Statistics for Children & Media (10)

Click here to take the quiz!

General Stats

  • This quiz has been taken 1 time
  • The average score is 31 of 43

Answer Stats

HintAnswer% Correct
Cyberbullying is an ___ intentional act carried out by a group or individual, using ___ forms of contact, ___ and over time against a victim who cannot easily ___ him or herselfaggressive, electronic, repeatedly, defend
100%
Visual-Spatial Ability is the control of visual-spatial ___, memory for object ___, navigation, etc.attention, locations
100%
EVG Classic Study Results: improvements in ___ skills and fluid intelligence, more ___ performance after the trainingattention, mature
100%
Executive Functions is the ability to focus ___, monitor the environment for task-___ information, maintain information in working ___attention, relevant, memory
100%
YSMW Inter: SNS generate both ___ and ___ social capitalbonding, bridging
100%
EVG Classic Study: 4 to 6 year old ___, ___ version of cognitive tasks (Child Attention Network Test) vs. control groupchildren, gamified
100%
YSMW Decreases well-being: social ___comparison
100%
CMTEM Classic Study (Participatory Cues and Program Familiarity Predict Young Children's Learning from Educational TV): explores the effect of participatory cues (program feature) and program familiarity (individual characteristic) on educational content ___comprehension
100%
YSMW Classic Study: students reported most important ___ of the day by using questionnaire for one weekemotional events
100%
CB Characteristics of bully: low self-___, lack of affective or cognitive ___esteem, empathy
100%
YSMW Intra: self-esteem is the result of global ___ people make of themselves, fluctuatesevaluations
100%
CMTEM: when capacity of working memory is ___, subsequent information cannot be appropriately ___ and ___exceeded, processed, stored
100%
Effects of Video Games: are learned skills transferable to contexts outside of ___? Goal is to build ___ video games for childrengames, educational
100%
We--Being is a state of ___, with low levels of ___, overall good physical and mental ___happiness, distress, health
100%
Interpersonal effects of well-being: stems from social ___interaction
100%
CMTEM Conclusion: balance between making content ___ while leaving enough capacity for processing ___ contentinteresting, educational
100%
Capacity Model of Transferring Educational Media: do children learn from screen ___ and transfer it to everyday ___?media, life
100%
CMTEM: 3 main sources of cognitive load place demands on working memory resources while watching educational TV programs; 1. processing of ___ content, 2. processing of ___ content, 3. the degree to which both contents are ___ --> should be well ___narrative, educational, aligned, integrated
100%
CMTEM: 1. Comprehension; when resources compete, ___ will win, 2. Representation; content must be ___ enough to apply to other situations, 3. Generalization; transferring learned information from a ___ screen context to ___ real life situationnarrative, flexible, 2D, 3D
100%
CB Classic Study Results: social exlcusion led to higher levels of ___ effect, increase in ___, and higher levels of ___ strategies and emotion-focused ___ strategiesnegative, distress, avoidance, coping
100%
CB Characteristics of bystander: most do ___, few choose to ___, people don't feel ___nothing, participate, responsible
100%
CB Characteristics of victims: also victimized ___, negative mental ___ outcomes (low self-esteem, depression, anxiety), only few turn to others for ___offline, health, help
100%
CMTEM Classic Study: preschool-aged children watched an episode of Dora the Explorer with or without ___ cues, ___ with the show was assessed beforehand, then educational content ___ after viewing the episodeparticipatory, familiarity, assessment
100%
CMTEM Classic Study Results: no significant main effect for ___ cues, program familiarity was ___ associated with content comprehension, combination of ___ program familiarity and participatory cues led to the ___ educational content comprehensionparticipatory, positively, high, greatest
100%
YSMW Intra: body image is the way individuals ___ and ___ about their bodiesperceive, feel
100%
YSMW Intra: SNS are theorized to affect self-esteem through a) self-___ (browsing one's own profile), b) social ___ (like-buttons, comments, followers), c) social ___reflection, feedback, comparison
100%
YSMW Increases well-being: self-___, social ___, social ___, social ___reflection, feedback, sharing, support
100%
Youth, Social Media Use and Well-Being: social media helps adolescents form ___ with peers through communication outside of ___, identity ___relationships, school, exploration
100%
YSMW Classic Study Results: over 70% of triggering events were ___ through at least one mediumshared
100%
YSMW Classic Study (Social sharing through interpersonal media): investigated young people's ___ of social media for social sharing and the effects on ___use, well-being
100%
CB: ___ or non-___, damaging or sabotaging someone's online ___, excluding a person from online ___, impersonation (___ accounts)verbal, verbal, activities, groups, fake
100%
EVG helpful features of custom designed learning games: in-game agents (___), individualization of game features to match the palyer's ___ / ___, highlight relevant ___coaches, needs, interests, stimuli
0%
YSMW Inter: Social support is the assistance, ___, and reassurence people derive from social ___. Anonymity of SNS allows adolescents to discuss embarrassing or ___ topics, which leads to finding similar others through onlinecomfort, relationships, stressful
0%
Fisch's Capacity Model: model for understanding children's ___ of educational ___comprehension, television
0%
CB Classic Study (Affective and Stress Consequences of Cyberbullying): explores the effect of ___ on emotional ___ and coping ___cyberbullying, stress, responses
0%
EVG Considerations: children unter the age of 3 show a ___ while learning screen-based compared to human-to-humandeficit
0%
CB Classic Study: students played a ___ (cyberball) against alleged other students (in reality bots) with different conditions: base-line (___), social ___ in public vs. in private, social ___ in public vs. in privategame, neutral, exclusion, inclusion
0%
YSMW Inter: Social sharing is the process of reaching out to relational ___ to discuss ___ that elicit substantial ___ ---> positive effect on psychological well-beingpartners, life events, emotion
0%
Intrapersonal effects of well-being: self-___ and self-___ processperceptual, evaluative
0%
CB General Aggression Model: detail how ___ and ___ factors influence ___, ___, and ___. This in turn affects appraisal and ___ processes, which influence ___ or nonaggressive ___ outcomesperson, situation, cognition, affect, arousal, decision, aggressive, behavioral
0%
CB Classic Study: questionnaires measured emotional ___ and coping ___stress, response
0%
CMTEM Key processes involved in children's transfer of information from educational media: 1. Comprehension (children's initital ability to ___ a lesson conveyed through media), 2. Representation (children's ability to ___ the learned information and create mental ___ for later retrieval), 3. Generalization (act of ___ the representation to a ___ situation)understand, abstract, representation, extending, transfer
0%
EVG Classic Study (Training, maturation and generic influences on the development of executive attention): examined the efficiency of attentional networks after 5 days of ___ based ___ trainingvideo-game, attention
0%

Score Distribution

Percentile by Number Answered

Percent of People with Each Score

Your Score History

You have not taken this quiz