Hint
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Answer
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Look at all non-DT monsters in the enemy hand and choose one. Add a copy of it to your hand.
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Control Wire
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Set a monster's ATK to 1. Delay: Silence it and give it KR and Candy.
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Buttercup Treat
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Add the Economics artifact. Increase its counter by 6.
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Inflation
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Has +1 cost in hand for each spell you cast (min 2 G). Magic: Gain +1/+1 for each and look at 2 spells with equal cost. Cast one on the monster in front.
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Noellecoaster
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Summon 2 1/1 enemy Piles of Dust.
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Aftermath
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Dust: If this isn't Generated, add 2 Crowns to your deck and a C-Round to your hand.
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C-Round
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Deal 2 DMG to a monster, If it kills, Paralyze the adjacent ones.
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Ice Shock
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Dodge (1). Magic: Switch: Reveal a random spell costing 1 or more in your or enemy hand. Turn it into a Gaster Blaster.
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Sans Deltarune
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Haste. Dust: Add a Silenced Demon Flowey with +3/+3/+3 and Haste to your deck.
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Demon Flowey
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Need: You spent G on spells last turn. Magic: Add a Breaking Love to your hand and deck.
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Head Hathy
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Silence a monster. Paralyze it.
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Ice Prison
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Shock: Draw a card.
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Jockington
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Can only take up to 3 DMG at a time.
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Mettaton
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Turn end: Gain -1 ATK. If this has 0 ATK, kill this.
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Napstablook
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Synergy: Add a Mushroom Dance to your hand. Delay: Burn it.
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Ragel
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Taunt. Magic: Summon a random enemy monster from the enemy hand.
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Receptionist 3
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Paralyze a monster. Delay: If it was an ally, give it Candy and +1/+1. If it was an enemy, add a True Self to your hand.
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Self Reflection
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Magic: Draw a non-DT highest rarity card (except Throne).
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Throne
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Magic: Program (2): Look at all spells of the enemy soul and choose one to add to your hand. Delay: Give it -2 cost.
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Cybershelf
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Magic: Draw a Generated card.
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Dark Throne
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Magic: Give an ally monster Haste. It can attack again.
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Date Alphys
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Whenever you draw a card, turn it into a random Undertale LEGENDARY with -2 cost.
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Frisk Laser
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Dust: Summon 2 random monsters from your hand with a base cost of 3 or less.
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Gift Bomb
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Magic: Heal 3 HP. Synergy: Give all ally G Followers +1/+1.
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Goner Clam
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Magic: Give all other ally monsters +1/+1.
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Grillby
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Give all ally monsters +2 HP and draw a card. Program (2): Give ally monsters in hand +2 HP.
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Longevity
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Delay: Add the True Justice artifact. If you have it, trigger its Turn end until it has no counters, then add six.
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Multi Shot
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Kill an ally monster. Deal its ATK as DMG to all enemy monsters.
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Overheat
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Whenever you cast a Gemstone, give the monster in front of this -1/-1. Magic: Add a Gemstone to your hand.
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Pink Crystals
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Dust: Add Prison Bars to your hand.
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Policeblook
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Need: 18+ non-TOKEN Pieces in your dustpile. Magic: Add Ponqueen to your hand.
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Ponman Statue
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Transparency. Whenever the opponent summons a monster, gain -1 ATK. At 2 ATK or less, kill this to deal 3 DMG to all enemies.
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Rapstablook
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Need: Your deck has no non-Generated spells. Magic: Heal 6 HP to you.
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Rudolph
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Need: 10+ Snails in your dustpile. Magic: Add a Thundersnail to your hand.
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Snail Trainer
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Haste. Dust: Add a Knife to the current turn player's hand. It costs 0.
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Soul Cage
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Shock: Heal 3 HP to you.
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Spaghetti
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Magic: Deal 2 DMG to you. If you have 10 or less HP, deal 2 DMG to all enemies instead.
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Susie Plush
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Transparency. Turn end: If 5 or less cards in your hand, add a random spell costing 1 or less G to your hand.
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Trader Temmie
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Draw 3 monsters. Give them +2 HP.
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Ultimate Heal
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Charge. Magic: Add a copy of all different other Temmies from your dustpile to your hand (from cheapest to most expensive).
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Bob
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Summon an Apoca Duck. If you have no Generated cards in your hand, add Apoca Duck to your hand. Program (3): Summon another.
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Duck Off
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Need: Your deck has no non-Generated duplicates. Magic: Deal DMG equal to the amount of empty spaces in your hand.
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Library Loox
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Magic: Summon 3 Stars.
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Loren
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Magic: Catch a copy of a non-DT ally monster. Program (2): Gain Haste. Dust: Release a 1/1/1 copy of it to your hand.
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Mystery Machine
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Magic: Add a copy of the most expensive other non-DT monster in the enemy hand to your hand.
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Stage Lights
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Need: You have played 8 other non-TOKEN cards this turn. Magic: Deal 9 DMG to a monster and the opponent.
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Tasque Manager
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Magic: Kill all enemy monsters costing less than the amount of non-TOKEN cards you played this turn.
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Tasque Singer
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Magic: Burn a random spell in your hand to look at all spells with equal cost. Add one to your hand and give all spells in your hand -1 cost.
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Bratty
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Need: You spent G on spells last turn. Magic: Add a Broken Key to your deck and draw a card.
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Caged Kings
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Whenever you summon a monster while you have 5 or less cards in your hand, draw a card.
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Catty
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Whenever an ally monster dies (except Dragon Kid), summon a Dragon Kid.
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Dad Dragon
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Magic: Return all other non-DT ally monsters to your hand. Summon Thrashing Machines with their stats in their places.
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Disguised Lancer
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Haste. Taunt. Delay: If this is dead, add a Gaster Blaster to your hand.
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G Machine
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Magic: Summon a Red Flower and give it +1/+1 for each 4 Plants in your dustpile.
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Gardener Asgore
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Taunt. Dust: Add a random LEGENDARY to your hand.
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Golden Mascot
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Armor. Need: You played 3+ TOKEN cards with a base cost of 3+ G this game. Magic: Summon a Halberd.
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Halberd
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Silence and kill a monster.
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HeadShot
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Magic: Silence an enemy monster. If it was already silenced, kill it instead.
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Hot Dog Harpy
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Magic: Give yourself +5 HP.
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Innkeeper
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Magic: Choose a card in your hand to send to your deck.
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Malius
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Taunt. Magic: For each unique Tribe in your dustpile, give +1/+1 to a random monster in your hand.
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Nubert
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Dodge (1). Haste. Whenever this attacks and kills a monster, deal 1 DMG to a random enemy monster.
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Piranhas
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This takes 1 less DMG during your opponent's turn. Whenever this takes DMG, deal 1 DMG to your opponent.
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Plated Pipe
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Haste. Dust: Summon a Rabbick.
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Rabbick Hole
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Turn end: Turn the cheapest non-Generated card in your hand into a Shovel.
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Shovels x999
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Taunt. Need: 7+ monsters in your dustpile. Magic: Gain +3 HP.
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Shyra Tombstone
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Whenever a non-Generated monster dies, deal 1 DMG to your opponent.
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Torch
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Magic: Add 2 Gaster Blasters to your deck. Turn end: Give 2 random Gaster Blasters in your deck -1 cost.
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Void Laser
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Need: Your deck has no non-Generated spells. Magic: Choose a spell of your SOUL to add to your hand with -2 cost.
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Bookshelf
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Taunt. Magic: Summon 2 Gifts. Synergy: Summon 2 2/2 Gifts instead.
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Christmas Tree
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Give 2 random damaged enemy monsters KR and kill them.
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Contamination
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Charge. Whenever this attacks a monster, deal 2 DMG to its adjacent allies.
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Cop Undyne
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Haste. Whenever this attacks and kills a monster, heal 4 HP to you and summon a Mettabot.
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Dancer Mettaton
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Magic: Look at 3 random different non-DT monsters in your dustpile and choose one. Add it to your hand.
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Father Alvin
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Need: Your deck has no non-Generated duplicates. Magic: Summon a random other monster costing 5-7 G from your dustpile.
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Gerson Tombstone
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Dust: Fill your hand with random cards.
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Large Chest
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Give all ally monsters +1/+1. If you have exactly 1 HP, kill all enemy monsters and fully heal yourself.
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Last Dream
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Loop (1). Magic: Switch: Give an enemy monster -2 ATK and the copy +2 ATK or -2 HP and +2 HP.
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Mew Mew Wand
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Magic: Burn up to 9 Hyperlinks Blocked in the enemy deck. For every 3 burned summon a Pipis with Charge.
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Pipis Cannon
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Turn start: Attack a random enemy monster if there are any.
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Susie Statue
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Deal DMG to all monsters equals to their ATK.
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Test of Will
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Magic: Give all other ally monsters +2 ATK.
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Baron
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Magic: Add 3 Mines to the enemy deck.
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Big Bomb
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Magic: Turn a monster into an Apoca Duck.
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Chaos Duck
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Magic: Kill a random other monster. Synergy: Kill a random enemy monster instead.
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Goner Kid
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Summon copies of your non-DT monsters on the board. Delay: Add any that didn't fit to your hand with -1 cost.
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Mercenary Hire
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Magic: Both players draw cards until they have 6 in their hand.
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River Person
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Candy. Turn end: Heal this monster's HP to you.
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Ruins Tree
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Whenever you summon an Arachnid, gain +1 ATK. Magic and Turn start: Summon a TOKEN Arachnid from your deck.
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Spider Sign
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Need: Your hand has no cards of the same rarity. Magic: Give all cards in your hand -3 cost.
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Arcade Machine
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Haste. Magic: Deal 3 DMG, draw 3 cards, and heal 3 HP to you.
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Clover
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Magic: Send your hand to your deck. Add a copy of each unique Amalgamate in your dustpile to your hand with -1/+1/+1.
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Lab Sign
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Haste. Magic: Silence a monster, then give it -2/-1.
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Mane Ax
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Dodge (98). Turn end: Lose 97 Dodge.
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Robot 98
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Summon 4 random Generated monsters from your hand. Give them Haste.
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Ambush
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Need: 10+ Hyperlinks Blocked in the enemy deck. Magic: Burn 10 to deal 10 DMG to an enemy monster and excess to all enemies.
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Broken NEO
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Taunt. Magic and Dust: Burn 4 Molds in your dustpile to summon a Moldbygg and trigger its Magic.
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Moldmega
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Magic: Summon a Left Tentacle and a Right Tentacle on adjacent slots.
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Onion San
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Kill an enemy non-DT monster. Add a copy to the top of your deck that costs 1.
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Silly Strings
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Haste. Magic: Deal 4 DMG to a monster. Deal 1 extra DMG for every 3 G it costs.
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Spade Chain
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Haste. Magic: Turn all ally Plugs into Werewires that Catch the Plugs and gain their stat buffs.
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Werewerewire
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Choose an enemy monster. Kill all other monsters.
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Hyper Goner
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Haste. Support: Turn into Spamton Painting with the same base stats as this.
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Queen Painting
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Magic: Summon an exact copy of this monster.
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Sand Dog
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Magic: Summon 2 random non-Generated Dust monsters costing 7 or less G from your dustpile.
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Crystal Tombstone
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Taunt. Magic: Turn all other monsters on the board into random other monsters of the same cost if possible.
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Elimination Duck
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Deal DMG split among all enemy monsters equal to your missing HP.
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Judgment
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In your hand, this has -1 cost for each Plant you've played this game (max -9 cost).
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Vine
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Taunt. Need: You have no other cards in your hand or deck. Magic: Gain +90/+90 and Charge.
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Giant Toilet
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