All Pokemon Abilities

Name all the pokemon abilities
Quiz by mizu
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Last updated: November 22, 2020
First submittedNovember 22, 2020
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Answer
Eliminates weather effects
Air Lock
Prevents foe from fleeing
Arena Trap
Only supereffective moves will hit.
Wonder Guard
Protects from critical hits
Battle Armor
Quickly awakens from sleep status
Early Bird
Boosts accuracy
Compound Eyes
Prevents the use of self destructing moves
Damp
Contact with pokemon may cause infatiation status
Cute Charm
Boosts fire moves when hit by a fire move. If the pokémon is in the lead spot, chance of encountering a fire type pokémon is increased
Flash Fire
Boosts speed stat in sunshine
Chlorophyll
Boosts speed stat in rain.
Swift Swim
Prevents attack stat from being lowered by other pokemon
Hyper Cutter
Raises speed stat each turn
Speed Boost
Transforms with the weather
Forecast
Makes pokemon immune to ground moves
Levitate
Boosts attack stat if under a status condition
Guts
Increases special attack if another pokemon has plus or minus ability
Minus
Increases special attack if another pokemon has plus or minus ability
Plus
Draws in all electric moves to boost special attack stat. If the pokémon is in the lead spot, chance of encountering a electric type pokémon is increased
Lightning Rod
Protects the Pokémon from Defense-lowering effects.
Big Pecks
Pokemon is protected from confused status. Blocks Intimidate
Own Tempo
Pokemon is protected from paralysis status
Limber
Pokemon is protected from sleep status
Vital Spirit
Pokemon is protected from poison status
Immunity
Pokemon is protected from burn status
Water Veil
Boosts pokémon's evasion stat in sandstorm.
Sand Veil
Pokemon is protected from frozen status. Makes eggs hatch faster when next to eggs in party
Magma Armor
Reduces foes attack stat
Intimidate
Prevents weather effects
Cloud Nine
Damages attackers using any draining move.
Liquid Ooze
Pokemon raises pp usage
Pressure
Boosts grass moves when HP is low
Overgrow
Boosts fire moves when HP is low
Blaze
Boosts water moves when HP is low
Torrent
Boosts bug moves when HP is low
Swarm
Prevents stats from being lowered by other pokemon
White Smoke
Pokémon may heal its own status problems.
Shed Skin
Raises pokemons attack stat
Pure Power
Pokemon is unable to be OHKO'd when HP is full
Sturdy
Pokémon gradually regains HP in rain.
Rain Dish
Raises the likelihood of meeting wild Pokémon.
Illuminate
Prevents other pokémon from lowering accuracy.
Keen eye
Pokemon changes weather to rain when it enters battle
Drizzle
Pokémon changes weather to sandstorm when it enters battle.
Sand Stream
Pokemon changes weather to harsh sunshine when it enters battle
Drought
Contact with pokémon may cause paralysis status
Static
Inflicts damage to the attacker on contact.
Rough Skin
Contact with pokémon cause burn status. Makes eggs hatch faster when next to eggs in party
Flame Body
Contact with pokemon may cause poison, paralysis or sleep status
Effect Spore
Contact with the Pokémon may cause poison status
Poison Point
Boosts the Attack stat, but lowers accuracy.
Hustle
Boosts the likelihood of added effects appearing.
Serene Grace
Prevents stats from being lowered by other pokemon
Clear Body
Prevents Steel-type Pokémon from fleeing
Magnet Pull
Makes pokemon immune to sound-based moves.
Soundproof
Restores HP if hit by an electric move.
Volt Absorb
Restores HP if hit by a water move.
Water Absorb
The Pokémon may pick up items.
Pickup
Passes a burn, poison, or paralysis status to the foe. If the pokémon is in the lead spot, chance of encountering a wild pokémon with the same nature is now guaranteed
Synchronize
Negates all moves that force switching out, improves chances of hooking a pokemon when fishing
Suction Cups
The Pokémon is protected against critical hits.
Shell Armor
Pokémon copies a foe's Ability.
Trace
Pokémon is protected from flinching. Blocks Intimidate
Inner Focus
Pokemon is protected from sleep status
Insomnia
All status problems heal when pokemon switches out.
Natural Cure
Protects the pokémon from recoil damage.
Rock Head
Enables a sure getaway from wild Pokémon
Run Away
Prevents foe from fleeing
Shadow Tag
Prevents it from becoming infatuated. Protects from taunt. Blocks Intimidtate
Oblivious
Changes the pokémon's type to the foe's move.
Colour Change
Raises the Pokémon's Attack stat.
Huge Power
Blocks the added effects of attacks taken.
Shield Dust
The stench may cause the target to flinch.
Stench
Protects the Pokémon from item theft.
Sticky Hold
Powers up moves of the same type.
Adaptability
Boosts pokémons attack and special defense stats when it is sunny.
Flower Gift
Damages the attacker landing the finishing hit.
Aftermath
Maxes Attack after taking a critical hit.
Anger Point
Heightens the critical-hit ratios of moves. If the pokémon is in the lead spot, chance of encountering a wild pokémon holding an item is increased
Super Luck
Reduces a sleeping foe's HP.
Bad Dreams
Weakens the power of Fire-type moves.
Heatproof
The Pokémon moves after all other Pokémon do.
Stall
Reveals one move a foe has.
Forewarn
Senses a foe's supereffective moves.
Anticipation
Hint
Answer
Reveals foes held item
Frisk
Enables moves to hit Ghost-type Pokémon. Block Intimidate
Scrappy
Heals status problems if it is raining.
Hydration
Boosts the power of punching moves.
Iron Fist
The Pokémon can't use any held items.
Klutz
Adjusts power according to a foe's defenses.
Download
Reduces damage from super-effective attacks.
Filter
Raises Speed each time the Pokémon flinches.
Steadfast
In sunshine, Sp. Atk is boosted but HP decreases.
Solar Power
Reduces HP if it is hot. Water restores HP.
Dry Skin
Encourages the early use of a held Berry.
Gluttony
Powers up moves that have recoil damage.
Reckless
Prevents problems with status in sunny weather.
Leaf Guard
Protects the Pokémon from indirect damage.
Magic Guard
Draws in all Water-type moves to up Sp. Attack. If the pokémon is in the lead spot, chance of encountering a water type pokémon is increased
Storm Drain
Reduces damage from super-effective attacks.
Solid Rock
Powers up “not very effective” moves.
Tinted Lens
Moves can be used regardless of Abilities.
Mold Breaker
Ignores any stat changes in the Pokémon.
Unaware
Ensures attacks by or against the Pokémon land.
No guard
All the Pokémon's moves become the Normal type.
Normalise
Doubles all stat changes.
Simple
Restores HP if the Pokémon is poisoned.
Poison Heal
Powers up the Pokémon's weaker moves.
Technician
Increases the frequency of multi-strike moves.
Skill Link
The Pokémon may gather Honey from somewhere.
Honey Gather
Powers up moves if they become critical hits.
Sniper
The Pokémon gradually regains HP in a hailstorm.
Ice Body
Raises evasion in a hailstorm.
Snow Cloak
The Pokémon summons a hailstorm in battle
Snow Warning
Raises evasion if the Pokémon is confused.
Tangled Feet
Raises Speed if a held item is used.
Unburden
Temporarily halves Attack and Speed.
Slow Start
Changes type to match the held Plate.
Multitype
Raises one stat and lowers another.
Moody
Lowers stats when HP drops below half.
Defeatist
When its stats are lowered attack stat increases.
Defiant
Boosts attack stat after knocking out any pokemon.
Moxie
Physical attacks lower defense stat and raises speed stat.
Weak Armor
Enters battle disguised as the last Pokémon in the party.
Illusion
Restores a little HP when withdrawn from battle.
Regenerator
It transforms itself into the Pokémon it is facing.
Imposter
May heal an ally's status conditions.
Healer
Reduces damage done to allies.
Friend Guard
Reflects status moves.
Magic Bounce
Anticipates an ally's attack and dodges it.
Telepathy
Contact with this Pokémon spreads this Ability.
Mummy
May create another Berry after one is used. If the pokémon is in the lead spot, chance of encountering a grass type pokémon is increased
Harvest
Makes the foe nervous and unable to eat Berries.
Unnerve
Gives priority to a status move
Prankster
Boosts move power when the Pokémon moves last.
Analytic
Halves the Pokémon's weight.
Light Metal
Doubles the Pokémon's weight.
Heavy Metal
Ignores the foe's barriers and substitutes. If pokemon is in the lead spot the amount of wild pokémon encounters is reduced
Infiltrator
Bug, Ghost or Dark type moves scare it and boost its Speed. Activates when the opponent's Intimidate ability activates
Rattled
Raises attack stat when hit by a dark move.
Justified
Moves can be used regardless of Abilities.
Teravolt
Moves can be used regardless of Abilities.
Turboblaze
Removes added effects to increase move damage.
Sheer Force
Steals an item when hit by another Pokémon.
Pickpocket
May disable a move used on the Pokémon.
Cursed Body
Reduces damage when HP is full.
Multiscale
Powers up special attacks when burned.
Flare Boost
Powers up physical attacks when poisoned.
Toxic Boost
May poison targets when a pokémon makes contact.
Poison Touch
Inflicts damage to the attacker on contact.
Iron Barbs
Protects the Pokémon from weather damage.
Overcoat
Boosts certain moves' power in a sandstorm.
Sand Force
Boosts pokémon's speed stat in a sandstorm.
Sand Rush
Makes status-changing moves more likely to miss.
Wonder Skin
Changes form when HP drops below half.
Zen Mode
Turns Normal-type moves into Flying-type moves.
Aerilate
Turns Normal-type moves into Fairy-type moves.
Pixilate
Turns Normal-type moves into Ice-type moves.
Refrigerate
Raises power of Fairy type moves for all Pokémon in battle.
Fairy Aura
Raises power of Dark type moves for all Pokémon in battle.
Dark Aura
Reduces power of Dark- and Fairy-type moves.
Aura Break
Restores additional HP when a Berry is consumed.
Cheek Pouch
Changes form depending on moves used.
Stance Change
Raises Special Attack when the Pokémon's stats are lowered.
Competitive
Creates strong winds when the ability activates.
Delta Stream
Turns the sunlight extremely harsh when the ability activates.
Desolate Land
Makes it rain heavily when the ability activates.
Primordial Sea
Allows the Pokémon to attack twice.
Perental Bond
Hint
Answer
Prevents lowering of ally Grass-type Pokémon's stats.
Flower Veil
Protects allies from attacks that limit their move choices.
Aroma Veil
Prevents the Pokémon and allies from falling asleep.
Sweet Veil
Reduces damage from physical moves.
Fur Coat
Contact with the Pokémon lowers the attacker's Speed stat.
Gooey
Boosts the Defense stat in Grassy Terrain.
Grass Pelt
The Pokémon steals the held item of a Pokémon it hits with a move.
Magician
Protects the Pokémon from ball and bomb moves.
Bulletproof
Changes the Pokémon's type to its last used move.
Protean
The Pokémon can pass an item to an ally.
Symbiosis
Boosts the power of aura and pulse moves.
Mega Launcher
Boosts the power of contact moves.
Tough Claws
Boosts the power of biting moves.
Strong Jaw
Gives priority to Flying-type moves.
Gale Wings
Raises power of teammates' Special moves.
Battery
Raises Special Attack when HP drops below half.
Berzerk
All sound-based moves become Water-type moves.
Liquid Voice
The Pokémon can poison Steel and Poison types.
Corrosion
The Pokémon copies the Ability of a defeated ally.
Power of Alchemy
The Pokémon creates a Misty Terrain when it enters a battle.
Misty Surge
The Pokémon creates a Psychic Terrain when it enters a battle.
Psychic Surge
The Pokémon creates a Grassy Terrain when it enters a battle.
Grassy Surge
The Pokémon creates an Electric Terrain when it enters a battle.
Electric Surge
Avoids damage for one turn.
Disguise
Transform into Ash-Greninja after causing opponent to faint.
Battle Bond
Switches out when HP falls below 50%.
Emergency Exit
Switches out when HP drops below half.
Wimp Out
The Pokémon uses its moves without making contact with the target.
Long Reach
Prevents other Pokémon from lowering its stats.
Full Metal Body
Normal-type moves become Electric-type moves and their power boosted.
Galvanise
Contact with the Pokémon lowers the attacker's Speed stat.
Tangled Hair
Copies the foe's Dance moves.
Dancer
Powers up moves that are super effective.
Neuro Force
Sharply raises Defense when hit by a Water-type move.
Water Compaction
Powers up Steel-type moves.
Steelworker
Boosts the Pokémon's Speed stat in a hailstorm.
Slush Rush
Changes form when HP drops below half.
Power Construct
Halves damage from contact moves, but doubles damage from Fire-type moves.
Fluffy
Reduces damage from super-effective attacks.
Prism Armor
Raises Special Attack when an ally faints.
Soul-Heart
Doubles Speed during Electric Terrain.
Surge Surfer
Prevents use of priority moves.
Queenly Majesty
Inherits an ally's ability when it faints.
Reciever
Changes type depending on held item.
RKS System
Gives priority to restorative moves
Triage
The Pokémon is always asleep but can still attack.
Comotose
Deals damage upon fainting.
Innards Out
Changes Wishiwashi to School Form.
Schooling
The Pokémon's attacks become critical hits if the target is poisoned.
Merciless
Reduces damage when HP is full.
Shadow Shield
Changes stats when HP drops below half.
Shields Down
The Pokémon boosts its most proficient stat each time it knocks out a Pokémon.
Beast Boost
Deals double damage to Pokémon switching in.
Stakeout
Raises Defense when attacked.
Stamina
Halves damage from Fire-type moves, doubles power of Water-type moves used, and prevents burns.
Water Bubble
Boosts Special Attack after knocking out a Pokémon.
Grim Neigh
Boosts Attack after knocking out a Pokémon.
Chilling Neigh
Combines Unnerve and Chilling Neigh/Grim Neigh
As One
Powers up Dragon-type moves.
Dragons Maw
Boosts the Pokémon's Attack stat but only allows the use of the first selected move.
Gorilla Tactis
Lowers foe's Speed when hit.
Cotton Down
Drastically raises Speed when hit by a Fire- or Water-type move.
Steam Engine
Just being next to the Pokémon powers up moves.
Power Spot
Reflects any stat-lowering effects.
Mirror Armor
Retrieves a Poké Ball from a failed throw.
Ball Fetch
Avoids damage from Physical moves for one turn.
Ice Face
Halves damage from Special moves.
Ice Scales
Boosts Attack in battle.
Intrepid Sword
Boosts Defense in battle.
Dauntless Shield
When hit by a move that makes direct contact, the Pokémon and the attacker will faint after three turns unless they switch out of battle.
Perish Body
Changes type depending on the terrain.
Mimicry
Returns with a catch in its mouth after using Surf or Dive.
Gulp Missile
Changes the Pokémon's type to its last used move.
Libero
Swaps abilities with opponents on contact.
Wandering Spirit
Neutralizes abilities of all Pokémon in battle.
Neutralizing Gas
Prevents the Pokémon and its allies from being poisoned.
Pastel Veil
Ignores moves and abilities that draw in moves.
Stalwart
Ignores moves and abilities that draw in moves.
Propeller Tail
Boosts sound-based moves and halves damage from the same moves.
Punk Rock
Doubles the effect of berries.
Ripen
Nullifies effects of Light Screen, Reflect, and Aurora Veil.
Screen Cleaner
Powers up ally Pokémon's Steel-type moves.
Steely Spirit
Changes forms each turn.
Hunger Switch
Powers up Electric-type moves.
Transistor
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