Hint | Answer | % Correct |
---|---|---|
Crawls to your room through the side and disables your flashlight. Has a sister. | BB | 86%
|
Makes their way toward the left door to get into the room. Becomes more aggressive with heat. | Freddy | 86%
|
Appears in the office to jumpscare the player unless they use their mask or camera. | Golden Freddy | 71%
|
Crawls to your room through the side and
disables your doors. Has a brother. | JJ | 71%
|
Invisible to cameras; appears in the right hallway. | Nightmare | 71%
|
Sitting down in the room. Flash them with your flashlight to avoid a jumpscare. | Nightmare BB | 71%
|
Uses its children entities to create its true form, | Nightmare Freddy | 71%
|
Gradually gains more opacity in the room. A non-lethal jumpscare occurs if they become fully visible. | Phantom Freddy | 71%
|
When you see lights flashing and hear them cluttering in the vent, quickly shut the side vent to avoid them getting in the room; only occurs once per night. | Afton | 57%
|
Tries to get in the room through either side door, you can counter them by quickly closing the corresponding door when you hear their music playing. | Ballora | 57%
|
Runs across the room and will jumpscare the player if their nose is not tapped in time; HIDDEN CHARACTER | Bonnet | 57%
|
Jumpscares you in Pirate's Cove,
disabling the cameras when they are
active instead of their companion. | Bonnie | 57%
|
Makes cluttering noises in the kitchen. When they stop making noise, change the music. They are soothed by the global music box. | Chica | 57%
|
When she appears in the right hallway, buy her plushie. | Circus Baby | 57%
|
Summons more characters or adds AI levels to pre-existing characters. They can be repelled (two letter answer). | DD | 57%
|
When their ad appears, press skip, or press enter to skip. | El Chip | 57%
|
When you hear their metal scraping the top vent, close the door to send them back to their starting position. | Ennard | 57%
|
Pulls themself apart to make their way into your room. Able to be camera-stalled while active instead of their companion in Pirate's Cove. | Foxy | 57%
|
Pops up in front of the player, distracting them, playing camera sounds and flashing bright lights. | Funtime Chica | 57%
|
Requires the player to view their camera for their show during a random hour sharp. Postpones their show after being viewed. | Funtime Foxy | 57%
|
Green caution logo in duct system; immune to heat. | Happy Frog | 57%
|
Appears in the room. If not clicked in time, they will non-lethally jumpscare you, playing an air-horn sound. | Helpy | 57%
|
Appears in the supply closet. Will gradually stand up and walk out if there is too much noise and heat. Can be soothed by the global music box. | Lefty | 57%
|
Appears on the screen with a Please Stand By message displayed circling their face. To get rid of the image, the player must type the acronym "LOL" various times; HIDDEN CHARACTER | Lolbit | 57%
|
Crawls through the top vent to the room. Can only be stopped by the vent snare. Once inside the room, will make lots of noise before jumpscaring the player. | Mangle | 57%
|
Requires the music box to be wound up. Can be wound up using the global music box. Failure to keep the box wound will result in Pop Goes The Weasel playing followed by a jumpscare. | Marionette | 57%
|
Cover the screen, mini versions of a "ballareena" character; HIDDEN CHARACTER | Minireena | 57%
|
When you hear their laugh, close the top vent to send them back to their starting position. | Molten Freddy | 57%
|
Purple caution logo in duct system; tells a story following their jumpscare. The story is unable to be avoided by re-opening the game. | Mr. Hippo | 57%
|
Jumpscares the player following various cymbal crashes, warning the player to keep the noise down. | Music Man | 57%
|
Brown caution logo in duct system; obscure secondary character. | Nedd Bear | 57%
|
When he appears in the right hallway,
buy his plushie. | Nightmare Bonnie | 57%
|
Attempts to close their mouth around the player's head, prevent their jumpscare by activating the A/C; HIDDEN CHARACTER | Nightmare Chica | 57%
|
Invisible to cameras; appears in the left hallway. | Nightmare Fredbear | 57%
|
Hovering over this character for too long will result in a jumpscare. | Nightmarionne | 57%
|
Appears in a pop-up requiring the player to catch a fish to keep cameras enabled. Has an easter egg when isolated on one AI level accessed by catching a fish. | Old Man Consequences | 57%
|
Orange caution logo in duct system;
immune to audio lure. | Orville Elephant | 57%
|
Appears on cameras occasionally. A non- lethal jumpscare occurs if one is on said camera for too long. | Phantom BB | 57%
|
Inside an Arcade Machine decoration in the FNAF 3 map as a throwback to their original game. | Phantom Chica | 57%
|
Appears on cameras occasionally. If one is on its camera for too long, it will appear in the room and make lots of noise. | Phantom Mangle | 57%
|
Occasionally gives instructions when one does not press the "MUTE CALL" button in time. | Phone Guy | 57%
|
Pink caution logo in duct system; after their jumpscare, they will quote ancient proverbs followed by a banjo tune. | Pigpatch | 57%
|
Appears in your room randomly when putting cameras down. Find their instrument to avoid being jumpscared. | Rockstar Bonnie | 57%
|
Move the "Wet Floor" sign to their side of the hallway to avoid a jumpscare. They can be camera-stalled. | Rockstar Chica | 57%
|
Their pet will occasionally come into your room. Clicking on the animal will summon them, either giving you perks or jumpscaring you. | Rockstar Foxy | 57%
|
Asks for 5 FazCoins. Give them the Faz- Coins or turn on the heater to counter them. | Rockstar Freddy | 57%
|
They will appear on the table. Give them a controlled shock when they move to avoid a jumpscare. | Scrap Baby | 57%
|
When you see their face in the top vent, close it to send them back to their starting position. | Springtrap | 57%
|
Moves from right to left to look at you, put your mask on to avoid a jumpscare. | Toy Bonnie | 57%
|
Moves from left to right to look at you, put
your mask on to avoid a jumpscare. | Toy Chica | 57%
|
Plays Five Nights at Mr. Hugs on CAM 08. Play the game for them. A jumpscare on their game will result in their jumpscare. | Toy Freddy | 57%
|
Appear in the room and on the cameras before playing a loud bass-boost sound. | Trash and the Gang | 57%
|
Appears in the middle of the room after putting the camera down. Put your mask on to avoid a jumpscare. | Withered Bonnie | 57%
|
Crawls through the top vent to the room.
Can only be stopped by the vent snare.
Before entering the room, they will temporarily be stuck in the vent. Once out, they will jumpscare the player. | Withered Chica | 57%
|
Background character in the default map, now withered, that occasionally activates and tells a story; passive. | Candy Cadet | 43%
|
When using the deathcoin on their withered version isolated on one AI level, they will jumpscare you; EASTER EGG CHARACTER | Fredbear | 43%
|
They will appear in both hallways in the cameras and jumpscare the player if the temperature is too high. | Jack-O-Chica | 43%
|
Appears on CAM 06 in a chair. To avoid their jumpscare, look at them until they run off-camera. They will never return; HIDDEN CHARACTER | Plushtrap | 43%
|
Appears in your room, filling it with darkness once per night, has a weird cryptic name (ANSWER IS THEIR GENERAL NAME); HIDDEN CHARACTER | Shadow Bonnie | 43%
|
Summons every hidden character during 50/20 mode. Unable to be prevented. (ANSWER IS THEIR GENERAL NAME) | Shadow DD | 43%
|
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