Gen
|
Category
|
Base Power
|
Description
|
Answer
|
IV
|
Physical
|
60
|
This move's power is doubled if the target has already taken some damage in the same turn.
|
Assurance
|
VIII
|
Physical
|
110
|
Morpeko attacks and boosts its Speed stat with the energy stored in its cheeks. This move's type changes depending on the user's form.
|
Aura Wheel
|
VII
|
Special
|
80
|
The user acts bad and attacks the target. A wondrous wall of light is put up to weaken the power of the opposing Pokémon’s physical moves.
|
Baddy Bad
|
II
|
Physical
|
-
|
The user gets all party Pokémon to attack the target. The more party Pokémon, the greater the number of attacks.
|
Beat Up
|
I
|
Physical
|
60
|
The target is bitten with viciously sharp fangs. This may also make the target flinch.
|
Bite
|
VII
|
Physical/Special
|
-
|
The user gathers dark energy using its Z-Power and sucks the target into it. The power varies, depending on the original move.
|
Black Hole Eclipse
|
VII
|
Physical
|
60
|
The user swings its body around violently to inflict damage on everything in its vicinity.
|
Brutal Swing
|
VIII
|
Physical
|
65
|
The user slashes its shell blade at the target, aiming to land a critical hit. Shell splinters left behind by this attack remain scattered under the target as spikes.
|
Ceaseless Edge
|
IX
|
Physical
|
-
|
The user retaliates with much greater force against the opponent that last inflicted damage on it.
|
Comeuppance
|
II
|
Physical
|
80
|
The user crunches up the target with sharp fangs. This may also lower the target's Defense stat.
|
Crunch
|
IV
|
Special
|
80
|
The user releases a horrible aura imbued with ill intent. This may also make the target flinch.
|
Dark Pulse
|
IV
|
Status
|
-
|
Opposing Pokémon are dragged into a world of total darkness that puts them to sleep.
|
Dark Void
|
VII
|
Physical
|
85
|
The user swings both arms and hits the target. The target's stat changes don't affect the damage inflicted by this move.
|
Darkest Lariat
|
IV
|
Status
|
-
|
This move prevents the target from using its held item for five turns. Its Trainer is also prevented from using items on it.
|
Embargo
|
III
|
Status
|
-
|
The user feigns crying to fluster the target. This harshly lowers the target's Sp. Def stat.
|
Fake Tears
|
VIII
|
Physical
|
80
|
The user pretends to bow its head, but then it stabs the target with its disheveled hair. This attack never misses.
|
False Surrender
|
II
|
Physical
|
60
|
The user approaches the target disarmingly, then throws a sucker punch. This attack never misses.
|
Feint Attack
|
VIII
|
Special
|
90
|
The user transforms its wrath into a fire-like aura to attack. This may also make opposing Pokémon flinch.
|
Fiery Wrath
|
III
|
Status
|
-
|
Flattery is used to confuse the target. However, this also boosts the target's Sp. Atk stat.
|
Flatter
|
IV
|
Physical
|
-
|
The user flings its held item at the target to attack. This move's power and effects depend on the item.
|
Fling
|
V
|
Physical
|
95
|
The user turns the target's strength against it. The higher the target's Attack stat, the greater the damage this move inflicts.
|
Foul Play
|
VIII
|
Physical/Special
|
-
|
A Dark-type attack that Gigantamax Urshifu use. This single-strike move can ignore Max Guard.
|
G-Max One Blow
|
VIII
|
Physical/Special
|
-
|
A Dark-type attack that Gigantamax Grimmsnarl use. The user lets loose a huge yawn that lulls the targets into falling asleep on the next turn.
|
G-Max Snooze
|
V
|
Status
|
-
|
The user sharpens its claws to boost its Attack stat and accuracy.
|
Hone Claws
|
VI
|
Physical
|
100
|
Using its many arms, the user unleashes a barrage of attacks that ignore the effects of moves like Protect and Detect. This also lowers the user's Defense stat.
|
Hyperspace Fury
|
VIII
|
Physical
|
80
|
This move prevents the user and the target from switching out until either of them faints. The effect goes away if either of the Pokémon leaves the field.
|
Jaw Lock
|
III
|
Physical
|
65
|
The user slaps down the target's held item, making it unusable for that battle. This move does more damage if the target has a held item.
|
Knock Off
|
IX
|
Physical
|
85
|
The user slashes at the target after kowtowing to make the target let down its guard. This attack never misses.
|
Kowtow Cleave
|
VIII
|
Physical
|
75
|
The user lashes out to vent its frustration toward the target. This move's power is doubled if the user's stats were lowered during this turn.
|
Lash Out
|
VII
|
Physical
|
180
|
The user, Incineroar, strengthens its body using its Z-Power and crashes into the target with full force.
|
Malicious Moonsault
|
VIII
|
Physical/Special
|
-
|
This is a Dark-type attack Dynamax Pokémon use. This lowers the target's Sp. Def stat.
|
Max Darkness
|
III
|
Status
|
-
|
The user faints. In return, the target's Attack and Sp. Atk stats are harshly lowered.
|
Memento
|
IV
|
Status
|
-
|
The user stimulates its brain by thinking bad thoughts. This sharply boosts the user's Sp. Atk stat.
|
Nasty Plot
|
V
|
Special
|
85
|
The user looses a pitch-black shock wave at the target to inflict damage. This may also lower the target's accuracy.
|
Night Daze
|
IV
|
Physical
|
70
|
The user slashes the target the instant an opportunity arises. This move has a heightened chance of landing a critical hit.
|
Night Slash
|
VIII
|
Status
|
-
|
This move enables the user to protect itself from all attacks. Its chance of failing rises if used in succession. Direct contact harshly lowers the attacker's Defense stat.
|
Obstruct
|
VI
|
Status
|
-
|
With a parting threat, the user lowers the target's Attack and Sp. Atk stats. Then it switches places with a party Pokémon in waiting.
|
Parting Shot
|
IV
|
Physical
|
50
|
The user stores power, then attacks. This move's power is doubled if the user moves after the target.
|
Payback
|
VII
|
Physical
|
20
|
The user boasts its strength and attacks the target. The more the user's stats are boosted, the greater the move's power.
|
Power Trip
|
IV
|
Physical
|
-
|
The more the target has powered up with stat changes, the greater the move's power.
|
Punishment
|
II
|
Physical
|
40
|
The power of this attack move is doubled if it's used on a target that's switching out of battle.
|
Pursuit
|
V
|
Status
|
-
|
The user suppresses the target and makes its move go last.
|
Quash
|
IX
|
Special
|
-
|
The user summons a ruinous disaster. This cuts the target's HP in half.
|
Ruination
|
V
|
Special
|
55
|
The user yells as if it's ranting about something, which lowers the Sp. Atk stats of opposing Pokémon.
|
Snarl
|
III
|
Status
|
-
|
The user steals the effects of any attempts to use a healing or stat-changing move.
|
Snatch
|
IV
|
Physical
|
70
|
This move enables the user to attack first. This move fails if the target is not readying an attack.
|
Sucker Punch
|
IV
|
Status
|
-
|
The user trades held items with the target faster than the eye can follow.
|
Switcheroo
|
III
|
Status
|
-
|
The target is taunted into a rage that allows it to use only attack moves for three turns.
|
Taunt
|
II
|
Physical
|
60
|
The user attacks and steals the target's held item simultaneously. The user can't steal anything if it already holds an item.
|
Thief
|
VII
|
Physical
|
80
|
The user attacks the target's throat, and the resultant suffering prevents the target from using sound-based moves for two turns.
|
Throat Chop
|
VI
|
Status
|
-
|
All stat changes affecting the target turn topsy-turvy and become the opposite of what they were.
|
Topsy-Turvy
|
III
|
Status
|
-
|
The user torments and enrages the target, making it incapable of using the same move twice in a row.
|
Torment
|
VIII
|
Physical
|
75
|
The user, having mastered the Dark style, strikes the target with a fierce blow. This move always lands a critical hit.
|
Wicked Blow
|
IX
|
Physical
|
80
|
This move is only used by a Starmobile. It may cause the opponent to fall asleep.
|
Wicket Torque
|