Description
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Answer
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Any amount of damage dealt by the source to a creature is lethal damage.
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Deathtouch
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Renders a creature unable to attack.
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Defender
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This creature deals combat damage twice per combat phase.
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Double Strike
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Defines what an Aura can target and what an Aura permanent can be attached to.
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Enchant
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Attach an Equipment to a creature.
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Equip
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This creature deals its combat damage before other creatures.
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First Strike
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You may play this card any time you could cast an instant.
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Flash
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This creature can't be blocked except by creatures with this ability and/or reach.
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Flying
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This creature can attack and tap as soon as it comes under your control.
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Haste
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This permanent/player can't be the target of spells or abilities controlled by opponents.
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Hexproof
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This permanent can't be destroyed by rules or effects.
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Indestructible
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This creature can't be blocked except by artifact creatures and/or creatures that share a color with it.
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Intimidate
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Makes a creature unblockable if the defending player controls at least one land with a certain characteristic.
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Landwalk
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Damage dealt by the source causes its controller to gain that much life.
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Lifelink
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Permanent/player can't be blocked, targeted, dealt damage, enchanted, or equipped by anything [quality].
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Protection
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Allows a creature to block an attacking creature with flying.
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Reach
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This permanent or player can’t be the target of spells or abilities.
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Shroud
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This creature can deal excess combat damage to a player or planeswalker it's attacking.
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Trample
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Attacking doesn't cause this creature to tap.
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Vigilance
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Whenever this permanent becomes the target of a spell or ability an opponent controls, counter that spell or ability unless that player pays [cost].
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Ward
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Any creatures with [ability], and up to one without, can attack in a band. Bands are blocked as a group.
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Banding
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Whenever this creature becomes blocked, it gets +N/+N until end of turn for each creature blocking it beyond the first.
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Rampage
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Requires the permanent's controller to pay an increasing cost each turn, or else sacrifice that permanent.
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Cumulative Upkeep
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Whenever a creature without [ability] blocks this creature, the blocking creature gets -1/-1 until end of turn.
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Flanking
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Causes a permanent to sometimes be treated as though it does not exist.
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Phasing
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Ability of instants and sorceries that can let the spell return to its owner’s hand as it resolves.
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Buyback
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This creature can block or be blocked by only creatures with [ability].
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Shadow
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Pay a cost and discard this card, then draw a card.
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Cycling
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Pay a cost at the beginning of the next upkeep after gaining control of the permanent, or sacrifice it.
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Echo
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This creature can't be blocked except by creatures with [ability].
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Horsemanship
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This creature comes into play with N counters on it. At the beginning of your turn, remove a counter from it or sacrifice it.
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Fading
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Pay an optional cost when casting a spell to achieve an additional effect.
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Kicker
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You may cast this card from your graveyard, then exile it.
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Flashback
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Cast that spell for an alternate cost if the card is discarded.
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Madness
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This creature can't be blocked except by artifact creatures and/or black creatures.
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Fear
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Lets a card be cast face down as a 2/2 creature. Turn it face up any time for its [ability] cost.
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Morph
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As this creature enters the battlefield, put N +1/+1 counters on it for each [creature type] card you reveal from your hand.
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Amplify
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Whenever this creature attacks, you may have target creature defending player controls untap and block it if able.
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Provoke
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Copy this spell for each spell cast before it this turn
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Storm
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Reduces the mana cost of a spell by the number of permanents of a certain type the player controls.
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Affinity
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Choose all modes if you pay the additional cost.
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Entwine
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The permanent enters the battlefield with N +1/+1 counters on it. When it dies, you may put its +1/+1 counters on target artifact creature.
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Modular
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This permanent enters the battlefield with a counter for each color of mana spent to cast it.
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Sunburst
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Creatures get +N/+N if they block or are blocked.
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Bushido
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When this creature dies, you may return target Spirit card with mana value N or less from your graveyard to your hand.
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Soulshift
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Lets a player add a card’s rules text onto another spell.
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Splice
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Sacrifice an appropriate permanent to cast a spell as though it had flash and at reduced mana cost.
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Offering
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Return an unblocked attacker you control to hand: Put this card onto the battlefield from your hand tapped and attacking.
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Ninjutsu
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Copy a spell at the beginning of your upkeep instead of playing any other spells for the rest of the game.
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Epic
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Tap creatures rather than pay mana to cast a spell.
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Convoke
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Mill N cards instead of drawing. If you do, return this card from your graveyard to your hand
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Dredge
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Discard this card: Search your library for a card with the same mana value as this card.
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Transmute
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If an opponent was dealt damage this turn, this permanent enters the battlefield with N +1/+1 counters on it.
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Bloodthirst
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When this creature dies, exile it haunting target creature.
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Haunt
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Copy this spell for each time you paid its [ability] cost. You may choose new targets.
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Replicate
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This ability that can be activated only from a player’s hand.
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Forecast
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Move a +1/+1 counter from this creature onto a creature that just entered the battlefield.
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Graft
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When a creature dies, you may pay [cost]. If you do, return this card from your graveyard to your hand.
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Recover
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Reveal the top N cards of your library. You may cast any revealed cards with the same name as this spell without paying their mana costs.
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Ripple
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Players can't put any spell or activated ability on the stack while this spell is on the stack.
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Split Second
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Put N time counters on this permanent to cast it for free later.
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Suspend
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Put N time counters on this permanent. When all of them are removed, sacrifice it.
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Vanishing
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Prevents N damage from each single source that deals damage to a creature.
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Absorb
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Exchange an Aura with an Aura in your hand.
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Aura Swap
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Exile cards from your graveyard rather than pay generic mana.
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Delve
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Attach a Fortification to a land you control.
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Fortify
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Whenever this creature attacks and isn't blocked, it gets +N/+0 until end of turn.
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Frenzy
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Copy this spell for each permanent put into a graveyard this turn.
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Gravestorm
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Causes a player to get poison counters when dealt damage by this creature.
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Poisonous
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Sacrifice this permanent: Search your library for a creature card with the same mana value as this permanent and put into play.
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Transfigure
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One creature exiles another temporarily and replaces it.
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Champion
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This card is every creature type.
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Changeling
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When you pay the alternative cost, this creature is sacrificed when it enters the battlefield.
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Evoke
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Exile a card from your library face down and cast it for free when certain conditions are met.
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Hideaway
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Cast a spell for an alternative cost if you dealt combat damage to a player with a [subtype].
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Prowl
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Discard this card: Put N +1/+1 counters on target creature.
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Reinforce
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Copy a spell if you tap two untapped creatures that share a color with it.
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Conspire
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Return this creature from your graveyard to the battlefield with a -1/-1 counter if it had no -1/-1 counter on it.
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Persist
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This creature deals damage to creatures in the form of -1/-1 counters.
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Wither
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Cast this card from your graveyard by discarding a land card as an additional cost.
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Retrace
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For each creature sacrificed to it, this creature enters the battlefield with N times that many +1/+1 counters on it.
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Devour
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Whenever a creature you control attacks alone, that creature gets +1/+1 until end of turn.
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Exalted
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Return this card from your graveyard to play with haste. Exile it at the beginning of the next end step.
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Unearth
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Exile cards from the top of your library until you reveal a cheaper spell. You may cast it for free.
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Cascade
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Whenever this creature attacks, defending player sacrifices N permanents.
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Annihilator
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Put a level counter on a permanent.
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Level up
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Replay this card a second time from exile for free on the caster's next turn.
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Rebound
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If enchanted permanent would be destroyed, instead destroy this Aura.
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Totem Armor
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Deals damage to creatures in the form of -1/-1 counters and to players in the form of poison counters.
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Infect
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Gives a +1/+0 bonus to each other attacking creature.
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Battle Cry
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Create a 0/0 black Phyrexian Germ creature token, then attach this Equipment to it.
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Living Weapon
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If a creature without a +1/+1 counters dies, return it to play with a +1/+1 counter on it.
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Undying
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Allows a spell to be cast for low cost if and when it is the first card drawn in a turn.
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Miracle
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Pair this creature with another unpaired creature when either enters the battlefield.
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Soulbound
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Increases the effect of a card to each potential target by paying an alternate cost.
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Overload
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Exile a creature card from your graveyard to put +1/+1 counters on a creature.
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Scavenge
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You may have this creature enter the battlefield with a +1/+1 counter on it. If you do,it can't block.
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Unleash
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Encode this card on a creature and cast it whenever it deals combat damage to a player.
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Cipher
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Put a +1/+1 counter on a creature when a larger creature comes into play under your control.
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Evolve
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Whenever you cast a spell, you may pay [cost]. If you do each opponent loses 1 life and you gain that much life.
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Extort
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You may cast one or both halves of this card from your hand.
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Fuse
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Llets a creature card be cast as an Aura.
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Bestow
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An opponent may place N +1/+1 counters on this creature when it enters the battlefield.
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Tribut
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Puts a +1/+1 counter on a creature when it attacks the player with the most life.
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Dethrone
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Put a conspiracy card into the command zone face down.
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Hidden Agenda
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Pay a cost and tap this creature to put a +1/+1 counter on it.
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Outlast
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Whenever you cast a noncreature spell, this creature gets +1/+1 until end of turn.
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Prowess
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If you cast this spell for an alternate cost, it gains haste, and it's returned to its owner's hand at the end of turn.
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Dash
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When this creature enters the battlefield, you may sacrifice a creature for a benefit.
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Exploit
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This creature can't be blocked except by two or more creatures.
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Menace
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Whenever this creature deals combat damage to a player, if it isn't [ability], put N +1/+1 counter on it and it becomes [ability].
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Renown
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Animates a land you control as a 0/0 Elemental creature with N +1/+1 counters on it.
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Awaken
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Makes an object colorless.
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Devoid
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Exile the top card of a player’s library when this creature deals combat damage to them.
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Ingest
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Make token copies of a creature to attack multiple players at once.
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Myriad
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Cast a spell for an alternate cost if you or a teammate have cast another spell in the same turn.
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Surge
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This creature can't be blocked by creatures with greater power.
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Skulk
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Cast this spell by sacrificing a creature and pay an alternate cost reduced by that creature's mana value.
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Emerge
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Pay this cost for each mode chosen beyond the first.
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Escalate
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Adds counters to an attacking creature based on the number of opponents you attacked.
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Melee
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Tap creatures to turn a Vehicle into an artifact creature.
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Crew
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Create Servo tokens or put +1/+1 counters on a creature when it comes into play.
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Fabricate
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Allows you to have two commanders if both have this ability.
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Partner
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This spell costs {1} less to cast for each opponent.
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Undaunted
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Tap artifacts rather than pay mana to cast a spell.
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Improvise
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Cast this spell only from your graveyard. Then exile it.
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Aftermath
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Exile a creature card from your graveyard to create a white Zombie token version it.
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Embalm
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Exile a creature card from your graveyard to create a 4/4 black Zombie token version it.
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Eternalize
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Whenever this creature becomes blocked, defending player loses N life.
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Afflict
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Get the city’s blessing once you control ten permanents.
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Ascend
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Another player may help you pay for this spell.
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Assist
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Cast a card from your graveyard for its cost plus discarding a card, then exile it.
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Jump-Start
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When this creature attacks, put a +1/+1 counter on an attacking creature with lesser power.
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Mentor
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Create N 1/1 Spirit tokens with flying when this creature dies.
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Afterlife
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This creature enters the battlefield with your choice of a +1/+1 counter or haste.
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Riot
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Cast this spell for an alternative cost if an opponent has lost life this turn.
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Spectacle
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Card this card from your graveyard by exiling cards from it and paying an alternative cost.
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Escape
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Put this card it into your hand from outside the game for {3} at sorcery speed.
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Companion
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Merge two or more permanents. It keeps all abilities from the individual cards.
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Mutate
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Exile a creature from your graveyard to create token copies of it attacking each opponent.
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Encore
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Activate an ability only if this creature attacked this turn and only once each turn.
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Boast
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Exile this card from your hand for {2} and cast it for an alternative cost on future turns.
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Foretell
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You may copy this spell and choose an opponent to also copy it.
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Demonstrate
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If it's day, this permanent enters the battlefield with this side up.
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Daybound
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If it's night, this permanent enters the battlefield with this side up.
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Nightbound
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Cast a double-faced card transformed from the graveyard for an alternative cost.
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Disturb
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This creature can't block. When it attacks, sacrifice it at the end of combat.
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Decayed
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If you cast this spell for an alternative cost, remove the words in square brackets.
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Cleave
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Put a +1/+1 counter on this creature if it attacks with another creature with greater power.
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Training
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You may pay Phyrexian mana to cast a planeswalker. It enters the battlefield with fewer loyalty counters if you do.
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Compleated
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Attach an equipment creature to a creature. If you do, it stops being a creature.
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Reconfigure
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You may play this creature for an alternative cost. It gains haste and "When this creature dies, draw a card". Sacrifice it end of turn.
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Blitz
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Sacrifice a creature to create a copy of a spell.
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Casualty
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Tap a nonattacking creature to add its power to this creature's until end of turn.
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Enlist
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Choose which chapter a Saga starts on.
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Read Ahead
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This creature enters the battlefield with X +1/+1 counters on it. Draw a card if X is 5 or more.
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Ravenous
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When this creature comes into play, pay [cost] any number of times to create token copies of it.
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Squad
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Cast a card for an alternative cost for a secondary set of characteristics.
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Prototype
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As long as it’s your turn, this Vehicle is also a creature.
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Living Metal
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You may cast this card converted by paying [cost] rather than its mana cost.
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More Than Meets the Eye
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When this Equipment enters the battlefield, create a 2/2 red Rebel creature token, then attach this to it.
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For Mirrodin!
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Players dealt combat damage by this creature also get N poison counter(s).
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Toxic
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Put N +1/+1 counters on target creature. If that’s another creature, it gains abilities until end of turn.
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Backup
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