Hint
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Answer
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Physical, 40 BP, has priority
|
Aqua Jet
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Status, user regains 1/16 HP per turn
|
Aqua Ring
|
Physical, 90 BP
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Aqua Tail
|
Special, 65 BP, damage doubled if user is below half health.
|
Brine
|
Special, 40 BP, 10% chance to lower the target's speed by 1 stage
|
Bubble
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Special, 65 BP, 10% chance to lower the target's speed by 1 stage
|
Bubble Beam
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Physical, 35 BP, traps and damages target for 4-5 turns
|
Clamp
|
Physical, 100 BP, higher critical hit chance
|
Crabhammer
|
Physical, 90 BP, user becomes invulnerable on the first turn and attacks on the next
|
Dive
|
Physical, 85 BP, BP doubles if the user moves before the target
|
Fishous Rend
|
Physical, 60 BP, user switches out after damaging the target
|
Flip Turn
|
Special, 150 BP, user must recharge for a turn after using
|
Hydro Cannon
|
Special, 110 BP
|
Hydro Pump
|
Status, heals user and allies 1/4 HP
|
Life Dew
|
Physical, 85 BP, 20% chance to lower target's defense by 1 stage
|
Liquidation
|
Special, 90 BP, 30% chance to lower the target's accuracy by 1 stage, hits all Pokemon in a double battle
|
Muddy Water
|
Special, 65 BP, 50% chance to lower target's accuracy by 1 stage
|
Octazooka
|
Special, 110 BP, hits both foes in a double battle
|
Origin Pulse
|
|
Hint
|
Answer
|
Status, changes weather to Rain for 5 turns
|
Rain Dance
|
Physical, 75 BP, 50% chance to lower target's defense by 1 stage
|
Razor Shell
|
Special, 80 BP, 30% chance to burn target
|
Scald
|
Special, 80 BP, high critical hit chance, cannot be redirected by moves such as Follow Me
|
Snipe Shot
|
Status, turns target into a pure Water type
|
Soak
|
Special, 90 BP, cures target's burn, hits all Pokemon in a double battle
|
Sparkling Aria
|
Special, 110 BP, 30% chance to burn target
|
Steam Eruption
|
Special, 90 BP, hits all Pokemon in a double battle
|
Surf
|
Physical, 25 BP, hits 3 times, each hit is a guarenteed critical hit
|
Surging Strikes
|
Special, 40 BP
|
Water Gun
|
Special, 80 BP, special effects occur when used with its Fire or Grass variants
|
Water Pledge
|
Special, 60 BP, 20% chance to confuse the target
|
Water Pulse
|
Special, 15 BP, hits 2-5 times, has priority
|
Water Shuriken
|
Status, weakens fire type moves for 5 turns
|
Water Sport
|
Special, 150 BP, BP decreases as the user's HP decreases
|
Water Spout
|
Physical, 80 BP, 20% chance to flinch
|
Waterfall
|
Special, 35 BP, traps and damages the target for 4-5 turns
|
Whirlpool
|
Status, raises user's defense stat by 1 stage
|
Withdraw
|
|
Edit: The missing moves have been added. Sorry for the mistake, and thank you for pointing this out!