How many Pokemon have it | Abilities | Hint | % Correct |
---|---|---|---|
16 | Adaptability | Powers up STAB moves. | 0%
|
2 | Aerilate | Normal moves become Flying, power boosted. | 0%
|
10 | Aftermath | Damages the enemy that landed the finishing blow. | 0%
|
1 | Amour Tail | Prevents against priority moves. | 0%
|
12 | Analytic | Move power boosted if it's last to move. | 0%
|
9 | Anger Point | Maxes Attack when hit by a crit. | 0%
|
1 | Anger Shell | When HP get below half, raises Attack, Sp Attack and Speed, lowers Defense and Sp Defense. | 0%
|
14 | Anticipation | Reveals if enemy has a super-effective move upon switch-in. | 0%
|
3 | Arena Trap | Prevents enemies from switching out,unless they're flying or have Levitate. | 0%
|
5 | Aroma Veil | Protects allies from Attacks that limit their move choices. | 0%
|
2 | As One | The only dual ability. | 0%
|
2 | Aura Break | Reverses the effects of Dark Aura and Fairy Aura. | 0%
|
1 | Bad Dreams | Damages sleeping foes. | 0%
|
1 | Ball Fetch | Collects the first ball that failed to catch. | 0%
|
1 | Battery | Powers up allies special moves. | 0%
|
11 | Battle Armour | Protects against crits. | 0%
|
1 | Battle Bond | Greninja event ability. | 0%
|
1 | Beads of Ruin | Lowers Sp Defense of all Pokemon except itself | 0%
|
11 | Beast Boost | Raises highest stat when they KO a Pokemon. | 0%
|
2 | Berserk | Raises Sp Attack when HP gets under half. | 0%
|
14 | Big Pecks | Defense can't be lowered. | 0%
|
28 | Blaze | Powers up Fire moves when HP gets under 1/3. | 0%
|
10 | Bulletproof | Protects against ballistic moves (e.g. Moonblast, Shadow Ball, etc.). | 0%
|
5 | Cheek Pouch | Restores additional HP when a berry is eaten. | 0%
|
36 | Chlorophyll | Boosts speed when in sun. | 0%
|
16 | Clear Body | Stats can't be lowerd. | 0%
|
7 | Cloud Nine | Stops regular weather. | 0%
|
1 | Colour Change | Changes type to match the type of the move about to be used. | 0%
|
1 | Comatose | Considered asleep, but can still Attack. | 0%
|
1 | Commander | Goes in the mouth of an ally Dondozo; gives Dondozo a double Omniboost. | 0%
|
10 | Competitive | Doubles special Attack when stats are lowered. | 0%
|
11 | Compound Eyes | Boosts accuracy. | 0%
|
10 | Contrary | Reverses stat changes. | 0%
|
2 | Corrosion | Can poison Steel and Poison types, and can hit Steel types with Poison moves. | 0%
|
1 | Costar | Copies an ally's stat changes upon entering battle. | 0%
|
2 | Cotton Down | Lowers speed of all other Pokemon when hit by an Attack. | 0%
|
4 | Cud Chew | Eats the same berry a second time at the end of the turn. | 0%
|
1 | Curious Medicine | Resets all stat changes when sent out. | 0%
|
13 | Cursed Body | Has a chance to disable the Attack it gets hit by. | 0%
|
14 | Cute Charm | May cause infatuation when hit. | 0%
|
18 | Damp | Explosion moves can't be used by any Pokemon. | 0%
|
14 | Dancer | When a Pokemon uses a dance move, this one will use it immediately afterwards. | 0%
|
1 | Dark Aura | Boosts Dark type moves. | 0%
|
2 | Dauntless Shield | Raises Defense upon switch-in. | 0%
|
1 | Dazzling | Protects against priority moves. | 0%
|
2 | Defeatist | Halves Attack and Sp Attack when HP get under half. | 0%
|
17 | Defiant | Doubles Attack when stats are lowered. | 0%
|
1 | Delta Stream | Sets up Strong Winds. | 0%
|
1 | Desolate Land | Sets up Extreme Heat. | 0%
|
1 | Disguise | Signaute ability of Mimikyu. | 0%
|
1 | Air Lock | Stops regular weather. | 0%
|
4 | Download | Raises Attack or Sp Attack depending on the targets lower Defense. | 0%
|
1 | Dragon's Maw | Boosts Dragon type moves. | 0%
|
3 | Drizzle | Sets up Rain. | 0%
|
5 | Drought | Sets up Heat. | 0%
|
7 | Dry skin | Heals when in Rain or hit by a Water type move, damages when in Heat and extra damage from Fire type moves. | 0%
|
16 | Early Bird | Wakes up faster. | 0%
|
1 | Earth Eater | Restores HP when hit by a Ground move; immunity to Ground | 0%
|
11 | Effect Spore | Has a chance to paralyze, poison or put attacker to sleep when hit by a contact move. | 0%
|
2 | Electric Surge | Summons Electric Terrain. | 0%
|
1 | Electromorphosis | Boost the power of next turns Electric move when hit by an attack | 0%
|
1 | Emergency Exit | Immediately switches out when HP gets under half. | 0%
|
1 | Fairy Aura | Boosts Fairy type moves. | 0%
|
3 | Filter | Reduces damage from Super-Effective moves. | 0%
|
20 | Flame Body | Has a chance to burn the attacker when hit by a contact move. | 0%
|
2 | Flare Boost | Boosts Sp Attack when Burned. | 0%
|
27 | Flash Fire | Boosts its own Fire type moves when hit by one; immunity to Fire type moves. | 0%
|
1 | Flower Gift | Signature ability of Cherrim. | 0%
|
4 | Flower Veil | Protects ally Grass types' stats from being lowered. | 0%
|
4 | Fluffy | Boosts Defense, but extra weak to Fire type moves. | 0%
|
1 | Forecast | Changes form depending on the weather. | 0%
|
6 | Forewarn | Reveals targets move with highest Base Power upon switch-in. | 0%
|
8 | Friend Guard | Reduces damage done to allies. | 0%
|
32 | Frisk | Reveals items of all enemy Pokemon upon switch-in. | 0%
|
1 | Full Metal Body | Stats can't be lowered. | 0%
|
2 | Fur Coat | Boosts Defense. | 0%
|
3 | Gale Wings | Gives priority to Flying type moves when at full HP. | 0%
|
3 | Galvanise | Normal type moves become Electric, boosts power. | 0%
|
32 | Gluttony | Eats held berry early. | 0%
|
1 | Good as Gold | Immunity to status moves | 0%
|
3 | Gooey | Lowers Attacker's speed when hit by contact move. | 0%
|
1 | Gorrilla Tactics | Built-in Choice Band. | 0%
|
2 | Grass Pelt | Boosts Defense when grounded in Grassy Terrain. | 0%
|
4 | Grassy Surge | Summons Grassy Terrain. | 0%
|
1 | Guard Dog | Boosts attack when hit by Intimidate and prevents being forced to switch out. | 0%
|
1 | Gulp Missile | Signature Ability of Cramorant. | 0%
|
23 | Guts | Boosts Attack when burned; ignores Attack drop. | 0%
|
1 | Hadron Engine | Summons Electric Terrain upon switch in; boosts Sp Attack when in Electric Terrain. | 0%
|
6 | Harvest | May find eaten berry, always finds in Heat. | 0%
|
12 | Healer | May heal ally status condition. | 0%
|
3 | Heatproof | Reduces damage from Fire type moves. | 0%
|
8 | Heavy Metal | Doubles weight. | 0%
|
4 | Honey Gather | May find honey after battle. | 0%
|
6 | Huge Power | Doubles Attack. | 0%
|
1 | Hunger Switch | Signature ability of Morepeko. | 0%
|
24 | Hustle | Raises Attack; lowers accuracy. | 0%
|
22 | Hydration | Cures status effect when in Rain. | 0%
|
11 | Hyper Cutter | Attack can't be lowered. | 0%
|
18 | Ice Body | Heals HP in Hail. | 0%
|
1 | Ice Face | Acts as Substitute on switch in; recovers Sub in Hail. | 0%
|
2 | Ice Scales | Reduces damage from Sp Attack moves. | 0%
|
8 | Illuminate | Greater chance to find wild Pokemon. | 0%
|
2 | Illusion | Upon switch-in, it looks like the last Pokemon in your party until hit by an Attack. | 0%
|
3 | Immunity | Can't be poisoned. | 0%
|
1 | Imposter | Copies enemy Pokemon. | 0%
|
24 | Infiltrator | Passes through Substitute, screens and certain two-turn moves. (e.g., Phantom Force, Fly, Dive, Dig, etc) | 0%
|
1 | Innards Out | Damages the enemy that landed the finishing blow. | 0%
|
37 | Inner Focus | Protects against flinch and Intimidate. | 0%
|
20 | Insomnia | Can't be put to sleep. | 0%
|
37 | Intimidate | Lowers Attack of all enemy Pokemon upon switch-in. | 0%
|
1 | Intrepid Sword | Raises Attack upon switch-in. | 0%
|
3 | Iron Barbs | Damages attacker when hit by contact move. | 0%
|
15 | Iron Fist | Boosts power of punching moves. | 0%
|
12 | Justified | Raises Attack each time it's hit by a Dark type move. | 0%
|
42 | Keen Eye | Accuracy cant be lowered. | 0%
|
10 | Klutz | Ignores item. | 0%
|
21 | Leaf Guard | Can't be statused in Heat. | 0%
|
41 | Levitate | Immunity to Ground type moves. | 0%
|
3 | Libero | Changes type to match the move about to be used. | 0%
|
6 | Light Metal | Halves weight. | 0%
|
19 | Lightning Rod | Draws in all Electric type moves and raises Sp Attack; immunity to Electric. | 0%
|
14 | Limber | Can't be paralyzed. | 0%
|
1 | Lingering Aroma | When hit by a contact move the attackers ability changes to this. | 0%
|
4 | Liquid Ooze | Draining moves damage the user instead. | 0%
|
3 | Liquid Voice | Sound moves become Water Type. | 0%
|
3 | Long Reach | Moves used don't make contact. | 0%
|
9 | Magic Bounce | Bounces back certain status moves to the user. | 0%
|
10 | Magic Guard | Can only take damage from direct Attacks. | 0%
|
6 | Magician | May steal the item of the target if the user doesn't have one already. | 0%
|
3 | Magma Armour | Can't be frozen. | 0%
|
9 | Magnet Pull | Enemy Steel types cant switch out. | 0%
|
3 | Marvel Scale | Boosts Defense when statused. | 0%
|
3 | Mega Launcher | Powers up pulse moves. | 0%
|
2 | Merciless | Attacks used always crit when the target is poisoned. | 0%
|
1 | Mimicry | Changes type to match the Terrain. | 0%
|
7 | Minus | Boosts move power of ally Pokemon with Plus or Minus. | 0%
|
1 | Mirror Armour | Bounces back stat-lowering moves at the attacker. | 0%
|
2 | Misty Surge | Summons Misty Terrain. | 0%
|
21 | Mold Breaker | Ignores targets ability. | 0%
|
7 | Moody | After each turn, doubles one stat but lowers another. | 0%
|
4 | Motor Drive | Raises speed when hit by an Electric type move. | 0%
|
13 | Moxie | Raises Attack when KOing an enemy. | 0%
|
2 | Multiscale | Halves enemy attacks at full HP. | 0%
|
1 | Multitype | Changes type to match the held Plate. | 0%
|
2 | Mummy | Swaps ability with the attacker when hit by a contact move. | 0%
|
2 | Mycelium Might | Negative priority to status moves, but they can't be stopped by an ability. | 0%
|
17 | Natural Cure | Cures status effect when switching out. | 0%
|
1 | Neuroforce | Powers up super-effective moves. | 0%
|
3 | Neutralising Gas | Disables all abilities when in battle. | 0%
|
10 | No Guard | Moves used by and at this Pokemon always hit. | 0%
|
2 | Normalise | All moves become Normal type; Power boosted. | 0%
|
24 | Oblivious | Protects against infatuation, Intimidate, etc. | 0%
|
1 | Opportunist | Copies stat boosts from opposing Pokemon. | 0%
|
1 | Orichalcum Pulse | Summons Harsh Sun upon switch in; boosts Attack when in Harsh Sun. | 0%
|
27 | Overcoat | Immune to powder moves and Hail/Sandstorm damage. | 0%
|
28 | Overgrow | Boosts Grass type moves when HP gets under 1/3. | 0%
|
28 | Own Tempo | Can't be flinched, immune to INtimidate. | 0%
|
1 | Parental Bond | Attacks twice; less power the second time. | 0%
|
2 | Pastel Veil | Protects itself and allies from sleep. | 0%
|
1 | Perish Body | Activates Perish Song when contacted by an attack. | 0%
|
10 | Pickpocket | May steal the item of the target if the user doesn't have one already. | 0%
|
27 | Pickup | May pick up a random item after battle. | 0%
|
3 | Pixilate | Normal moves become Fairy type; power boosted. | 0%
|
9 | Plus | Boosts move power of ally Pokemon with Plus or Minus. | 0%
|
3 | Poison Heal | Heals when poisoned. | 0%
|
19 | Poison Point | May poison attacker when hit by contact move. | 0%
|
12 | Poison Touch | May poison enemy when hitting enemy with a contact move. | 0%
|
1 | Power Construct | Signature ability of Zygarde. | 0%
|
2 | Power of Alchemy | Copies Ability of fainted ally. | 0%
|
1 | Power Spot | Powers up ally's moves. | 0%
|
17 | Prankster | Gives priority to status moves. | 0%
|
33 | Pressure | PP consumption of enemy Pokemon is doubled. | 0%
|
1 | Primordial Sea | Sets up Heavy Rain. | 0%
|
3 | Prism Armour | Halves enemy attacks at full HP. | 0%
|
2 | Propeller Tail | Moves cant be re-directed. | 0%
|
4 | Protean | Changes type to match the move about to be used. | 0%
|
7 | Protosynthesis | Boosts highest stat when in Harsh Sun or if Booster Energy is held. | 0%
|
2 | Psychic Surge | Summons Psychic Terrain. | 0%
|
2 | Punk Rock | Powers up sound based attacks and reduces damage from them. | 0%
|
3 | Pure Power | Doubles Attack. | 0%
|
3 | Purifying Salt | Immune to status conditions and halves damage from Ghost attacks. | 0%
|
7 | Quark Drive | Boosts highest stat when in Electric Terrain or if Booster Energy is held. | 0%
|
1 | Queenly Majesty | Prevents any use of Priority moves. | 0%
|
1 | Quick Draw | Chance to be given priority. | 0%
|
11 | Quick Feet | Boosts speed when statused. | 0%
|
13 | Rain Dish | Heals HP in Rain. | 0%
|
18 | Rattled | Boosts speed when hit by Bug Ghost or Dark type move. | 0%
|
1 | Receiver | Copies fainted ally's ability. | 0%
|
13 | Reckless | Boosts power of recoil moves. | 0%
|
3 | Refrigerate | Normal moves become Ice type; power boosted. | 0%
|
24 | Regenerator | Restores HP when switching out. | 0%
|
3 | Ripen | Doubles the effect of an eaten berry. | 0%
|
18 | Rivalry | Damage boosted when attacking Pokemon of the same gender; lower on opposite or no gender. | 0%
|
1 | RKS System | Type depends on held Memory. | 0%
|
21 | Rock Head | Doesn't take damage from recoil moves. | 0%
|
1 | Rocky Payload | Powers up Rock Moves. | 0%
|
6 | Rough Skin | Damages attacker when hit by contact move. | 0%
|
29 | Run Away | Can always run from a wild Pokemon. | 0%
|
18 | Sand Force | Boosts power of Rock Ground and Steel type moves when in Sandstorm. | 0%
|
9 | Sand Rush | Doubles speed in Sandstorm. | 0%
|
2 | Sand Spit | Summons Sandstorm when hit by an attack. | 0%
|
5 | Sand Stream | Summons Sandstorm upon switch-in. | 0%
|
26 | Sand Veil | Raises evanesis in sandstorm. | 0%
|
20 | Sap Sipper | Restores HP when hit by Grass move; immunity to Grass. | 0%
|
1 | Schooling | Signature ability of Wishiwashi. | 0%
|
13 | Scrappy | Normal and Fighting type moves can hit Ghost types. | 0%
|
2 | Screen Cleaner | Destroys screen when switching in. | 0%
|
1 | Seed Sower | Summons Grassy Terrain when hit by an attack. | 0%
|
13 | Serene Grace | Double the chance of secondary effects of moves to happen. | 0%
|
1 | Shadow Shield | Halves enemy attacks at full HP. | 0%
|
6 | Shadow Tag | Enemy cant escape unless it has this same ability. | 0%
|
4 | Sharpness | Boosts the power of slicing moves. | 0%
|
21 | Shed Skin | May cures its own status effect after each turn. | 0%
|
31 | Sheer Force | Boosts power of moves with a secondary effect; removes the chance of the secondary effect to happen. | 0%
|
27 | Shell Armour | Protects against crits. | 0%
|
11 | Shield Dust | Blocks the effect of secondary. | 0%
|
1 | Shields Down | Lowers Defense and Sp Defense when HP gets under half, but raises Attack, Sp Attack and speed. | 0%
|
5 | Simple | Doubles stat changes. | 0%
|
10 | Skill Link | Multi-hit moves always hit five times. | 0%
|
2 | Slow Start | For the first five turns in battle, Attack and Speed halved. | 0%
|
7 | Slush Rush | Doubles speed in Hail. | 0%
|
17 | Sniper | Boosts power of crits. | 0%
|
14 | Snow Cloak | Boosts evanesis in Hail. | 0%
|
8 | Snow Warning | Summons Hail. | 0%
|
9 | Solar Power | Boosts speed in Heat but at the cost of HP. | 0%
|
4 | Solid Rock | Reduces damage from super-effective attacks. | 0%
|
1 | Soul-Heart | Raises Sp Attack after KOing a Pokemon. | 0%
|
17 | Soundproof | Immune to sound-based moves. | 0%
|
12 | Speed Boost | Raises speed after each turn. | 0%
|
4 | Stakeout | Boosts power of moves on a target switching in. | 0%
|
1 | Stall | Always moves last in its priority bracket. | 0%
|
1 | Stalwart | Moves can't be redirected. | 0%
|
2 | Stamina | Boosts Defense each time it's hit by an attack. | 0%
|
1 | Stance Change | Signature ability of Aegislash. | 0%
|
20 | Static | May paralyze attacker when hit by contact move. | 0%
|
16 | Steadfast | Raises speed when flinched or Intimidated. | 0%
|
3 | Steam Engine | Maxes speed when hit by Fire or Water type move. | 0%
|
1 | Steelworker | Gives STAB to Steel type moves. | 0%
|
1 | Steely Spirit | Powers up allies Steel type moves. | 0%
|
9 | Stench | May flinch when attacking or being attacked. | 0%
|
8 | Sticky Hold | Can't lose item. | 0%
|
7 | Storm Drain | Draws in all Water type moves and heals HP; immune to Water type moves. | 0%
|
11 | Strong Jaw | Boosts power of biting moves. | 0%
|
42 | Sturdy | Can't be KOed with one attack. | 0%
|
5 | Suction Cups | Can only switch out voluntarily. | 0%
|
9 | Super Luck | Boosts critical hit ratio. | 0%
|
1 | Supreme Overloard | Attack and Sp Attack are boosted for every fainted ally. | 0%
|
1 | Surge Surfer | Doubles Speed when in Electric Terrain. | 0%
|
29 | Swarm | Boosts Bug type moves when HP gets under 1/3 | 0%
|
9 | Sweet Veil | Protects allies and itself from sleep. | 0%
|
45 | Swift Swim | Doubles speed in Rain. | 0%
|
1 | Sword of Ruin | Lowers Defense of all Pokemon except itself | 0%
|
3 | Symbiosis | Gives its item to an ally that lost theirs. | 0%
|
17 | Synchronise | Inflicts the same status onto the attacker. | 0%
|
1 | Tablets of Ruin | Lowers Attack of all Pokemon except itself | 0%
|
8 | Tangled Feet | Boosts evanesis when confused. | 0%
|
2 | Tangling Hair | Lowers Speed when hit by a contact move. | 0%
|
22 | Technician | Boosts power of moves whose base power is 60 or under. | 0%
|
26 | Telepathy | Can't be hit by ally. | 0%
|
2 | Teravolt | Ignores target's ability. | 0%
|
3 | Thermal Exchange | Raises Attack when hit by a Fire move, can't be burned. | 0%
|
269 | Thick Fat | Reduces damage from Fire and Ice type moves. | 0%
|
28 | Tinted Lens | Powers up moves that are not very effective against the target. | 0%
|
8 | Torrent | Boosts power of Water type moves when HP get under 1/3. | 0%
|
1 | Tough Claws | Boosts power of contact moves. | 0%
|
6 | Toxic Boost | Boosts Attack when poisoned. | 0%
|
2 | Toxic Debris | Summons one layer of Toxic Spikes when hit by an attack. | 0%
|
1 | Trace | Copies the enemies Ability. | 0%
|
1 | Transistor | Powers up Electric type moves. | 0%
|
1 | Triage | Gives massive priority to draining moves. | 0%
|
3 | Truant | Can't attack every other turn. | 0%
|
2 | Turboblaze | Ignores targets ability. | 0%
|
9 | Unaware | Ignores enemy stat changes. | 0%
|
15 | Unburden | Doubles speed when item is lost. | 0%
|
26 | Unnerve | Disables enemies from eating berries. | 0%
|
2 | Unseen Fist | Can attack through Protection. (Protect, Detect, Kings Shield, etc.) | 0%
|
1 | Vessel of Ruin | Lowers Sp Attack of all Pokemon except itself. | 0%
|
1 | Victory Star | Slightly boosts accuracy of yours and allies moves. | 0%
|
15 | Vital Spirit | Can't be put to sleep. | 0%
|
9 | Volt Absorb | Restores HP when hit by an Electric type move; immunity to Electric. | 0%
|
2 | Wandering Spirit | Swaps ability when hit by a contact move. | 0%
|
26 | Water Absorb | Restores HP when hit by a Water type move; immunity to Water. | 0%
|
2 | Water Bubble | Can't be burned, powers up Water attacks and reduces Fire damage. | 0%
|
2 | Water Compaction | Doubles Defense when hit by a Water move; immunity to Water. | 0%
|
11 | Water Veil | Prevents burns. | 0%
|
22 | Weak Armour | When hit by a contact move, Defense gets lowered but speed gets Doubled. | 0%
|
1 | Well-Baked Body | Doubles Defense when hit by a Fire move; immunity to Fire moves. | 0%
|
4 | White Smoke | Prevents stats from being lowered. | 0%
|
1 | Wimp Out | Immediately switches out when HP gets under half. | 0%
|
2 | Wind Power | Boosts the power of next Electric move when hit by a Wind move. | 0%
|
2 | Wind Rider | Boosts attack when hit by a Wind move or if Tailwind is in effect; immunity to Wind moves. | 0%
|
1 | Wonder Guard | Can only be damaged by Super-Effective moves. | 0%
|
5 | Wonder Skin | Makes stat changing moves more likely to miss. | 0%
|
4 | Zen Mode | Changes to Zen form when HP gets under half. | 0%
|
1 | Zero to Hero | Changes to Hero form when switching out. | 0%
|
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