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Magic the Gathering Alpha Original Prints

Can you name all 290 Magic the Gathering cards that were originally printed in Alpha? KEY TO READING THE CLUES All Oracle text is listed in the following format: {Mana Cost} Type Line [Rules text paragraph 1]; [Rules text paragraph 2]; [Rules text paragraph 3] Power/Toughness Items in {} represent mana and tap symbols: {W} = White {U} = Blue {B} = Black {R} = Red {G} = Green {C} = Colorless {Tap} = Tap {Any number or X} = Generic Mana The expression (CARD NAME) represents the name of the card in its Oracle text. Text within [//] represents rules text that is implied by the card's typing, but that is not official Oracle text. When a card instructs the player to choose from multiple options, each option will be listed beginning with ~.
Quiz by maniacgamer1988
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Last updated: April 7, 2019
First submittedApril 5, 2019
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{3}{U}{U} Creature -- Elemental [Flying] 4/4
Air Elemental
{U} Instant [Target player draws three cards.]
Ancestral Recall
{3}{U} Enchantment -- Aura [Enchant artifact]; [As long as enchanted artifact isn't a creature, it's an artifact creature with power and toughness each equal to its converted mana cost.]
Animate Artifact
{1}{B} Enchantment -- Aura [Enchant creature card in a graveyard]; [When (CARD NAME) enters the battlefield, it loses "enchant creature card in a graveyard" and gains "enchant creature put onto the battlefield with (CARD NAME)." Return enchanted creature card to the battlefield under your control and attach (CARD NAME) to it. When (CARD NAME) leaves the battlefield, that creature's controller sacrifices it.]; [Enchanted creature gets -1/-0.]
Animate Dead
{W} Enchantment -- Aura [Enchant Wall]; [Enchanted Wall can attack as though it didn't have defender.]
Animate Wall
{2} Artifact [Whenever a land enters the battlefield, (CARD NAME) deals 2 damage to that land's controller.]
Ankh of Mishra
{3}{W} Sorcery [Destroy all lands.]
Armageddon
{1}{G} Enchantment -- Aura [Enchant creature]; [Enchanted creature gets +X/+Y, where X is half the number of Forests you control, rounded down, and Y is half the number of Forests you control, rounded up.]
Aspect of Wolf
{1}{B} Enchantment [Black creatures get +1/+1.]
Bad Moon
Land -- Swamp Mountain [/{Tap}: Add {B} or {R}./]
Badlands
{1}{W} Sorcery [Each player chooses a number of lands they control equal to the number of lands controller by the player who controls the fewest, then sacrifices the rest. Players discard cards and sacrifice creatures the same way.]
Balance
{3} Artifact [(CARD NAME) doesn't untap during your untap step.]; [{Tap}: Add {C}{C}{C}.]; [{3}: Untap (CARD NAME).]
Basalt Monolith
Land -- Swamp Forest [/{Tap}: Add {B} or {G}./]
Bayou
{W} Creature -- Human Soldier [Banding] 1/1
Benalish Hero
{G} Instant [Cast this spell only before the combat damage step.]; [Target creature gains trampmle and gets +X/+0 until end of turn, where X is its power. At the beginning of the next end step, destroy that creature if it attacked this turn.
Berserk
{G} Creature -- Bird [Flying]; [{Tap}: Add one mana of any color.] 0/1
Birds of Paradise
{B}{B} Creature -- Human Knight [First strike]; [Protection from white] 2/2
Black Knight
{0} Artifact [{Tap}, Sacrifice (CARD NAME): Add three mana of any one color.]
Black Lotus
{1} Artifact [As (CARD NAME) enters the battlefield, choose an opponent.]; [At the beginning of the chosen player's upkeep, (CARD NAME) deals X damage to that player, where X is the number of cards in their hand minus 4.]
Black Vise
{W} Enchantment -- Aura [Enchant creature]; [Enchanted creature has protection from black. This effect doesn't remove (CARD NAME).]
Black Ward
{W} Instant [Cast this spell only during combat before blockers are declared.]; [Target creature defending player controls can block any number of creatures this turn. It blocks each attacking creature this turn if able.]
Blaze of Glory
{W}{W} Enchantment -- Aura [Enchant creature]; [{W}: Enchanted creature gets +1/+1 until end of turn.
Blessing
{U} Instant [Choose one --]; [~ Counter target red spell]; [~ Destroy target red permanent.]
Blue Elemental Blast
{W} Enchantment -- Aura [Enchant creature]; [Enchanted creature has protection from blue. This effect doesn't remove (CARD NAME).]
Blue Ward
{3}{B} Creature -- Wraith [Swampwalk] 3/3
Bog Wraith
{X}{U}{U} Sorcery [Target player draws X cards.]
Braingeyser
{R} Enchantment -- Aura [Enchant creature]; [Enchanted creature has mountainwalk.]
Burrowing
{G} Instant [Cast this spell only during your declare attackers step.]; [This turn, instead of declaring blockers, each player chooses any number of creatures they control and divides them into a number of piles equal to the number of attacking creatures for whom that player is the defending player. Creatures those players control that can block additional creatures may likewise be put into additional piles. Assign each pile to a different one of those attacking creatures at random.]; [Each creature in a pile that can block the creature that pile is assigned to does so.]
Camouflage
{3}{W} Enchantment [Untapped creatures you control get +0/+2.]
Castle
{3} Artifact [{2}, {Tap}: Add one mana of any color.]
Celestial Prism
{G}{G} Sorcery [Until end of turn; any time you could activate a mana ability, you may pay 1 life. If you do, add {C}.
Channel
{2} Artifact [{1}, {Tap}: If (CARD NAME) is on the battlefield, flip (CARD NAME) onto the battlefield from a height of at least one foot. If (CARD NAME) turns over completely at least once during the flip, destroy all nontoken permanents it touches. Then destroy (CARD NAME).]
Chaos Orb
{R} Instant [Traget spell or permanent becomes red.]
Chaoslace
{1}{W} Enchantment [{1}: The next time a blue source of your choice would deal damage to you this turn, prevent that damage.]
Circle of Protection: Blue
{1}{W} Enchantment [{1}: The next time a green source of your choice would deal damage to you this turn, prevent that damage.]
Circle of Protection: Green
{1}{W} Enchantment [{1}: The next time a red source of your choice would deal damage to you this turn, prevent that damage.]
Circle of Protection: Red
{1}{W} Enchantment [{1}: The next time a white source of your choice would deal damage to you this turn, prevent that damage.]
Circle of Protection: White
{6} Artifact Creature -- Beast [(CARD NAME) enters the battlefield with seven +1/+0 counters on it.]; [At end of combat, if (CARD NAME) attacked or blocked this combat, remove a +1/+0 counter from it.]; [{X}, {Tap}: Put up to X +1/+0 counters on (CARD NAME). This ability can't cause the total number of +1/+0 counters on (CARD NAME) to be greater than seven. Activate this ability only during your upkeep.] 0/4
Clockwork Beast
{3}{U} Creature -- Shapeshifter [You may have (CARD NAME) enter the battlefield as a copy of any creature on the battlefield. 0/0
Clone
{3}{G}{G} Creature -- Cockatrice [Flying]; [Whenever (CARD NAME) blocks or becomes blocked by a non-Wall creature, destroy that creature at end of combat.] 2/4
Cockatrice
{W} Enchantment -- Aura [Enchant land]; [Enchanted land is indestructible and can't be enchanted by other Auras.]
Consecrate Land
{4} Artifact [{3}, {Tap}: Prevent the next 2 damage that would be dealt to you this turn.]
Conservator
{B} Sorcery [Remove (CARD NAME) from your deck before playing if you're not playing for ante.]; [Discard your hand, ante the top card of your library, then draw seven cards.]
Contract from Below
{2}{U}{U} Enchantment -- Aura [Enchant creature]; [You control enchanted creature.]
Control Magic
{2}{W}{W} Enchantment [At the beginning of your upkeep, sacrifice (CARD NAME) unless you pay {W}{W}.]; [All Mountains are Plains.]
Conversion
{2} Artifact [At the beginning of each player's upkeep, (CARD NAME) deals 1 damage to that player.]
Copper Tablet
{1}{U} Enchantment [You may have (CARD NAME) enters the battlefield as a copy of any artifact on the battlefield, except it's an enchantment in addition to its other types.
Copy Artifact
{U}{U} Instant [Counter target spell.]
Counterspell
{4}{G}{G} Creature -- Wurm 6/4
Craw Wurm
{1}{U} Enchantment -- Aura [Enchant creature]; [When enchanted creature dies, (CARD NAME) deals damage equal to that creature's toughness to the creature's controller.]
Creature Bond
{W}{W} Enchantment [White creatures get +1/+1.]
Crusade
{1} Artifact [Whenever a player casts a blue spell, you may pay {1}. If you do, gain 1 life.]
Crystal Rod
{2}{B}{B} Enchantment -- Aura [Enchant land]; [At the beginning of the upkeep of enchanted land's controller, (CARD NAME) deals 1 damage to that player.]
Cursed Land
{4} Artifact [{2}, {Tap}: Put a mire counter on target non-Swamp land. That land is a Swamp for as long as it has a mire counter on it. Activate this ability only during your upkeep.]; [When (CARD NAME) is put into a graveyard from the battlefield, at the beginning of each of your upkeeps for the rest of the game, remove all mire counters from a land that a mire counter was put onto with (CARD NAME) but that a mire coutner has not been removed from with (CARD NAME).]
Cyclopean Tomb
{B} Instant [Add {B}{B}{B}.]
Dark Ritual
{B}{B}{B} Sorcery [Remove (CARD NAME) from your deck before playing if you're not playing for ante.]; [You own target card in the ante.]; [Exchange that card with the top card of your library.]
Darkpact
{W} Instant [Regenerate target creature.]
Death Ward
{B}{B} Enchantment [{B}{B}: Counter target green spell.]
Deathgrip
{B} Instant [Target spell or permanent becomes black.]
Deathlace
{1}{B}{B} Sorcery [Remove (CARD NAME) from your deck before playing if you're not playing for ante.]; [Each player antes the top card of their library.]
Demonic Attorney
{3}{B}{B}{B} Creature -- Demon [{Tap} Destroy target land.]; [At the beginning of your upkeep, unless you pay {B}{B}{B}, tap (CARD NAME) and sacrifice a land of an opponent's choice.] 5/5
Demonic Hordes
{1}{B} Sorcery [Search your library for a card and put that card into your hand. Then shuffle your library.]
Demonic Tutor
{4} Artifact [Whenever a land is put into a graveyard from the battlefield, (CARD NAME) deals 2 damage to that land's controller.]
Dingus Egg
{1}{W} Instant [Destroy target artifact or enchantment.]
Disenchant
{X}{R} Sorcery [(CARD NAME) deals X damage to any target. If it's a creature, it can't be regenerated this turn, and if it would die this turn, exile it instead.]
Disintegrate
{3} Artifact [{3}, {Tap}: Target player discards a card. Activate this ability only during your turn.]
Disrupting Scepter
{2}{R}{R} Creature -- Dragon [Flying]; [{R}: (CARD NAME) gets +1/+0 until end of turn. If this ability has been activated four or more times this turn, sacrifice (CARD NAME) at the beginning of the next end step.] 2/3
Dragon Whelp
{X}{1}{B} Sorcery [Spend only black mana on X.]; [(CARD NAME) deals x damage to any target. You gain life equal to the amount of damage dealt, but not more life than the player's life total before the damage was dealt, the planeswalker's loyalty before the damage was dealth, or the creature's toughness.]
Drain Life
{U}{U} Sorcery [Target player activates a mana ability of each land they control. Then that player loses all unspent mana and you add the mana lost this way.]
Drain Power
{1}{B} Creature -- Skeleton [{B}: Regenerate (CARD NAME).] 1/1
Drudge Skeletons
{2}{R} Creature -- Dwarf [{Tap}: Destroy target Wall.] 1/1
Dwarven Demolition Team
{2}{R} Creature -- Dwarf Warrior [{Tap}: Target creature with power 2 or less can't be blocked this turn.] 1/1
Dwarven Warriors
{3}{R}{R} Creature -- Elemental 4/5
Earth Elemental
{R} Enchantment -- Aura [Enchant creature]; [When (CARD NAME) enters the battlefield, if enchanted creature has flying, (CARD NAME) deals 2 damage to that creature and (CARD NAME) gains "Enchanted creature loses flying."]
Earthbind
{X}{R} Sorcery [(CARD NAME) deals X damage to each creature without flying and each player.]
Earthquake
{1}{G} Creature -- Elf Archer [First strike] 2/1
Elvish Archers
{B} Enchantment -- Aura [Enchant land]; [Enchanted land is a swamp.]
Evil Presence
{R} Instant [Cast this spell only during the declare blockers step.]; [Remove target creature defending player controls from combat. Creatures it was blocking that had become blocked by only that creature this combat become unblocked. You may have it block an attacking creature of your choice.]
False Orders
{W}{W}{W} Enchantment -- Aura [Enchant land]; [Enchanted land has "At the beginning of your upkeep, you may pay {W}{W}. If you do, you gain 1 life."]
Farmstead
{G} Enchantment [You may play any number of lands on each of your turns.]; [Whenever you play a land, if it wasn't the first land you played this turn, (CARD NAME) deals 1 damage to you.]
Fastbond
{B}{B} Enchantment -- Aura [Enchant creature]; [Enchanted creature has fear.]
Fear
{2}{U} Enchantment -- Aura [Enchant enchantment]; [At the beginning of the upkeep of enchanted creature's controller, (CARD NAME) deals 1 damage to that player.]
Feedback
{3}{R}{R} Creature -- Elemental 5/4
Fire Elemental
{X}{R} Sorcery [This spell costs {1} more to cast for each target beyond the first.]; [(CARD NAME) deals X damage divided evenly, rounded down, among any number of targets.]
Fireball
{R} Enchantment -- Aura [Enchant creature]; [{R}: Enchanted creature gets +1/+0 until end of turn,]
Firebreathing
{3}{R} Sorcery [Destroy all Plains.]
Flashfires
{U} Enchantment -- Aura [Enchant creature]; [Enchanted creature has flying.]
Flight
{G} Instant [Prevent all combat damage that would be dealt this turn.]
Fog
{2}{G}{G}{G}{G} Creature -- Elemental [Trample]; [At the beginning of your upkeep, (CARD NAME) deals 8 damage to you unless you pay {G}{G}{G}{G}.] 8/8
Force of Nature
{3} Artifact [{1}: The next time an unblocked creature of your choice would deal combat damage to you this turn, prevent all but 1 of that damage.]
Forcefield
Basic Land -- Forest [/{Tap}: Add {G}./]
Forest
{R}{R} Instant [Copy target instant or sorcery spell, except the copy is red. You may choose new targets for the copy.]
Fork
{2}{B} Creature -- Shade [{B}: (CARD NAME) gets +1/+1 until end of turn.] 0/1
Frozen Shade
{3}{G} Creature -- Fungus Dinosaur [Whenever (CARD NAME) is dealt damage, put a +1/+1 counter on it.] 2/2
Fungusaur
{3}{G}{G}{G} Creature -- Avatar [As long as (CARD NAME) isn't attacking, its power and toughness are each equal to the number of Forests you control. As long as (CARD NAME) is attacking, its power and toughness are each equal to the number of Forests defending player controls.]; [{Tap}: Target land becomes a Forest until (CARD NAME) leaves the battlefield.] */*
Gaea's Liege
{4} Artifact [Red creatures get +1/+1.]; [Whenever a Mountain is tapped for mana, its controller adds an additional {R}.]
Gauntlet of Might
{G} Instant [Target creature gets +3/+3 until end of turn.]
Giant Growth
{3}{G} Creature -- Spider [Reach] 2/4
Giant Spider
{1} Artifact [{Tap}: Look at target player's hand.]
Glasses of Urza
{R} Creature -- Goblin Warrior [{R}: (CARD NAME) gains flying until end of turn.] 1/1
Goblin Balloon Brigade
{1RR} Creature -- Goblin [Other Goblin creatures get +1/+1 and have mountainwalk.] 2/2
Goblin King
{2}{B} Enchantment [White spells cost {3} more to cast.]; [Activated abilities of white enchantments cost {3} more to activate.]
Gloom
{2}{R} Creature -- Gargoyle [Flying]; [{R}: (CARD NAME) gets +0/+1 until end of turn.] 2/2
Granite Gargoyle
{2}{R} Creature -- Ogre 2/2
Gray Ogre
{W} Enchantment -- Aura [Enchant creature]; [Enchanted creature has protection from green. This effect doesn't remove (CARD NAME).]
Green Ward
{1}{G} Creature -- Bear 2/2
Grizzly Bears
{X}{W} Instant [Prevent the next X damage that would be dealt to any target this turn. Until end of turn, you may pay {1} any time you could cast an instant. If you do, prevent the next 1 damage that would be dealt to that permanent or player this turn.]
Guardian Angel
{W} Instant [Choose one --]; [~ Target player gains 3 life.]; [~ Prevent the next 3 damage that would be dealt to any target this turn.]
Healing Salve
{1} Artifact [{1}, {Tap}: Target creature gains banding until end of turn.]
Helm of Chatzuk
{3}{R} Creature -- Giant 3/3
Hill Giant
{W} Enchantment -- Aura [Enchant creature]; [Enchanted creature gets +0/+2.]; [{W}: Enchanted creature gets +0/+1 until end of turn.
Holy Armor
{W} Enchantment -- Aura [Enchant creature]; [Enchanted creature gets +1/+2.]
Holy Strength
{X}{B} Instant [Target creature gets +X/+0 until end of turn,.]
Howl from Beyond
{2} Artifact [At the beginning of each player's draw step, if (CARD NAME) is untapped, that player draws an additional card.]
Howling Mine
{1}{R}{R} Creature -- Minotaur 2/3
Hurloon Minotaur
{X}{G} Sorcery [(CARD NAME) deals X damage to each creature with flying and each player.]
Hurricane
{1}{B}{B} Creature -- Specter [Flying]; [Whenever (CARD NAME) deals damage to an opponent, that player discards a card at random.] 2/2
Hypnotic Specter
{2}{G} Sorcery [Destroy target land.]
Ice Storm
{4} Artifact [{1}, {Tap}: Tap target artifact, creature, or land.]
Icy Manipulator
{2} Artifact [{X}: you may choose a creature card in your hand whose mana cost could be paid by some amount of, or all of, the mana you spent on {X}. If you do, you may cast that card face down as a 2/2 creature spell without paying its mana cost. If the creature that spell becomes as it resolves has not been turned face up and would assign or deal damage, be dealt damage, or become tapped, instead it's turned face up and assigns or deals damage, is dealt damage, or becomes tapped. Activate this ability only any time you could cast a sorcery.]
Illusionary Mask
{G} Enchantment -- Aura [Enchant creature]; [Enchanted creature can attack as though it had haste.]; [{0}: Untap enchanted creature. Activate this ability only during your turn and only once each turn.]
Instill Energy
{U}{U} Enchantment -- Aura [Enchant creature]; [Enchanted creature can't be blocked except by Walls.]
Invisibility
{1} Artifact [Whenever a player casts a red spell, you may pay {1}. If you do, you gain 1 life.]
Iron Star
{1}{R} Creature -- Orc [(CARD NAME) can't block creatures with power 2 or greater.] 2/2
Ironclaw Orcs
{4}{G} Creature -- Treefolk 3/5
Ironroot Treefolk
Land [/{Tap}: Add {U}./]
Island
{1}{W} Enchantment [If you would draw a card during your draw step, instead you may skip that draw. If you do, until your next turn, you can't be attacked except by creatures with flying and/or islandwalk.]
Island Sanctuary
{1} Artifact [Whenever a player casts a white spell, you may pay {1}. If you do, you gain 1 life.]
Ivory Cup
{4} Artifact [{1}: The next time a source of your choice would deal damage to target creature this turn, that source deals that damage to you instead.]
Jade Monolith
{4} Artifact [{2}: (CARD NAME) becomes a 3/6 Golem artifact creature until end of combat. Activate this ability only during combat.]
Jade Statue
{4} Artifact [{4}, {Tap}: Draw a card.]
Jayemdae Tome
{4} Artifact Creature -- Juggernaut [(CARD NAME) attacks each combat if able.]; [(CARD NAME) can't be blocked by Walls.]
Juggernaut
{U} Instant [Target creature gains flying until end of turn.]
Jump
{2}{W}{W} Enchantment [At the beginning of each player's upkeep, (CARD NAME) deals damage to that player equal to the number of Swamps they control.
Karma
{2}{R}{R} Creature -- Human Barbarian [(CARD NAME)'s power and toughness are each equal to the number of non-Wall creatures you control.] */*
Keldon Warlord
{4} Artifact [All Swamps are 1/1 black creatures that are still lands.]
Kormus Bell
{1}{G}{G} Enchantment -- Aura [Enchand land]; [When enchanted land becomes tapped, destroy it. That land's controller attaches (CARD NAME) to a land of their choice.]
Kudzu
{W} Enchantment -- Aura [Enchant creature]; [Enchanted creature has first strike.]
Lance
{2}{G} Creature -- Human Druid [{Tap}: Untap target land.] 1/1
Ley Druid
{1} Artifact [You have no maximum hand size.]; [If an effect causes you to discard a card, discard it, but you may put it on top of your library instead of into your graveyard.]
Library of Leng
{B}{B}{B}{B} Enchantment [As (CARD NAME) enters the battlefield, you lose life equal to your life total.]; [You don't lose the game for having 0 or less life.]; [If you would gain life, draw that many cards instead.]; [Whenever you're dealt damage, sacrifice that many nontoken permanents. If you can't, you lose the game.]; [When (CARD NAME) is put into a graveyard from the battlefield, you lose the game.]
Lich
{G}{G} Enchantment [{G}{G}: Counter target black spell.]
Lifeforce
{G} Instant [Target spell or permanent becomes green.]
Lifelace
{U}{U} Enchantment [Whenever a Forest an opponent controls becomes tapped, you gain 1 life.]
Lifetap
{R} Instant [(CARD NAME} deals 3 damage to any target.]
Lightning Bolt
{G} Enchantment -- Aura [Enchant artifact]; [Whenever you're dealt damage, put that many vitality counters on (CARD NAME).]; [At the beginning of your upkeep, you may remove a vitality counter from (CARD NAME). If you do, you gain 1 life.
Living Artifact
{3}{G} Enchantment [All Forests are 1/1 creatures that are still lands.]
Living Lands
{4} Artifact Creature -- Wall [Defender]; [{1}: Regenerate (CARD NAME).] 0/6
Living Wall
{G} Creature -- Elf Druid [{Tap}: Add {G}.] 1/1
Llanowar Elves
{U}{U} Creature -- Merfolk [Other Merfolk creatures get +1/+1 and have islandwalk.] 2/2
Lord of Atlantis
{4}{B}{B}{B} Creature -- Demon [Flying, trample]; [At the beginning of your upkeep, sacrifice a creature other than (CARD NAME). If you can't, (CARD NAME) deals 7 damage to you.] 7/7
Lord of the Pit
{1}{G}{G} Enchantment -- Aura [Enchant Creature]; [All creatures able to block enchanted creature do so.]
Lure
{U} Instant [Change the text of target spell or permanent by replacing all instances of one basic land type with another.
Magical Hack
{4}{U}{U} Creature -- Djinn [Flying] 5/6
Mahamoti Djinn
{2}{R} Enchantment [Whenever a player taps a land for mana, that player adds one mana of any type that land produced.]
Mana Flare
{2}{U} Instant [Tap all lands target player controls and that player loses all unspent mana.]
Mana Short
{1} Artifact [(CARD NAME) doesn't untap during your untap step.]; [At the beginning of your upkeep, you may pay {4}. If you do, untap (CARD NAME).]; [At the beginning of your draw step, if (CARD NAME) is tapped, it deals 1 damage to you.]; [{Tap}: Add {C}{C}{C}.]
Mana Vault
{4}{R} Enchantment [Whenever a player taps a land for mana, (CARD NAME) deals 1 damage to that player.]
Manabarbs
{1} Artifact [Creatures with power 3 or greater don't untap during their controller's untap steps.
Meekstone
{U} Creature -- Merfolk 1/1
Merfolk of the Pearl Trident
{1}{W} Creature -- Pegasus [Flying; banding] 1/1
Mesa Pegasus
{X}{B} Sorcery [Target player discards X cards at random.]
Mind Twist
{R} Creature -- Goblin 1/1
Mon's Goblin Raiders
Basic Land -- Mountain [/{Tap}: Add {R}./]
Mountain
{0} Artifact [{Tap}: Add {G}.]
Mox Emerald
{0} Artifact [{Tap}: Add {B}.]
Mox Jet
{0} Artifact [{Tap}: Add {W}.]
Mox Pearl
{0} Artifact [{Tap}: Add {R}.]
Mox Ruby
{0} Artifact [{Tap}: Add {U}.]
Mox Sapphire
{G} Instant [Look at the top three cards of target player's library, then put them back in any order. You may have that player shuffle their library.]
Natural Selection
{B}{B} Creature -- Spirit [Haste]; [At the beginning of your upkeep, if (CARD NAME) is in your graveyard with three or more creature cards above it, you may put (CARD NAME) onto the battlefield.] 1/1
Nether Shadow
{2}{B} Creature -- Imp [{Tap}: Choose target non-Wall creature the active player has controller continuously since the beginning of the turn. That creature attacks this turn if able. Destroy it at the beginning of the next end step if it didn't attack this turn. Activate this ability only during an opponent's turn, before attackers are declared.] 1/1
Nettling Imp
{4} Artifact [(CARD NAME) enters the battlefield tapped.]; [{1}, {Tap}: Destroy all artifacts, creatures, and enchantments.]
Nevinyrral's Disk
{5}{B} Creature -- Nightmare Horse [Flying]; [(CARD NAME)'s power and toughness are each equal to the number of Swamps you control.] */*
Nightmare
{2}{W}{W} Creature -- Human Knight [{W}{W}, {Tap}: Destroy target black permanent.] 3/3
Northern Paladin
{6} Artifact Creature -- Golem 4/6
Obsianus Golem
{1}{R}{R} Creature -- Orc Warrior [{Tap}: (CARD NAME) deals 2 damage to any target and 3 damage to you.] 1/3
Orcish Artillery
{3}{R} Enchantment [Attacking creatures you control get +1/+0.]
Orcish Oriflamme
{B} Enchantment -- Aura [Enchant creature]; [When (CARD NAME) enters the battlefield, tap enchanted creature.]; [Enchanted creature doesn't untap during its controller's untap step.]; [At the beginning of the upkeep of enchanted creature's controller, that player may pay {4}. If the player does, untap the creature.]
Paralyze
{2}{W} Creature -- Unicorn 2/2
Pearled Unicorn
{3}{W}{W}{W} Creature -- Avatar Incarnation [{0}: The next 1 damage that would be dealt to (CARD NAME) this turn is dealt to its owner instead. Only (CARD NAME)'s owner may activate this ability.]; [When (CARD NAME) dies, its owner loses half their life, rounded up.] 6/6
Personal Incarnation
{2}{B}{B} Enchantment [At the beginning of the end step, if no creatures are on the battlefield, sacrifice (CARD NAME).]; [{B}: (CARD NAME) deals 1 damage to each creature and each player.]
Pestilence
{3}{U} Creature -- Illusion [Flying]; [At the beginning of your upkeep, sacrifice (CARD NAME) unless you pay {U}.] 4/1
Phantasmal Forces
{U}{U} Enchantment -- Aura [Enchant land]; [As (CARD NAME) enters the battlefield, choose a basic land type.]; [Enchanted land is the chosen type.]
Phantasmal Terrain
{3}{U} Creature -- Illusion [Flying] 3/3
Phantom Monster
{4}{U} Creature -- Human Pirate [(CARD NAME) can't attack unless defending player controls an Island.]; [{Tap}: (CARD NAME) deals 1 damage to any target.]; [When you control no Islands, sacrifice (CARD NAME).] 4/3
Pirate Ship
{2}{B} Creature -- Rat [(CARD NAME)'s power and toughness are each equal to the number of creatures named (CARD NAME) on the battlefield.] */*
Plague Rats
Basic Land -- Plains [/{Tap}: Add {W}./]
Plains
Land -- Mountain Plains [/{Tap}: Add {R} or {W}./]
Plateau
{1}{U} Enchantment -- Aura [Enchant enchantment]; [At the beginning of the upkeep of enchanted enchantment's controller, that player may pay any amount of mana. (CARD NAME) deals 2 damage to that player. Prevent X of that damage, where X is the amount of mana that player paid this way.]
Power Leak
{X}{U} Instant [Counter target spell unless its controller pays {X}. If that player doesn't, they tap all lands with mana abilities they controlled at the beginning of this turn.]
Power Sink
{R}{R} Enchantment [At the beginning of each player's upkeep, (CARD NAME) deals X damage to that player, where X is the number of untapped lands they controlled at the beginning of this turn.
Power Surge
{2}{U} Creature -- Human Wizard [{Tap}: (CARD NAME) deals 1 damage to any target.] 1/1
Prodigal Sorcerer
{2}{U} Instant [(CARD NAME) deals 4 damage to any target and 2 damage to you.]
Psionic Blast
{1}{U} Enchantment -- Aura [Enchant land]; [Whenever enchanted land becomes tapped, (CARD NAME) deals 2 damage to that land's controller.]
Psychic Venom
{W} Instant [Target spell or permanent becomes white.]
Purelace
{R}{R} Enchantment [Whenever one or more creatures you control attack, each defending player divides all creatures without flying they control into a "left" pile and a "right" pile. Then, for each attacking creature you control, choose "left" or "right". That creature can't be blocked this combat except by creatures with flying and creatures in a pile with the chosen label.]
Raging River
{B} Sorcery [Return target creature card from your graveyard to your hand.]
Raise Dead
{R} Instant [Choose one --]; [~ Counter target blue spell.]; [~ Destroy target blue permanent.]
Red Elemental Blast
{W} Enchantment -- Aura [Enchant creature]; [Enchanted creature has protection from red. This effect doesn't remove (CARD NAME).]
Red Ward
{1}{G} Enchantment -- Aura [Enchant creature]; [{G}: Regenerate enchanted creature.]
Regeneration
{1}{G} Sorcery [Return target card from your graveyard to your hand.]
Regrowth
{2}{W}{W} Sorcery [Return target creature card from your graveyard to the battlefield.,]
Resurrection
{1}{W}{W} Instant [The next time a source of your choice would deal damage to you this turn, prevent that damage. You gain life equal to the damage prevented this way.]
Reverse Damage
{W} Instant [Target blocking creature gets +7/+7 until end of turn.
Righteousness
{3}{R} Creature -- Bird [Flying] 3/3
Roc of Kher Ridges
{X}{R}{R} Creature -- Hydra [(CARD NAME) enters the battlefield with X +1/+1 counters on it.]; [For each 1 damage that would be dealt to (CARD NAME), if it has a +1/+1 counter on it, remove a +1/+1 counter from it and prevent that damage.]; [{R}: Prevent the next 1 damage that would be dealt to (CARD NAME) this turn.]; [{R}{R}{R}: Put a +1/+1 counter on (CARD NAME). Activate this ability only during your upkeep.] 0/0
Rock Hydra
{4} Artifact [{3}, {Tap}: (CARD NAME) deals 1 damage to any target.]
Rod of Ruin
{1}{B}{B} Creature -- Human Assassin [{Tap}: Destroy target tapped creature.] 1/1
Royal Assassin
{B} Instant [As an additional cost to cast this spell, sacrifice a creature.]; [Add an amount of {B} equal to the sacrificed creature's converted mana cost.]
Sacrifice
{1}{W} Creature -- Human Cleric [{Tap}: Prevent the next 1 damage that would be dealt to any target this turn.] 1/1
Samite Healer
Land -- Forest Plains [/{Tap}: Add {G} or {W}./]
Savannah
{W} Creature -- Cat 2/1
Savannah Lions
{2}{B} Creature -- Zombie 2/2
Scathe Zombies
{3}{B} Creature -- Zombie [At the beginning of each end step, put a corpse counter on (CARD NAME) for each creature that died this turn.]; [Remove a corpse counter from (CARD NAME): Regenerate (CARD NAME).] 2/2
Scavenging Ghoul
Land -- Plains Swamp [/{Tap}: Add {W} or {B}.]
Scrubland
{G} Creature -- Faerie [Flying] 1/1
Scryb Sprites
{5}{U} Creature -- Serpent [(CARD NAME) can't attack unless defending player controls an Island.]; [When you control no Islands, sacrifice (CARD NAME).]
Sea Serpent
{2}{R} Creature -- Troll [(CARD NAME) gets +1/+1 as long as you control a Swamp.]; [{B}: Regenerate (CARD NAME).] 2/2
Sedge Troll
{2}{B}{B} Creature -- Vampire [Flying]; [Whenever a creature dealt damage by (CARD NAME) dies, put a +1/+1 counter on (CARD NAME).] 4/4
Sengir Vampire
{3}{W}{W} Creature -- Angel [Flying, vigilance] 4/4
Serra Angel
{G} Creature -- Nymph Dryad [Forestwalk] 1/1
Shanodin Dryads
{1}{R} Instant [Destroy target artifact.]
Shatter
{4}{R}{R} Creature -- Dragon [Flying]; [{R}: (CARD NAME) gets +1/+0 until end of turn.] 5/5
Shivan Dragon
{1}{B} Instant [You gain life equal to the damage dealt to you this turn. (CARD NAME) deals damage to target creature you control equal to the damage dealt to you this turn.]
Simulacrum
{BB} Sorcyer [Destroy target land.]
Sinkhole
{U} Instant [Cast this spell only during an opponent's turn, before attackers are declared.]; [Creatures the active player controls attack this turn if able.]; [At the beginning of the next end step, destroy all non-Wall creatures that player controls that didn't attack this turn. Ignore this effect for each creature the player didn't control continuously since the beginning of the turn.]
Siren's Call
{U} Instant [Change the text of target spell or permanent by replacing all instances of one color word with another.]
Sleight of Mind
{R}{R} Enchantment [Players can't untap more than one creature during their untap steps.]
Smoke
{1} Artifact [{Tap}: Add {C}{C}.]
Sol Ring
{1} Artifact [Whenever a creature dies, you may pay {1}. If you do, you gain 1 life.]
Soul Net
{X}{U} Instant [Counter target spell with converted mana cost X.]
Spell Blast
{1}{U} Enchantment [Players skip their untap steps.]; [At the beginning of your upkeep, sacrifice (CARD NAME) unless you pay {U}.]
Stasis
{2}{U}{U} Enchantment -- Aura [Enchant artifact]; [You control enchanted artifact.]
Steal Artifact
{2}{R}{R} Creature -- Giant [{Tap}: Target creature you control with toughness less than (CARD NAME)'s power gains flying until end of turn. Destroy that creature at the beginning of the next end step.] 3/4
Stone Giant
{2}{R} Sorcery [Destroy target land.]
Stone Rain
{X}{G} Sorcery [Target player gains X life.]
Stream of Life
{3} Artifact [You may spend white mana as though it were red mana.]
Sunglasses of Urza
Basic Land -- Swamp [/{Tap}: Add {B}./]
Swamp
{W} Instant [Exile target creature. Its controller gains life equal to its power.]
Swords to Plowshares
Land -- Mountain Forest [/{Tap}: Add {R} or {G}./]
Taiga
{1}{B} Instant [Destroy target nonartifact, nonblack creature. It can't be regenerated.]
Terror
{5} Artifact [{5}, {Tap}: Create a 1/1 colorless Insect artifact creature token with flying named Wasp.]
The Hive
{3}{G}{G} Creature -- Basilisk [Whenever Thicket Basilisk blocks or becomes blocked by a non-Wall creature, destroy that creature at end of combat.] 2/4
Thicket Basilisk
{U} Instant [Target spell or permanent becomes blue.]
Thoughtlace
{1} Artifact [Whenever a player casts a black spell, you may pay {1}. If you do, you gain 1 life.]
Throne of Bone
{G} Creature -- Wolf [Banding] 1/1
Timber Wolves
{2} Artifact [(CARD NAME) enters the battlefield tapped.]; [(CARD NAME) doesn't untap during your untap step.]; [If you would begin your turn while (CARD NAME) is tapped, you may skip that turn instead. If you do, untap (CARD NAME).]; [{Tap}: Take an extra turn after this one.]
Time Vault
{1}{U} Sorcery [Take an extra turn after this one.]
Time Walk
{2}{U} Sorcery [Each player shuffles their hand and graveyard into their library, then draws seven cards.]
Timetwister
{2}{G} Sorcery [Destroy all enchantments.]
Tranquility
Land -- Forest Island [/{Tap}: Add {G} or {U}./]
Tropical island
{3}{G} Sorcery [Destroy all Islands.]
Tsunami
Land -- Plains Island [/{Tap}: Add {W} or {U}./]
Tundra
{R} Instant [Destroy target Wall. It can't be regenerated.]
Tunnel
{U} Instant [You may tap or untap target artifact, creature, or land.]
Twiddle
{4}{R} Creature -- Giant [Trample]; [(CARD NAME) can block an additional creature each combat.] 4/4
Two-Headed Giant of Foriys
Land -- Island Swamp [/{Tap}: Add {U} or {B}.]
Underground Sea
{B} Enchantment -- Aura [Enchant creature]; [Enchanted creature gets +2/+1.]
Unholy Strength
{U} Instant [Return target creature to its owner's hand.]
Unsummon
{2}{R} Creature -- Troll [{R}: Regenerate (CARD NAME).
Uthden Troll
{1}{G}{G} Creature -- Human Druid [Whenever you cast an enchantment spell, you may draw a card.] 0/2
Verduran Enchantress
{3}{U}{U} Creature -- Shapeshifter [You may have (CARD NAME) enter the battlefield as a copy of any creature on the battlefield, except it doesn't copy that creature's color and it has "At the beginning of your upkeep, you may have this creature become a copy of target creature, except it doesn't copy that creature's color and it has this ability."] 0/0
Vesuvan Doppelganger
{3}{W}{W} Creature -- Human [As long as (CARD NAME) is untapped, all damage that would be dealt to you by unblocked creatures is dealt to (CARD NAME) instead.] 2/5
Veteran Bodyguard
{X}{U}{U}{U} Sorcery [Destroy X target Mountains. (CARD NAME) deals damage to each creature and each player equal to the number of Mountains put into a graveyard this way.]
Volcanic Eruption
{1}{U}{U} Creature -- Wall [Defender, flying] 1/5
Wall of Air
{2}{B} Creature -- Skeleton Wall [Defender]; [{B}: Regenerate (CARD NAME).] 1/4
Wall of Bone
{2}{G} Creature -- Plant Wall [Defender]; [{G}: Regenerate (CARD NAME).] 2/3
Wall of Brambles
{1}{R}{R} Creature -- Wall [Defender]; [{R}: (CARD NAME) gets +1/+0 until end of turn.] 0/5
Wall of Fire
{2}{G} Creature -- Wall [Defender] 0/7
Wall of Ice
{1}{R}{R} Creature -- Wall [Defender] 0/8
Wall of Stone
{3}{W} Creature -- Wall [Defender] 3/5
Wall of Swords
{1}{U}{U} Creature -- Wall [Defender]; [{U}: (CARD NAME) gets +1/+0 until end of turn.] 0/5
Wall of Water
{G} Creature -- Wall [Defender] 0/3
Wall of Wood
{2}{G} Enchantment -- Aura [Enchant creature]; [At the beginning of the upkeep of enchanted creature's controller, (CARD NAME) deals 1 damage to that player.]
Wanderlust
{3}{G} Creature -- Elephant [Trample] 3/3
War Mammoth
{B}{B} Enchantment -- Aura [Enchant artifact]; [At the beginning of the upkeep of enchanted artifact's controller, (CARD NAME) deals 1 damage to that player.]
Warp Artifact
{3}{U}{U} Creature -- Elemental 5/4
Water Elemental
{B} Enchantment -- Aura [Enchant creature]; [Enchanted creature gets -2/-1.]
Weakness
{G} Enchantment -- Aura [Enchant creature]; [Enchanted creature gets +0/+2 and has reach.]
Web
{2}{R} Sorcery [Each player discards their hand, then draws seven cards.]
Wheel of Fortune
{W}{W} Creature -- Human Knight [First strike]; [Protection from black] 2/2
White Knight
{W} Enchantment -- Aura [Enchant creature]; [Enchanted creature has protection from white. This effect doesn't remove (CARD NAME).]
White Ward
{G} Enchantment -- Aura [Enchant land]; [Whenever enchanted land is tapped for mana, its controller adds an additional {G}.]
Wild Growth
{B} Creature -- Spirit [Flying]; [{B}: Regenerate (CARD NAME).] 0/1
Will-o'-the-Wisp
{2} Artifact [As long as (CARD NAME) is untapped, players can't untap more than one land during their untap steps.]
Winter Orb
{1} Artifact [Whenever a player casts a green spell, you may pay {1}. If you do, gain 1 life.]
Wooden Sphere
{B}{B} Instant [Look at target opponent's hand and choose a card from it. You control that player under (CARD NAME) finishes resolving. The player plays that card if able. While doing so, the player can activate mana abilities only if they're from lands that player controls and only if mana they produce is spent to activate other mana abilities of lands the player controls and/or to play that card. If the chosen card is cast as a spell, you control the player while the spell is resolving.]
Word of Command
{2}{W}{W} Sorcery [Destroy all creatures. They can't be regenerated.]
Wrath of God.
{1}{B}{B} Creature -- Zombie [Other Zombie creatures have swampwalk.]; [Other Zombies have "{B}: Regenerate this permanent.] 2/3
Zombie Master
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