Statistics for Blood on the Clocktower Roles

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General Stats

  • This quiz has been taken 32 times
  • The average score is 59 of 72

Answer Stats

SAnswerHint% Correct
TBEmpathEach night learns how many of their neighbours are evil
100%
TBSlayerOnce a game, publicly chooses a player in the day, dies if selected player is a demon
100%
TBWasherwomanStarts knowing 1 of 2 players is a particular townsfolk
100%
TBBaronAdds 2 outsiders to the game
96%
TBImpEach night choose a player, they die, can kill yourself to pass the role to a minion
96%
TBLibrarianStarts knowing 1 of 2 players is an outsider (or 0 if not in play)
96%
TBMonkEach night choose a player other than themselves who will be safe from the demon
96%
BMPoEach night*, you may choose a player: they die. If your last choice was no-one, choose 3 players tonight.
96%
TBPoisonerEach night choose a player, that player becomes poisoned until the next night
96%
TBSoldierSafe from the demon
96%
TBUndertakerEach night learns the role of whoever was executed the day before if one occured
96%
TBChefStarts knowing how many pairs of evil players there are
92%
TBDrunkYou think you are a townsfolk role and will receive incorrect information.
92%
TBFortune TellerEach night chooses 2 players and learn if either are the demon, this includes a red herring
92%
TBScarlet WomanIf the demon dies when there are 5+ characters in play, you become the demon
92%
TBSpyEach night see the grimoire, you might register as a townfolk or outsider
92%
TBVirginIf nominated by a townsfolk, they are executed, once per game
92%
TBButlerEach night choose a player, you can only vote if they vote
88%
SVClockmakerStarts knowing how many steps away the closest minion is to the demon
88%
SVDreamerEach night choose a player, learn 1 good and evil role one of which is true
88%
TBInvestigatorStarts knowing 1 of 2 players is a minion
88%
TBMayorIf game goes to 3 players and no executions happen that round, townsfolk wins, if killed at night, another player might die instead
88%
TBRecluseYou might register as evil in other characters readings, even if dead
88%
TBSaintIf you are executed, your team loses
88%
SVSnake CharmerEach night choose an alive player, if they are the demon, you swap characters and alignments and they become poisoned
88%
SVBarberif you die, the demon may choose 2 players to swap characters
83%
SVEvil TwinYou & an opposing player know each other. If the good player is executed, evil wins. Good can't win if you both live
83%
BMGrandmotherYou start knowing a good player & their character. If the Demon kills them, you die too.
83%
SVJugglerOn the first day publicly guess 5 players roles, the next night learn how many you guessed correctly
83%
SVMathematicianEach night learn how many players abilities worked abnormally since dawn due to another character's ability
83%
SVMutantIf you are 'Mad' about being an outsider you may be executed
83%
SVNo DashiiEach night, choose a player: they die. Your 2 Townsfolk neighbors are poisoned
83%
SVSavantEach day visit the storymaker, who tells you 2 statements - one true and one false
83%
SVArtistOnce per game visit the storymaker and ask a yes or no question
79%
SVFlower GirlEach night learn if the demon voted in the previous round
79%
BMGossipEach day, you may make a public statement. Tonight, if it was true, a player dies
79%
BMInnkeeperEach night, choose 2 players: they can't die tonight, but 1 is drunk until dusk
79%
SVOracleEach night learn how many dead players are evil
79%
SVPhilosopherOnce per game at night, choose a role, you gain that role's abilities, if that role was in play the other character becomes drunk
79%
SVPit-HagEach night, choose a player & a character they become (if not in play). If a Demon is made, deaths tonight are arbitrary
79%
BMSailorEach night, choose an alive player: either you or they are drunk until dusk. You can't die.
79%
SVSeamstressOnce per game at night, choose 2 players (not yourself) and learn if they are the same alignment
79%
SVSweetheartWhen you die, one player is drunk from now on
79%
BMTea LadyIf both your alive neighbors are good, they can't die.
79%
SVTown CrierEach night learn if a minion nominated during the previous round
79%
SVWitchEach night, choose a player: if they nominate tomorrow, they die. If just 3 players live, you lose this ability
79%
SVCerenovusEach night, choose a player & a good character: they are "mad" they are this character tomorrow, or might be executed
75%
BMCourtierOnce per game, at night, choose a character: they are drunk for 3 nights & 3 days
75%
SVFang GuEach night, choose a player: they die. The 1st Outsider this kills becomes this demon & you die instead. [+1 Outsider]
75%
BMFoolThe first time you die, you don't
75%
BMGamblerEach night, choose a player & guess their character: if you guess wrong, you die.
75%
SVKlutzWhen you learn that you died, publicly choose 1 alive player if they are evil your team loses
75%
BMLunaticYou think you are a Demon, but you are not. The Demon knows who you are & who you choose at night
75%
BMProfessorOnce per game, at night, choose a dead player: if they are a Townsfolk, they are resurrected
75%
SVSageIf killed by the demon you learn 2 players one of which is the demon
75%
SVVortoxEach night, choose a player; they die. Townsfolk abilities yield false info. Each day, if no-one is executed, evil wins
75%
BMAssassinOnce per game, at night, choose a player: they die, even if for some reason they could not
71%
BMChambermaidEach night, choose 2 alive players (not yourself): you learn how many woke tonight due to their ability
71%
BMDevils AdvocateEach night, choose a living player (different to last night): if executed tomorrow, they don't die.
71%
BMGodfatherYou start knowing which Outsiders are in play. If 1 died today, choose a player tonight: they die. [-1 or +1 Outsider]
71%
BMGoonEach night, the 1st player to choose you with their ability is drunk until dusk. You become their alignment
71%
BMMastermindIf the Demon dies by execution (ending the game), play for 1 more day. If a player is then executed, their team loses.
71%
BMShabalothEach night*, choose 2 players: they die. A dead player you chose last night might be regurgitated
71%
BMTinkerYou might die at anytime
71%
BMZombuulEach night*, if no-one died today, choose a player: they die. The 1st time you die, you live but register as dead
71%
BMExorcistEach night, choose a player (different to last night): the Demon, if chosen, learns who you are then doesn't wake tonight
67%
BMMoonchildWhen you learn that you died, publicly choose 1 alive player. Tonight, if it was a good player, they die
67%
BMPacifistExecuted good players might not die
67%
BMPukkaEach night, choose a player: they are poisoned. The previously poisoned player dies then becomes healthy
67%
TBRavenkeeperIf killed choose a player at night and learn their role
67%
BMMinstrelWhen a Minion dies by execution, all other players (except Travellers) are drunk until dusk tomorrow
63%
SVVigormortisEach night, choose a player: they die. Minions you kill keep their ability & poison 1 Townsfolk neighbor. [-1 Outsider]
63%

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