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Blood on the Clocktower Roles

Type in all the roles of the social deduction game 'Blood on the Clocktower' by the Pandemonium Institute. This just includes the character from all scripts currently available (Trouble brewing (TB), Sects and Violets (SV) and Bad Moon Rising (BMR)). This doesn't include experimental characters, fabled characters or travellers
Quiz by jjcarnell2
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Last updated: December 3, 2023
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First submittedDecember 3, 2023
Times taken28
Average score80.6%
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Sc
Role
Description
TB
Washerwoman
Starts knowing 1 of 2 players is a particular townsfolk
TB
Librarian
Starts knowing 1 of 2 players is an outsider (or 0 if not in play)
TB
Investigator
Starts knowing 1 of 2 players is a minion
TB
Chef
Starts knowing how many pairs of evil players there are
TB
Empath
Each night learns how many of their neighbours are evil
TB
Fortune Teller
Each night chooses 2 players and learn if either are evil, this includes a red herring
TB
Undertaker
Each night learns the role of whoever was executed the day before if one occured
TB
Monk
Each night choose a player other than themselves who will be safe from the demon
TB
Slayer
Once a game, publicly chooses a player in the day, dies if selected player is a demon
TB
Soldier
Safe from the demon
TB
Ravenskeeper
If killed choose a player at night and learn their role
TB
Virgin
If nominated by a townsfolk, they are executed, once per game
TB
Mayor
If game goes to 3 players and no executions happen that round, townsfolk wins, if killed at night, another player might die instead
TB
Butler
Each night choose a player, you can only vote if they vote
TB
Saint
If you are executed, your team loses
TB
Recluse
You might register as evil in other characters readings, even if dead
TB
Drunk
You think you are a townsfolk role and will receive incorrect information.
TB
Baron
Adds 2 outsiders to the game
TB
Scarlet Woman
If the demon dies when there are 5+ characters in play, you become the demon
TB
Poisoner
Each night choose a player, that player becomes poisoned until the next night
TB
Spy
Each night see the grimoire, you might register as a townfolk or outsider
TB
Imp
Each night choose a player, they die, can kill yourself to pass the role to a minion
SV
Clockmaker
Starts knowing how many steps away the closest minion is to the demon
SV
Dreamer
Each night choose a player, learn 1 good and evil role one of which is true
SV
Snake Charmer
Each night choose an alive player, if they are the demon, you swap characters and alignments and they become poisoned
SV
Mathematician
Each night learn how many players abilities worked abnormally since dawn due to another character's ability
SV
Flower Girl
Each night learn if the demon voted in the previous round
SV
Town Crier
Each night learn if a minion nominated during the previous round
SV
Oracle
Each night learn how many dead players are evil
SV
Savant
Each day visit the storymaker, who tells you 2 statements - one true and one false
SV
Seamstress
Once per game at night, choose 2 players (not yourself) and learn if they are the same alignment
SV
Philosopher
Once per game at night, choose a role, you gain that role's abilities, if that role was in play the other character becomes drunk
SV
Artist
Once per game visit the storymaker and ask a yes or no question
SV
Juggler
On the first day publicly guess 5 players roles, the next night learn how many you guessed correctly
SV
Sage
If killed by the demon you learn 2 players one of which is the demon
SV
Mutant
If you are 'Mad' about being an outsider you may be executed
Sc
Role
Description
SV
Sweetheart
When you die, one player is drunk from now on
SV
Barber
if you die, the demon may choose 2 players to swap characters
SV
Klutz
When you learn that you died, publicly choose 1 alive player if they are evil your team loses
SV
Evil Twin
You & an opposing player know each other. If the good player is executed, evil wins. Good can't win if you both live
SV
Witch
Each night, choose a player: if they nominate tomorrow, they die. If just 3 players live, you lose this ability
SV
Cerenovus
Each night, choose a player & a good character: they are "mad" they are this character tomorrow, or might be executed
SV
Pit-Hag
Each night, choose a player & a character they become (if not in play). If a Demon is made, deaths tonight are arbitrary
SV
Fang Gu
Each night, choose a player: they die. The 1st Outsider this kills becomes this demon & you die instead. [+1 Outsider]
SV
Vigormortis
Each night, choose a player: they die. Minions you kill keep their ability & poison 1 Townsfolk neighbor. [-1 Outsider]
SV
No Dashii
Each night, choose a player: they die. Your 2 Townsfolk neighbors are poisoned
SV
Vortox
Each night, choose a player; they die. Townsfolk abilities yield false info. Each day, if no-one is executed, evil wins
BM
Grandmother
You start knowing a good player & their character. If the Demon kills them, you die too.
BM
Sailor
Each night, choose an alive player: either you or they are drunk until dusk. You can't die.
BM
Chambermaid
Each night, choose 2 alive players (not yourself): you learn how many woke tonight due to their ability
BM
Exorcist
Each night, choose a player (different to last night): the Demon, if chosen, learns who you are then doesn't wake tonight
BM
Innkeeper
Each night, choose 2 players: they can't die tonight, but 1 is drunk until dusk
BM
Gambler
Each night, choose a player & guess their character: if you guess wrong, you die.
BM
Gossip
Each day, you may make a public statement. Tonight, if it was true, a player dies
BM
Courtier
Once per game, at night, choose a character: they are drunk for 3 nights & 3 days
BM
Professor
Once per game, at night, choose a dead player: if they are a Townsfolk, they are resurrected
BM
Minstrel
When a Minion dies by execution, all other players (except Travellers) are drunk until dusk tomorrow
BM
Tea Lady
If both your alive neighbors are good, they can't die.
BM
Pacifist
Executed good players might not die
BM
Fool
The first time you die, you don't
BM
Goon
Each night, the 1st player to choose you with their ability is drunk until dusk. You become their alignment
BM
Lunatic
You think you are a Demon, but you are not. The Demon knows who you are & who you choose at night
BM
Tinker
You might die at anytime
BM
Moonchild
When you learn that you died, publicly choose 1 alive player. Tonight, if it was a good player, they die
BM
Godfather
You start knowing which Outsiders are in play. If 1 died today, choose a player tonight: they die. [-1 or +1 Outsider]
BM
Devils Advocate
Each night, choose a living player (different to last night): if executed tomorrow, they don't die.
BM
Assassin
Once per game, at night, choose a player: they die, even if for some reason they could not
BM
Mastermind
If the Demon dies by execution (ending the game), play for 1 more day. If a player is then executed, their team loses.
BM
Zombuul
Each night*, if no-one died today, choose a player: they die. The 1st time you die, you live but register as dead
BM
Pukka
Each night, choose a player: they are poisoned. The previously poisoned player dies then becomes healthy
BM
Shabaloth
Each night*, choose 2 players: they die. A dead player you chose last night might be regurgitated
BM
Po
Each night*, you may choose a player: they die. If your last choice was no-one, choose 3 players tonight.
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