Sc
|
Role
|
Description
|
TB
|
Washerwoman
|
Starts knowing 1 of 2 players is a particular townsfolk
|
TB
|
Librarian
|
Starts knowing 1 of 2 players is an outsider (or 0 if not in play)
|
TB
|
Investigator
|
Starts knowing 1 of 2 players is a minion
|
TB
|
Chef
|
Starts knowing how many pairs of evil players there are
|
TB
|
Empath
|
Each night learns how many of their neighbours are evil
|
TB
|
Fortune Teller
|
Each night chooses 2 players and learn if either are evil, this includes a red herring
|
TB
|
Undertaker
|
Each night learns the role of whoever was executed the day before if one occured
|
TB
|
Monk
|
Each night choose a player other than themselves who will be safe from the demon
|
TB
|
Slayer
|
Once a game, publicly chooses a player in the day, dies if selected player is a demon
|
TB
|
Soldier
|
Safe from the demon
|
TB
|
Ravenskeeper
|
If killed choose a player at night and learn their role
|
TB
|
Virgin
|
If nominated by a townsfolk, they are executed, once per game
|
TB
|
Mayor
|
If game goes to 3 players and no executions happen that round, townsfolk wins, if killed at night, another player might die instead
|
TB
|
Butler
|
Each night choose a player, you can only vote if they vote
|
TB
|
Saint
|
If you are executed, your team loses
|
TB
|
Recluse
|
You might register as evil in other characters readings, even if dead
|
TB
|
Drunk
|
You think you are a townsfolk role and will receive incorrect information.
|
TB
|
Baron
|
Adds 2 outsiders to the game
|
TB
|
Scarlet Woman
|
If the demon dies when there are 5+ characters in play, you become the demon
|
TB
|
Poisoner
|
Each night choose a player, that player becomes poisoned until the next night
|
TB
|
Spy
|
Each night see the grimoire, you might register as a townfolk or outsider
|
TB
|
Imp
|
Each night choose a player, they die, can kill yourself to pass the role to a minion
|
SV
|
Clockmaker
|
Starts knowing how many steps away the closest minion is to the demon
|
SV
|
Dreamer
|
Each night choose a player, learn 1 good and evil role one of which is true
|
SV
|
Snake Charmer
|
Each night choose an alive player, if they are the demon, you swap characters and alignments and they become poisoned
|
SV
|
Mathematician
|
Each night learn how many players abilities worked abnormally since dawn due to another character's ability
|
SV
|
Flower Girl
|
Each night learn if the demon voted in the previous round
|
SV
|
Town Crier
|
Each night learn if a minion nominated during the previous round
|
SV
|
Oracle
|
Each night learn how many dead players are evil
|
SV
|
Savant
|
Each day visit the storymaker, who tells you 2 statements - one true and one false
|
SV
|
Seamstress
|
Once per game at night, choose 2 players (not yourself) and learn if they are the same alignment
|
SV
|
Philosopher
|
Once per game at night, choose a role, you gain that role's abilities, if that role was in play the other character becomes drunk
|
SV
|
Artist
|
Once per game visit the storymaker and ask a yes or no question
|
SV
|
Juggler
|
On the first day publicly guess 5 players roles, the next night learn how many you guessed correctly
|
SV
|
Sage
|
If killed by the demon you learn 2 players one of which is the demon
|
SV
|
Mutant
|
If you are 'Mad' about being an outsider you may be executed
|
|
Sc
|
Role
|
Description
|
SV
|
Sweetheart
|
When you die, one player is drunk from now on
|
SV
|
Barber
|
if you die, the demon may choose 2 players to swap characters
|
SV
|
Klutz
|
When you learn that you died, publicly choose 1 alive player if they are evil your team loses
|
SV
|
Evil Twin
|
You & an opposing player know each other. If the good player is executed, evil wins. Good can't win if you both live
|
SV
|
Witch
|
Each night, choose a player: if they nominate tomorrow, they die. If just 3 players live, you lose this ability
|
SV
|
Cerenovus
|
Each night, choose a player & a good character: they are "mad" they are this character tomorrow, or might be executed
|
SV
|
Pit-Hag
|
Each night, choose a player & a character they become (if not in play). If a Demon is made, deaths tonight are arbitrary
|
SV
|
Fang Gu
|
Each night, choose a player: they die. The 1st Outsider this kills becomes this demon & you die instead. [+1 Outsider]
|
SV
|
Vigormortis
|
Each night, choose a player: they die. Minions you kill keep their ability & poison 1 Townsfolk neighbor. [-1 Outsider]
|
SV
|
No Dashii
|
Each night, choose a player: they die. Your 2 Townsfolk neighbors are poisoned
|
SV
|
Vortox
|
Each night, choose a player; they die. Townsfolk abilities yield false info. Each day, if no-one is executed, evil wins
|
BM
|
Grandmother
|
You start knowing a good player & their character. If the Demon kills them, you die too.
|
BM
|
Sailor
|
Each night, choose an alive player: either you or they are drunk until dusk. You can't die.
|
BM
|
Chambermaid
|
Each night, choose 2 alive players (not yourself): you learn how many woke tonight due to their ability
|
BM
|
Exorcist
|
Each night, choose a player (different to last night): the Demon, if chosen, learns who you are then doesn't wake tonight
|
BM
|
Innkeeper
|
Each night, choose 2 players: they can't die tonight, but 1 is drunk until dusk
|
BM
|
Gambler
|
Each night, choose a player & guess their character: if you guess wrong, you die.
|
BM
|
Gossip
|
Each day, you may make a public statement. Tonight, if it was true, a player dies
|
BM
|
Courtier
|
Once per game, at night, choose a character: they are drunk for 3 nights & 3 days
|
BM
|
Professor
|
Once per game, at night, choose a dead player: if they are a Townsfolk, they are resurrected
|
BM
|
Minstrel
|
When a Minion dies by execution, all other players (except Travellers) are drunk until dusk tomorrow
|
BM
|
Tea Lady
|
If both your alive neighbors are good, they can't die.
|
BM
|
Pacifist
|
Executed good players might not die
|
BM
|
Fool
|
The first time you die, you don't
|
BM
|
Goon
|
Each night, the 1st player to choose you with their ability is drunk until dusk. You become their alignment
|
BM
|
Lunatic
|
You think you are a Demon, but you are not. The Demon knows who you are & who you choose at night
|
BM
|
Tinker
|
You might die at anytime
|
BM
|
Moonchild
|
When you learn that you died, publicly choose 1 alive player. Tonight, if it was a good player, they die
|
BM
|
Godfather
|
You start knowing which Outsiders are in play. If 1 died today, choose a player tonight: they die. [-1 or +1 Outsider]
|
BM
|
Devils Advocate
|
Each night, choose a living player (different to last night): if executed tomorrow, they don't die.
|
BM
|
Assassin
|
Once per game, at night, choose a player: they die, even if for some reason they could not
|
BM
|
Mastermind
|
If the Demon dies by execution (ending the game), play for 1 more day. If a player is then executed, their team loses.
|
BM
|
Zombuul
|
Each night*, if no-one died today, choose a player: they die. The 1st time you die, you live but register as dead
|
BM
|
Pukka
|
Each night, choose a player: they are poisoned. The previously poisoned player dies then becomes healthy
|
BM
|
Shabaloth
|
Each night*, choose 2 players: they die. A dead player you chose last night might be regurgitated
|
BM
|
Po
|
Each night*, you may choose a player: they die. If your last choice was no-one, choose 3 players tonight.
|
|