|
Abilities
|
Hint
|
1
|
|
Stops regular weather.
|
16
|
Adaptability
|
Powers up STAB moves.
|
2
|
Aerilate
|
Normal moves become Flying, power boosted.
|
10
|
Aftermath
|
Damages the enemy that landed the finishing blow.
|
1
|
Amour Tail
|
Prevents against priority moves.
|
12
|
Analytic
|
Move power boosted if it's last to move.
|
9
|
Anger Point
|
Maxes Attack when hit by a crit.
|
1
|
Anger Shell
|
When HP get below half, raises Attack, Sp Attack and Speed, lowers Defense and Sp Defense.
|
14
|
Anticipation
|
Reveals if enemy has a super-effective move upon switch-in.
|
3
|
Arena Trap
|
Prevents enemies from switching out,unless they're flying or have Levitate.
|
5
|
Aroma Veil
|
Protects allies from Attacks that limit their move choices.
|
2
|
As One
|
The only dual ability.
|
2
|
Aura Break
|
Reverses the effects of Dark Aura and Fairy Aura.
|
1
|
Bad Dreams
|
Damages sleeping foes.
|
1
|
Ball Fetch
|
Collects the first ball that failed to catch.
|
1
|
Battery
|
Powers up allies special moves.
|
11
|
Battle Armour
|
Protects against crits.
|
1
|
Battle Bond
|
Greninja event ability.
|
1
|
Beads of Ruin
|
Lowers Sp Defense of all Pokemon except itself
|
11
|
Beast Boost
|
Raises highest stat when they KO a Pokemon.
|
2
|
Berserk
|
Raises Sp Attack when HP gets under half.
|
14
|
Big Pecks
|
Defense can't be lowered.
|
28
|
Blaze
|
Powers up Fire moves when HP gets under 1/3.
|
10
|
Bulletproof
|
Protects against ballistic moves (e.g. Moonblast, Shadow Ball, etc.).
|
5
|
Cheek Pouch
|
Restores additional HP when a berry is eaten.
|
36
|
Chlorophyll
|
Boosts speed when in sun.
|
16
|
Clear Body
|
Stats can't be lowerd.
|
7
|
Cloud Nine
|
Stops regular weather.
|
1
|
Colour Change
|
Changes type to match the type of the move about to be used.
|
1
|
Comatose
|
Considered asleep, but can still Attack.
|
1
|
Commander
|
Goes in the mouth of an ally Dondozo; gives Dondozo a double Omniboost.
|
10
|
Competitive
|
Doubles special Attack when stats are lowered.
|
11
|
Compound Eyes
|
Boosts accuracy.
|
10
|
Contrary
|
Reverses stat changes.
|
2
|
Corrosion
|
Can poison Steel and Poison types, and can hit Steel types with Poison moves.
|
1
|
Costar
|
Copies an ally's stat changes upon entering battle.
|
2
|
Cotton Down
|
Lowers speed of all other Pokemon when hit by an Attack.
|
4
|
Cud Chew
|
Eats the same berry a second time at the end of the turn.
|
1
|
Curious Medicine
|
Resets all stat changes when sent out.
|
13
|
Cursed Body
|
Has a chance to disable the Attack it gets hit by.
|
14
|
Cute Charm
|
May cause infatuation when hit.
|
18
|
Damp
|
Explosion moves can't be used by any Pokemon.
|
14
|
Dancer
|
When a Pokemon uses a dance move, this one will use it immediately afterwards.
|
1
|
Dark Aura
|
Boosts Dark type moves.
|
2
|
Dauntless Shield
|
Raises Defense upon switch-in.
|
1
|
Dazzling
|
Protects against priority moves.
|
2
|
Defeatist
|
Halves Attack and Sp Attack when HP get under half.
|
17
|
Defiant
|
Doubles Attack when stats are lowered.
|
1
|
Delta Stream
|
Sets up Strong Winds.
|
1
|
Desolate Land
|
Sets up Extreme Heat.
|
1
|
Disguise
|
Signaute ability of Mimikyu.
|
4
|
Download
|
Raises Attack or Sp Attack depending on the targets lower Defense.
|
1
|
Dragon's Maw
|
Boosts Dragon type moves.
|
3
|
Drizzle
|
Sets up Rain.
|
5
|
Drought
|
Sets up Heat.
|
7
|
Dry skin
|
Heals when in Rain or hit by a Water type move, damages when in Heat and extra damage from Fire type moves.
|
16
|
Early Bird
|
Wakes up faster.
|
1
|
Earth Eater
|
Restores HP when hit by a Ground move; immunity to Ground
|
11
|
Effect Spore
|
Has a chance to paralyze, poison or put attacker to sleep when hit by a contact move.
|
2
|
Electric Surge
|
Summons Electric Terrain.
|
1
|
Electromorphosis
|
Boost the power of next turns Electric move when hit by an attack
|
1
|
Emergency Exit
|
Immediately switches out when HP gets under half.
|
1
|
Fairy Aura
|
Boosts Fairy type moves.
|
3
|
Filter
|
Reduces damage from Super-Effective moves.
|
20
|
Flame Body
|
Has a chance to burn the attacker when hit by a contact move.
|
2
|
Flare Boost
|
Boosts Sp Attack when Burned.
|
27
|
Flash Fire
|
Boosts its own Fire type moves when hit by one; immunity to Fire type moves.
|
1
|
Flower Gift
|
Signature ability of Cherrim.
|
4
|
Flower Veil
|
Protects ally Grass types' stats from being lowered.
|
4
|
Fluffy
|
Boosts Defense, but extra weak to Fire type moves.
|
1
|
Forecast
|
Changes form depending on the weather.
|
6
|
Forewarn
|
Reveals targets move with highest Base Power upon switch-in.
|
8
|
Friend Guard
|
Reduces damage done to allies.
|
32
|
Frisk
|
Reveals items of all enemy Pokemon upon switch-in.
|
1
|
Full Metal Body
|
Stats can't be lowered.
|
2
|
Fur Coat
|
Boosts Defense.
|
3
|
Gale Wings
|
Gives priority to Flying type moves when at full HP.
|
3
|
Galvanise
|
Normal type moves become Electric, boosts power.
|
32
|
Gluttony
|
Eats held berry early.
|
1
|
Good as Gold
|
Immunity to status moves
|
3
|
Gooey
|
Lowers Attacker's speed when hit by contact move.
|
1
|
Gorrilla Tactics
|
Built-in Choice Band.
|
2
|
Grass Pelt
|
Boosts Defense when grounded in Grassy Terrain.
|
4
|
Grassy Surge
|
Summons Grassy Terrain.
|
1
|
Guard Dog
|
Boosts attack when hit by Intimidate and prevents being forced to switch out.
|
1
|
Gulp Missile
|
Signature Ability of Cramorant.
|
23
|
Guts
|
Boosts Attack when burned; ignores Attack drop.
|
1
|
Hadron Engine
|
Summons Electric Terrain upon switch in; boosts Sp Attack when in Electric Terrain.
|
6
|
Harvest
|
May find eaten berry, always finds in Heat.
|
12
|
Healer
|
May heal ally status condition.
|
3
|
Heatproof
|
Reduces damage from Fire type moves.
|
8
|
Heavy Metal
|
Doubles weight.
|
4
|
Honey Gather
|
May find honey after battle.
|
6
|
Huge Power
|
Doubles Attack.
|
1
|
Hunger Switch
|
Signature ability of Morepeko.
|
24
|
Hustle
|
Raises Attack; lowers accuracy.
|
22
|
Hydration
|
Cures status effect when in Rain.
|
11
|
Hyper Cutter
|
Attack can't be lowered.
|
18
|
Ice Body
|
Heals HP in Hail.
|
1
|
Ice Face
|
Acts as Substitute on switch in; recovers Sub in Hail.
|
2
|
Ice Scales
|
Reduces damage from Sp Attack moves.
|
8
|
Illuminate
|
Greater chance to find wild Pokemon.
|
2
|
Illusion
|
Upon switch-in, it looks like the last Pokemon in your party until hit by an Attack.
|
3
|
Immunity
|
Can't be poisoned.
|
1
|
Imposter
|
Copies enemy Pokemon.
|
24
|
Infiltrator
|
Passes through Substitute, screens and certain two-turn moves. (e.g., Phantom Force, Fly, Dive, Dig, etc)
|
1
|
Innards Out
|
Damages the enemy that landed the finishing blow.
|
37
|
Inner Focus
|
Protects against flinch and Intimidate.
|
20
|
Insomnia
|
Can't be put to sleep.
|
37
|
Intimidate
|
Lowers Attack of all enemy Pokemon upon switch-in.
|
1
|
Intrepid Sword
|
Raises Attack upon switch-in.
|
3
|
Iron Barbs
|
Damages attacker when hit by contact move.
|
15
|
Iron Fist
|
Boosts power of punching moves.
|
12
|
Justified
|
Raises Attack each time it's hit by a Dark type move.
|
42
|
Keen Eye
|
Accuracy cant be lowered.
|
10
|
Klutz
|
Ignores item.
|
21
|
Leaf Guard
|
Can't be statused in Heat.
|
41
|
Levitate
|
Immunity to Ground type moves.
|
3
|
Libero
|
Changes type to match the move about to be used.
|
6
|
Light Metal
|
Halves weight.
|
19
|
Lightning Rod
|
Draws in all Electric type moves and raises Sp Attack; immunity to Electric.
|
14
|
Limber
|
Can't be paralyzed.
|
1
|
Lingering Aroma
|
When hit by a contact move the attackers ability changes to this.
|
4
|
Liquid Ooze
|
Draining moves damage the user instead.
|
3
|
Liquid Voice
|
Sound moves become Water Type.
|
3
|
Long Reach
|
Moves used don't make contact.
|
9
|
Magic Bounce
|
Bounces back certain status moves to the user.
|
10
|
Magic Guard
|
Can only take damage from direct Attacks.
|
6
|
Magician
|
May steal the item of the target if the user doesn't have one already.
|
3
|
Magma Armour
|
Can't be frozen.
|
9
|
Magnet Pull
|
Enemy Steel types cant switch out.
|
3
|
Marvel Scale
|
Boosts Defense when statused.
|
3
|
Mega Launcher
|
Powers up pulse moves.
|
2
|
Merciless
|
Attacks used always crit when the target is poisoned.
|
1
|
Mimicry
|
Changes type to match the Terrain.
|
7
|
Minus
|
Boosts move power of ally Pokemon with Plus or Minus.
|
1
|
Mirror Armour
|
Bounces back stat-lowering moves at the attacker.
|
2
|
Misty Surge
|
Summons Misty Terrain.
|
21
|
Mold Breaker
|
Ignores targets ability.
|
7
|
Moody
|
After each turn, doubles one stat but lowers another.
|
4
|
Motor Drive
|
Raises speed when hit by an Electric type move.
|
13
|
Moxie
|
Raises Attack when KOing an enemy.
|
2
|
Multiscale
|
Halves enemy attacks at full HP.
|
1
|
Multitype
|
Changes type to match the held Plate.
|
2
|
Mummy
|
Swaps ability with the attacker when hit by a contact move.
|
2
|
Mycelium Might
|
Negative priority to status moves, but they can't be stopped by an ability.
|
17
|
Natural Cure
|
Cures status effect when switching out.
|
1
|
Neuroforce
|
Powers up super-effective moves.
|
3
|
Neutralising Gas
|
Disables all abilities when in battle.
|
10
|
No Guard
|
Moves used by and at this Pokemon always hit.
|
2
|
Normalise
|
All moves become Normal type; Power boosted.
|
24
|
Oblivious
|
Protects against infatuation, Intimidate, etc.
|
1
|
Opportunist
|
Copies stat boosts from opposing Pokemon.
|
1
|
Orichalcum Pulse
|
Summons Harsh Sun upon switch in; boosts Attack when in Harsh Sun.
|
27
|
Overcoat
|
Immune to powder moves and Hail/Sandstorm damage.
|
28
|
Overgrow
|
Boosts Grass type moves when HP gets under 1/3.
|
28
|
Own Tempo
|
Can't be flinched, immune to INtimidate.
|
1
|
Parental Bond
|
Attacks twice; less power the second time.
|
2
|
Pastel Veil
|
Protects itself and allies from sleep.
|
1
|
Perish Body
|
Activates Perish Song when contacted by an attack.
|
10
|
Pickpocket
|
May steal the item of the target if the user doesn't have one already.
|
27
|
Pickup
|
May pick up a random item after battle.
|
3
|
Pixilate
|
Normal moves become Fairy type; power boosted.
|
9
|
Plus
|
Boosts move power of ally Pokemon with Plus or Minus.
|
3
|
Poison Heal
|
Heals when poisoned.
|
19
|
Poison Point
|
May poison attacker when hit by contact move.
|
12
|
Poison Touch
|
May poison enemy when hitting enemy with a contact move.
|
1
|
Power Construct
|
Signature ability of Zygarde.
|
2
|
Power of Alchemy
|
Copies Ability of fainted ally.
|
1
|
Power Spot
|
Powers up ally's moves.
|
17
|
Prankster
|
Gives priority to status moves.
|
33
|
Pressure
|
PP consumption of enemy Pokemon is doubled.
|
1
|
Primordial Sea
|
Sets up Heavy Rain.
|
3
|
Prism Armour
|
Halves enemy attacks at full HP.
|
2
|
Propeller Tail
|
Moves cant be re-directed.
|
4
|
Protean
|
Changes type to match the move about to be used.
|
7
|
Protosynthesis
|
Boosts highest stat when in Harsh Sun or if Booster Energy is held.
|
2
|
Psychic Surge
|
Summons Psychic Terrain.
|
2
|
Punk Rock
|
Powers up sound based attacks and reduces damage from them.
|
3
|
Pure Power
|
Doubles Attack.
|
3
|
Purifying Salt
|
Immune to status conditions and halves damage from Ghost attacks.
|
7
|
Quark Drive
|
Boosts highest stat when in Electric Terrain or if Booster Energy is held.
|
1
|
Queenly Majesty
|
Prevents any use of Priority moves.
|
1
|
Quick Draw
|
Chance to be given priority.
|
11
|
Quick Feet
|
Boosts speed when statused.
|
13
|
Rain Dish
|
Heals HP in Rain.
|
18
|
Rattled
|
Boosts speed when hit by Bug Ghost or Dark type move.
|
1
|
Receiver
|
Copies fainted ally's ability.
|
13
|
Reckless
|
Boosts power of recoil moves.
|
3
|
Refrigerate
|
Normal moves become Ice type; power boosted.
|
24
|
Regenerator
|
Restores HP when switching out.
|
3
|
Ripen
|
Doubles the effect of an eaten berry.
|
18
|
Rivalry
|
Damage boosted when attacking Pokemon of the same gender; lower on opposite or no gender.
|
1
|
RKS System
|
Type depends on held Memory.
|
21
|
Rock Head
|
Doesn't take damage from recoil moves.
|
1
|
Rocky Payload
|
Powers up Rock Moves.
|
6
|
Rough Skin
|
Damages attacker when hit by contact move.
|
29
|
Run Away
|
Can always run from a wild Pokemon.
|
18
|
Sand Force
|
Boosts power of Rock Ground and Steel type moves when in Sandstorm.
|
9
|
Sand Rush
|
Doubles speed in Sandstorm.
|
2
|
Sand Spit
|
Summons Sandstorm when hit by an attack.
|
5
|
Sand Stream
|
Summons Sandstorm upon switch-in.
|
26
|
Sand Veil
|
Raises evanesis in sandstorm.
|
20
|
Sap Sipper
|
Restores HP when hit by Grass move; immunity to Grass.
|
1
|
Schooling
|
Signature ability of Wishiwashi.
|
13
|
Scrappy
|
Normal and Fighting type moves can hit Ghost types.
|
2
|
Screen Cleaner
|
Destroys screen when switching in.
|
1
|
Seed Sower
|
Summons Grassy Terrain when hit by an attack.
|
13
|
Serene Grace
|
Double the chance of secondary effects of moves to happen.
|
1
|
Shadow Shield
|
Halves enemy attacks at full HP.
|
6
|
Shadow Tag
|
Enemy cant escape unless it has this same ability.
|
4
|
Sharpness
|
Boosts the power of slicing moves.
|
21
|
Shed Skin
|
May cures its own status effect after each turn.
|
31
|
Sheer Force
|
Boosts power of moves with a secondary effect; removes the chance of the secondary effect to happen.
|
27
|
Shell Armour
|
Protects against crits.
|
11
|
Shield Dust
|
Blocks the effect of secondary.
|
1
|
Shields Down
|
Lowers Defense and Sp Defense when HP gets under half, but raises Attack, Sp Attack and speed.
|
5
|
Simple
|
Doubles stat changes.
|
10
|
Skill Link
|
Multi-hit moves always hit five times.
|
2
|
Slow Start
|
For the first five turns in battle, Attack and Speed halved.
|
7
|
Slush Rush
|
Doubles speed in Hail.
|
17
|
Sniper
|
Boosts power of crits.
|
14
|
Snow Cloak
|
Boosts evanesis in Hail.
|
8
|
Snow Warning
|
Summons Hail.
|
9
|
Solar Power
|
Boosts speed in Heat but at the cost of HP.
|
4
|
Solid Rock
|
Reduces damage from super-effective attacks.
|
1
|
Soul-Heart
|
Raises Sp Attack after KOing a Pokemon.
|
17
|
Soundproof
|
Immune to sound-based moves.
|
12
|
Speed Boost
|
Raises speed after each turn.
|
4
|
Stakeout
|
Boosts power of moves on a target switching in.
|
1
|
Stall
|
Always moves last in its priority bracket.
|
1
|
Stalwart
|
Moves can't be redirected.
|
2
|
Stamina
|
Boosts Defense each time it's hit by an attack.
|
1
|
Stance Change
|
Signature ability of Aegislash.
|
20
|
Static
|
May paralyze attacker when hit by contact move.
|
16
|
Steadfast
|
Raises speed when flinched or Intimidated.
|
3
|
Steam Engine
|
Maxes speed when hit by Fire or Water type move.
|
1
|
Steelworker
|
Gives STAB to Steel type moves.
|
1
|
Steely Spirit
|
Powers up allies Steel type moves.
|
9
|
Stench
|
May flinch when attacking or being attacked.
|
8
|
Sticky Hold
|
Can't lose item.
|
7
|
Storm Drain
|
Draws in all Water type moves and heals HP; immune to Water type moves.
|
11
|
Strong Jaw
|
Boosts power of biting moves.
|
42
|
Sturdy
|
Can't be KOed with one attack.
|
5
|
Suction Cups
|
Can only switch out voluntarily.
|
9
|
Super Luck
|
Boosts critical hit ratio.
|
1
|
Supreme Overloard
|
Attack and Sp Attack are boosted for every fainted ally.
|
1
|
Surge Surfer
|
Doubles Speed when in Electric Terrain.
|
29
|
Swarm
|
Boosts Bug type moves when HP gets under 1/3
|
9
|
Sweet Veil
|
Protects allies and itself from sleep.
|
45
|
Swift Swim
|
Doubles speed in Rain.
|
1
|
Sword of Ruin
|
Lowers Defense of all Pokemon except itself
|
3
|
Symbiosis
|
Gives its item to an ally that lost theirs.
|
17
|
Synchronise
|
Inflicts the same status onto the attacker.
|
1
|
Tablets of Ruin
|
Lowers Attack of all Pokemon except itself
|
8
|
Tangled Feet
|
Boosts evanesis when confused.
|
2
|
Tangling Hair
|
Lowers Speed when hit by a contact move.
|
22
|
Technician
|
Boosts power of moves whose base power is 60 or under.
|
26
|
Telepathy
|
Can't be hit by ally.
|
2
|
Teravolt
|
Ignores target's ability.
|
3
|
Thermal Exchange
|
Raises Attack when hit by a Fire move, can't be burned.
|
269
|
Thick Fat
|
Reduces damage from Fire and Ice type moves.
|
28
|
Tinted Lens
|
Powers up moves that are not very effective against the target.
|
8
|
Torrent
|
Boosts power of Water type moves when HP get under 1/3.
|
1
|
Tough Claws
|
Boosts power of contact moves.
|
6
|
Toxic Boost
|
Boosts Attack when poisoned.
|
2
|
Toxic Debris
|
Summons one layer of Toxic Spikes when hit by an attack.
|
1
|
Trace
|
Copies the enemies Ability.
|
1
|
Transistor
|
Powers up Electric type moves.
|
1
|
Triage
|
Gives massive priority to draining moves.
|
3
|
Truant
|
Can't attack every other turn.
|
2
|
Turboblaze
|
Ignores targets ability.
|
9
|
Unaware
|
Ignores enemy stat changes.
|
15
|
Unburden
|
Doubles speed when item is lost.
|
26
|
Unnerve
|
Disables enemies from eating berries.
|
2
|
Unseen Fist
|
Can attack through Protection. (Protect, Detect, Kings Shield, etc.)
|
1
|
Vessel of Ruin
|
Lowers Sp Attack of all Pokemon except itself.
|
1
|
Victory Star
|
Slightly boosts accuracy of yours and allies moves.
|
15
|
Vital Spirit
|
Can't be put to sleep.
|
9
|
Volt Absorb
|
Restores HP when hit by an Electric type move; immunity to Electric.
|
2
|
Wandering Spirit
|
Swaps ability when hit by a contact move.
|
26
|
Water Absorb
|
Restores HP when hit by a Water type move; immunity to Water.
|
2
|
Water Bubble
|
Can't be burned, powers up Water attacks and reduces Fire damage.
|
2
|
Water Compaction
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Doubles Defense when hit by a Water move; immunity to Water.
|
11
|
Water Veil
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Prevents burns.
|
22
|
Weak Armour
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When hit by a contact move, Defense gets lowered but speed gets Doubled.
|
1
|
Well-Baked Body
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Doubles Defense when hit by a Fire move; immunity to Fire moves.
|
4
|
White Smoke
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Prevents stats from being lowered.
|
1
|
Wimp Out
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Immediately switches out when HP gets under half.
|
2
|
Wind Power
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Boosts the power of next Electric move when hit by a Wind move.
|
2
|
Wind Rider
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Boosts attack when hit by a Wind move or if Tailwind is in effect; immunity to Wind moves.
|
1
|
Wonder Guard
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Can only be damaged by Super-Effective moves.
|
5
|
Wonder Skin
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Makes stat changing moves more likely to miss.
|
4
|
Zen Mode
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Changes to Zen form when HP gets under half.
|
1
|
Zero to Hero
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Changes to Hero form when switching out.
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