Description
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Answer
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The user, Pikachu wearing a cap, powers up a jolt of electricity using its Z-Power and unleashes it. Critical hits land more easily.
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10,000,000 Volt Thunderbolt
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Morpeko attacks and raises its Speed with the energy stored in its cheeks. This move's type changes depending on the user's form.
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Aura Wheel
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The user stabs the target with its electrified beak. If the user attacks before the target, the power of this move is doubled.
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Bolt Beak
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The user surrounds itself with a great amount of electricity and charges its target. This may also leave the target with paralysis.
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Bolt Strike
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The user shoots a jolt of electricity to attack the target. This also leaves the target with paralysis.
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Buzzy Buzz
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The user, Pikachu, surrounds itself with the maximum amount of electricity using its Z-Power and pounces on its target with full force.
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Catastropika
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The user boosts the power of the Electric move it uses on the next turn. This also raises the user's Sp. Def stat.
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Charge
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The user attacks with an electric charge. The user may use any remaining electricity to raise its Sp. Atk stat.
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Charge Beam
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The user strikes everything around it by letting loose a flare of electricity. This may also cause paralysis.
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Discharge
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The user's body generates an eerie impulse. Exposing the target to it harshly lowers the target's Sp. Atk stat.
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Eerie Impulse
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The user electrifies the ground for five turns, powering up Electric-type moves. Pokémon on the ground no longer fall asleep.
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Electric Terrain
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If the target is electrified before it uses a move during that turn, the target's move becomes Electric type.
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Electrify
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The user hurls an electric orb at the target. The faster the user is than the target, the greater the move's power.
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Electro Ball
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The user attacks and captures opposing Pokémon using an electric net. This lowers their Speed stat.
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Electroweb
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The user throws down a giant lightning bolt. This move's power is increased when influenced by an enormous flame.
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Fusion Bolt
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The user hits the target with a powerful electric current collected by its Z-Power. The power varies, depending on the original move.
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Gigavolt Havoc
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An Electric-type attack that Gigantamax Toxtricity use. This move poisons or paralyzes opponents.
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G-Max Stun Shock
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An Electric-type attack that Gigantamax Pikachu use. This move paralyzes opponents.
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G-Max Volt Crash
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The user disperses electrically charged particles, which changes Normal-type moves to Electric-type moves.
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Ion Deluge
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The user levitates using electrically generated magnetism for five turns.
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Magnet Rise
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The user manipulates magnetic fields, which raises the Defense and Sp. Def stats of ally Pokémon with the Plus or Minus Ability.
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Magnetic Flux
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This is an Electric-type attack Dynamax Pokémon use. The user turns the ground into Electric Terrain for five turns.
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Max Lightning
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The user attacks by nuzzling its electrified cheeks against the target. This also leaves the target with paralysis.
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Nuzzle
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The user attacks opposing Pokémon by twanging a guitar or bass guitar, causing a huge echo and strong vibration.
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Overdrive
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The user attacks everything around it. The user's HP is restored by half the damage taken by those hit.
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Parabolic Charge
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The more Pikachu loves its Trainer, the greater the move’s power. It never misses.
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Pika Papow
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The user attacks with electrically charged fists. This move changes Normal-type moves to Electric-type moves.
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Plasma Fists
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The user attacks with electric voltage rising from the ground. This move's power doubles when the target is on Electric Terrain.
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Rising Voltage
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The user strikes the target with a quick jolt of electricity. This attack never misses.
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Shock Wave
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The user throws an electrically charged tackle at the target. This may also leave the target with paralysis.
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Spark
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After obtaining Z-Power, the user, Alolan Raichu, attacks the target with full force. This move leaves the target with paralysis.
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Stoked Sparksurfer
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A wicked thunderbolt is dropped on the target to inflict damage. This may also leave the target with paralysis.
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Thunder
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The user traps the target in a cage of sparking electricity for four to five turns.
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Thunder Cage
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The user bites with electrified fangs. This may also make the target flinch or leave it with paralysis.
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Thunder Fang
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The target is punched with an electrified fist. This may also leave the target with paralysis.
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Thunder Punch
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A jolt of electricity crashes down on the target to inflict damage. This may also leave the target with paralysis.
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Thunder Shock
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The user launches a weak jolt of electricity that paralyzes the target.
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Thunder Wave
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A strong electric blast crashes down on the target. This may also leave the target with paralysis.
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Thunderbolt
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After making its attack, the user rushes back to switch places with a party Pokémon in waiting.
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Volt Switch
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The user electrifies itself and charges the target. This also damages the user quite a lot. This attack may leave the target with paralysis.
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Volt Tackle
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The user shrouds itself in electricity and smashes into its target. This also damages the user a little.
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Wild Charge
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The user fires an electric blast like a cannon to inflict damage and cause paralysis.
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Zap Cannon
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A strong electric blast crashes down on the target, giving it an electric shock. This may also make the target flinch.
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Zing Zap
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The user attacks the target with bursts of electricity at high speed. This move always goes first and results in a critical hit.
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Zippy Zap
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