All Dark Type Moves

All Dark Type Moves
Quiz by pokefan376
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Last updated: March 6, 2021
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First submittedMarch 1, 2021
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Average score77.6%
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Description
Answer
If the target has already taken some damage in the same turn, this attack's power is doubled.
Assurance
Morpeko attacks and raises its Speed with the energy stored in its cheeks. This move's type changes depending on the user's form.
Aura Wheel
The user acts bad and attacks the target. A wondrous wall of light is put up to weaken the power of the opposing Pokémon’s physical moves.
Baddy Bad
The user gets all party Pokémon to attack the target. The more party Pokémon, the greater the number of attacks.
Beat Up
The target is bitten with viciously sharp fangs. This may also make the target flinch.
Bite
The user gathers dark energy using its Z-Power and sucks the target into it. The power varies, depending on the original move.
Black Hole Eclipse
The user swings its body around violently to inflict damage on everything in its vicinity.
Brutal Swing
The user crunches up the target with sharp fangs. This may also lower the target's Defense stat.
Crunch
The user releases a horrible aura imbued with dark thoughts. This may also make the target flinch.
Dark Pulse
Opposing Pokémon are dragged into a world of total darkness that makes them sleep.
Dark Void
The user swings both arms and hits the target. The target's stat changes don't affect this attack's damage.
Darkest Lariat
This move prevents the target from using its held item for five turns. Its Trainer is also prevented from using items on it.
Embargo
The user feigns crying to fluster the target, harshly lowering its Sp. Def stat.
Fake Tears
The user pretends to bow its head, but then it stabs the target with its disheveled hair. This attack never misses.
False Surrender
The user approaches the target disarmingly, then throws a sucker punch. This attack never misses.
Feint Attack
The user transforms its wrath into a fire-like aura to attack. This may also make opposing Pokémon flinch.
Fiery Wrath
Flattery is used to confuse the target. However, this also raises the target's Sp. Atk stat.
Flatter
The user flings its held item at the target to attack. This move's power and effects depend on the item.
Fling
The user turns the target's power against it. The higher the target's Attack stat, the greater the move's power.
Foul Play
A Dark-type attack that Gigantamax Urshifu use. This single-strike move can ignore Max Guard.
G-Max One Blow
A Dark-type attack that Gigantamax Grimmsnarl use. The user lets loose a huge yawn that lulls the targets into falling asleep on the next turn.
G-Max Snooze
The user sharpens its claws to boost its Attack stat and accuracy.
Hone Claws
Using its many arms, the user unleashes a barrage of attacks that ignore the effects of moves like Protect and Detect. But the user's Defense stat falls.
Hyperspace Fury
This move prevents the user and the target from switching out until either of them faints. The effect goes away if either of the Pokémon leaves the field.
Jaw Lock
The user slaps down the target's held item, and that item can't be used in that battle. The move does more damage if the target has a held item.
Knock Off
Description
Answer
The user lashes out to vent its frustration toward the target. If its stats were lowered during the turn, the power of this move is doubled.
Lash Out
The user, Incineroar, strengthens its body using its Z-Power and crashes into the target with full force.
Malicious Moonsault
This is a Dark-type attack Dynamax Pokémon use. This lowers the target's Sp. Def stat.
Max Darkness
The user faints when using this move. In return, this harshly lowers the target's Attack and Sp. Atk stats.
Memento
The user stimulates its brain by thinking bad thoughts. This sharply raises the user's Sp. Atk stat.
Nasty Plot
The user lets loose a pitch-black shock wave at its target. This may also lower the target's accuracy.
Night Daze
The user slashes the target the instant an opportunity arises. Critical hits land more easily.
Night Slash
This move enables the user to protect itself from all attacks. Its chance of failing rises if it is used in succession. Direct contact harshly lowers the attacker's Defense stat.
Obstruct
With a parting threat, the user lowers the target's Attack and Sp. Atk stats. Then it switches with a party Pokémon.
Parting Shot
The user stores power, then attacks. If the user moves after the target, this attack's power will be doubled.
Payback
The user boasts its strength and attacks the target. The more the user's stats are raised, the greater the move's power.
Power Trip
The more the target has powered up with stat changes, the greater the move's power.
Punishment
The power of this attack move is doubled if it's used on a target that's switching out of battle.
Pursuit
The user suppresses the target and makes its move go last.
Quash
The user yells as if it's ranting about something, which lowers the Sp. Atk stat of opposing Pokémon.
Snarl
The user steals the effects of any attempts to use a healing or stat-changing move.
Snatch
This move enables the user to attack first. This move fails if the target is not readying an attack.
Sucker Punch
The user trades held items with the target faster than the eye can follow.
Switcheroo
The target is taunted into a rage that allows it to use only attack moves for three turns.
Taunt
The user attacks and steals the target's held item simultaneously. The user can't steal anything if it already holds an item.
Thief
The user attacks the target's throat, and the resultant suffering prevents the target from using moves that emit sound for two turns.
Throat Chop
All stat changes affecting the target turn topsy-turvy and become the opposite of what they were.
Topsy-Turvy
The user torments and enrages the target, making it incapable of using the same move twice in a row.
Torment
The user, having mastered the Dark style, strikes the target with a fierce blow. This attack always results in a critical hit.
Wicked Blow
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