Type
|
Phys/Spec/Status
|
Special Effect
|
Answer
|
Fighting - W
|
Physical
|
Deals double damage to sleeping foe and wakes them up
|
Wake-Up Slap
|
Water - W
|
Special
|
N/A
|
Water Gun
|
Water
|
Special
|
Deals increased damage when used with counterpart moves
|
Water Pledge
|
Water
|
Special
|
May confuse foe
|
Water Pulse
|
Water
|
Physical
|
Hits 2-5 times, High priority move
|
Water Shuriken
|
Water
|
Status
|
Redice power of fire moves for five turns
|
Water Sport
|
Water
|
Special
|
Deals more damage if user has more HP
|
Water Spout
|
Water
|
Physical
|
May make foe flinch. Climb waterfalls outside of battle.
|
Waterfall
|
Water
|
Physical
|
User receives 1/3 recoil damage
|
Wave Crash
|
Normal
|
Special
|
Changes type and power depending on the weather
|
Weather Ball
|
Water
|
Special
|
Traps foe and damages for 2-5 turns
|
Whirlpool
|
Normal
|
Status
|
Switches out foe for party member. Ends wild battle
|
Whirlwind
|
Dark
|
Physical
|
Always Crits. Signature of Urshifu
|
Wicked Blow
|
Dark
|
Physical
|
10% to put foe to sleep. Signature of Segin Starmobile
|
Wicked Torque
|
Rock
|
Status
|
User and allies protected from moves that hit more than one Pokemon for the turn
|
Wide Guard
|
Electric
|
Physical
|
User receives recoil damage
|
Wild Charge
|
Electric
|
Special
|
20% Chance to paralyze. Signature of Thundurus
|
Wildbolt Storm
|
Fire
|
Status
|
Burns foe
|
Will-O-Wisp
|
Flying
|
Physical
|
N/A
|
Wing Attack
|
Normal
|
Status
|
Restores 1/2 HP of target (including self) one turn after use
|
Wish
|
Water
|
Status
|
Raise user Def.
|
Withdraw
|
Psychic
|
Status
|
All Pokemons Def. and Spec. Def. are swapped for 5 turns
|
Wonder Room
|
Grass
|
Physical
|
User receives 1/3 recoil damage
|
Wood Hammer
|
Normal
|
Status
|
Raises users Atk. and Spec. Atk.
|
Work Up
|
Grass
|
Status
|
Makes the targets ability Insomnia
|
Worry Seed
|
Normal
|
Physical
|
Traps foe and damages them for 2-5 turns
|
Wrap
|
Normal - W
|
Physical
|
More powerful if user has more HP
|
Wring Out
|
Bug - X
|
Physical
|
N/A
|
X-Scissor
|
Normal - Y
|
Status
|
Target falls asleep one turn after use
|
Yawn
|
Electric - Z
|
Special
|
Always paralyzes foe
|
Zap Cannon
|
Psychic - Z
|
Physical
|
May make foe flinch
|
Zen Headbutt
|
Electric
|
Physical
|
30% Chance to flinch. Signature of Togedemaru and Pincurchin
|
Zing Zap
|
Electric
|
Physical
|
Increased priority move, always crits. Signature of Partner Pikachu
|
Zippy Zap
|