Statistics for Water-Type Pokemon Moves

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General Stats

  • This quiz has been taken 1,389 times
  • The average score is 19 of 27

Answer Stats

CategoryDescriptionMove% Correct
SpecialInflicts damage, used to cross waterSurf
94%
SpecialInlicts damage; 110 powerHydro Pump
93%
PhysicalMay cause flinch, used to scale waterfallsWaterfall
93%
StatusChanges weather, Fire moves weakenedRain Dance
91%
SpecialInflicts damage; 40 powerWater Gun
91%
Physical2-turn attack; used to swim underwaterDive
88%
SpecialLasts 4-5 turns, used to cross swirling waterWhirlpool
87%
SpecialMay confuse targetWater Pulse
86%
SpecialMay burn targetScald
85%
SpecialMay lower Speed -1; 40 powerBubble
82%
SpecialSignature move of Water starters; 150 powerHydro Cannon
82%
SpecialMay lower Speed -1; 65 powerBubble Beam
78%
PhysicalGreninja's signature moveWater Shuriken
77%
StatusRestores user's HP a little every turnAqua Ring
76%
PhysicalPriority +1Aqua Jet
75%
StatusWeakens Fire movesWater Sport
69%
SpecialPower depends on user's HP; a Kyogre specialtyWater Spout
68%
StatusDefense +1Withdraw
68%
SpecialOctillery's signature moveOctazooka
61%
StatusChanges target's type to WaterSoak
59%
Specialx2 damage if user is below 1/2 total HPBrine
58%
SpecialMay lower Accuracy -1Muddy Water
55%
SpecialSignature move of Water starters; 50 powerWater Pledge
55%
PhysicalInflicts damageAqua Tail
51%
PhysicalMay lower Defense -1Razor Shell
40%
PhysicalHigh critical hit ratioCrabhammer
30%
PhysicalLasts 4-5 turnsClamp
26%

Score Distribution

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