Definition | Keyword | % Correct |
---|---|---|
The sporting environment | Display | 80%
|
The inner sense that gives information about body position and muscular tension | Kinesthesis | 80%
|
Receives information from the working memory and has an unlimited capacity for the storage of motor programmes | Long-term memory | 80%
|
Filtering relevant information from irrelevant information | Selective attention | 80%
|
Pre-judging a stimulus | Anticipation | 60%
|
The control centre of the working memory model, it uses three other 'systems' to control all the information moving in and out of the memory system | Central executive | 60%
|
Breaking the skilled action into parts or sub-routines | Chunking | 60%
|
The methods by which data from the environment are collected and utilised | Information processing | 60%
|
The time taken to complete the task | Movement time | 60%
|
The time taken from the onset of a stimulus to the onset of a response | Reaction time | 60%
|
The senses that pick up information from the display | Receptor systems | 60%
|
The time taken from the onset of a stimulus to the completion of a task | Response time | 60%
|
Linking the stored actions of a skill to a stored emotion or other action | Association | 40%
|
The network of nerves that sends coded impulses to the muscles | Effector mechanism | 40%
|
Reaction time increases as the number of choices increases | Hick's law | 40%
|
The process of coding and interpreting sensory information | Perception | 40%
|
Initiates movement, comes before the action | Recall schema | 40%
|
Controls movement, happens during the action | Recognition schema | 40%
|
Feedback about the result | Response outcome | 40%
|
Information about the feel of the movement | Sensory consequences | 40%
|
Where and what is going to happen | Spatial anticipation | 40%
|
When it is going to happen | Temporal anticipation | 40%
|
Used to temporarily store visual and spatial information | Visuospatial sketchpad | 40%
|
Co-ordinates the sight, hearing and movement information from the working memory into sequences to be sent to the long-term memory | Episode buffer | 20%
|
Information from the environment | Initial conditions | 20%
|
Going over the action in the mind without physical movement | Mental practise | 20%
|
The senses that provide internal information from within the body | Proprioceptors | 20%
|
A delay when a second stimulus is presented before the first has been processed | Psychological refractory period | 20%
|
Information about what to do | Response specifications | 20%
|
The important and relevant items of information from the display such as the flight of the ball | Stimuli | 20%
|
Adapting and comparing coded information to memory so that decisions can be made | Translatory mechanisms | 20%
|
Changing the type and content of the practise session | Varied practise | 20%
|
So named since it performs a number of functions | Working memory | 20%
|
Information picked up by the senses | Input stage | 0%
|
Deals with the auditory information from the senses and helps produce the memory trace | Phenological loop | 0%
|
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