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All Grass-Type Pokémon moves (SV)

Name all Grass type moves, by alphabetical order, including Z- and G-Max moves. Hints are generation of first introduction, description, category and power. [source: Bulbapedia].
Quiz by Rentorer
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Last updated: September 11, 2023
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First submittedSeptember 9, 2023
Times taken16
Average score72.9%
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Gen
Category
Base Power
Description
Answer
I
Special
20
A nutrient-draining attack. The user's HP is restored by up to half the damage taken by the target.
Absorb
VIII
Special
80
The user attacks the target with an acidic liquid created from tart apples. This also lowers the target's Sp. Def stat.
Apple Acid
III
Status
-
The user releases a soothing scent that heals all status conditions affecting the user's party.
Aromatherapy
VII
Physical/Special
-
The user collects energy from plants using its Z-Power and attacks the target with full force. The power varies, depending on the original move.
Bloom Doom
VIII
Physical
40
The user attacks the target by poking it with a sharply pointed branch.
Branch Poke
III
Physical
25
The user attacks by forcefully shooting seeds at the target. This move hits two to five times in a row.
Bullet Seed
VIII
Special
150
The user launches its amassed chlorophyll to inflict damage on the target. This also damages the user.
Chloroblast
V
Status
-
The user protects itself by wrapping its body in soft cotton, drastically boosting its Defense stat.
Cotton Guard
II
Status
-
The user releases cotton-like spores that cling to opposing Pokémon. This harshly lowers their Speed stats.
Cotton Spore
VIII
Physical
80
The user plays its drum, controlling the drum's roots to attack the target. This also lowers the target's Speed stat.
Drum Beating
IV
Special
90
The user draws power from nature and fires it at the target. This may also lower the target's Sp. Def stat.
Energy Ball
IX
Physical
70
The user throws a rigged bouquet of flowers at the target. This attack never misses and always lands a critical hit.
Flower Trick
VI
Status
-
The user puts a forest curse on the target. This adds Grass type to the target's type.
Forest's Curse
III
Special
150
The user slams the target with the roots of an enormous tree. The user can't move on the next turn.
Frenzy Plant
VIII
Physical/Special
160
A Grass-type attack that Gigantamax Rillaboom use. This move can be used on the target regardless of its Abilities.
G-Max Drum Solo
VIII
Physical/Special
-
A Grass-type attack that Gigantamax Appletun use. This move heals the status conditions of allies.
G-Max Sweetness
VIII
Physical/Special
-
A Grass-type attack that Gigantamax Flapple use. This move reduces the opponents' evasiveness.
G-Max Tartness
VIII
Physical/Special
-
A Grass-type attack that Gigantamax Venusaur use. This move continues to deal damage to opponents for four turns.
G-Max Vine Lash
II
Special
75
A nutrient-draining attack. The user's HP is restored by up to half the damage taken by the target.
Giga Drain
IV
Special
-
The user snares the target with grass and trips it. The heavier the target, the greater the move's power.
Grass Knot
V
Special
80
A column of grass hits the target. When used with its water counterpart, this move's power is boosted and a vast swamp appears.
Grass Pledge
III
Status
-
The user plays a pleasant melody that lulls the target into a deep sleep.
Grass Whistle
VIII
Physical
60
Gliding on the ground, the user attacks the target. This move always goes first on Grassy Terrain.
Grassy Glide
VI
Status
-
The user turns the ground into Grassy Terrain for five turns. This restores the HP of Pokémon on the ground a little every turn and powers up Grass-type moves.
Grassy Terrain
VIII
Physical
80
The user inflicts damage by dropping an apple from high above. This also lowers the target's Defense stat.
Grav Apple
V
Physical
75
The user drains the target's energy with its horns. The user's HP is restored by up to half the damage taken by the target.
Horn Leech
III
Status
-
The user lays roots that restore its own HP every turn. Because the user is now rooted, it can't switch out.
Ingrain
VIII
Status
-
The user becomes one with the jungle, restoring HP and curing status conditions for itself and its ally Pokémon currently in the battle.
Jungle Healing
III
Physical
90
The user handles a sharp leaf like a sword and cuts the target to inflict damage. This move has a heightened chance of landing a critical hit.
Leaf Blade
IV
Special
130
The user whips up a storm of leaves around the target. The recoil from this move harshly lowers the user's Sp. Atk stat.
Leaf Storm
V
Special
65
The user attacks its target by encircling it in sharp leaves. This attack may also lower the target's accuracy.
Leaf Tornado
VII
Physical
40
The user attacks by pelting the target with leaves.
Leafage
I
Status
-
A seed is planted on the target. It steals some HP from the target every turn.
Leech Seed
III
Special
60
The user scatters curious leaves that chase the target. This attack never misses.
Magical Leaf
VIII
Physical/Special
-
This is a Grass-type attack Dynamax Pokémon use. The user turns the ground into Grassy Terrain for five turns.
Max Overgrowth
I
Special
40
A nutrient-draining attack. The user's HP is restored by up to half the damage taken by the target.
Mega Drain
III
Physical
60
The user attacks by wildly swinging its thorny arms. This may also make the target flinch.
Needle Arm
VI
Physical
90
The user stirs up a violent petal blizzard and damages everything around it.
Petal Blizzard
I
Special
120
The user attacks the target by scattering petals for two to three turns. The user then becomes confused.
Petal Dance
IV
Physical
120
The user violently whirls its vines, tentacles, or the like to lash the target.
Power Whip
I
Physical
55
Sharp-edged leaves are launched to slash at opposing Pokémon. This move has a heightened chance of landing a critical hit.
Razor Leaf
VII
Physical
100
The user grows a gigantic stalk that scatters seeds to attack the target. The seeds drain the target’s HP every turn.
Sappy Seed
IV
Physical
80
The user attacks by slamming a barrage of hard-shelled seeds down on the target from above.
Seed Bomb
IV
Special
120
The user emits a shock wave from its body to attack its target. This may also harshly lower the target's Sp. Def stat.
Seed Flare
I
Status
-
The user scatters a cloud of soporific dust that puts the target to sleep.
Sleep Powder
VIII
Physical
35
The user snares the target in a snap trap that inflicts damage for four to five turns.
Snap Trap
I
Special
120
The user gathers light on the first turn, then blasts a bundled beam on the next turn.
Solar Beam
VII
Physical
125
The user gathers light on the first turn, then fills a blade with the light's energy and attacks on the next turn.
Solar Blade
IX
Status
-
The user emits an incredibly spicy extract, sharply boosting the target's Attack stat and harshly lowering the target's Defense stat.
Spicy Extract
VI
Status
-
In addition to protecting the user from attacks, this move also damages any attacker who makes direct contact.
Spiky Shield
I
Status
-
The user scatters bursts of spores that induce sleep.
Spore
VII
Status
-
The user restores its own HP by the same amount as the target's Attack stat. It then lowers the target's Attack stat.
Strength Sap
I
Status
-
The user scatters a cloud of numbing powder that paralyzes the target.
Stun Spore
II
Status
-
The user restores its own HP. The amount of HP regained varies with the weather.
Synthesis
IX
Physical
50
The user attacks suddenly as if leaping out from tall grass. The user's nimble footwork boosts its Speed stat.
Trailblaze
VII
Physical
70
The user lands an intense kick of tropical origins on the target. This also lowers the target's Attack stat.
Trop Kick
I
Physical
45
The target is struck with slender, whiplike vines to inflict damage.
Vine Whip
IV
Physical
120
The user slams its rugged body into the target to attack. This also damages the user quite a lot.
Wood Hammer
IV
Status
-
A seed that causes worry is planted on the target. It prevents sleep by making the target's Ability Insomnia.
Worry Seed
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