Description
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Answer
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The user relaxes and lightens its body to move faster. This sharply raises the Speed stat.
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Agility
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The user teleports using a strange power and switches places with one of its allies.
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Ally Switch
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The user temporarily empties its mind to forget its concerns. This sharply raises the user's Sp. Def stat.
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Amnesia
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The user throws up a sturdy wall that sharply raises its Defense stat.
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Barrier
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The user quietly focuses its mind and calms its spirit to raise its Sp. Atk and Sp. Def stats.
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Calm Mind
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The target is hit by a weak telekinetic force. This may also confuse the target.
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Confusion
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The user absorbs a mystical power from space to raise its Defense and Sp. Def stats.
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Cosmic Power
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The user eats the dreams of a sleeping target. It absorbs half the damage caused to heal its own HP.
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Dream Eater
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The user attacks with its tremendous psychic power. This also removes 3 PP from the target's last move.
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Eerie Spell
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The user attacks the target with its psychic power. This move's power goes up and damages all opposing Pokémon on Psychic Terrain.
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Expanding Force
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The user attacks with an odd, unseeable power. This may also make the target flinch.
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Extrasensory
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The user shoots its psychic power from its eyes to attack. This may also leave the target frozen.
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Freezing Glare
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Two turns after this move is used, a hunk of psychic energy attacks the target.
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Future Sight
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After obtaining Z-Power, the user, Mew, attacks the target with full force. The terrain will be charged with psychic energy.
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Genesis Supernova
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The user bombards the target with telekinetic force. A wondrous wall of light is put up to weaken the power of the opposing Pokémon’s special moves.
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Glitzy Glow
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A Psychic-type attack that Gigantamax Orbeetle use. This move changes gravity for five turns.
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G-Max Gravitas
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This move enables Flying-type Pokémon or Pokémon with the Levitate Ability to be hit by Ground-type moves. Moves that involve flying can't be used.
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Gravity
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The user employs its psychic power to average its Defense and Sp. Def stats with those of the target.
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Guard Split
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The user employs its psychic power to switch changes to its Defense and Sp. Def stats with the target.
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Guard Swap
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For five turns, the user prevents the opposing team from using any moves, Abilities, or held items that recover HP.
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Heal Block
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The user emits a healing pulse that restores the target's HP by up to half of its max HP.
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Heal Pulse
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The user faints. In return, the Pokémon taking its place will have its HP restored and status conditions cured.
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Healing Wish
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The user unleashes a vicious blow after its cute act makes the target less wary. This may also make the target flinch.
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Heart Stamp
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The user employs its psychic power to switch stat changes with the target.
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Heart Swap
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Using a hyperspace hole, the user appears right next to the target and strikes. This also hits a target using a move such as Protect or Detect.
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Hyperspace Hole
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The user employs hypnotic suggestion to make the target fall into a deep sleep.
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Hypnosis
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If opposing Pokémon know any move also known by the user, they are prevented from using it.
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Imprison
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The user instructs the target to use the target's last move again.
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Instruct
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The user distracts the target by bending a spoon. This lowers the target's accuracy.
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Kinesis
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A wondrous wall of light is put up to reduce damage from special attacks for five turns.
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Light Screen
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This attack inflicts Attack or Sp. Atk damage—whichever stat is higher for the user, Necrozma. This move ignores the target’s Ability.
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Light That Burns The Sky
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The user faints. In return, the Pokémon taking its place will have its status and HP fully restored.
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Lunar Dance
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The user lets loose a damaging burst of light. This may also lower the target's Sp. Def stat.
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Luster Purge
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A barrier reflects back to the target moves like Leech Seed and moves that damage status.
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Magic Coat
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The user scatters a cloud of magic powder that changes the target to Psychic type.
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Magic Powder
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The user creates a bizarre area in which Pokémon's held items lose their effects for five turns.
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Magic Room
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This is a Psychic-type attack Dynamax Pokémon use. The user turns the ground into Psychic Terrain for five turns.
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Max Mindstorm
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The user meditates to awaken the power deep within its body and raise its Attack stat.
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Meditate
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Enables a Dark-type target to be hit by Psychic-type attacks. This also enables an evasive target to be hit.
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Miracle Eye
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A retaliation move that counters any special attack, inflicting double the damage taken.
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Mirror Coat
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A mist-like flurry of down envelops and damages the target. This may also lower the target's Sp. Atk stat.
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Mist Ball
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The user attacks a target with a pillar of light. This move inflicts Attack or Sp. Atk damage—whichever stat is higher for the user.
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Photon Geyser
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The user employs its psychic power to average its Attack and Sp. Atk stats with those of the target.
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Power Split
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The user employs its psychic power to switch changes to its Attack and Sp. Atk stats with the target.
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Power Swap
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The user employs its psychic power to switch its Attack stat with its Defense stat.
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Power Trick
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The user shoots powerful lasers using the power of a prism. The user can't move on the next turn.
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Prismatic Laser
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The target is attacked with a peculiar ray. This may also leave the target confused.
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Psybeam
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The target is hit by a strong telekinetic force. This may also lower the target's Sp. Def stat.
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Psychic
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The target is hit by a strong telekinetic force. This may also lower the target's Sp. Def stat.
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Psychic Fangs
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This protects Pokémon on the ground from priority moves and powers up Psychic-type moves for five turns.
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Psychic Terrain
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The user attacks the target at full power. The attack's recoil harshly lowers the user's Sp. Atk stat.
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Psycho Boost
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The user tears at the target with blades formed by psychic power. Critical hits land more easily.
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Psycho Cut
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Using its psychic power of suggestion, the user transfers its status conditions to the target.
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Psycho Shift
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The user materializes an odd psychic wave to attack the target. This attack does physical damage.
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Psyshock
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The user materializes an odd psychic wave to attack the target. This attack does physical damage.
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Psystrike
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The target is attacked with an odd psychic wave. The attack varies in intensity.
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Psywave
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A wondrous wall of light is put up to reduce damage from physical attacks for five turns.
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Reflect
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The user goes to sleep for two turns. This fully restores the user's HP and heals any status conditions.
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Rest
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The user mimics the target completely, copying the target's natural Ability.
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Role Play
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The user controls the target with its Z-Power and hurts the target with full force. The power varies, depending on the original move.
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Shattered Psyche
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The user employs its psychic power to exchange Abilities with the target.
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Skill Swap
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The user exchanges Speed stats with the target.
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Speed Swap
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The user attacks the target with stored power. The more the user's stats are raised, the greater the move's power.
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Stored Power
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Using an odd shock wave, the user inflicts damage on any Pokémon of the same type in the area around it.
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Synchronoise
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The user makes the target float with its psychic power. The target is easier to hit for three turns.
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Telekinesis
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Use it to flee from any wild Pokémon.
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Teleport
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The user catches the target off guard and swaps its held item with its own.
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Trick
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The user creates a bizarre area in which slower Pokémon get to move first for five turns.
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Trick Room
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The user creates a bizarre area in which Pokémon's Defense and Sp. Def stats are swapped for five turns.
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Wonder Room
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The user focuses its willpower to its head and attacks the target. This may also make the target flinch.
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Zen Headbutt
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