Description
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Answer
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The user rams an energy orb created by its Z-Power into the target with full force. The power varies, depending on the original move.
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All-Out Pummeling
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The user lets loose a flurry of open-palmed arm thrusts that hit two to five times in a row.
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Arm Thrust
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The user lets loose a blast of aura power from deep within its body at the target. This attack never misses.
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Aura Sphere
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The user attacks by slamming its body into the target. The higher the user's Defense, the more damage it can inflict on the target.
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Body Press
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The user attacks with a swift chop. It can also break barriers, such as Light Screen and Reflect.
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Brick Break
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The user tenses its muscles to bulk up its body, raising both its Attack and Defense stats.
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Bulk Up
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The target is thrown, and a different Pokémon is dragged out. In the wild, this ends a battle against a single Pokémon.
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Circle Throw
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The user fights the target up close without guarding itself. This also lowers the user's Defense and Sp. Def stats.
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Close Combat
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The user properly coaches its ally Pokémon, boosting their Attack and Defense stats.
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Coaching
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A retaliation move that counters any physical attack, inflicting double the damage taken.
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Counter
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The user delivers a double chop with its forearms crossed. Critical hits land more easily.
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Cross Chop
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Enables the user to evade all attacks. Its chance of failing rises if it is used in succession.
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Detect
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The target is quickly kicked twice in succession using both feet.
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Double Kick
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An energy-draining punch. The user's HP is restored by half the damage taken by the target.
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Drain Punch
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The user punches the target with full, concentrated power. This confuses the target if it hits.
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Dynamic Punch
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The user risks everything to attack its target. The user faints but does damage equal to its HP.
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Final Gambit
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The user dives down onto the target from the sky. This move is Fighting and Flying type simultaneously.
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Flying Press
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The user heightens its mental focus and unleashes its power. This may also lower the target's Sp. Def stat.
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Focus Blast
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The user focuses its mind before launching a punch. This move fails if the user is hit before it is used.
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Focus Punch
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The target is attacked with a shock wave. This may also leave the target with paralysis.
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Force Palm
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A Fighting-type attack that Gigantamax Machamp use. This move raises the chance of critical hits.
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G-Max Chi Strike
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The user swings and hits with its strong, heavy fist. It lowers the user's Speed, however.
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Hammer Arm
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The target is attacked with a knee kick from a jump. If it misses, the user is hurt instead.
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High Jump Kick
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The user jumps up high, then strikes with a kick. If the kick misses, the user hurts itself.
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Jump Kick
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The target is attacked with a sharp chop. Critical hits land more easily.
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Karate Chop
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A powerful low kick that makes the target fall over. The heavier the target, the greater the move's power.
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Low Kick
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The user makes a swift attack on the target's legs, which lowers the target's Speed stat.
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Low Sweep
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The user throws a punch at blinding speed. This move always goes first.
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Mach Punch
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Using a pulled-up mat as a shield, the user protects itself and its allies from damaging moves. This does not stop status moves.
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Mat Block
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This is a Fighting-type attack Dynamax Pokémon use. This raises ally Pokémon's Attack stats.
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Max Knuckle
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The user attacks wildly with its thick leek. The user can't move on the next turn, because the force of this move makes it stagger.
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Meteor Assault
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This move raises all the user's stats but prevents the user from switching out or fleeing.
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No Retreat
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The user locks the target in and prevents it from fleeing. This move also lowers the target's Defense and Sp. Def every turn.
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Octolock
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Striking opponents over and over makes the user's fists harder. Hitting a target raises the Attack stat.
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Power-Up Punch
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The user protects itself and its allies from priority moves.
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Quick Guard
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This attack move's power is doubled if the user has been hurt by the opponent in the same turn.
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Revenge
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An all-out attack that becomes more powerful the less HP the user has.
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Reversal
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The user attacks with a punch. This may also lower the target's Defense stat.
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Rock Smash
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The user lashes out with a quick, spinning kick. This may also make the target flinch.
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Rolling Kick
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The user attacks by slicing with a long horn. The target's stat changes don't affect this attack's damage.
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Sacred Sword
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The user cuts with its long horn. The odd power contained in the horn does physical damage to the target.
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Secret Sword
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The target is thrown using the power of gravity. It inflicts damage equal to the user's level.
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Seismic Toss
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The user attacks the target with an uppercut thrown skyward with force.
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Sky Uppercut
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The user strikes the target with a fierce blow. This attack always results in a critical hit.
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Storm Throw
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The user grabs the target and recklessly dives for the ground. This also damages the user a little.
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Submission
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The user attacks the target with great power. However, this also lowers the user's Attack and Defense stats.
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Superpower
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The user overwhelms the target with lightning-like movement before delivering a kick. This also lowers the target's Defense stat.
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Thunderous Kick
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A consecutive three-kick attack that becomes more powerful with each successive hit.
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Triple Kick
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The user whirls its fists to send a wave of pure vacuum at the target. This move always goes first.
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Vacuum Wave
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The user attacks last. In return, this throw move never misses.
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Vital Throw
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This attack inflicts big damage on a sleeping target. This also wakes the target up, however.
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Wake-Up Slap
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