All Dark-Type Pokémon moves (SV)

Name all Dark type moves, by alphabetical order, including Z- and G-Max moves. Hints are generation of first introduction, description, category and power. [source: Bulbapedia].
Quiz by Rentorer
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Last updated: September 13, 2023
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First submittedSeptember 13, 2023
Times taken12
Average score70.4%
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Gen
Category
Base Power
Description
Answer
IV
Physical
60
This move's power is doubled if the target has already taken some damage in the same turn.
Assurance
VIII
Physical
110
Morpeko attacks and boosts its Speed stat with the energy stored in its cheeks. This move's type changes depending on the user's form.
Aura Wheel
VII
Special
80
The user acts bad and attacks the target. A wondrous wall of light is put up to weaken the power of the opposing Pokémon’s physical moves.
Baddy Bad
II
Physical
-
The user gets all party Pokémon to attack the target. The more party Pokémon, the greater the number of attacks.
Beat Up
I
Physical
60
The target is bitten with viciously sharp fangs. This may also make the target flinch.
Bite
VII
Physical/Special
-
The user gathers dark energy using its Z-Power and sucks the target into it. The power varies, depending on the original move.
Black Hole Eclipse
VII
Physical
60
The user swings its body around violently to inflict damage on everything in its vicinity.
Brutal Swing
VIII
Physical
65
The user slashes its shell blade at the target, aiming to land a critical hit. Shell splinters left behind by this attack remain scattered under the target as spikes.
Ceaseless Edge
IX
Physical
-
The user retaliates with much greater force against the opponent that last inflicted damage on it.
Comeuppance
II
Physical
80
The user crunches up the target with sharp fangs. This may also lower the target's Defense stat.
Crunch
IV
Special
80
The user releases a horrible aura imbued with ill intent. This may also make the target flinch.
Dark Pulse
IV
Status
-
Opposing Pokémon are dragged into a world of total darkness that puts them to sleep.
Dark Void
VII
Physical
85
The user swings both arms and hits the target. The target's stat changes don't affect the damage inflicted by this move.
Darkest Lariat
IV
Status
-
This move prevents the target from using its held item for five turns. Its Trainer is also prevented from using items on it.
Embargo
III
Status
-
The user feigns crying to fluster the target. This harshly lowers the target's Sp. Def stat.
Fake Tears
VIII
Physical
80
The user pretends to bow its head, but then it stabs the target with its disheveled hair. This attack never misses.
False Surrender
II
Physical
60
The user approaches the target disarmingly, then throws a sucker punch. This attack never misses.
Feint Attack
VIII
Special
90
The user transforms its wrath into a fire-like aura to attack. This may also make opposing Pokémon flinch.
Fiery Wrath
III
Status
-
Flattery is used to confuse the target. However, this also boosts the target's Sp. Atk stat.
Flatter
IV
Physical
-
The user flings its held item at the target to attack. This move's power and effects depend on the item.
Fling
V
Physical
95
The user turns the target's strength against it. The higher the target's Attack stat, the greater the damage this move inflicts.
Foul Play
VIII
Physical/Special
-
A Dark-type attack that Gigantamax Urshifu use. This single-strike move can ignore Max Guard.
G-Max One Blow
VIII
Physical/Special
-
A Dark-type attack that Gigantamax Grimmsnarl use. The user lets loose a huge yawn that lulls the targets into falling asleep on the next turn.
G-Max Snooze
V
Status
-
The user sharpens its claws to boost its Attack stat and accuracy.
Hone Claws
VI
Physical
100
Using its many arms, the user unleashes a barrage of attacks that ignore the effects of moves like Protect and Detect. This also lowers the user's Defense stat.
Hyperspace Fury
VIII
Physical
80
This move prevents the user and the target from switching out until either of them faints. The effect goes away if either of the Pokémon leaves the field.
Jaw Lock
III
Physical
65
The user slaps down the target's held item, making it unusable for that battle. This move does more damage if the target has a held item.
Knock Off
IX
Physical
85
The user slashes at the target after kowtowing to make the target let down its guard. This attack never misses.
Kowtow Cleave
VIII
Physical
75
The user lashes out to vent its frustration toward the target. This move's power is doubled if the user's stats were lowered during this turn.
Lash Out
VII
Physical
180
The user, Incineroar, strengthens its body using its Z-Power and crashes into the target with full force.
Malicious Moonsault
VIII
Physical/Special
-
This is a Dark-type attack Dynamax Pokémon use. This lowers the target's Sp. Def stat.
Max Darkness
III
Status
-
The user faints. In return, the target's Attack and Sp. Atk stats are harshly lowered.
Memento
IV
Status
-
The user stimulates its brain by thinking bad thoughts. This sharply boosts the user's Sp. Atk stat.
Nasty Plot
V
Special
85
The user looses a pitch-black shock wave at the target to inflict damage. This may also lower the target's accuracy.
Night Daze
IV
Physical
70
The user slashes the target the instant an opportunity arises. This move has a heightened chance of landing a critical hit.
Night Slash
VIII
Status
-
This move enables the user to protect itself from all attacks. Its chance of failing rises if used in succession. Direct contact harshly lowers the attacker's Defense stat.
Obstruct
VI
Status
-
With a parting threat, the user lowers the target's Attack and Sp. Atk stats. Then it switches places with a party Pokémon in waiting.
Parting Shot
IV
Physical
50
The user stores power, then attacks. This move's power is doubled if the user moves after the target.
Payback
VII
Physical
20
The user boasts its strength and attacks the target. The more the user's stats are boosted, the greater the move's power.
Power Trip
IV
Physical
-
The more the target has powered up with stat changes, the greater the move's power.
Punishment
II
Physical
40
The power of this attack move is doubled if it's used on a target that's switching out of battle.
Pursuit
V
Status
-
The user suppresses the target and makes its move go last.
Quash
IX
Special
-
The user summons a ruinous disaster. This cuts the target's HP in half.
Ruination
V
Special
55
The user yells as if it's ranting about something, which lowers the Sp. Atk stats of opposing Pokémon.
Snarl
III
Status
-
The user steals the effects of any attempts to use a healing or stat-changing move.
Snatch
IV
Physical
70
This move enables the user to attack first. This move fails if the target is not readying an attack.
Sucker Punch
IV
Status
-
The user trades held items with the target faster than the eye can follow.
Switcheroo
III
Status
-
The target is taunted into a rage that allows it to use only attack moves for three turns.
Taunt
II
Physical
60
The user attacks and steals the target's held item simultaneously. The user can't steal anything if it already holds an item.
Thief
VII
Physical
80
The user attacks the target's throat, and the resultant suffering prevents the target from using sound-based moves for two turns.
Throat Chop
VI
Status
-
All stat changes affecting the target turn topsy-turvy and become the opposite of what they were.
Topsy-Turvy
III
Status
-
The user torments and enrages the target, making it incapable of using the same move twice in a row.
Torment
VIII
Physical
75
The user, having mastered the Dark style, strikes the target with a fierce blow. This move always lands a critical hit.
Wicked Blow
IX
Physical
80
This move is only used by a Starmobile. It may cause the opponent to fall asleep.
Wicket Torque
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