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Destiny the Game Quiz #11 Subclass Abilities (Titan)
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stuart8480
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Last updated: April 4, 2016
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First submitted
April 4, 2016
Times taken
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Hint
Answer
Fist of Havoc leaves a damage-dealing field in its wake
Aftermath
While inside Ward of Dawn, you and your allies gain significant damage resistance
Armour of Light
Increases the duration of Ward of Dawn
Bastion
Enemies brought down by your fire regenerate your health
Cauterise
After jumping, Fist of Havoc can be aimed at enemies below
Death from Above
Enemies felled by your hammer explode, chaining fiery Solar damage to others
Explosive Pyre
Your Hammer of Sol will alter its flight path to seek out your enemies
Flameseeker
An explosive grenade that disorients the enemies it damages
Flashbang Grenade
While force barrier is active all your melee kills create Orbs of Light
Gift of Light
Increases the benefits granted by Blessing of Light and Weapons of Light
Illuminated
Hint
Answer
A grenade whose explosion catches enemies on fire, causing additional damage over time
Incendiary Grenade
After sprinting for a short time, gain a protective shield
Juggernaut
A grenade that attaches to enemies and explodes twice
Magnetic Grenade
Burn away your target's defenses. While burning, targets are weakened to both you and your allies
Melting Point
Ignite the world, creating Sunspots everywhere your Hammer of Sol impacts
Scorched Earth
When Super energy is full, grenade and melee abilities recharge twice as fast
Simmering Flames
Reduces Sunstrike cooldown. Getting a killing blow with Sunstrike instantly recharges it
Stoke the Forge
An explosive grenade that prevents enemies from using abilities for a short time
Suppressor Grenade
Kills with Storm Fist or Shoulder Charge immediately trigger health regeneration
Transfusion
You are harder to kill while using Fist of Havoc
Unstoppable
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