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All Fighting-Type Pokémon moves (SV)

Name all Fighting type moves, by alphabetical order, including Z- and G-Max moves. Hints are generation of first introduction, description, category and power. [source: Bulbapedia].
Quiz by Rentorer
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Last updated: September 14, 2023
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First submittedSeptember 14, 2023
Times taken25
Average score73.2%
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Gen
Category
Base Power
Description
Answer
VII
Physical/Special
-
The user rams an energy orb created by its Z-Power into the target with full force. The power varies, depending on the original move.
All-Out Pummeling
III
Physical
15
The user attacks the target with open-palmed arm thrusts. This move hits two to five times in a row.
Arm Thrust
IV
Special
80
The user lets loose a pulse of aura power from deep within its body at the target. This attack never misses.
Aura Sphere
IX
Physical
120
The user attacks by kicking up into the air and slamming its heel down upon the target. This may also confuse the target. If it misses, the user takes damage instead.
Axe Kick
VIII
Physical
80
The user attacks by slamming its body into the target. The higher the user's Defense stat, the greater the damage this move deals.
Body Press
III
Physical
75
The user attacks with a swift chop. This move can also break barriers, such as Light Screen and Reflect.
Brick Break
III
Status
-
The user tenses its muscles to bulk up its body, boosting its Attack and Defense stats.
Bulk Up
V
Physical
60
The target is thrown, and a different Pokémon is dragged out. In the wild, this ends a battle against a single Pokémon.
Circle Throw
IV
Physical
120
The user fights the target up close, inflicting damage without guarding itself. This also lowers the user's Defense and Sp. Def stats.
Close Combat
VIII
Status
-
The user properly coaches its ally Pokémon, boosting their Attack and Defense stats.
Coaching
IX
Physical
100
The user transforms and crashes to the ground, causing a massive prehistoric explosion. This move's power is boosted more than usual if it's a supereffective hit.
Collision Course
IX
Physical
100
This move is only used by a Starmobile. It may paralyze the opponent.
Combat Torque
I
Physical
-
A retaliatory attack that counters any physical move, inflicting double the damage taken.
Counter
II
Physical
100
The user delivers a double chop with its forearms crossed. This move has a heightened chance of landing a critical hit.
Cross Chop
II
Status
-
This move enables the user to protect itself from all attacks. Its chance of failing rises if it is used in succession.
Detect
I
Physical
30
The user attacks by kicking the target twice in a row using two feet.
Double Kick
IV
Physical
75
The user attacks with an energy-draining punch. The user's HP is restored by up to half the damage taken by the target.
Drain Punch
II
Physical
100
The user attacks by punching the target with full concentrated power. This also confuses the target.
Dynamic Punch
V
Special
-
The user risks everything to attack the target. The user faints but inflicts damage equal to its own HP.
Final Gambit
VI
Physical
100
The user dives down onto the target from the sky. This move is Fighting and Flying type simultaneously.
Flying Press
IV
Special
120
The user heightens its mental focus and unleashes its power. This may also lower the target's Sp. Def stat.
Focus Blast
III
Physical
150
The user focuses its mind before launching a punch. This move fails if the user is hit before using the move.
Focus Punch
IV
Physical
60
The target is attacked with a shock wave. This may also leave the target with paralysis.
Force Palm
VIII
Physical/Special
-
A Fighting-type attack that Gigantamax Machamp use. This move raises the chance of critical hits.
G-Max Chi Strike
IV
Physical
100
The user swings its strong, heavy fist at the target to inflict damage. This also lowers the user's Speed stat.
Hammer Arm
I
Physical
130
The target is attacked with a knee kick from a jump. If this move misses, the user takes damage instead.
High Jump Kick
I
Physical
100
The user jumps up high, then strikes with a kick. If the kick misses, the user hurts itself.
Jump Kick
I
Physical
50
The target is attacked with a sharp chop. Critical hits land more easily.
Karate Chop
I
Physical
-
A powerful low kick that makes the target fall over. The heavier the target, the greater the move's power.
Low Kick
V
Physical
65
The user makes a swift attack on the target's legs, which lowers the target's Speed stat.
Low Sweep
II
Physical
40
The user throws a punch at blinding speed. This move always goes first.
Mach Punch
VI
Status
-
Using a pulled-up mat as a shield, the user protects itself and its allies from damaging moves. This does not stop status moves.
Mat Block
VIII
Physical/Special
-
This is a Fighting-type attack Dynamax Pokémon use. This boosts ally Pokémon's Attack stats.
Max Knuckle
VIII
Physical
150
The user attacks wildly with its thick leek. The user can't move on the next turn, because the force of this move makes it stagger.
Meteor Assault
VIII
Status
-
This move boosts all the user's stats but prevents the user from switching out or fleeing.
No Retreat
VIII
Status
-
The user locks the target in and prevents it from fleeing. This move also lowers the target's Defense and Sp. Def every turn.
Octolock
VI
Physical
40
Striking opponents over and over makes the user's fists harder. Hitting a target raises the Attack stat.
Power-Up Punch
V
Status
-
The user protects itself and its allies from priority moves.
Quick Guard
III
Physical
60
This attack move's power is doubled if the user has been hurt by the opponent in the same turn.
Revenge
II
Physical
-
An all-out attack that becomes more powerful the less HP the user has.
Reversal
II
Physical
40
The user attacks with a punch. This may also lower the target's Defense stat.
Rock Smash
I
Physical
60
The user lashes out with a quick, spinning kick. This may also make the target flinch.
Rolling Kick
V
Physical
90
The user attacks by slicing with a sword. The target's stat changes don't affect the damage inflicted by this move.
Sacred Sword
V
Special
85
The user cuts with its long horn. The odd power contained in the horn deals physical damage to the target.
Secret Sword
I
Physical
-
The target is thrown using the power of gravity. It inflicts damage equal to the user's level.
Seismic Toss
III
Physical
85
The user attacks the target with an uppercut thrown skyward with force.
Sky Uppercut
V
Physical
60
The user attacks by striking the target with a fierce blow. This move always lands a critical hit.
Storm Throw
I
Physical
80
The user grabs the target and recklessly dives for the ground. This also damages the user a little.
Submission
III
Physical
120
The user attacks the target with great power. This also lowers the user's Attack and Defense stats.
Super Power
VIII
Physical
90
The user overwhelms the target with lightning-like movement before delivering a kick. This also lowers the target's Defense stat.
Thunderous Kick
VIII
Physical
90
The user kicks, then fires three arrows. This move has a heightened chance of landing a critical hit and may also lower the target’s Defense stat or make it flinch.
Triple Arrows
II
Physical
10
A consecutive three-kick attack that becomes more powerful with each successful hit.
Triple Kick
IV
Special
40
The user whirls its fists to send a wave of pure vacuum at the target. This move always goes first.
Vacuum Wave
VIII
Status
-
The user performs an intense dance to usher in victory, boosting its Attack, Defense, and Speed stats.
Victory Dance
II
Physical
70
The user attacks last. In return, this throw move never misses.
Vital Throw
IV
Physical
70
This attack inflicts big damage on a sleeping target. This also wakes the target up, however.
Wake-Up Slap
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