Description | Answer | % Correct |
---|---|---|
Morpeko attacks and raises its Speed with the energy stored in its cheeks. This move's type changes depending on the user's form. | Aura Wheel | 100%
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The user gets all party Pokémon to attack the target. The more party Pokémon, the greater the number of attacks. | Beat Up | 100%
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The target is bitten with viciously sharp fangs. This may also make the target flinch. | Bite | 100%
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The user crunches up the target with sharp fangs. This may also lower the target's Defense stat. | Crunch | 100%
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The user swings both arms and hits the target. The target's stat changes don't affect this attack's damage. | Darkest Lariat | 100%
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The user releases a horrible aura imbued with dark thoughts. This may also make the target flinch. | Dark Pulse | 100%
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Opposing Pokémon are dragged into a world of total darkness that makes them sleep. | Dark Void | 100%
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The user feigns crying to fluster the target, harshly lowering its Sp. Def stat. | Fake Tears | 100%
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The user pretends to bow its head, but then it stabs the target with its disheveled hair. This attack never misses. | False Surrender | 100%
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The user approaches the target disarmingly, then throws a sucker punch. This attack never misses. | Feint Attack | 100%
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Flattery is used to confuse the target. However, this also raises the target's Sp. Atk stat. | Flatter | 100%
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The user flings its held item at the target to attack. This move's power and effects depend on the item. | Fling | 100%
|
A Dark-type attack that Gigantamax Grimmsnarl use. The user lets loose a huge yawn that lulls the targets into falling asleep on the next turn. | G-Max Snooze | 100%
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The user lashes out to vent its frustration toward the target. If its stats were lowered during the turn, the power of this move is doubled. | Lash Out | 100%
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The user, Incineroar, strengthens its body using its Z-Power and crashes into the target with full force. | Malicious Moonsault | 100%
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This is a Dark-type attack Dynamax Pokémon use. This lowers the target's Sp. Def stat. | Max Darkness | 100%
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The user faints when using this move. In return, this harshly lowers the target's Attack and Sp. Atk stats. | Memento | 100%
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The user lets loose a pitch-black shock wave at its target. This may also lower the target's accuracy. | Night Daze | 100%
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The user slashes the target the instant an opportunity arises. Critical hits land more easily. | Night Slash | 100%
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With a parting threat, the user lowers the target's Attack and Sp. Atk stats. Then it switches with a party Pokémon. | Parting Shot | 100%
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The user boasts its strength and attacks the target. The more the user's stats are raised, the greater the move's power. | Power Trip | 100%
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The more the target has powered up with stat changes, the greater the move's power. | Punishment | 100%
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The power of this attack move is doubled if it's used on a target that's switching out of battle. | Pursuit | 100%
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The user suppresses the target and makes its move go last. | Quash | 100%
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The user trades held items with the target faster than the eye can follow. | Switcheroo | 100%
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The target is taunted into a rage that allows it to use only attack moves for three turns. | Taunt | 100%
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The user attacks the target's throat, and the resultant suffering prevents the target from using moves that emit sound for two turns. | Throat Chop | 100%
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All stat changes affecting the target turn topsy-turvy and become the opposite of what they were. | Topsy-Turvy | 100%
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The user torments and enrages the target, making it incapable of using the same move twice in a row. | Torment | 100%
|
If the target has already taken some damage in the same turn, this attack's power is doubled. | Assurance | 50%
|
The user acts bad and attacks the target. A wondrous wall of light is put up to weaken the power of the opposing Pokémon’s physical moves. | Baddy Bad | 50%
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The user gathers dark energy using its Z-Power and sucks the target into it. The power varies, depending on the original move. | Black Hole Eclipse | 50%
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The user swings its body around violently to inflict damage on everything in its vicinity. | Brutal Swing | 50%
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This move prevents the target from using its held item for five turns. Its Trainer is also prevented from using items on it. | Embargo | 50%
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The user transforms its wrath into a fire-like aura to attack. This may also make opposing Pokémon flinch. | Fiery Wrath | 50%
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The user turns the target's power against it. The higher the target's Attack stat, the greater the move's power. | Foul Play | 50%
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The user sharpens its claws to boost its Attack stat and accuracy. | Hone Claws | 50%
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The user slaps down the target's held item, and that item can't be used in that battle. The move does more damage if the target has a held item. | Knock Off | 50%
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The user stimulates its brain by thinking bad thoughts. This sharply raises the user's Sp. Atk stat. | Nasty Plot | 50%
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This move enables the user to protect itself from all attacks. Its chance of failing rises if it is used in succession. Direct contact harshly lowers the attacker's Defense stat. | Obstruct | 50%
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The user stores power, then attacks. If the user moves after the target, this attack's power will be doubled. | Payback | 50%
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The user yells as if it's ranting about something, which lowers the Sp. Atk stat of opposing Pokémon. | Snarl | 50%
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The user steals the effects of any attempts to use a healing or stat-changing move. | Snatch | 50%
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This move enables the user to attack first. This move fails if the target is not readying an attack. | Sucker Punch | 50%
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The user attacks and steals the target's held item simultaneously. The user can't steal anything if it already holds an item. | Thief | 50%
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The user, having mastered the Dark style, strikes the target with a fierce blow. This attack always results in a critical hit. | Wicked Blow | 50%
|
A Dark-type attack that Gigantamax Urshifu use. This single-strike move can ignore Max Guard. | G-Max One Blow | 0%
|
Using its many arms, the user unleashes a barrage of attacks that ignore the effects of moves like Protect and Detect. But the user's Defense stat falls. | Hyperspace Fury | 0%
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This move prevents the user and the target from switching out until either of them faints. The effect goes away if either of the Pokémon leaves the field. | Jaw Lock | 0%
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