Description | Answer | % Correct |
---|---|---|
The user relaxes and lightens its body to move faster. This sharply raises the Speed stat. | Agility | 100%
|
The user quietly focuses its mind and calms its spirit to raise its Sp. Atk and Sp. Def stats. | Calm Mind | 100%
|
The target is hit by a weak telekinetic force. This may also confuse the target. | Confusion | 100%
|
The user absorbs a mystical power from space to raise its Defense and Sp. Def stats. | Cosmic Power | 100%
|
The user eats the dreams of a sleeping target. It absorbs half the damage caused to heal its own HP. | Dream Eater | 100%
|
Two turns after this move is used, a hunk of psychic energy attacks the target. | Future Sight | 100%
|
The user employs its psychic power to average its Defense and Sp. Def stats with those of the target. | Guard Split | 100%
|
The user employs its psychic power to switch changes to its Defense and Sp. Def stats with the target. | Guard Swap | 100%
|
For five turns, the user prevents the opposing team from using any moves, Abilities, or held items that recover HP. | Heal Block | 100%
|
The user distracts the target by bending a spoon. This lowers the target's accuracy. | Kinesis | 100%
|
A wondrous wall of light is put up to reduce damage from special attacks for five turns. | Light Screen | 100%
|
The user creates a bizarre area in which Pokémon's held items lose their effects for five turns. | Magic Room | 100%
|
The user meditates to awaken the power deep within its body and raise its Attack stat. | Meditate | 100%
|
The user employs its psychic power to average its Attack and Sp. Atk stats with those of the target. | Power Split | 100%
|
The user employs its psychic power to switch changes to its Attack and Sp. Atk stats with the target. | Power Swap | 100%
|
The user employs its psychic power to switch its Attack stat with its Defense stat. | Power Trick | 100%
|
The user shoots powerful lasers using the power of a prism. The user can't move on the next turn. | Prismatic Laser | 100%
|
The target is hit by a strong telekinetic force. This may also lower the target's Sp. Def stat. | Psychic | 100%
|
Using its psychic power of suggestion, the user transfers its status conditions to the target. | Psycho Shift | 100%
|
The user materializes an odd psychic wave to attack the target. This attack does physical damage. | Psyshock | 100%
|
The user materializes an odd psychic wave to attack the target. This attack does physical damage. | Psystrike | 100%
|
The target is attacked with an odd psychic wave. The attack varies in intensity. | Psywave | 100%
|
A wondrous wall of light is put up to reduce damage from physical attacks for five turns. | Reflect | 100%
|
The user goes to sleep for two turns. This fully restores the user's HP and heals any status conditions. | Rest | 100%
|
The user controls the target with its Z-Power and hurts the target with full force. The power varies, depending on the original move. | Shattered Psyche | 100%
|
The user employs its psychic power to exchange Abilities with the target. | Skill Swap | 100%
|
The user exchanges Speed stats with the target. | Speed Swap | 100%
|
The user attacks the target with stored power. The more the user's stats are raised, the greater the move's power. | Stored Power | 100%
|
Using an odd shock wave, the user inflicts damage on any Pokémon of the same type in the area around it. | Synchronoise | 100%
|
The user makes the target float with its psychic power. The target is easier to hit for three turns. | Telekinesis | 100%
|
The user catches the target off guard and swaps its held item with its own. | Trick | 100%
|
The user focuses its willpower to its head and attacks the target. This may also make the target flinch. | Zen Headbutt | 100%
|
The user teleports using a strange power and switches places with one of its allies. | Ally Switch | 50%
|
The user temporarily empties its mind to forget its concerns. This sharply raises the user's Sp. Def stat. | Amnesia | 50%
|
The user throws up a sturdy wall that sharply raises its Defense stat. | Barrier | 50%
|
The user attacks with an odd, unseeable power. This may also make the target flinch. | Extrasensory | 50%
|
The user shoots its psychic power from its eyes to attack. This may also leave the target frozen. | Freezing Glare | 50%
|
After obtaining Z-Power, the user, Mew, attacks the target with full force. The terrain will be charged with psychic energy. | Genesis Supernova | 50%
|
A Psychic-type attack that Gigantamax Orbeetle use. This move changes gravity for five turns. | G-Max Gravitas | 50%
|
This move enables Flying-type Pokémon or Pokémon with the Levitate Ability to be hit by Ground-type moves. Moves that involve flying can't be used. | Gravity | 50%
|
The user faints. In return, the Pokémon taking its place will have its HP restored and status conditions cured. | Healing Wish | 50%
|
The user emits a healing pulse that restores the target's HP by up to half of its max HP. | Heal Pulse | 50%
|
Using a hyperspace hole, the user appears right next to the target and strikes. This also hits a target using a move such as Protect or Detect. | Hyperspace Hole | 50%
|
The user employs hypnotic suggestion to make the target fall into a deep sleep. | Hypnosis | 50%
|
If opposing Pokémon know any move also known by the user, they are prevented from using it. | Imprison | 50%
|
The user instructs the target to use the target's last move again. | Instruct | 50%
|
This attack inflicts Attack or Sp. Atk damage—whichever stat is higher for the user, Necrozma. This move ignores the target’s Ability. | Light That Burns The Sky | 50%
|
The user faints. In return, the Pokémon taking its place will have its status and HP fully restored. | Lunar Dance | 50%
|
The user lets loose a damaging burst of light. This may also lower the target's Sp. Def stat. | Luster Purge | 50%
|
The user scatters a cloud of magic powder that changes the target to Psychic type. | Magic Powder | 50%
|
This is a Psychic-type attack Dynamax Pokémon use. The user turns the ground into Psychic Terrain for five turns. | Max Mindstorm | 50%
|
A retaliation move that counters any special attack, inflicting double the damage taken. | Mirror Coat | 50%
|
A mist-like flurry of down envelops and damages the target. This may also lower the target's Sp. Atk stat. | Mist Ball | 50%
|
The user attacks a target with a pillar of light. This move inflicts Attack or Sp. Atk damage—whichever stat is higher for the user. | Photon Geyser | 50%
|
The target is attacked with a peculiar ray. This may also leave the target confused. | Psybeam | 50%
|
This protects Pokémon on the ground from priority moves and powers up Psychic-type moves for five turns. | Psychic Terrain | 50%
|
The user attacks the target at full power. The attack's recoil harshly lowers the user's Sp. Atk stat. | Psycho Boost | 50%
|
The user tears at the target with blades formed by psychic power. Critical hits land more easily. | Psycho Cut | 50%
|
The user mimics the target completely, copying the target's natural Ability. | Role Play | 50%
|
Use it to flee from any wild Pokémon. | Teleport | 50%
|
The user creates a bizarre area in which slower Pokémon get to move first for five turns. | Trick Room | 50%
|
The user creates a bizarre area in which Pokémon's Defense and Sp. Def stats are swapped for five turns. | Wonder Room | 50%
|
The user attacks with its tremendous psychic power. This also removes 3 PP from the target's last move. | Eerie Spell | 0%
|
The user attacks the target with its psychic power. This move's power goes up and damages all opposing Pokémon on Psychic Terrain. | Expanding Force | 0%
|
The user bombards the target with telekinetic force. A wondrous wall of light is put up to weaken the power of the opposing Pokémon’s special moves. | Glitzy Glow | 0%
|
The user unleashes a vicious blow after its cute act makes the target less wary. This may also make the target flinch. | Heart Stamp | 0%
|
The user employs its psychic power to switch stat changes with the target. | Heart Swap | 0%
|
A barrier reflects back to the target moves like Leech Seed and moves that damage status. | Magic Coat | 0%
|
Enables a Dark-type target to be hit by Psychic-type attacks. This also enables an evasive target to be hit. | Miracle Eye | 0%
|
The target is hit by a strong telekinetic force. This may also lower the target's Sp. Def stat. | Psychic Fangs | 0%
|
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