Hint | Answer | % Correct |
---|---|---|
Media-Mediated Empathy: ___ towards media figures | affective disposition | 0%
|
AD: Research on 3. what about non-mainstream characters like ___? | anti-heroes | 0%
|
AD Classic Study (Sensing Heroes and Villains: Character-Schema and the Disposition Formation Process): 1. Manipulation of a virtual character's ___ matching either hero or villain schemas, 2. Viewing villain first vs. viewing hero first, 3. Participants first evaluated character and then read a story in which the character either behaved more or less ___ | appearance, acceptable | 0%
|
ET Classic Study Results: visuals can affect the ___ of rock music | appreciation | 0%
|
MD: actions of the protagonist are rationalized as ___, owed to the ___ or serving a ___ | appropriate, situation, good cause | 0%
|
Excitation Transfer: physiological ___ as a media effect does not necessarily ___ with the "clip", but takes some time to ___ | arousal, fade away, decrease | 0%
|
Moral Disengagement: tries to explain people's ___ to ___ | attachment, anti-heroes | 0%
|
AD: enjoyment decreases when ___ and ___ do not match | character-liking, outcome | 0%
|
ET Limitations: process of emotional media experience more ___ than ET hypothesis | complex | 0%
|
MD Classic Study Results: Identified reasonings include game-reality ___, fighting ___, game violence as ___ | distinction, evil, self-defense | 0%
|
Affective Disposition Theory: How audience members form ___ with characters, how this leads to ___ about those characters and how this leads to differing leves of ____ | emotional connections, hopes and fears, enjoyment | 0%
|
AD: Research on 4. what other variables might lead to increase or decrease in media ___ | enjoyment | 0%
|
AD factors: 3. Response to outcome; most often focus on ___, vary in ___ and ___ | enjoyment, valence, intensity | 0%
|
AD Limitations: not every factor in every area was ___ examined | equally | 0%
|
AD factors: 2. Emotional Reaction; emotional reactions to the events in the narrative, forming of ___ and ___ | expectations, anticipations | 0%
|
ET: As a result, this residual arousal can affect the subsequent ___ and ___ as it is ___ attributed to the subsequent ___ | experience, behavior, incorrectly, situation | 0%
|
ET Psycho-physiological explanation: when we are ___ to media content, different levels of the emotional ___ will adapt to new stimuli at different ___; our sympathetic excitement diminishes more ___ | exposed, response, speeds, slowly | 0%
|
AD: Research on 2. preexisting cognitive structures that might affect the ___and maintenance of ___ towards characters | formation, disposition | 0%
|
AD: enjoyment increases the more ___ characters experience positive situtaions and ___ characters negative situations | liked, disliked | 0%
|
ET Typical Methodology: experiments investigating the effect of different kinds of emotional ___ on the emotional ___ of a subsequent emotional ___ | media stimuli, experience, media stimuli | 0%
|
MD Mechanisms: ___ justification, advantageous ___, diffusion of ___, attribution of ___ | moral, comparison, responsibility, blame | 0%
|
ET Classic Study: Experimental stimuli were altered ___ watched and rated by participants regarding music, lyrics and visuals | music videos | 0%
|
MD Limitations: effects may be ___ | overestimated | 0%
|
AD Classic Study Results: Expectations shade subsequent ___ of a character's behaviors | perception | 0%
|
AD Classic Study DV: person-___ and character ___ | perception, morality | 0%
|
AD Limitations: suggests that people can only enjoy characters because they have a ___ emotional connection and can expect a ___ --> hardly any enjoyment possible with ___ narratives | positive, happy ending, anti-hero | 0%
|
ET Classic Study (Image Effects in the Appreciation of Video Rock): Experimental study investigating the effect of ___ content on the ___ of rock-music videos | sexual / violent, enjoyment | 0%
|
MD Typical Methodology: usually investigated as a ___, i.e. a situational mental ___ | state, condition | 0%
|
AD: Research on 1. effects of various audience member ___ on the development of ___ | traits, dispositions | 0%
|
AD factors: 1. Dispositional component; disposition towards media characters, vary in ___ and ___ | valence, intensity | 0%
|
MD Classic Study (How players manage moral concerns to make video game violence enjoyable): Participants in interviews talked about their favorite video games and their thoughts on ___ in games | violent actions | 0%
|
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