Statistics for Ultimate Custom Night All Characters' Functions Quiz

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General Stats

  • This quiz has been taken 12 times
  • The average score is 35 of 60

Answer Stats

HintAnswer% Correct
Crawls to your room through the side and
disables your flashlight. Has a sister.
BB
86%
Makes their way toward the left door to get
into the room. Becomes more aggressive
with heat.
Freddy
86%
Appears in the office to jumpscare the
player unless they use their mask
or camera.
Golden Freddy
71%
Crawls to your room through the side and
disables your doors. Has a brother.
JJ
71%
Invisible to cameras; appears in the right
hallway.
Nightmare
71%
Sitting down in the room. Flash them with
your flashlight to avoid a jumpscare.
Nightmare BB
71%
Uses its children entities to create its true
form,
Nightmare Freddy
71%
Gradually gains more opacity in the room.
A non-lethal jumpscare occurs if they
become fully visible.
Phantom Freddy
71%
When you see lights flashing and hear
them cluttering in the vent, quickly shut
the side vent to avoid them getting in the
room; only occurs once per night.
Afton
57%
Tries to get in the room through either side
door, you can counter them by quickly
closing the corresponding door when you
hear their music playing.
Ballora
57%
Runs across the room and will jumpscare
the player if their nose is not tapped in time;
HIDDEN CHARACTER
Bonnet
57%
Jumpscares you in Pirate's Cove,
disabling the cameras when they are
active instead of their companion.
Bonnie
57%
Makes cluttering noises in the kitchen.
When they stop making noise, change the
music. They are soothed by the global
music box.
Chica
57%
When she appears in the right hallway,
buy her plushie.
Circus Baby
57%
Summons more characters or adds
AI levels to pre-existing characters.
They can be repelled (two letter answer).
DD
57%
When their ad appears, press skip, or press
enter to skip.
El Chip
57%
When you hear their metal scraping the top
vent, close the door to send them back to
their starting position.
Ennard
57%
Pulls themself apart to make their way into
your room. Able to be camera-stalled while
active instead of their companion in
Pirate's Cove.
Foxy
57%
Pops up in front of the player, distracting
them, playing camera sounds and flashing
bright lights.
Funtime Chica
57%
Requires the player to view their camera
for their show during a random hour sharp.
Postpones their show after being viewed.
Funtime Foxy
57%
Green caution logo in duct system;
immune to heat.
Happy Frog
57%
Appears in the room. If not clicked in time,
they will non-lethally jumpscare you,
playing an air-horn sound.
Helpy
57%
Appears in the supply closet. Will gradually
stand up and walk out if there is too much
noise and heat. Can be soothed by the
global music box.
Lefty
57%
Appears on the screen with a Please Stand
By message displayed circling their face.
To get rid of the image, the player must
type the acronym "LOL" various times;
HIDDEN CHARACTER
Lolbit
57%
Crawls through the top vent to the room.
Can only be stopped by the vent snare.
Once inside the room, will make lots of
noise before jumpscaring the player.
Mangle
57%
Requires the music box to be wound up.
Can be wound up using the global music
box. Failure to keep the box wound will
result in Pop Goes The Weasel playing
followed by a jumpscare.
Marionette
57%
Cover the screen, mini versions of a
"ballareena" character;
HIDDEN CHARACTER
Minireena
57%
When you hear their laugh, close the top
vent to send them back to their
starting position.
Molten Freddy
57%
Purple caution logo in duct system; tells a
story following their jumpscare. The story is
unable to be avoided by
re-opening the game.
Mr. Hippo
57%
Jumpscares the player following various
cymbal crashes, warning the player to
keep the noise down.
Music Man
57%
Brown caution logo in duct system;
obscure secondary character.
Nedd Bear
57%
When he appears in the right hallway,
buy his plushie.
Nightmare Bonnie
57%
Attempts to close their mouth around the
player's head, prevent their jumpscare by
activating the A/C; HIDDEN CHARACTER
Nightmare Chica
57%
Invisible to cameras; appears in the left
hallway.
Nightmare Fredbear
57%
Hovering over this character for too long
will result in a jumpscare.
Nightmarionne
57%
Appears in a pop-up requiring the player to
catch a fish to keep cameras enabled.
Has an easter egg when isolated on one AI
level accessed by catching a fish.
Old Man Consequences
57%
Orange caution logo in duct system;
immune to audio lure.
Orville Elephant
57%
Appears on cameras occasionally. A non-
lethal jumpscare occurs if one is on said
camera for too long.
Phantom BB
57%
Inside an Arcade Machine decoration in
the FNAF 3 map as a throwback to their
original game.
Phantom Chica
57%
Appears on cameras occasionally. If one is
on its camera for too long, it will appear in
the room and make lots of noise.
Phantom Mangle
57%
Occasionally gives instructions when one
does not press the "MUTE CALL" button
in time.
Phone Guy
57%
Pink caution logo in duct system; after their
jumpscare, they will quote ancient proverbs
followed by a banjo tune.
Pigpatch
57%
Appears in your room randomly when
putting cameras down. Find their instrument
to avoid being jumpscared.
Rockstar Bonnie
57%
Move the "Wet Floor" sign to their side of
the hallway to avoid a jumpscare. They can
be camera-stalled.
Rockstar Chica
57%
Their pet will occasionally come into your
room. Clicking on the animal will summon
them, either giving you perks or
jumpscaring you.
Rockstar Foxy
57%
Asks for 5 FazCoins. Give them the Faz-
Coins or turn on the heater to counter them.
Rockstar Freddy
57%
They will appear on the table. Give them a
controlled shock when they move to avoid
a jumpscare.
Scrap Baby
57%
When you see their face in the top vent,
close it to send them back to their
starting position.
Springtrap
57%
Moves from right to left to look at you, put
your mask on to avoid a jumpscare.
Toy Bonnie
57%
Moves from left to right to look at you, put
your mask on to avoid a jumpscare.
Toy Chica
57%
Plays Five Nights at Mr. Hugs on CAM 08.
Play the game for them. A jumpscare on
their game will result in their jumpscare.
Toy Freddy
57%
Appear in the room and on the cameras
before playing a loud bass-boost sound.
Trash and the Gang
57%
Appears in the middle of the room after
putting the camera down. Put your mask on
to avoid a jumpscare.
Withered Bonnie
57%
Crawls through the top vent to the room.
Can only be stopped by the vent snare.
Before entering the room, they will
temporarily be stuck in the vent. Once out,
they will jumpscare the player.
Withered Chica
57%
Background character in the default map,
now withered, that occasionally activates
and tells a story; passive.
Candy Cadet
43%
When using the deathcoin on their withered
version isolated on one AI level, they will
jumpscare you;
EASTER EGG CHARACTER
Fredbear
43%
They will appear in both hallways in the
cameras and jumpscare the player if the
temperature is too high.
Jack-O-Chica
43%
Appears on CAM 06 in a chair. To avoid
their jumpscare, look at them until they
run off-camera. They will never return;
HIDDEN CHARACTER
Plushtrap
43%
Appears in your room, filling it with
darkness once per night, has a weird
cryptic name (ANSWER IS THEIR
GENERAL NAME); HIDDEN CHARACTER
Shadow Bonnie
43%
Summons every hidden character during
50/20 mode. Unable to be prevented.
(ANSWER IS THEIR GENERAL NAME)
Shadow DD
43%

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