Magic The Gathering - Keyword Abilities

A word or words that represent a piece of rules text describing an ability present on a card.
Quiz by CKramer
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Last updated: April 30, 2023
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First submittedApril 30, 2023
Times taken30
Average score41.7%
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Description
Answer
Any amount of damage dealt by the source to a creature is lethal damage.
Deathtouch
Renders a creature unable to attack.
Defender
This creature deals combat damage twice per combat phase.
Double Strike
Defines what an Aura can target and what an Aura permanent can be attached to.
Enchant
Attach an Equipment to a creature.
Equip
This creature deals its combat damage before other creatures.
First Strike
You may play this card any time you could cast an instant.
Flash
This creature can't be blocked except by creatures with this ability and/or reach.
Flying
This creature can attack and tap as soon as it comes under your control.
Haste
This permanent/player can't be the target of spells or abilities controlled by opponents.
Hexproof
This permanent can't be destroyed by rules or effects.
Indestructible
This creature can't be blocked except by artifact creatures and/or creatures that share a color with it.
Intimidate
Makes a creature unblockable if the defending player controls at least one land with a certain characteristic.
Landwalk
Damage dealt by the source causes its controller to gain that much life.
Lifelink
Permanent/player can't be blocked, targeted, dealt damage, enchanted, or equipped by anything [quality].
Protection
Allows a creature to block an attacking creature with flying.
Reach
This permanent or player can’t be the target of spells or abilities.
Shroud
This creature can deal excess combat damage to a player or planeswalker it's attacking.
Trample
Attacking doesn't cause this creature to tap.
Vigilance
Whenever this permanent becomes the target of a spell or ability an opponent controls, counter that spell or ability unless that player pays [cost].
Ward
Any creatures with [ability], and up to one without, can attack in a band. Bands are blocked as a group.
Banding
Whenever this creature becomes blocked, it gets +N/+N until end of turn for each creature blocking it beyond the first.
Rampage
Requires the permanent's controller to pay an increasing cost each turn, or else sacrifice that permanent.
Cumulative Upkeep
Whenever a creature without [ability] blocks this creature, the blocking creature gets -1/-1 until end of turn.
Flanking
Causes a permanent to sometimes be treated as though it does not exist.
Phasing
Ability of instants and sorceries that can let the spell return to its owner’s hand as it resolves.
Buyback
This creature can block or be blocked by only creatures with [ability].
Shadow
Pay a cost and discard this card, then draw a card.
Cycling
Pay a cost at the beginning of the next upkeep after gaining control of the permanent, or sacrifice it.
Echo
This creature can't be blocked except by creatures with [ability].
Horsemanship
This creature comes into play with N counters on it. At the beginning of your turn, remove a counter from it or sacrifice it.
Fading
Pay an optional cost when casting a spell to achieve an additional effect.
Kicker
You may cast this card from your graveyard, then exile it.
Flashback
Cast that spell for an alternate cost if the card is discarded.
Madness
This creature can't be blocked except by artifact creatures and/or black creatures.
Fear
Lets a card be cast face down as a 2/2 creature. Turn it face up any time for its [ability] cost.
Morph
As this creature enters the battlefield, put N +1/+1 counters on it for each [creature type] card you reveal from your hand.
Amplify
Whenever this creature attacks, you may have target creature defending player controls untap and block it if able.
Provoke
Copy this spell for each spell cast before it this turn
Storm
Reduces the mana cost of a spell by the number of permanents of a certain type the player controls.
Affinity
Choose all modes if you pay the additional cost.
Entwine
The permanent enters the battlefield with N +1/+1 counters on it. When it dies, you may put its +1/+1 counters on target artifact creature.
Modular
This permanent enters the battlefield with a counter for each color of mana spent to cast it.
Sunburst
Creatures get +N/+N if they block or are blocked.
Bushido
When this creature dies, you may return target Spirit card with mana value N or less from your graveyard to your hand.
Soulshift
Lets a player add a card’s rules text onto another spell.
Splice
Sacrifice an appropriate permanent to cast a spell as though it had flash and at reduced mana cost.
Offering
Return an unblocked attacker you control to hand: Put this card onto the battlefield from your hand tapped and attacking.
Ninjutsu
Copy a spell at the beginning of your upkeep instead of playing any other spells for the rest of the game.
Epic
Tap creatures rather than pay mana to cast a spell.
Convoke
Mill N cards instead of drawing. If you do, return this card from your graveyard to your hand
Dredge
Discard this card: Search your library for a card with the same mana value as this card.
Transmute
If an opponent was dealt damage this turn, this permanent enters the battlefield with N +1/+1 counters on it.
Bloodthirst
When this creature dies, exile it haunting target creature.
Haunt
Copy this spell for each time you paid its [ability] cost. You may choose new targets.
Replicate
This ability that can be activated only from a player’s hand.
Forecast
Move a +1/+1 counter from this creature onto a creature that just entered the battlefield.
Graft
When a creature dies, you may pay [cost]. If you do, return this card from your graveyard to your hand.
Recover
Reveal the top N cards of your library. You may cast any revealed cards with the same name as this spell without paying their mana costs.
Ripple
Players can't put any spell or activated ability on the stack while this spell is on the stack.
Split Second
Put N time counters on this permanent to cast it for free later.
Suspend
Put N time counters on this permanent. When all of them are removed, sacrifice it.
Vanishing
Prevents N damage from each single source that deals damage to a creature.
Absorb
Exchange an Aura with an Aura in your hand.
Aura Swap
Exile cards from your graveyard rather than pay generic mana.
Delve
Attach a Fortification to a land you control.
Fortify
Whenever this creature attacks and isn't blocked, it gets +N/+0 until end of turn.
Frenzy
Copy this spell for each permanent put into a graveyard this turn.
Gravestorm
Causes a player to get poison counters when dealt damage by this creature.
Poisonous
Sacrifice this permanent: Search your library for a creature card with the same mana value as this permanent and put into play.
Transfigure
One creature exiles another temporarily and replaces it.
Champion
This card is every creature type.
Changeling
When you pay the alternative cost, this creature is sacrificed when it enters the battlefield.
Evoke
Exile a card from your library face down and cast it for free when certain conditions are met.
Hideaway
Cast a spell for an alternative cost if you dealt combat damage to a player with a [subtype].
Prowl
Discard this card: Put N +1/+1 counters on target creature.
Reinforce
Copy a spell if you tap two untapped creatures that share a color with it.
Conspire
Return this creature from your graveyard to the battlefield with a -1/-1 counter if it had no -1/-1 counter on it.
Persist
This creature deals damage to creatures in the form of -1/-1 counters.
Wither
Cast this card from your graveyard by discarding a land card as an additional cost.
Retrace
For each creature sacrificed to it, this creature enters the battlefield with N times that many +1/+1 counters on it.
Devour
Whenever a creature you control attacks alone, that creature gets +1/+1 until end of turn.
Exalted
Return this card from your graveyard to play with haste. Exile it at the beginning of the next end step.
Unearth
Exile cards from the top of your library until you reveal a cheaper spell. You may cast it for free.
Cascade
Whenever this creature attacks, defending player sacrifices N permanents.
Annihilator
Put a level counter on a permanent.
Level up
Replay this card a second time from exile for free on the caster's next turn.
Rebound
If enchanted permanent would be destroyed, instead destroy this Aura.
Totem Armor
Deals damage to creatures in the form of -1/-1 counters and to players in the form of poison counters.
Infect
Gives a +1/+0 bonus to each other attacking creature.
Battle Cry
Create a 0/0 black Phyrexian Germ creature token, then attach this Equipment to it.
Living Weapon
If a creature without a +1/+1 counters dies, return it to play with a +1/+1 counter on it.
Undying
Allows a spell to be cast for low cost if and when it is the first card drawn in a turn.
Miracle
Pair this creature with another unpaired creature when either enters the battlefield.
Soulbound
Increases the effect of a card to each potential target by paying an alternate cost.
Overload
Exile a creature card from your graveyard to put +1/+1 counters on a creature.
Scavenge
You may have this creature enter the battlefield with a +1/+1 counter on it. If you do,it can't block.
Unleash
Encode this card on a creature and cast it whenever it deals combat damage to a player.
Cipher
Put a +1/+1 counter on a creature when a larger creature comes into play under your control.
Evolve
Whenever you cast a spell, you may pay [cost]. If you do each opponent loses 1 life and you gain that much life.
Extort
You may cast one or both halves of this card from your hand.
Fuse
Llets a creature card be cast as an Aura.
Bestow
An opponent may place N +1/+1 counters on this creature when it enters the battlefield.
Tribut
Puts a +1/+1 counter on a creature when it attacks the player with the most life.
Dethrone
Put a conspiracy card into the command zone face down.
Hidden Agenda
Pay a cost and tap this creature to put a +1/+1 counter on it.
Outlast
Whenever you cast a noncreature spell, this creature gets +1/+1 until end of turn.
Prowess
If you cast this spell for an alternate cost, it gains haste, and it's returned to its owner's hand at the end of turn.
Dash
When this creature enters the battlefield, you may sacrifice a creature for a benefit.
Exploit
This creature can't be blocked except by two or more creatures.
Menace
Whenever this creature deals combat damage to a player, if it isn't [ability], put N +1/+1 counter on it and it becomes [ability].
Renown
Animates a land you control as a 0/0 Elemental creature with N +1/+1 counters on it.
Awaken
Makes an object colorless.
Devoid
Exile the top card of a player’s library when this creature deals combat damage to them.
Ingest
Make token copies of a creature to attack multiple players at once.
Myriad
Cast a spell for an alternate cost if you or a teammate have cast another spell in the same turn.
Surge
This creature can't be blocked by creatures with greater power.
Skulk
Cast this spell by sacrificing a creature and pay an alternate cost reduced by that creature's mana value.
Emerge
Pay this cost for each mode chosen beyond the first.
Escalate
Adds counters to an attacking creature based on the number of opponents you attacked.
Melee
Tap creatures to turn a Vehicle into an artifact creature.
Crew
Create Servo tokens or put +1/+1 counters on a creature when it comes into play.
Fabricate
Allows you to have two commanders if both have this ability.
Partner
This spell costs {1} less to cast for each opponent.
Undaunted
Tap artifacts rather than pay mana to cast a spell.
Improvise
Cast this spell only from your graveyard. Then exile it.
Aftermath
Exile a creature card from your graveyard to create a white Zombie token version it.
Embalm
Exile a creature card from your graveyard to create a 4/4 black Zombie token version it.
Eternalize
Whenever this creature becomes blocked, defending player loses N life.
Afflict
Get the city’s blessing once you control ten permanents.
Ascend
Another player may help you pay for this spell.
Assist
Cast a card from your graveyard for its cost plus discarding a card, then exile it.
Jump-Start
When this creature attacks, put a +1/+1 counter on an attacking creature with lesser power.
Mentor
Create N 1/1 Spirit tokens with flying when this creature dies.
Afterlife
This creature enters the battlefield with your choice of a +1/+1 counter or haste.
Riot
Cast this spell for an alternative cost if an opponent has lost life this turn.
Spectacle
Card this card from your graveyard by exiling cards from it and paying an alternative cost.
Escape
Put this card it into your hand from outside the game for {3} at sorcery speed.
Companion
Merge two or more permanents. It keeps all abilities from the individual cards.
Mutate
Exile a creature from your graveyard to create token copies of it attacking each opponent.
Encore
Activate an ability only if this creature attacked this turn and only once each turn.
Boast
Exile this card from your hand for {2} and cast it for an alternative cost on future turns.
Foretell
You may copy this spell and choose an opponent to also copy it.
Demonstrate
If it's day, this permanent enters the battlefield with this side up.
Daybound
If it's night, this permanent enters the battlefield with this side up.
Nightbound
Cast a double-faced card transformed from the graveyard for an alternative cost.
Disturb
This creature can't block. When it attacks, sacrifice it at the end of combat.
Decayed
If you cast this spell for an alternative cost, remove the words in square brackets.
Cleave
Put a +1/+1 counter on this creature if it attacks with another creature with greater power.
Training
You may pay Phyrexian mana to cast a planeswalker. It enters the battlefield with fewer loyalty counters if you do.
Compleated
Attach an equipment creature to a creature. If you do, it stops being a creature.
Reconfigure
You may play this creature for an alternative cost. It gains haste and "When this creature dies, draw a card". Sacrifice it end of turn.
Blitz
Sacrifice a creature to create a copy of a spell.
Casualty
Tap a nonattacking creature to add its power to this creature's until end of turn.
Enlist
Choose which chapter a Saga starts on.
Read Ahead
This creature enters the battlefield with X +1/+1 counters on it. Draw a card if X is 5 or more.
Ravenous
When this creature comes into play, pay [cost] any number of times to create token copies of it.
Squad
Cast a card for an alternative cost for a secondary set of characteristics.
Prototype
As long as it’s your turn, this Vehicle is also a creature.
Living Metal
You may cast this card converted by paying [cost] rather than its mana cost.
More Than Meets the Eye
When this Equipment enters the battlefield, create a 2/2 red Rebel creature token, then attach this to it.
For Mirrodin!
Players dealt combat damage by this creature also get N poison counter(s).
Toxic
Put N +1/+1 counters on target creature. If that’s another creature, it gains abilities until end of turn.
Backup
1 Comments
+1
Level 80
May 1, 2023
Pretty extensive! You have to l's on the Bestow and Tribute needs an E. A great start though!