thumbnail

All Psychic-Type Pokémon moves (SV)

Name all Psychic type moves, by alphabetical order, including Z- and G-Max moves. Hints are generation of first introduction, description, category and power. [source: Bulbapedia].
Quiz by Rentorer
Rate:
Last updated: September 13, 2023
You have not attempted this quiz yet.
First submittedSeptember 13, 2023
Times taken11
Average score70.5%
Report this quizReport
7:00
Well done!
0
 / 78 guessed
The quiz is paused. You have remaining.
Scoring
You scored / = %
This beats or equals % of test takers also scored 100%
The average score is
Your high score is
Your fastest time is
Keep scrolling down for answers and more stats ...
Gen
Category
Base Power
Description
Answer
I
Status
-
The user relaxes and lightens its body to move faster. This sharply boosts its Speed stat.
Agility
V
Status
-
The user teleports using a strange power and switches places with one of its allies. This move's chance of failing rises if it is used in succession.
Ally Switch
I
Status
-
The user temporarily empties its mind to forget its concerns. This sharply boosts the user's Sp. Def stat.
Amnesia
I
Status
-
The user throws up a sturdy wall that sharply raises its Defense stat.
Barrier
III
Status
-
The user quietly focuses its mind and calms its spirit to boost its Sp. Atk and Sp. Def stats.
Calm Mind
I
Special
50
The target is hit with a weak telekinetic force to inflict damage. This may also confuse the target.
Confusion
III
Status
-
The user absorbs a mystical power from space to boost its Defense and Sp. Def stats.
Cosmic Power
I
Special
100
The user eats the dreams of a sleeping target. The user's HP is restored by up to half the damage taken by the target.
Dream Eater
VIII
Special
80
The user attacks with its tremendous psychic power. This also drains 3 PP from the move last used by the target.
Eerie Spell
VIII
Special
80
The user slashes the target with aura-enriched wings. This also boosts the user's Speed stat. This move has a heightened chance of landing a critical hit.
Esper Wing
VIII
Special
80
The user attacks the target with its psychic power. When the ground is Psychic Terrain, this move's power is boosted and it damages all opposing Pokémon.
Expanding Force
III
Special
80
The user attacks with an odd, unseeable power. This may also make the target flinch.
Extrasensory
VIII
Special
90
The user shoots its psychic power from its eyes to attack. This may also leave the target frozen.
Freezing Glare
II
Special
120
Two turns after this move is used, a hunk of psychic energy attacks the target.
Future Sight
VIII
Physical/Special
-
A Psychic-type attack that Gigantamax Orbeetle use. This move changes gravity for five turns.
G-Max Gravitas
VII
Special
185
After obtaining Z-Power, the user, Mew, attacks the target with full force. The terrain will be charged with psychic energy.
Genesis Supernova
VII
Special
80
The user bombards the target with telekinetic force. A wondrous wall of light is put up to weaken the power of the opposing Pokémon’s special moves.
Glitzy Glow
IV
Status
-
Enables Flying types or Pokémon with the Levitate Ability to be hit by Ground-type moves for five turns. Moves that involve flying can't be used.
Gravity
V
Status
-
The user employs its psychic power to average its Defense and Sp. Def stats with those of the target.
Guard Split
IV
Status
-
The user employs its psychic power to switch changes to its Defense and Sp. Def stats with the target.
Guard Swap
IV
Status
-
For five turns, the user prevents the opposing team from using any moves, Abilities, or held items that recover HP.
Heal Block
V
Status
-
The user emits a healing pulse that restores the target's HP by up to half of its max HP.
Heal Pulse
IV
Status
-
The user faints. In return, the Pokémon taking its place will have its HP restored and status conditions cured.
Healing Wish
V
Physical
60
The user unleashes a vicious blow after its cute act makes the target less wary. This may also make the target flinch.
Heart Stamp
IV
Status
-
The user employs its psychic power to switch stat changes with the target.
Heart Swap
VI
Special
80
Using a hyperspace hole, the user appears right next to the target and strikes. This attack can hit a target using a move such as Protect or Detect.
Hyperspace Hole
I
Status
-
The user employs hypnotic suggestion to make the target fall asleep.
Hypnosis
III
Status
-
If opposing Pokémon know any move also known by the user, they are prevented from using it.
Imprison
VII
Status
-
The user instructs the target to reuse the move last used by the target.
Instruct
I
Status
-
The user distracts the target by bending a spoon. This lowers the target's accuracy.
Kinesis
I
Status
-
A wondrous wall of light is put up to reduce damage from special moves for five turns.
Light Screen
VII
Special
200
This attack inflicts Attack or Sp. Atk damage—whichever stat is higher for the user, Necrozma. This move ignores the target’s Ability.
Light That Burns in the Sky
IX
Special
80
The user attacks by unleashing a peculiar light that even affects the mind. This also harshly lowers the target's Sp. Def stat.
Lumina Crash
VIII
Status
-
The user receives a blessing from the crescent moon, restoring HP and curing status conditions for itself and its ally Pokémon currently in the battle.
Lunar Blessing
IV
Status
-
The user faints. In return, the Pokémon taking its place will have its HP and PP restored and its status conditions cured.
Lunar Dance
III
Special
70
The user lets loose a damaging burst of light. This may also lower the target's Sp. Def stat.
Luster Purge
III
Status
-
Moves like Leech Seed and moves that inflict status conditions are blocked by a barrier and reflected back to the user of those moves.
Magic Coat
VIII
Status
-
The user scatters a cloud of magic powder that changes the target's type to Psychic.
Magic Powder
V
Status
-
The user creates a bizarre area in which Pokémon's held items lose their effects for five turns.
Magic Room
VIII
Physical/Special
-
This is a Psychic-type attack Dynamax Pokémon use. The user turns the ground into Psychic Terrain for five turns.
Max Mindstorm
I
Status
-
The user meditates to awaken the power deep within its body and raise its Attack stat.
Meditate
IV
Status
-
Enables a Dark-type target to be hit by Psychic-type attacks. This also enables an evasive target to be hit.
Miracle Eye
II
Special
-
A retaliatory attack that counters any special move, inflicting double the damage taken.
Mirror Coat
III
Special
70
A mist-like flurry of down envelops and damages the target. This may also lower the target's Sp. Atk stat.
Mist Ball
VIII
Special
70
The user attacks by emitting a mysterious power. This also boosts the user’s Sp. Atk stat.
Mystical Power
VII
Special
100
The user attacks the target with a pillar of light. This move inflicts damage using the Attack or Sp. Atk stat—whichever is higher for the user.
Photon Geyser
V
Status
-
The user employs its psychic power to average its Attack and Sp. Atk stats with those of the target.
Power Split
IV
Status
-
The user employs its psychic power to switch changes to its Attack and Sp. Atk stats with the target.
Power Swap
IV
Status
-
The user employs its psychic power to switch its Attack stat with its Defense stat.
Power Trick
VII
Special
160
The user shoots powerful lasers using the power of a prism. The user can't move on the next turn.
Prismatic Laser
I
Special
65
The target is attacked with a peculiar ray. This may also confuse the target.
Psybeam
IX
Physical
80
The user rends the target with an ethereal blade. This move's power is boosted by 50 percent if the user is on Electric Terrain.
Psyblade
I
Special
90
The target is hit with a strong telekinetic force to inflict damage. This may also lower the target’s Sp. Def stat.
Psychic
VII
Physical
85
The user attacks by biting the target with its psychic capabilities. This move can also break barriers, such as Light Screen and Reflect.
Psychic Fangs
VII
Status
-
This protects Pokémon on the ground from priority moves and powers up Psychic-type moves for five turns.
Psychic Terrain
III
Special
140
The user attacks the target at full power. The attack's recoil harshly lowers the user's Sp. Atk stat.
Psycho Boost
IV
Physical
70
The user tears at the target with blades formed by psychic power. This move has a heightened chance of landing a critical hit.
Psycho Cut
IV
Status
-
Using its psychic power of suggestion, the user transfers its status conditions to the target.
Psycho Shift
VIII
Physical
70
Cloaking itself in psychic energy, the user slams into the target. This also boosts the user’s Defense stat.
Psyshield Bash
V
Special
80
The user materializes an odd psychic wave to attack the target. This move deals physical damage.
Psyshock
V
Special
100
The user materializes an odd psychic wave to attack the target. This move deals physical damage.
Psystrike
I
Special
-
The target is attacked with an odd psychic wave. The attack varies in intensity.
Psywave
I
Status
-
A wondrous wall of light is put up to reduce damage from physical moves for five turns.
Reflect
I
Status
-
The user goes to sleep for two turns. This fully restores the user's HP and cures any status conditions.
Rest
III
Status
-
The user mimics the target completely, copying the target's Ability.
Role Play
VII
Physical/Special
-
The user controls the target with its Z-Power and hurts the target with full force. The power varies, depending on the original move.
Shattered Psyche
III
Status
-
The user employs its psychic power to exchange Abilities with the target.
Skill Swap
VII
Status
-
The user exchanges Speed stats with the target.
Speed Swap
V
Special
20
The user attacks the target with stored power. The more the user's stats are boosted, the greater the move's power.
Stored Power
V
Special
120
Using an odd shock wave, the user inflicts damage on any Pokémon of the same type in the area around it.
Synchronoise
VIII
Status
-
The user lifts its spirits, curing its own status conditions and boosting its Sp. Atk and Sp. Def stats.
Take Heart
V
Status
-
The user makes the target float with its psychic power. The target is easier to hit for three turns.
Telekinesis
I
Status
-
The user switches places with a party Pokémon in waiting, if any. If a wild Pokémon uses this move, it flees.
Teleport
III
Status
-
The user catches the target off guard and swaps the target's held item with its own.
Trick
IV
Status
-
The user creates a bizarre area in which slower Pokémon get to move first for five turns.
Trick Room
IX
Special
40
The user shoots mystical beams from its eyes to inflict damage. The target is hit twice in a row.
Twin Beam
V
Status
-
The user creates a bizarre area in which Pokémon's Defense and Sp. Def stats are swapped for five turns.
Wonder Room
IV
Physical
80
The user focuses its willpower to its head and attacks the target. This may also make the target flinch.
Zen Headbutt
Comments
No comments yet