Combat Strength
|
Movement
|
Combat Bonuses
|
Unique Unit?
|
Combat Type
|
Answer
|
0
|
2
|
None, can found city
|
No
|
None
|
Settler
|
0
|
2
|
None, can build improvements
|
No
|
None
|
Worker
|
0
|
2
|
None, can build improvements (Faster)
|
India
|
None
|
Fast Worker
|
0
|
2
|
Espionage
|
No
|
Recon
|
Spy
|
1
|
2
|
Better result from Tribal
|
No
|
Recon
|
Scout
|
4
|
2
|
Better result from Tribal
|
No
|
Recon
|
Explorer
|
2
|
1
|
+25% City Defense
|
No
|
Melee
|
Warrior
|
2
|
1
|
+25% City Defense, +100% vs Archery
|
Inca
|
Melee
|
Quechua
|
4
|
1
|
+100% vs Mounted
|
No
|
Melee
|
Spearman
|
5
|
1
|
+100% vs Mounted, +25% Hill Defense
|
Greece
|
Melee
|
Phalanx
|
5
|
1
|
+50% vs Melee
|
No
|
Melee
|
Axeman
|
6
|
1
|
+10% City Attack
|
No
|
Melee
|
Swordsman
|
5
|
1
|
+10% City Attack, +50% Defense in Forest/Jungle
|
Aztec
|
Melee
|
Jaguar
|
8
|
1
|
None
|
Rome
|
Melee
|
Praetorian
|
6
|
1
|
+100% vs Mounted
|
No
|
Melee
|
Pikeman
|
8
|
1
|
+50% vs Melee
|
No
|
Melee
|
Maceman
|
8
|
1
|
2 First Strike, +50% vs Melee
|
Japan
|
Melee
|
Samurai
|
3
|
1
|
0-1 First Strike, +50% City Defense, +25% Hills Defense
|
No
|
Archery
|
Archer
|
4
|
1
|
1-2 First Strike, +50% City Defense, +25% Hills Defense
|
Mali
|
Archery
|
Skirmisher
|
6
|
1
|
+50% vs Melee
|
No
|
Archery
|
Crossbowman
|
6
|
1
|
+50% vs Melee, Collateral
|
China
|
Archery
|
Cho-ko-nu
|
6
|
1
|
+25% City Defense, + 25% Hills Defense
|
No
|
Archery
|
Longbowman
|
4
|
2
|
10% Withdrawl
|
No
|
Mounted
|
Chariot
|
4
|
2
|
Can fortify, +50% vs Archery, 10% Withdrawl
|
Persia
|
Mounted
|
Immortal
|
5
|
2
|
Immune to First Strikes, 10% Withdrawl
|
Egypt
|
Mounted
|
War Chariot
|
6
|
2
|
Immune to FS, +50% Attack vs Catapult, 20% Withdrawl
|
No
|
Mounted
|
Horse Archer
|
6
|
2
|
Ignore Terrain Costs, Immune to FS, +50% Attack vs Catapult
|
Mongols
|
Mounted
|
Keshik
|
8
|
1
|
+50% vs Mounted
|
No
|
Mounted
|
War Elephant
|
10
|
2
|
Immune to FS
|
No
|
Mounted
|
Knight
|
10
|
2
|
Immune to FS, +50% vs Melee, 15% Withdrawl
|
Spain
|
Mounted
|
Conquistador
|
10
|
2
|
20% Withdrawl
|
Arabia
|
Mounted
|
Camel Archer
|
15
|
2
|
+50% Attack vs Cannon, 30% Withdrawl
|
No
|
Mounted
|
Cavalry
|
9
|
1
|
None
|
No
|
Gunpowder
|
Musketman
|
9
|
2
|
None
|
France
|
Gunpowder
|
Musketeer
|
12
|
1
|
+50% Attack vs Rifleman
|
No
|
Gunpowder
|
Grenadier
|
14
|
1
|
+25% vs Mounted
|
No
|
Gunpowder
|
Rifleman
|
16
|
1
|
+25% vs Mounted, +25% vs Gunpowder
|
England
|
Gunpowder
|
Redcoat
|
20
|
1
|
+25% vs Gunpowder
|
No
|
Gunpowder
|
Infantry
|
18
|
1
|
Can intercept, +50% vs Helicopter
|
No
|
Gunpowder
|
SAM Infantry
|
24
|
1
|
+50% Attack vs Machine Gun, +50% Attack vs Artillery, Starts with Amphibious
|
No
|
Gunpowder
|
Marine
|
24
|
1
|
+50% Attack vs Machine Gun, +50% Attack vs Artillery, Starts with March, Amphibious
|
America
|
Gunpowder
|
Navy SEAL
|
32
|
2
|
Intercept Aircraft, Starts with March
|
No
|
Gunpowder
|
Mechanized Infantry
|
5
|
1
|
Collateral, Bombard, Withdrawl
|
No
|
Siege
|
Catapult
|
12
|
1
|
Collateral, Bombard, Withdrawl
|
No
|
Siege
|
Cannon
|
18
|
1
|
Collateral, Bombard, Withdrawl
|
No
|
Siege
|
Artillery
|
18
|
1
|
Can only Defend, +50% vs Gunpowder
|
No
|
Siege
|
Machine Gun
|
28
|
2
|
Collateral, Starts with Blitz
|
No
|
Armored
|
Tank
|
28
|
2
|
Collateral, Starts with Blitz, +50% vs Armored
|
Germany
|
Armored
|
Panzer
|
40
|
2
|
1 First Strike, Collateral, Starts with Blitz
|
No
|
Armored
|
Modern Armor
|
20
|
4
|
Flies over Terrain, +100% vs Armored, No Capture City, 25% Withdrawl
|
No
|
Helicopter
|
Gunship
|
2
|
2
|
No Enter Ocean, Carry 2 Land Units
|
No
|
Naval
|
Galley
|
3
|
3
|
Carry 1 Missionary, Recon, or Great Person, Explore Rival Territory
|
No
|
Naval
|
Caravel
|
4
|
4
|
Carry 3 Land Units
|
No
|
Naval
|
Galleon
|
8
|
4
|
Bombard
|
No
|
Naval
|
Frigate
|
12
|
2
|
Bombard, No Enter Ocean
|
No
|
Naval
|
Ironclad
|
16
|
5
|
Carry 4 Land Units
|
No
|
Naval
|
Transport
|
16
|
5
|
Carry 3 Aircraft
|
No
|
Naval
|
Carrier
|
24
|
6
|
Invisible, 50% Withdrawl
|
No
|
Naval
|
Submarine
|
30
|
8
|
Can see Submarine, Bombard
|
No
|
Naval
|
Destroyer
|
40
|
6
|
Collateral, Bombard
|
No
|
Naval
|
Battleship
|
12
|
Range: 6
|
Can Intercept Aircraft, Bombard
|
No
|
Aircraft
|
Fighter
|
24
|
Range: 10
|
Can Intercept Aircraft, Bombard
|
No
|
Aircraft
|
Jet Fighter
|
16
|
Range: 8
|
Collateral, Bombard
|
No
|
Aircraft
|
Bomber
|
20
|
Range: 12
|
Collateral, Bombard, Invisible, -50% vs Naval
|
No
|
Aircraft
|
Stealth Bomber
|
0
|
1
|
Nuke Tiles
|
No
|
None
|
ICBM
|