Hint | Location | % Correct |
---|---|---|
A fortified settlement built around a crater with an undetonated atomic bomb at its center. | Megaton | 94%
|
A private hotel refurbished from an intact pre-War luxury hotel. Tied to the "The Power of the Atom" quest. | Tenpenny Tower | 89%
|
Vault that housed the main player until they are 19. Tunnel Snakes rule! | Vault 101 | 89%
|
Home of the most popular radio station across the wasteland and it's host Three Dog. | GNR Building Plaza | 83%
|
A pre-War underground cavern tourist attraction made into a settlement run by children. | Little Lamplight | 83%
|
A settlement full of slavers recognizable from its gigantic Tall Boy mascot statue. | Paradise Falls | 83%
|
A home of an old woman violinist who broadcasts her music. | Agatha's House | 78%
|
Settlement located on top of a crumbling overpass bridge. Tied to the quest "Blood Ties". | Arefu | 78%
|
Settlement of teenagers that are former residents of a children-only settlement, and is under threat from super mutants | Big Town | 78%
|
A city located inside a decaying, beached aircraft carrier. It is the largest, most developed and scientifically-advanced, native settlement. | Rivet City | 78%
|
an abandoned automotive service garage that is also an entrance to a vault. (Will accept garage name, vault number, or simulation name) | Smith Casey's Garage | 78%
|
The heavily defended headquarters of the Brotherhood of Steel. | The Citadel | 78%
|
A small town with a very dark secret regarding their food supply. | Andale | 72%
|
A secluded, lush forest in the north part of the map. Home of the "tree" Harold and tied to the quest that shares the same name as the location. | Oasis | 72%
|
A micronation settlement that holds a 'very' important election to determine the next president. | The Republic of Dave | 72%
|
Vault that experimented cloning. Think it had to do with some dude name Gary... | Vault 108 | 72%
|
Vault that attempted to create super soldiers through white noise that contained hidden subconscious messages. | Vault 92 | 72%
|
The upper section of the graveyard in a Washington D.C. District. | Arlington Cemetery North | 67%
|
The lower section of the graveyard in a Washington D.C. District. | Arlington Cemetery South | 67%
|
Library with a standoff between Brotherhood soldiers and raiders. (where you sell pre-war books) | Arlington Library | 67%
|
Two office buildings with a walkway connecting them. Filled with raiders. | Bethesda Ruins | 67%
|
Famous location where a settlement can be set up, with the help of Hannibal Hamlin. Tied to the quest, "Head of State". | Lincoln Memorial | 67%
|
The Enclave's main base of operations. | Raven Rock | 67%
|
Building that held the legislative branch of the federal government of the United States. When discovered, it is a battle site between super mutants, Talon Company and later, the Enclave. | The Capitol Building | 67%
|
Large tower in Washington D.C. that is claimed by the Brotherhood of Steel. Contains the signal transmitter for Three Dog's radio station. | The Washington Monument | 67%
|
Vault that was pumped full of intoxicating gases making all residents hallucinate and go insane. | Vault 106 | 67%
|
The base of operations for the company that constructed and operated the vaults. | Vault-Tec Headquarters | 67%
|
Building that used to be the official residence of the president of the United States. | White House | 67%
|
The southwestern-most structure and a 'Haunted house' location designed to scare the player. | Dunwich Building | 61%
|
A museum that is a sanctuary for ghouls. (Will accept museum's name or the ghoul settlement's.) | Museum of History | 61%
|
A bottling facility that is three-stories tall and located at the southern edge of the map. | Nuka-Cola Plant | 61%
|
A grocery store inhabited by raiders. A good source of food and medicine. | Super-Duper Mart | 61%
|
Vault with FEV experimentation where the G.E.C.K is and the companion Fawkes. | Vault 87 | 61%
|
Small town founded by Uncle Roe and his sister Daisy as a trading center for caravan merchants. Also the fighting grounds between a hero and a villain. | Canterbury Commons | 56%
|
A former police headquarters that is now under the control of super mutants. (Where Red and Shorty are held captive) | Germantown Police HQ | 56%
|
A museum where the Virgo II lunar dish is found for the radio station host, Three Dog. | Museum of Technology | 56%
|
A factory in the southern part of the map that manufactured the protectrons scattered across the D.C. area. | RobCo Facility | 56%
|
An underground building with a bronze monument commemorating battles. | Anchorage Memorial | 50%
|
A pre-War hotel inhabited by a drunken womanizer. | Dukov's Place | 50%
|
A tiny settlement with only two inhabitants, a brahmin, and an awesome Nuka-Cola collection. Tied to "The Nuka-Cola Challenge" quest. | Girdershade | 50%
|
The home of Project Purity and a key location to the main story. | Jefferson Memorial | 50%
|
An abandoned town that is the home to many, many deathclaws. | Old Olney | 50%
|
A pre-War tricycle factory on the outskirts of southwestern Washington, D.C. | Red Racer Factory | 50%
|
A salvage yard where the trusty companion Dogmeat is found. | Scrapyard | 50%
|
The ruins of the town near the starting location of the game. | Springvale | 50%
|
The school filled with raiders and ants in the above town. | Springvale School | 50%
|
Consists of five buildings which presumably made up a steel mill before the Great War. | Evergreen Mills | 44%
|
A missile launch facility tied to the "You Gotta Shoot 'Em in the Head" quest. | Fort Constantine | 44%
|
Nearly abandoned settlement riddled with land mines with a lone sniper named Arkansas. | Minefield | 44%
|
Broken-down outdoor theater with a few cars and picnic tables. It also seems to be a small base for super mutants. | Moonbeam Outdoor Cinema | 44%
|
The hideout of the villain in "The Superhuman Gambit" quest. | AntAgonizer Lair | 39%
|
A cave maze inhabited by deathclaws. | Deathclaw Sanctuary | 39%
|
The east section of a circle located in the northern part of the urban D.C. area. | Dupont East | 39%
|
The northeast section of a circle located in the northern part of the urban D.C. area. | Dupont Northeast | 39%
|
The station of a metro line located in a circle in the northern part of the urban D.C. area. | Dupont Station | 39%
|
The west section of a circle located in the northern part of the urban D.C. area. | Dupont West | 39%
|
A metro that is infested with mirelurks and is one of the darker metro's in the game. | A second location that shares the characteristics and name as the one above. | Flooded Metro | 39%
|
The headquarters of the Brotherhood Outcasts | Fort Independence | 39%
|
A community that was ravaged fire ants. Tied to the "Those!" quest. | Grayditch | 39%
|
A good source for medical supplies and explosives, and it plays a role in the quest "Reilly's Rangers". | Our Lady of Hope Hospital | 39%
|
Sewer system infested with molerats ripe for researching. Tied to the "Wasteland Survival Guide" quest. | Tepid Sewers | 39%
|
Location filled with super mutants and turrets. Operated by Button Gwinnett and tied to the quest, "Stealing Independence". | The National Archives | 39%
|
A twelve-story building infested with super mutants and where Reilly's Rangers are on their last leg. | The Statesman Hotel | 39%
|
A facility that manufactured a line of car models in pre-war USA. It's now inhabited by giant ants. | Corvega Factory | 33%
|
An old printing factory for a popular chain comic store. Inhabited by Mad Johnny Wes. | Hubris Comics | 33%
|
Part of the Blue Line Metro system that is heavily occupied with feral ghouls. | Irradiated Metro | 33%
|
The northwest section of a former national park that connects several important buildings and subway systems together. Inhabited by many super mutants. | Mall Northwest | 33%
|
The southwest section of the former national park above. | Mall Southwest | 33%
|
A trainyard that houses an easy entry to The Family's base. | Meresti Trainyard | 33%
|
The largest metro station in that Capital Wasteland. | Metro Central | 33%
|
An abandoned factory that once manufactured Abraxo cleaner. It is now a stronghold for super mutants. | Takoma Industrial | 33%
|
A small shopping center that has a super mutant behemoth. | Takoma Park | 33%
|
The northeast section of a former national park that connects several important buildings and subway systems together. Inhabited by many super mutants. | The Mall Northeast | 33%
|
A small dock and shack on the banks of the Potomac River, and the home of Grandma Sparkle. | Wilhelm's Wharf | 33%
|
Caves inhabited by a large number of yao guai. | Yao Guai Tunnels | 33%
|
Where the player will be ambushed by Talon Company mercs or Regulators. | Anacostia Crossing | 28%
|
An eastern part of a city in the Washington, D.C. area. | Falls Church East | 28%
|
A metro station in a city in the Washington, D.C. area. | Falls Church Metro | 28%
|
An northern part of a city in the Washington, D.C. area. | Falls Church North | 28%
|
A large apartment complex/metro station in the northern outskirts of Washington, D.C. | Friendship Heights | 28%
|
A pre-war restaurant that is a raider base with nice loot and traps. | Grisly Diner | 28%
|
A nice, quiet, out-of-the-way cave system, except for the resident radscorpions. | Hamilton's Hideaway | 28%
|
A partially destroyed Blue Line metro station. | Jury Street Metro Station | 28%
|
A food processing plant patrolled by several Chinese remnant soldiers. | Mama Dolce's | 28%
|
A high-security compound that the Keller Family hid in. | National Guard Depot | 28%
|
Part of an old metro system that houses a ghoul making ultra-jet. (where you sell sugar bombs) Also the natural way to get to The Family's base. | Northwest Seneca Station | 28%
|
The base for Reilly's Rangers and where you turn in the quest after rescuing them. | Ranger Compound | 28%
|
A farmhouse that serves as the headquarters of the Capital Wasteland Regulators. Tied to the "Lawbringer" perk. | Regulator HQ | 28%
|
One of the satellite arrays located in the northwest section of the map. | SatCom Array NN-03d | 28%
|
One of the satellite arrays located further west than the one above. | SatCom Array NW-05a | 28%
|
One of the satellite arrays located southwest to the one above. | SatCom Array NW-07c | 28%
|
The metro of a district square in downtown Washington D.C. | Seward Sq. North Metro | 28%
|
The northwest section of a district square in downtown Washington D.C. | Seward Sq. Northwest | 28%
|
The southeast section of a district square in downtown Washington D.C. | Seward Sq. Southeast | 28%
|
Base of a faction dedicated to help free and house escaped slaves. Tied to the quest, "Head of State". | Temple of the Union | 28%
|
A ruined subway station in the southwest corner of the map. | Warrington Station | 28%
|
The base for Roy Phillips and his ghoul friends that plan to infiltrate a private hotel. | Warrington Trainyard | 28%
|
A radio station that houses the source of Signal Kilo Bravo. | WKML Broadcast Station | 28%
|
A section of Washington D.C., located in the east part of the city. | Chevy Chase East | 22%
|
A section of Washington D.C., located in the north part of the city. | Chevy Chase North | 22%
|
A small, collapsed bridge, running over a gorge with a small irradiated creek. | Drowned Devil's Crossing | 22%
|
The destroyed shops and dwellings of a town in the Capital Wasteland that is inhabited by raiders. | Fairfax Ruins | 22%
|
The main headquarters of Talon Corporation. | Fort Bannister | 22%
|
Campground that contains the schematic for the Deathclaw Gauntlet. | F. Scott Key Trail & Campground | 22%
|
A eastern section of a real neighborhood located in Washington D.C. | Georgetown East | 22%
|
A northern section of a real neighborhood located in Washington D.C. | Georgetown North | 22%
|
A southern section of a real neighborhood located in Washington D.C. | Georgetown South | 22%
|
A western section of a real neighborhood located in Washington D.C. | Georgetown West | 22%
|
An isolated, single shack in the southwest of the Capital Wasteland. | Jocko's Pop & Gas Stop | 22%
|
A burned down house that is used as a hangout by raiders. | Kaelyn's Bed & Breakfast | 22%
|
A public square in Washington D.C. with a pyramid in the center. | L'Enfant Plaza | 22%
|
The area to the south of the area above that shares a similar name. | L'Enfant South | 22%
|
One of the metro tunnel stations on the Blue Line, and is the source of the fire ants in the quest, "Those!" | Marigold Station | 22%
|
Location directly to the east of what once was the president's residence. | Penn. Ave East | 22%
|
Location directly to the north of what once was the president's residence. | Penn. Ave North | 22%
|
Location directly to the northwest of what once was the president's residence. | Penn. Ave Northwest | 22%
|
Location directly to the south of what once was the president's residence. | Penn. Ave South | 22%
|
The hideout of the hero in "The Superhuman Gambit" quest. | Robot Repair Center | 22%
|
A three-story school building that is infested with super mutants. | Roosevelt Academy | 22%
|
An drive-in movie theater occasionally occupied by raiders. | The Overlook Drive-In | 22%
|
The eastern section of a square located in Washington D.C. | Vernon Square East | 22%
|
The northern section of a square located in Washington D.C. | Vernon Square North | 22%
|
The metro station of a square located in Washington D.C. | Vernon Square Station | 22%
|
A deserted fortification constructed of wrecked cars on top of a highway. | Abandoned Car Fort | 17%
|
An abandoned two-story hotel and conference center. | Alexandria Arms | 17%
|
A ruined farm with an old grain silo that is occupied by raiders. | Chaste Acres Dairy Farm | 17%
|
A camp populated by super mutants. It consists of two shacks. | Clifftop Shacks | 17%
|
A metro station tied to the "Wasteland Survival Guide" quest. | Farragut West Metro Station | 17%
|
a still standing baseball field occupied by raiders. | Fordham Flash Memorial Field | 17%
|
A radioactive waste disposal area. | Jalbert Brothers Waste Disposal | 17%
|
Power station found on the fault-block mountain in the far reaches of the northwest corner of the map. | MDPL-05 Power Station | 17%
|
A large derelict power station in the mid-northeastern portion of the map. | MDPL-13 Power Station | 17%
|
A power station located in the upper-northeast part of the map. | MDPL-16 Power Station | 17%
|
A power station located in the central northern section of the map. | MDPL-21 Power Station | 17%
|
Power station that is now home to a small raider scavenger team under Torcher’s leadership. | MDPL Mass Relay Station | 17%
|
A very large cave system with an entrance of a sewer grate at the bottom of a crater that has exposed the sewer system | Rock Creek Caverns | 17%
|
Consists of an underground bunker and a bombed-out office building across from it. | Wheaton Armory | 17%
|
A ruined motor company office building located on the outskirts of Washington D.C. | Chryslus Building | 11%
|
A ruined church inhabited by the Drifter. | Dickerson Tabernacle Chapel | 11%
|
One of the largest radioactive areas in the Capital Wasteland. It is inhabited mainly by various mutated creatures including yao guai, radscorpions and radroaches. | Greener Pastures Disposal Site | 11%
|
Empty area with a single camper and a spawn point for some enemies. | Mount Mabel Campground | 11%
|
A ruined gas station with an unmarked sniper shack directly to the west. | Rockbreaker's Last Gas | 11%
|
A small area of ant colonies. One small colony is friendly towards the player, the other is hostile. | Shalebridge | 11%
|
A simple drive-in movie theater located near a broadcasting station. | The Silver Lining Drive-In | 11%
|
Broadcast tower on a hill. | Broadcast Tower KB5 | 6%
|
Broadcast tower guarded by super mutants. | Broadcast Tower KT8 | 6%
|
Broadcast tower surrounded by a metal fence. | Broadcast Tower LP8 | 6%
|
A ruined two-story building occupied by raiders. | Charnel House | 6%
|
A large cavern inhabited by raiders and yao guai. | Cliffside Cavern | 6%
|
An overgrown campground that has a bunch of camper trailers and probably a few raiders. | Everglow National Campground | 6%
|
Contains a several destroyed houses with nothing more than beds to sleep on. | Faded Pomp Estates | 6%
|
A small Raiders camp that has a group of 4 trucks and trailers in a circle. | Five Axles Rest Stop | 6%
|
A graveyard and church inhabited by super mutants. | Hallowed Moors Cementary | 6%
|
West of the Potomac river, this district is part of a the metro system and is overrun by super mutants. | Mason District South | 6%
|
A pre-war salvage complex that is now inhabited by super mutants. Also houses a human captive. | Mason Dixon Salvage | 6%
|
An abandoned water treatment plant home for up to a half dozen raiders and, depending on level, a sentry bot. | Montgomery County Reservoir | 6%
|
Consists of seven ruined houses and a small playground on the north side of a stretch of paved road running east to west. | Reclining Groves Resort Homes | 6%
|
Radio tower that, after turning its power source on, broadcasts Signal Oscar Zulu to the near vicinity. | Relay Tower KX-B8-11 | 6%
|
The building that houses one of the entrances to the county sewer mainline. | Sewer Waystation | 6%
|
A set of fenced-in power lines and transformers next to a power substation | VAPL-58 Power Station | 6%
|
Same as above, located in the southeastern region of the map. | VAPL-66 Power Station | 6%
|
Same as above, but located just to the east of it. | VAPL-84 Power Station | 6%
|
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