Gen
|
Category
|
Base Power
|
Description
|
Answer
|
IV
|
Status
|
-
|
The user applies pressure to stress points, sharply boosting one of its or its allies' stats.
|
Acupressure
|
V
|
Status
|
-
|
The user helps the target and makes it use its move right after the user.
|
After You
|
III
|
Status
|
-
|
The user hurriedly and randomly uses a move among those known by ally Pokémon.
|
Assist
|
II
|
Status
|
-
|
If the target is of the opposite gender to the user, it becomes infatuated with the user and will sometimes be unable to use its moves.
|
Attract
|
I
|
Physical
|
15
|
Round objects are hurled at the target to strike two to five times in a row.
|
Barrage
|
II
|
Status
|
-
|
The user switches places with a party Pokémon in waiting and passes along any stat changes.
|
Baton Pass
|
II
|
Status
|
-
|
The user maximizes its Attack stat but loses HP equal to half its max HP.
|
Belly Drum
|
V
|
Status
|
-
|
The user passes its held item to the target when the target isn't holding an item.
|
Bestow
|
I
|
Physical
|
-
|
The user endures attacks for two turns, then strikes back to cause double the damage taken.
|
Bide
|
I
|
Physical
|
15
|
A long body, tentacles, or the like are used to bind and squeeze the target for four to five turns.
|
BInd
|
III
|
Status
|
-
|
The user blocks the target's way with arms spread wide to prevent the target from fleeing.
|
Block
|
I
|
Physical
|
85
|
The user attacks by dropping onto the target with its full body weight. This may also leave the target with paralysis.
|
Body Slam
|
VI
|
Special
|
140
|
The user attacks everything around it with the destructive power of a terrible explosive sound.
|
Boomburst
|
VII
|
Physical/Special
|
-
|
The user builds up its momentum using its Z-Power and crashes into the target at full speed. The power varies, depending on the original move.
|
Breackneck Blitz
|
III
|
Status
|
-
|
The user's type is changed depending on its environment, such as at water's edge, in grass, or in a cave.
|
Camouflage
|
IV
|
Status
|
-
|
If any opposing Pokémon is the opposite gender of the user, it is charmed, which harshly lowers its Sp. Atk stat.
|
Captivate
|
VI
|
Status
|
-
|
The Pokémon congratulates you on your special day!
|
Celebrate
|
V
|
Physical
|
70
|
Looking for an opening, the user strikes consistently. The target's stat changes don't affect this attack's damage.
|
Chip Away
|
I
|
Physical
|
18
|
The target is hit with a flurry of punches that strike two to five times in a row.
|
Comet Punch
|
VI
|
Status
|
-
|
The user tells the target a secret, and the target loses its ability to concentrate. This lowers the target's Sp. Atk stat.
|
Confide
|
I
|
Physical
|
10
|
The target is attacked with long, creeping tentacles, vines, or the like. This may also lower the target's Speed stat.
|
Constrict
|
I
|
Status
|
-
|
The user changes its type to become the same type as the move at the top of the list of moves it knows.
|
Conversion
|
II
|
Status
|
-
|
The user changes its type to make itself resistant to the type of the move the target used last.
|
Conversion 2
|
IV
|
Status
|
-
|
The user mimics the move used immediately before it. The move fails if no other move has been used yet.
|
Copycat
|
VIII
|
Status
|
-
|
With its mysterious power, the user swaps the effects on either side of the field.
|
Court Change
|
III
|
Physical
|
60
|
The user endearingly approaches the target, then steals the target's held item.
|
Covet
|
III
|
Physical
|
75
|
The user slashes the target with hard and sharp claws. This may also lower the target's Defense stat.
|
Crush Claw
|
IV
|
Physical
|
-
|
The target is crushed with great force. The more HP the target has left, the greater the move's power.
|
Crush Grip
|
I
|
Physical
|
50
|
The target is cut with a scythe, a claw, or the like to inflict damage.
|
Cut
|
I
|
Status
|
-
|
The user curls up and boosts its Defense stat.
|
Defense Curl
|
I
|
Status
|
-
|
For four turns, the target will be unable to use whichever move it last used.
|
Desable
|
I
|
Physical
|
70
|
The target is hit with rhythmically launched punches. This may also leave the target confused.
|
Dizzy Punch
|
IX
|
Status
|
-
|
The user captures the very essence of the target in a sketch. This changes the Abilities of the user and its ally Pokémon to that of the target.
|
Doodle
|
IV
|
Physical
|
35
|
The user slams the target with a tail or the like. The target is hit twice in a row.
|
Double Hit
|
I
|
Physical
|
15
|
The target is slapped repeatedly, back and forth, two to five times in a row.
|
Double Slap
|
I
|
Status
|
-
|
By moving rapidly, the user makes illusory copies of itself to boost its evasiveness.
|
Double Team
|
I
|
Physical
|
120
|
A reckless life-risking tackle in which the user rushes the target. This also damages the user quite a lot.
|
Double-edge
|
V
|
Special
|
40
|
The user attacks the target with an echoing voice. If this move is used consecutively by any Pokémon, its power is boosted.
|
Echoed Voice
|
I
|
Physical
|
100
|
A large egg is hurled at the target with maximum force to inflict damage.
|
Egg Bomb
|
II
|
Status
|
-
|
The user compels the target to keep using the move it encored for three turns.
|
Encore
|
III
|
Physical
|
-
|
The user inflicts damage by cutting down the target's HP to roughly equal the user's HP.
|
Endeavor
|
II
|
Status
|
-
|
The user endures any attack with at least 1 HP. This move's chance of failing rises if used in succession.
|
Endure
|
V
|
Status
|
-
|
The user dances with an odd rhythm that compels the target to mimic it, making the target's Ability the same as the user's.
|
Entrainment
|
I
|
Physical
|
250
|
The user attacks everything around it by causing a tremendous explosion. The user faints upon using this move.
|
Explosion
|
VII
|
Status
|
-
|
After obtaining Z-Power, the user, Eevee, gets energy from its evolved friends and boosts its stats sharply.
|
Extreme Evoboost
|
II
|
Physical
|
80
|
The user charges the target at blinding speed. This move always goes first.
|
Extreme Speed
|
III
|
Physical
|
70
|
This move's power is doubled if the user is poisoned, burned, or paralyzed.
|
Facade
|
III
|
Physical
|
40
|
This attack hits first and makes the target flinch. It works only on the first turn each time the user enters battle.
|
Fake Out
|
II
|
Physical
|
40
|
A restrained attack that prevents the target from fainting. The target is left with at least 1 HP.
|
False Swipe
|
IV
|
Physical
|
30
|
This attack can hit a target using a move such as Protect or Detect. This also lifts the effects of those moves.
|
Feint
|
IX
|
Status
|
-
|
The user sharply boosts its Attack, Sp. Atk, and Speed stats by using its own HP.
|
Fillet Away
|
II
|
Physical
|
-
|
The user flails about aimlessly to attack. The less HP the user has, the greater the move's power.
|
Flail
|
I
|
Status
|
-
|
The user flashes a bright light that cuts the target's accuracy.
|
Flash
|
I
|
Status
|
-
|
The user takes a deep breath and focuses so that its future attacks have a heightened chance of landing critical hits.
|
Focus Energy
|
III
|
Status
|
-
|
The user draws attention to itself, making all opposing Pokémon take aim only at the user.
|
Follow Me
|
II
|
Status
|
-
|
Enables a Ghost-type target to be hit by Normal- and Fighting-type attacks. This also enables an evasive target to be hit.
|
Foresight
|
II
|
Physical
|
-
|
This full-power attack grows more powerful the less the user likes its Trainer.
|
Frustration
|
I
|
Physical
|
15
|
The user attacks by jabbing the target with a horn, a beak, or the like. This move hits two to five times in a row.
|
Fury Attack
|
I
|
Physical
|
18
|
The user attacks by raking the target with claws, scythes, or the like. This move hits two to five times in a row.
|
Fury Swipes
|
VIII
|
Physical/Special
|
-
|
A Normal-type attack that Gigantamax Eevee use. This move infatuates opponents.
|
G-Max Cuddle
|
VIII
|
Physical/Special
|
-
|
A Normal-type attack that Gigantamax Meowth use. This move confuses opponents and also earns extra money.
|
G-Max Gold Rush
|
VIII
|
Physical/Special
|
-
|
A Normal-type attack that Gigantamax Snorlax use. This move restores Berries that have been eaten.
|
G-Max Replenish
|
IV
|
Physical
|
150
|
The user charges at the target using every bit of its power. The user can't move on the next turn.
|
Giga Impact
|
I
|
Status
|
-
|
The user intimidates the target with the pattern on its belly to cause paralysis.
|
Glare
|
I
|
Status
|
-
|
The user growls in an endearing way, making opposing Pokémon less wary. This lowers their Attack stats.
|
Growl
|
I
|
Status
|
-
|
The user's body grows all at once, boosting the Attack and Sp. Atk stats.
|
Growth
|
I
|
Physical
|
-
|
A vicious tearing attack with big pincers. The target faints instantly if this attack hits.
|
Guillotine
|
VI
|
Status
|
-
|
Using Happy Hour doubles the amount of prize money received after battle.
|
Happy Hour
|
I
|
Status
|
-
|
The user stiffens all the muscles in its body to boost its Defense stat.
|
Harden
|
V
|
Physical
|
120
|
The user charges its head into the target, using its powerful guard hair. This also damages the user a little.
|
Head Charge
|
I
|
Physical
|
70
|
The user sticks out its head and attacks by charging straight into the target. This may also make the target flinch.
|
Headbutt
|
II
|
Status
|
-
|
The user makes a soothing bell chime to cure the status conditions of all its fellow party Pokémon and allies.
|
Heal Bell
|
III
|
Status
|
-
|
The user assists an ally by boosting the power of that ally's attack.
|
Helping Hand
|
II
|
Special
|
-
|
A unique attack that varies in type depending on the Pokémon using it.
|
Hidden Power
|
VI
|
Physical
|
40
|
The user holds back when it attacks, and the target is left with at least 1 HP.
|
Hold Back
|
VI
|
Status
|
-
|
The user and an ally hold hands. This makes them very happy.
|
Hold Hands
|
I
|
Physical
|
65
|
The target is jabbed with a sharply pointed horn to inflict damage.
|
Horn Attack
|
I
|
Physical
|
-
|
The user stabs the target with a horn that rotates like a drill. The target faints instantly if this attack hits.
|
Horn Drill
|
III
|
Status
|
-
|
The user howls loudly to rouse itself and its allies. This boosts their Attack stats.
|
Howl
|
I
|
Special
|
150
|
The target is attacked with a powerful beam. The user can't move on the next turn.
|
Hyper Beam
|
IX
|
Physical
|
100
|
The user spins the pointed part of its body at high speed to pierce the target. This attack can hit a target using a move such as Protect or Detect.
|
Hyper Drill
|
I
|
Physical
|
80
|
The user bites hard on the target with its sharp front fangs. This may also make the target flinch.
|
Hyper Fang
|
III
|
Special
|
90
|
The user attacks by letting loose a horribly loud, resounding cry.
|
Hyper Voice
|
IV
|
Special
|
100
|
The user releases countless shots of light at the target. This move's type changes depending on the kind of plate held by the user.
|
Judgement
|
VII
|
Status
|
-
|
The user concentrates intensely. The attack on the next turn always results in a critical hit.
|
Laser Focus
|
IV
|
Physical
|
140
|
This move can be used only after the user has used all the other moves it knows in the battle.
|
Last Resort
|
I
|
Status
|
-
|
The user gives opposing Pokémon an intimidating leer that lowers their Defense stats.
|
Leer
|
II
|
Status
|
-
|
The user takes sure aim at the target. This ensures the user's next move does not miss that target.
|
Lock-On
|
I
|
Status
|
-
|
With a scary face, the user tries to kiss the target. If it succeeds, the target falls asleep.
|
Lovely Kiss
|
IV
|
Status
|
-
|
The user chants an incantation toward the sky, preventing opposing Pokémon from landing critical hits for five turns.
|
Lucky Chant
|
VIII
|
Status
|
-
|
This move enables the user to protect itself from all attacks. Its chance of failing rises if it is used in succession.
|
Max Guard
|
VIII
|
Physical/Special
|
-
|
This is a Normal-type attack Dynamax Pokémon use. This lowers the target's Speed stat.
|
Max Strike
|
IV
|
Status
|
-
|
The user cuts ahead of the target to copy and use the target's intended move with greater power. This move fails if it isn't used first.
|
Me First
|
II
|
Status
|
-
|
The user pins the target with a dark, arresting look. The target becomes unable to flee.
|
Mean Look
|
I
|
Physical
|
120
|
The target is attacked by a kick launched with muscle-packed power.
|
Mega Kick
|
I
|
Physical
|
80
|
The target is slugged by a punch thrown with muscle-packed power.
|
Mega Punch
|
I
|
Status
|
-
|
The user waggles a finger and stimulates its brain into randomly using nearly any move.
|
Metronome
|
II
|
Status
|
-
|
The user restores its own HP by up to half its max HP.
|
Milk Drink
|
I
|
Status
|
-
|
The user copies the move last used by the target. The copied move can be used until the user of Mimic leaves the battle.
|
Mimic
|
II
|
Status
|
-
|
The user senses the target's movements with its mind to ensure its next attack does not miss the target.
|
Mind Reader
|
I
|
Status
|
-
|
The user compresses its body to make itself look smaller, which sharply boosts its evasiveness.
|
Minimize
|
II
|
Status
|
-
|
The user restores its own HP. The amount of HP regained varies with the weather.
|
Morning Sun
|
VII
|
Physical
|
120
|
Cloaking itself in powerful energy, the user slams into the target to inflict damage. This move's type changes depending on the kind of memory disc held by the user.
|
Multi-Attack
|
IV
|
Physical
|
-
|
The user draws power to attack by using its held Berry. The Berry determines the move's type and power.
|
Natural Gift
|
III
|
Status
|
-
|
This attack makes use of nature's power. Its effects vary depending on the user's environment.
|
Nature Power
|
VI
|
Status
|
-
|
Letting out a noble roar, the user intimidates the target and lowers its Attack and Sp. Atk stats.
|
Noble Roar
|
III
|
Status
|
-
|
Enables a Ghost-type target to be hit by Normal- and Fighting-type attacks. This also enables an evasive target to be hit.
|
Odor Sleuth
|
II
|
Status
|
-
|
The user adds its HP to the target's HP, then equally splits the combined HP between the target and itself.
|
Pain Split
|
I
|
Physical
|
-
|
Coins are hurled at the target to inflict damage. Money is earned after the battle.
|
Pay Day
|
II
|
Status
|
-
|
Any Pokémon that hears this song faints in three turns, unless it switches out of battle.
|
Perish Song
|
VI
|
Status
|
-
|
The user and the target become friends, and the target loses its will to fight. This lowers the target's Attack stat.
|
Play Nice
|
IX
|
Physical
|
20
|
The user's fellows gather in droves to perform a combo attack that hits the target one to ten times in a row.
|
Population Bomb
|
I
|
Physical
|
40
|
The target is physically pounded with a long tail, a foreleg, or the like.
|
Pound
|
VIII
|
Status
|
-
|
The user swaps its Attack and Defense stats.
|
Power Shift
|
II
|
Physical
|
-
|
The user attacks by giving the target a gift with a hidden trap. It restores HP sometimes, however.
|
Present
|
II
|
Status
|
-
|
This move enables the user to protect itself from all attacks. Its chance of failing rises if it is used in succession.
|
Protect
|
II
|
Status
|
-
|
The user hypnotizes itself into copying any stat change made by the target.
|
Psych Up
|
VII
|
Physical
|
-
|
Z-Power brings out the true capabilities of the user, Snorlax. The Pokémon moves its enormous body energetically and attacks the target with full force.
|
Pulverizing Pancake
|
I
|
Physical
|
40
|
The user lunges at the target to inflict damage, moving at blinding speed. This move always goes first.
|
Quick Attack
|
I
|
Physical
|
20
|
As long as this move is in use, the power of rage raises the Attack stat each time the user is hit in battle.
|
Rage
|
IX
|
Physical
|
90
|
The user performs a tackle like a raging bull. This move's type depends on the user's form. It can also break barriers, such as Light Screen and Reflect.
|
Raging Bull
|
II
|
Physical
|
50
|
The user performs a spin attack that can also eliminate the effects of such moves as Bind, Wrap, and Leech Seed. This also boosts the user's Speed stat.
|
Rapid Spin
|
I
|
Special
|
80
|
In this two-turn attack, blades of wind hit opposing Pokémon on the second turn. Critical hits land more easily.
|
Razor Wind
|
I
|
Status
|
-
|
The user regenerates its cells, restoring its own HP by up to half its max HP.
|
Recover
|
III
|
Status
|
-
|
The user recycles a held item that has been used in battle so it can be used again.
|
Recycle
|
V
|
Status
|
-
|
The user reflects the target's type to become the same type as the target.
|
Reflect Type
|
III
|
Status
|
-
|
The user rests to cure itself of poisoning, a burn, or paralysis.
|
Refresh
|
V
|
Special
|
75
|
The user sings an ancient song and attacks by appealing to the hearts of the listening opposing Pokémon. This may also induce sleep.
|
Relic Song
|
V
|
Physical
|
70
|
The user gets revenge for a fainted ally. If an ally fainted in the previous turn, this move's power is increased.
|
Retaliate
|
II
|
Physical
|
-
|
This full-power attack grows more powerful the more the user likes its Trainer.
|
Return
|
VII
|
Special
|
90
|
The user attacks the target by dancing with all its might. This move becomes the same type as the user's type.
|
Revelation Dance
|
IX
|
Status
|
-
|
The user bestows a loving blessing, reviving a party Pokémon that has fainted and restoring half that Pokémon's max HP.
|
Revival Blessing
|
I
|
Status
|
-
|
The target is scared off, and a different Pokémon is dragged out. In the wild, this ends a battle against a single Pokémon.
|
Roar
|
IV
|
Physical
|
90
|
The user attacks the target by smashing into it with incredible force. This may also confuse the target.
|
Rock Climb
|
V
|
Special
|
60
|
The user attacks the target with a song. If others use this move, they will act immediately after the initial user, and the power of their Rounds will be boosted.
|
Round
|
II
|
Status
|
-
|
The user creates a protective field that prevents status conditions for five turns.
|
Safe Guard
|
II
|
Status
|
-
|
The user frightens the target with a scary face to harshly lower its Speed stat.
|
Scary Face
|
I
|
Physical
|
40
|
Hard, pointed, sharp claws rake the target to inflict damage.
|
Scratch
|
I
|
Status
|
-
|
An earsplitting screech harshly lowers the target's Defense stat.
|
Screech
|
III
|
Physical
|
70
|
The additional effects of this attack depend upon where it was used.
|
Secret Power
|
I
|
Physical
|
200
|
The user attacks everything around it by causing an explosion. The user faints upon using this move.
|
Self-Destruct
|
I
|
Status
|
-
|
The user makes its edges more jagged, which raises its Attack stat.
|
Sharpen
|
IX
|
Status
|
-
|
The user creates a substitute for itself using its own HP before switching places with a party Pokémon in waiting.
|
Shed Tail
|
V
|
Status
|
-
|
The user breaks its shell, which lowers its Defense and Sp. Def stats but sharply boosts its Attack, Sp. Atk, and Speed stats.
|
Shell Smash
|
V
|
Status
|
-
|
The user emits a mysterious psychic wave that changes the target's Ability to Simple.
|
Simple Beam
|
I
|
Status
|
-
|
A soothing lullaby is sung in a beautiful voice that puts the target to sleep.
|
Sing
|
II
|
Status
|
-
|
This move enables the user to permanently learn the move last used by the target. Once used, Sketch disappears.
|
Sketch
|
I
|
Physical
|
130
|
The user tucks in its head to raise its Defense stat on the first turn, then rams the target on the next turn.
|
Skull Bash
|
III
|
Status
|
-
|
The user slacks off, restoring its own HP by up to half its max HP.
|
Slack Off
|
I
|
Physical
|
80
|
The target is slammed with a long tail, vines, or the like to inflict damage.
|
Slam
|
I
|
Physical
|
70
|
The target is attacked with a slash of claws, scythes, or the like. This move has a heightened chance of landing a critical hit.
|
Slash
|
II
|
Status
|
-
|
The user randomly uses one of the moves it knows. This move can only be used while the user is asleep.
|
Sleep Talk
|
III
|
Physical
|
70
|
This attack's power is doubled when used on a target with paralysis. This also cures the target's paralysis, however.
|
Smelling Salts
|
I
|
Status
|
-
|
The user releases an obscuring cloud of smoke or ink. This lowers the target's accuracy.
|
Smokescreen
|
II
|
Special
|
50
|
This attack can be used only if the user is asleep. The harsh noise may also make the target flinch.
|
Snore
|
I
|
Status
|
-
|
The user restores its own HP by up to half its max HP.
|
Soft-Boiled
|
I
|
Special
|
-
|
The target is hit with a destructive shock wave that always inflicts 20 HP damage.
|
Sonic Boom
|
I
|
Physical
|
20
|
Sharp spikes are shot at the target in rapid succession. They hit two to five times in a row.
|
Spike Cannon
|
I
|
Status
|
-
|
The user just flops and splashes around to no effect at all...
|
Splash
|
III
|
Special
|
-
|
The power stored using the move Stockpile is released at once in an attack. The more power is stored, the greater the move's power.
|
Split-Up
|
VII
|
Status
|
-
|
The user shines a spotlight on the target so that only the target will be attacked during the turn.
|
Spotlight
|
III
|
Status
|
-
|
The user stores power and boosts its Defense and Sp. Def stats. This move can be used up to three times.
|
Stockpile
|
I
|
Physical
|
65
|
The user attacks by stomping on the target with a big foot. This may also make the target flinch.
|
Stomp
|
I
|
Physical
|
80
|
The target is slugged with a punch thrown at maximum power.
|
Strength
|
I
|
Physical
|
50
|
This attack is used in desperation only if the user has no remaining PP. It also damages the user a little.
|
Struggle
|
VIII
|
Status
|
-
|
The user eats its held Berry, then sharply boosts its Defense stat.
|
Stuff Cheeks
|
I
|
Status
|
-
|
The user creates a substitute for itself using some of its own HP. The substitute serves as the user's decoy.
|
Substitute
|
I
|
Physical
|
-
|
The user chomps hard on the target with its sharp front fangs. This cuts the target's HP in half.
|
Super Fang
|
I
|
Status
|
-
|
The user generates odd sound waves from its body that confuse the target.
|
Supersonic
|
II
|
Status
|
-
|
The user enrages and confuses the target. However, this also sharply raises the target's Attack stat.
|
Swagger
|
III
|
Status
|
-
|
The power stored using the move Stockpile is absorbed by the user to restore its own HP. The more power is stored, the more HP is restored.
|
Swallow
|
II
|
Status
|
-
|
The user releases a scent that harshly lowers opposing Pokémon's evasiveness.
|
Sweet Scent
|
I
|
Special
|
60
|
Star-shaped rays are shot at opposing Pokémon. This attack never misses.
|
Swift
|
I
|
Status
|
-
|
A frenetic dance to uplift the fighting spirit. This sharply boosts the user's Attack stat.
|
Swords Dance
|
I
|
Physical
|
40
|
A physical attack in which the user charges and slams into the target with its whole body.
|
Tackle
|
V
|
Physical
|
25
|
The user attacks by striking the target with its hard tail. This move hits two to five times in a row.
|
Tail Slap
|
I
|
Status
|
-
|
The user wags its tail cutely, making opposing Pokémon less wary. This lowers their Defense stats.
|
Tail Whip
|
I
|
Physical
|
90
|
A reckless full-body charge attack for slamming into the target. This also damages the user a little.
|
Take Down
|
VII
|
Status
|
-
|
The user gets teary-eyed to make the target lose its combative spirit. This lowers the target's Attack and Sp. Atk stats.
|
Tearful Look
|
VIII
|
Status
|
-
|
The user has teatime with all the Pokémon currently in the battle. Each Pokémon eats its held Berry.
|
Teatime
|
V
|
Special
|
120
|
The user attacks by firing a beam of light at the target. This move's type changes depending on the kind of drive held by the user.
|
Techno Blast
|
III
|
Status
|
-
|
The user performs a wobbly dance that confuses every Pokémon around it.
|
Teeter Dance
|
IX
|
Special
|
80
|
If the user has Terastallized, it unleashes energy of its Tera Type. This move inflicts damage using the Attack or Sp. Atk stat, whichever is higher for the user.
|
Tera Blast
|
VIII
|
Special
|
50
|
The user utilizes the energy of the terrain to attack. This move’s type and power change depending on the terrain at the time the move is used.
|
Terrain Pulse
|
I
|
Physical
|
120
|
The user rampages and attacks for two to three turns. The user then becomes confused.
|
Thrash
|
III
|
Status
|
-
|
The user tickles the target into laughing, lowering its Attack and Defense stats.
|
Tickle
|
IX
|
Status
|
-
|
The user tidies up and removes the effects of Spikes, Stealth Rock, Sticky Web, Toxic Spikes, and Substitute. This also boosts the user's Attack and Speed stats.
|
Tidy Up
|
I
|
Status
|
-
|
The user transforms into a copy of the target, right down to having the same move set.
|
Transform
|
I
|
Special
|
80
|
The user strikes with a simultaneous three-beam attack. This may also burn, freeze, or paralyze the target.
|
Tri Attack
|
IV
|
Special
|
-
|
The fewer PP this move has, the greater its power.
|
Trump Card
|
III
|
Special
|
90
|
The user attacks in an uproar for three turns. During that time, no Pokémon can fall asleep.
|
Uproar
|
VII
|
Physical
|
-
|
The more Eevee loves its Trainer, the greater the move’s power. It never misses.
|
Veevee Volley
|
I
|
Physical
|
55
|
The target is gripped and squeezed from both sides to inflict damage.
|
Vise Grip
|
III
|
Special
|
50
|
This move's type and power change depending on the weather at the time the move is used.
|
Weather Ball
|
I
|
Status
|
-
|
The target is blown away, and a different Pokémon is dragged out. In the wild, this ends a battle against a single Pokémon.
|
Whirlwind
|
III
|
Status
|
-
|
One turn after this move is used, the user's or its replacement's HP is restored by up to half the user's max HP.
|
Wish
|
V
|
Status
|
-
|
The user is roused, and its Attack and Sp. Atk stats are boosted.
|
Work Up
|
I
|
Physical
|
15
|
A long body, vines, or the like are used to wrap and squeeze the target for four to five turns.
|
Wrap
|
IV
|
Special
|
-
|
The user powerfully wrings the target. The more HP the target has, the greater the move's power.
|
Wring Out
|
III
|
Status
|
-
|
The user lets loose a huge yawn that lulls the target into falling asleep on the next turn.
|
Yawn
|