Hint
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Answer
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Prevents lowering of ally Grass-type Pokémon's stats.
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Flower Veil
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Protects allies from attacks that limit their move choices.
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Aroma Veil
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Prevents the Pokémon and allies from falling asleep.
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Sweet Veil
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Reduces damage from physical moves.
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Fur Coat
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Contact with the Pokémon lowers the attacker's Speed stat.
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Gooey
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Boosts the Defense stat in Grassy Terrain.
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Grass Pelt
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The Pokémon steals the held item of a Pokémon it hits with a move.
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Magician
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Protects the Pokémon from ball and bomb moves.
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Bulletproof
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Changes the Pokémon's type to its last used move.
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Protean
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The Pokémon can pass an item to an ally.
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Symbiosis
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Boosts the power of aura and pulse moves.
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Mega Launcher
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Boosts the power of contact moves.
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Tough Claws
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Boosts the power of biting moves.
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Strong Jaw
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Gives priority to Flying-type moves.
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Gale Wings
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Raises power of teammates' Special moves.
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Battery
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Raises Special Attack when HP drops below half.
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Berzerk
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All sound-based moves become Water-type moves.
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Liquid Voice
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The Pokémon can poison Steel and Poison types.
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Corrosion
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The Pokémon copies the Ability of a defeated ally.
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Power of Alchemy
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The Pokémon creates a Misty Terrain when it enters a battle.
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Misty Surge
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The Pokémon creates a Psychic Terrain when it enters a battle.
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Psychic Surge
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The Pokémon creates a Grassy Terrain when it enters a battle.
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Grassy Surge
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The Pokémon creates an Electric Terrain when it enters a battle.
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Electric Surge
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Avoids damage for one turn.
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Disguise
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Transform into Ash-Greninja after causing opponent to faint.
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Battle Bond
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Switches out when HP falls below 50%.
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Emergency Exit
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Switches out when HP drops below half.
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Wimp Out
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The Pokémon uses its moves without making contact with the target.
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Long Reach
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Prevents other Pokémon from lowering its stats.
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Full Metal Body
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Normal-type moves become Electric-type moves and their power boosted.
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Galvanise
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Contact with the Pokémon lowers the attacker's Speed stat.
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Tangled Hair
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Copies the foe's Dance moves.
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Dancer
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Powers up moves that are super effective.
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Neuro Force
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Sharply raises Defense when hit by a Water-type move.
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Water Compaction
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Powers up Steel-type moves.
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Steelworker
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Boosts the Pokémon's Speed stat in a hailstorm.
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Slush Rush
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Changes form when HP drops below half.
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Power Construct
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Halves damage from contact moves, but doubles damage from Fire-type moves.
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Fluffy
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Reduces damage from super-effective attacks.
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Prism Armor
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Raises Special Attack when an ally faints.
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Soul-Heart
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Doubles Speed during Electric Terrain.
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Surge Surfer
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Prevents use of priority moves.
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Queenly Majesty
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Inherits an ally's ability when it faints.
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Reciever
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Changes type depending on held item.
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RKS System
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Gives priority to restorative moves
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Triage
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The Pokémon is always asleep but can still attack.
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Comotose
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Deals damage upon fainting.
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Innards Out
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Changes Wishiwashi to School Form.
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Schooling
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The Pokémon's attacks become critical hits if the target is poisoned.
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Merciless
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Reduces damage when HP is full.
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Shadow Shield
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Changes stats when HP drops below half.
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Shields Down
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The Pokémon boosts its most proficient stat each time it knocks out a Pokémon.
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Beast Boost
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Deals double damage to Pokémon switching in.
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Stakeout
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Raises Defense when attacked.
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Stamina
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Halves damage from Fire-type moves, doubles power of Water-type moves used, and prevents burns.
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Water Bubble
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Boosts Special Attack after knocking out a Pokémon.
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Grim Neigh
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Boosts Attack after knocking out a Pokémon.
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Chilling Neigh
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Combines Unnerve and Chilling Neigh/Grim Neigh
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As One
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Powers up Dragon-type moves.
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Dragons Maw
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Boosts the Pokémon's Attack stat but only allows the use of the first selected move.
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Gorilla Tactis
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Lowers foe's Speed when hit.
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Cotton Down
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Drastically raises Speed when hit by a Fire- or Water-type move.
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Steam Engine
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Just being next to the Pokémon powers up moves.
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Power Spot
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Reflects any stat-lowering effects.
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Mirror Armor
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Retrieves a Poké Ball from a failed throw.
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Ball Fetch
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Avoids damage from Physical moves for one turn.
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Ice Face
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Halves damage from Special moves.
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Ice Scales
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Boosts Attack in battle.
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Intrepid Sword
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Boosts Defense in battle.
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Dauntless Shield
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When hit by a move that makes direct contact, the Pokémon and the attacker will faint after three turns unless they switch out of battle.
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Perish Body
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Changes type depending on the terrain.
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Mimicry
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Returns with a catch in its mouth after using Surf or Dive.
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Gulp Missile
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Changes the Pokémon's type to its last used move.
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Libero
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Swaps abilities with opponents on contact.
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Wandering Spirit
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Neutralizes abilities of all Pokémon in battle.
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Neutralizing Gas
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Prevents the Pokémon and its allies from being poisoned.
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Pastel Veil
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Ignores moves and abilities that draw in moves.
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Stalwart
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Ignores moves and abilities that draw in moves.
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Propeller Tail
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Boosts sound-based moves and halves damage from the same moves.
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Punk Rock
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Doubles the effect of berries.
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Ripen
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Nullifies effects of Light Screen, Reflect, and Aurora Veil.
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Screen Cleaner
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Powers up ally Pokémon's Steel-type moves.
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Steely Spirit
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Changes forms each turn.
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Hunger Switch
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Powers up Electric-type moves.
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Transistor
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