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Civilization IV Units (Vanilla)

A list of all the units from Civilization IV, given their strength, bonuses, and combat type, except for missionaries and great people.
Quiz by Tempest98936561
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Last updated: September 14, 2016
First submittedSeptember 14, 2016
Times taken10
10:00
Unit Description (Name):
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Combat Strength
Movement
Combat Bonuses
Unique Unit?
Combat Type
Answer
0
2
None, can found city
No
None
Settler
0
2
None, can build improvements
No
None
Worker
0
2
None, can build improvements (Faster)
India
None
Fast Worker
0
2
Espionage
No
Recon
Spy
1
2
Better result from Tribal
No
Recon
Scout
4
2
Better result from Tribal
No
Recon
Explorer
2
1
+25% City Defense
No
Melee
Warrior
2
1
+25% City Defense, +100% vs Archery
Inca
Melee
Quechua
4
1
+100% vs Mounted
No
Melee
Spearman
5
1
+100% vs Mounted, +25% Hill Defense
Greece
Melee
Phalanx
5
1
+50% vs Melee
No
Melee
Axeman
6
1
+10% City Attack
No
Melee
Swordsman
5
1
+10% City Attack, +50% Defense in Forest/Jungle
Aztec
Melee
Jaguar
8
1
None
Rome
Melee
Praetorian
6
1
+100% vs Mounted
No
Melee
Pikeman
8
1
+50% vs Melee
No
Melee
Maceman
8
1
2 First Strike, +50% vs Melee
Japan
Melee
Samurai
3
1
0-1 First Strike, +50% City Defense, +25% Hills Defense
No
Archery
Archer
4
1
1-2 First Strike, +50% City Defense, +25% Hills Defense
Mali
Archery
Skirmisher
6
1
+50% vs Melee
No
Archery
Crossbowman
6
1
+50% vs Melee, Collateral
China
Archery
Cho-ko-nu
6
1
+25% City Defense, + 25% Hills Defense
No
Archery
Longbowman
4
2
10% Withdrawl
No
Mounted
Chariot
4
2
Can fortify, +50% vs Archery, 10% Withdrawl
Persia
Mounted
Immortal
5
2
Immune to First Strikes, 10% Withdrawl
Egypt
Mounted
War Chariot
6
2
Immune to FS, +50% Attack vs Catapult, 20% Withdrawl
No
Mounted
Horse Archer
6
2
Ignore Terrain Costs, Immune to FS, +50% Attack vs Catapult
Mongols
Mounted
Keshik
8
1
+50% vs Mounted
No
Mounted
War Elephant
10
2
Immune to FS
No
Mounted
Knight
10
2
Immune to FS, +50% vs Melee, 15% Withdrawl
Spain
Mounted
Conquistador
10
2
20% Withdrawl
Arabia
Mounted
Camel Archer
15
2
+50% Attack vs Cannon, 30% Withdrawl
No
Mounted
Cavalry
9
1
None
No
Gunpowder
Musketman
9
2
None
France
Gunpowder
Musketeer
12
1
+50% Attack vs Rifleman
No
Gunpowder
Grenadier
14
1
+25% vs Mounted
No
Gunpowder
Rifleman
16
1
+25% vs Mounted, +25% vs Gunpowder
England
Gunpowder
Redcoat
20
1
+25% vs Gunpowder
No
Gunpowder
Infantry
18
1
Can intercept, +50% vs Helicopter
No
Gunpowder
SAM Infantry
24
1
+50% Attack vs Machine Gun, +50% Attack vs Artillery, Starts with Amphibious
No
Gunpowder
Marine
24
1
+50% Attack vs Machine Gun, +50% Attack vs Artillery, Starts with March, Amphibious
America
Gunpowder
Navy SEAL
32
2
Intercept Aircraft, Starts with March
No
Gunpowder
Mechanized Infantry
5
1
Collateral, Bombard, Withdrawl
No
Siege
Catapult
12
1
Collateral, Bombard, Withdrawl
No
Siege
Cannon
18
1
Collateral, Bombard, Withdrawl
No
Siege
Artillery
18
1
Can only Defend, +50% vs Gunpowder
No
Siege
Machine Gun
28
2
Collateral, Starts with Blitz
No
Armored
Tank
28
2
Collateral, Starts with Blitz, +50% vs Armored
Germany
Armored
Panzer
40
2
1 First Strike, Collateral, Starts with Blitz
No
Armored
Modern Armor
20
4
Flies over Terrain, +100% vs Armored, No Capture City, 25% Withdrawl
No
Helicopter
Gunship
2
2
No Enter Ocean, Carry 2 Land Units
No
Naval
Galley
3
3
Carry 1 Missionary, Recon, or Great Person, Explore Rival Territory
No
Naval
Caravel
4
4
Carry 3 Land Units
No
Naval
Galleon
8
4
Bombard
No
Naval
Frigate
12
2
Bombard, No Enter Ocean
No
Naval
Ironclad
16
5
Carry 4 Land Units
No
Naval
Transport
16
5
Carry 3 Aircraft
No
Naval
Carrier
24
6
Invisible, 50% Withdrawl
No
Naval
Submarine
30
8
Can see Submarine, Bombard
No
Naval
Destroyer
40
6
Collateral, Bombard
No
Naval
Battleship
12
Range: 6
Can Intercept Aircraft, Bombard
No
Aircraft
Fighter
24
Range: 10
Can Intercept Aircraft, Bombard
No
Aircraft
Jet Fighter
16
Range: 8
Collateral, Bombard
No
Aircraft
Bomber
20
Range: 12
Collateral, Bombard, Invisible, -50% vs Naval
No
Aircraft
Stealth Bomber
0
1
Nuke Tiles
No
None
ICBM
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