Gen | Category | Base Power | Description | Answer | % Correct |
---|---|---|---|---|---|
I | Special | 110 | A wicked thunderbolt is dropped on the target to inflict damage. This may also leave the target with paralysis. | Thunder | 100%
|
I | Special | 90 | The user attacks the target with a strong electric blast. This may also leave the target with paralysis. | Thunderbolt | 100%
|
V | Special | 70 | After making its attack, the user rushes back to switch places with a party Pokémon in waiting. | Volt Switch | 100%
|
III | Physical | 120 | The user electrifies itself and charges the target to inflict damage. This also damages the user quite a lot and may leave the target with paralysis. | Volt Tackle | 100%
|
III | Status | - | The user becomes charged, boosting the power of the next Electric-type move it uses. This also boosts the user's Sp. Def stat. | Charge | 94%
|
IV | Special | 50 | The user attacks the target with an electric charge. The residual electricity may also boost the user's Sp. Atk stat. | Charge Beam | 94%
|
IV | Special | 80 | The user strikes everything around it by letting loose a flare of electricity. This may also leave those hit by the attack with paralysis. | Discharge | 94%
|
V | Special | - | The user hurls an electric orb at the target. The faster the user is than the target, the greater the move's power. | Electro Ball | 94%
|
V | Special | 55 | The user captures opposing Pokémon in an electric net to inflict damage. This also lowers their Speed stats. | Electro Web | 94%
|
IV | Physical | 65 | The user bites with electrified fangs. This may also make the target flinch or leave it with paralysis. | Thunder Fang | 94%
|
I | Physical | 75 | The target is attacked with an electrified punch. This may also leave the target with paralysis. | Thunder Punch | 94%
|
I | Special | 40 | The user attacks the target with a jolt of electricity. This may also leave the target with paralysis. | Thunder Shock | 94%
|
VI | Status | - | The user's body generates an eerie impulse. Exposing the target to it harshly lowers the target's Sp. Atk stat. | Eerie Impulse | 89%
|
VI | Status | - | The user turns the ground into Electric Terrain for five turns, powering up Electric-type moves. Pokémon on the ground can no longer fall asleep. | Electric Terrain | 89%
|
VI | Physical | 20 | The user attacks by nuzzling its electrified cheeks against the target. This also leaves the target with paralysis. | Nuzzle | 89%
|
VI | Special | 65 | The user attacks everything around it. The user's HP is restored by half the damage taken by those hit. | Parabolic Charge | 89%
|
VII | Physical | 100 | The user attacks with electrically charged fists. This move changes Normal-type moves to Electric-type moves. | Plasma Fists | 89%
|
I | Status | - | The user launches a weak jolt of electricity that paralyzes the target. | Thunder Wave | 89%
|
VIII | Special | 80 | The user traps the target inside a cage of sparking electricity that inflicts damage for four to five turns. | Thunder Cage | 83%
|
VII | Special | 195 | The user, Pikachu wearing a cap, powers up a jolt of electricity using its Z-Power and unleashes it. Critical hits land more easily. | 10,000,000 Volt Thunderbolt | 78%
|
VIII | Physical | 110 | Morpeko attacks and boosts its Speed stat with the energy stored in its cheeks. This move's type changes depending on the user's form. | Aura Wheel | 78%
|
VII | Physical | 210 | The user, Pikachu, surrounds itself with the maximum amount of electricity using its Z-Power and pounces on its target with full force. | Catastropika | 78%
|
VI | Status | - | If the target is electrified before it uses a move, the target's move becomes Electric type for that turn. | Electrify | 78%
|
VII | Physical/Special | - | The user hits the target with a powerful electric current collected by its Z-Power. The power varies, depending on the original move. | Gigavolt Havoc | 78%
|
V | Physical | 90 | The user shrouds itself in electricity and smashes into its target. This also damages the user a little. | WIld Charge | 78%
|
VIII | Physical | 85 | The user stabs the target with its electrified beak. This move's power is doubled if the user moves before the target. | Bolt Beak | 72%
|
V | Physical | 130 | The user surrounds itself with a great amount of electricity and charges its target. This may also leave the target with paralysis. | Bolt Strike | 72%
|
V | Physical | 100 | The user throws down a giant lightning bolt. This move's power is boosted when influenced by an enormous flame. | Fusion Bolt | 72%
|
VIII | Special | 80 | The user attacks opposing Pokémon by twanging a guitar or bass guitar, causing a huge echo and strong vibration. | Overdrive | 72%
|
IX | Physical | 120 | The user discharges all the electricity from its body to perform a high-damage attack. After using this move, the user will no longer be Electric type. | Double Shock | 67%
|
VI | Status | - | The user disperses electrically charged particles, which changes Normal-type moves to Electric-type moves. | Ion Deluge | 67%
|
IV | Status | - | The user levitates using electrically generated magnetism for five turns. | Magnet Rise | 67%
|
III | Special | 60 | The user strikes the target with a quick jolt of electricity. This attack never misses. | Shock Wave | 67%
|
VII | Physical | 80 | The user crashes into the target, delivering a powerful electric shock. This may also make the target flinch. | Zing Zap | 67%
|
IX | Special | 100 | The user races forward at ultrafast speeds, piercing its target with futuristic electricity. This move's power is boosted more than usual if it's a supereffective hit. | Electro Drift | 61%
|
VIII | Physical/Special | - | This is an Electric-type attack Dynamax Pokémon use. The user turns the ground into Electric Terrain for five turns. | Max Lightning | 61%
|
VII | Special | 175 | After obtaining Z-Power, the user, Alolan Raichu, attacks the target with full force. This move leaves the target with paralysis. | Stoked Sparksurfer | 61%
|
II | Special | 120 | The user attacks by firing an electric blast like a cannon. This also leaves the target with paralysis. | Zap Cannon | 61%
|
VIII | Special | 70 | The user attacks with electricity rising from the ground. This move's power is doubled if the target is on Electric Terrain. | Rising Voltage | 56%
|
II | Physical | 65 | The user attacks the target with an electrically charged tackle. This may also leave the target with paralysis. | Spark | 56%
|
VIII | Special | 100 | The user summons a thunderous tempest and savagely attacks with lightning and wind. This may also leave opposing Pokémon with paralysis. | Wildbolt Storm | 56%
|
VI | Status | - | The user manipulates magnetic fields, which boosts the Defense and Sp. Def stats of ally Pokémon with the Plus Ability or the Minus Ability. | Magnetic Flux | 50%
|
VII | Special | - | The more Pikachu loves its Trainer, the greater the move’s power. It never misses. | Pika Papow | 50%
|
VII | Physical | 80 | The user attacks the target with bursts of electricity at high speed. This move always goes first and results in a critical hit. | Zippy Zap | 50%
|
VIII | Physical/Special | - | An Electric-type attack that Gigantamax Pikachu use. This move paralyzes opponents. | G-Max Volt Crash | 39%
|
VIII | Physical/Special | - | An Electric-type attack that Gigantamax Toxtricity use. This move poisons or paralyzes opponents. | G-Max Stun Shock | 33%
|
VII | Special | 60 | The user shoots a jolt of electricity to attack the target. This also leaves the target with paralysis. | Buzzy Buzz | 22%
|
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