Statistics for A Level PE - Information Processing

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General Stats

  • This quiz has been taken 16 times
  • The average score is 14 of 35

Answer Stats

DefinitionKeyword% Correct
The sporting environmentDisplay
80%
The inner sense that gives information about body position and muscular tensionKinesthesis
80%
Receives information from the working memory and has an unlimited capacity for the storage of motor programmesLong-term memory
80%
Filtering relevant information from irrelevant informationSelective attention
80%
Pre-judging a stimulus Anticipation
60%
The control centre of the working memory model, it uses three other 'systems' to control all the information moving in and out of the memory systemCentral executive
60%
Breaking the skilled action into parts or sub-routinesChunking
60%
The methods by which data from the environment are collected and utilisedInformation processing
60%
The time taken to complete the taskMovement time
60%
The time taken from the onset of a stimulus to the onset of a responseReaction time
60%
The senses that pick up information from the displayReceptor systems
60%
The time taken from the onset of a stimulus to the completion of a taskResponse time
60%
Linking the stored actions of a skill to a stored emotion or other actionAssociation
40%
The network of nerves that sends coded impulses to the musclesEffector mechanism
40%
Reaction time increases as the number of choices increasesHick's law
40%
The process of coding and interpreting sensory informationPerception
40%
Initiates movement, comes before the actionRecall schema
40%
Controls movement, happens during the actionRecognition schema
40%
Feedback about the result Response outcome
40%
Information about the feel of the movementSensory consequences
40%
Where and what is going to happenSpatial anticipation
40%
When it is going to happenTemporal anticipation
40%
Used to temporarily store visual and spatial informationVisuospatial sketchpad
40%
Co-ordinates the sight, hearing and movement information from the working memory into sequences to be sent to the long-term memoryEpisode buffer
20%
Information from the environmentInitial conditions
20%
Going over the action in the mind without physical movement Mental practise
20%
The senses that provide internal information from within the bodyProprioceptors
20%
A delay when a second stimulus is presented before the first has been processed Psychological refractory period
20%
Information about what to do Response specifications
20%
The important and relevant items of information from the display such as the flight of the ballStimuli
20%
Adapting and comparing coded information to memory so that decisions can be madeTranslatory mechanisms
20%
Changing the type and content of the practise sessionVaried practise
20%
So named since it performs a number of functions Working memory
20%
Information picked up by the sensesInput stage
0%
Deals with the auditory information from the senses and helps produce the memory tracePhenological loop
0%

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