Statistics for All Psychic Type Moves

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General Stats

  • This quiz has been taken 6 times
  • The average score is 47 of 70

Answer Stats

DescriptionAnswer% Correct
The user relaxes and lightens its body to move faster. This sharply raises the Speed stat.Agility
100%
The user quietly focuses its mind and calms its spirit to raise its Sp. Atk and Sp. Def stats.Calm Mind
100%
The target is hit by a weak telekinetic force. This may also confuse the target.Confusion
100%
The user absorbs a mystical power from space to raise its Defense and Sp. Def stats.Cosmic Power
100%
The user eats the dreams of a sleeping target. It absorbs half the damage caused to heal its own HP.Dream Eater
100%
Two turns after this move is used, a hunk of psychic energy attacks the target.Future Sight
100%
The user employs its psychic power to average its Defense and Sp. Def stats with those of the target.Guard Split
100%
The user employs its psychic power to switch changes to its Defense and Sp. Def stats with the target.Guard Swap
100%
For five turns, the user prevents the opposing team from using any moves, Abilities, or held items that recover HP.Heal Block
100%
The user distracts the target by bending a spoon. This lowers the target's accuracy.Kinesis
100%
A wondrous wall of light is put up to reduce damage from special attacks for five turns.Light Screen
100%
The user creates a bizarre area in which Pokémon's held items lose their effects for five turns.Magic Room
100%
The user meditates to awaken the power deep within its body and raise its Attack stat.Meditate
100%
The user employs its psychic power to average its Attack and Sp. Atk stats with those of the target.Power Split
100%
The user employs its psychic power to switch changes to its Attack and Sp. Atk stats with the target.Power Swap
100%
The user employs its psychic power to switch its Attack stat with its Defense stat.Power Trick
100%
The user shoots powerful lasers using the power of a prism. The user can't move on the next turn.Prismatic Laser
100%
The target is hit by a strong telekinetic force. This may also lower the target's Sp. Def stat.Psychic
100%
Using its psychic power of suggestion, the user transfers its status conditions to the target.Psycho Shift
100%
The user materializes an odd psychic wave to attack the target. This attack does physical damage.Psyshock
100%
The user materializes an odd psychic wave to attack the target. This attack does physical damage.Psystrike
100%
The target is attacked with an odd psychic wave. The attack varies in intensity.Psywave
100%
A wondrous wall of light is put up to reduce damage from physical attacks for five turns.Reflect
100%
The user goes to sleep for two turns. This fully restores the user's HP and heals any status conditions.Rest
100%
The user controls the target with its Z-Power and hurts the target with full force. The power varies, depending on the original move.Shattered Psyche
100%
The user employs its psychic power to exchange Abilities with the target.Skill Swap
100%
The user exchanges Speed stats with the target.Speed Swap
100%
The user attacks the target with stored power. The more the user's stats are raised, the greater the move's power.Stored Power
100%
Using an odd shock wave, the user inflicts damage on any Pokémon of the same type in the area around it.Synchronoise
100%
The user makes the target float with its psychic power. The target is easier to hit for three turns.Telekinesis
100%
The user catches the target off guard and swaps its held item with its own.Trick
100%
The user focuses its willpower to its head and attacks the target. This may also make the target flinch.Zen Headbutt
100%
The user teleports using a strange power and switches places with one of its allies.Ally Switch
50%
The user temporarily empties its mind to forget its concerns. This sharply raises the user's Sp. Def stat.Amnesia
50%
The user throws up a sturdy wall that sharply raises its Defense stat.Barrier
50%
The user attacks with an odd, unseeable power. This may also make the target flinch.Extrasensory
50%
The user shoots its psychic power from its eyes to attack. This may also leave the target frozen.Freezing Glare
50%
After obtaining Z-Power, the user, Mew, attacks the target with full force. The terrain will be charged with psychic energy.Genesis Supernova
50%
A Psychic-type attack that Gigantamax Orbeetle use. This move changes gravity for five turns.G-Max Gravitas
50%
This move enables Flying-type Pokémon or Pokémon with the Levitate Ability to be hit by Ground-type moves. Moves that involve flying can't be used.Gravity
50%
The user faints. In return, the Pokémon taking its place will have its HP restored and status conditions cured.Healing Wish
50%
The user emits a healing pulse that restores the target's HP by up to half of its max HP.Heal Pulse
50%
Using a hyperspace hole, the user appears right next to the target and strikes. This also hits a target using a move such as Protect or Detect.Hyperspace Hole
50%
The user employs hypnotic suggestion to make the target fall into a deep sleep.Hypnosis
50%
If opposing Pokémon know any move also known by the user, they are prevented from using it.Imprison
50%
The user instructs the target to use the target's last move again.Instruct
50%
This attack inflicts Attack or Sp. Atk damage—whichever stat is higher for the user, Necrozma. This move ignores the target’s Ability.Light That Burns The Sky
50%
The user faints. In return, the Pokémon taking its place will have its status and HP fully restored.Lunar Dance
50%
The user lets loose a damaging burst of light. This may also lower the target's Sp. Def stat.Luster Purge
50%
The user scatters a cloud of magic powder that changes the target to Psychic type.Magic Powder
50%
This is a Psychic-type attack Dynamax Pokémon use. The user turns the ground into Psychic Terrain for five turns.Max Mindstorm
50%
A retaliation move that counters any special attack, inflicting double the damage taken.Mirror Coat
50%
A mist-like flurry of down envelops and damages the target. This may also lower the target's Sp. Atk stat.Mist Ball
50%
The user attacks a target with a pillar of light. This move inflicts Attack or Sp. Atk damage—whichever stat is higher for the user.Photon Geyser
50%
The target is attacked with a peculiar ray. This may also leave the target confused.Psybeam
50%
This protects Pokémon on the ground from priority moves and powers up Psychic-type moves for five turns.Psychic Terrain
50%
The user attacks the target at full power. The attack's recoil harshly lowers the user's Sp. Atk stat.Psycho Boost
50%
The user tears at the target with blades formed by psychic power. Critical hits land more easily.Psycho Cut
50%
The user mimics the target completely, copying the target's natural Ability.Role Play
50%
Use it to flee from any wild Pokémon.Teleport
50%
The user creates a bizarre area in which slower Pokémon get to move first for five turns.Trick Room
50%
The user creates a bizarre area in which Pokémon's Defense and Sp. Def stats are swapped for five turns.Wonder Room
50%
The user attacks with its tremendous psychic power. This also removes 3 PP from the target's last move.Eerie Spell
0%
The user attacks the target with its psychic power. This move's power goes up and damages all opposing Pokémon on Psychic Terrain.Expanding Force
0%
The user bombards the target with telekinetic force. A wondrous wall of light is put up to weaken the power of the opposing Pokémon’s special moves.Glitzy Glow
0%
The user unleashes a vicious blow after its cute act makes the target less wary. This may also make the target flinch.Heart Stamp
0%
The user employs its psychic power to switch stat changes with the target.Heart Swap
0%
A barrier reflects back to the target moves like Leech Seed and moves that damage status.Magic Coat
0%
Enables a Dark-type target to be hit by Psychic-type attacks. This also enables an evasive target to be hit.Miracle Eye
0%
The target is hit by a strong telekinetic force. This may also lower the target's Sp. Def stat.Psychic Fangs
0%

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