Definition | Term | % Correct |
---|---|---|
Physical element, e.g. screen, CPU | Hardware | 89%
|
Where computer systems are interconnected to for sharing resources and data | Network | 79%
|
Can communicate and work with a computer, e.g. I/O devices, printers | Peripheral device | 70%
|
Series of instructions that can be understood by CPU | Software | 69%
|
Person or organization paying for project | Client | 60%
|
Individuals, teams, groups, or organizations that have an interest in the development of a product or might be affected by outcome of project | Stakeholders | 56%
|
Direct face-to-face procedure aiming to obtain reliable and valid data verbally from person or group (of stakeholders); however, the process is time-consuming | Interview | 54%
|
Accepts incoming data packets, reads their destination address, distributes them across networks | Router | 54%
|
Holds saved data, which are received by the client | Server | 54%
|
Controls data flow access among network entities | Firewall | 46%
|
Spending time in different departments to see where current procedures and processes could be made more efficient, as well as where obstructions occur. Independent of user bias but time-consuming | Direct observation | 43%
|
Person who will ultimately use product or system | End-user | 43%
|
Protection of hardware, software, peripherals, and computer networks from unauthorized access. Can be achieved with biometrics, passwords, firewalls, etc. | Security | 43%
|
People used in an organization, business, or economy | Human resources | 41%
|
Attributes names to network addresses; finds web address from link. | Domain Name System server | 40%
|
Potential to accomplish user goals. | Usability | 37%
|
Potential of meeting needs of as many individuals possible, especially those with impairments (loss/abnormality of psychological, physiological, anatomical structure or function) or disabilities (inability to perform activities normally) | Accessibility | 35%
|
Questions are carefully constructed to obtain unambiguous results. Time saving unlike above two | Questionnaires | 33%
|
Predefined technical rules and conventions that developers should follow. Allow for compatibility, easy communication, and interoperability. | Standards/Protocols | 31%
|
Efficiency | 30%
| |
Working or non-working preliminary version of final product that gives an idea of how final product will work. | Prototype | 30%
|
Similarly to how a post office manages mail/post, manages email flow in and out of network, checks that an email address is valid, allows users to access emails, etc. | Email server | 28%
|
Design of safe and comfortable products, systems, or processes for people | Ergonomics | 28%
|
Clients request information and servers perform tasks in order to provide information | Client-server | 26%
|
Shows how data moves through system and data stores used. Does not specify type of data storage and type of data. | Data flow diagram | 26%
|
Device that only consists of keyboard, monitor, and network card | Dumb terminal | 25%
|
Repetition of steps for specific number of times or until operations yield expected results, usually following difficulties. | Iteration | 25%
|
Protecting completeness and accuracy of data | Integrity | 23%
|
Heavily depends on server to which it is connected | Thin client | 22%
|
Memorability | 21%
| |
Type of above that is strictly standardized with a set of prepared questions; not really flexible. | Structured interview | 21%
|
Questionnaires consisting of Yes/No, short response, and box checking questions that are easy to analyze and summarize | Closed questionnaires | 20%
|
Controlling how and to what extent data is used and distributed | Privacy | 20%
|
Describes data processing system, including flow of data through any individual programs involved but without details | System flow chart | 20%
|
Disparity between people with and without access to IT systems/infrastructures, due to economic costs, financial costs, lack of literacy, language skills, and basic resources | Digital Divide/Equality of Access | 19%
|
Ideas, discoveries, pictures, and other works protected by copyright laws from unauthorized and illegal reproduction | Intellectual property | 19%
|
Questionnaires consisting of free response questions that allow greater depth of responses, although difficult to interpret or summarize | Open questionnaires | 19%
|
Using IT to monitor individuals or groups of people with or without their knowledge -> also a privacy issue | Surveillance | 17%
|
Error | 16%
| |
Learnability | 16%
| |
Readability/Comprehensibility | 16%
| |
When people change behaviours due to above | Hawthorne Effect | 15%
|
Effectiveness | 14%
| |
Satisfaction | 14%
| |
Eight quality components of above | Complexity/Simplicity | 12%
|
Appropriate behaviour in a digital world, including using IT ethically, respectfully, and without threat | Digital citizenship | 12%
|
How well an IT system functions | Reliability | 12%
|
Describes (sub-)functions of system, as well as relationships between modules of computer program. Straightforward, can split large problem into smaller ones. | Structure chart | 12%
|
When only one copy is updated | Inconsistency | 11%
|
Identification, retrieval, and management of various sources in order to find information on a topic, potential areas of interest for further studies, derive conclusions, and develop guidelines for practices | Literature search | 11%
|
Result of successful IT system | Competitive advantage | 9%
|
Examining this includes analysis of competitive factors, benefits, vulnerabilities, successful characteristics, breakthroughs introduced, design features, user/stakeholder acceptance | Competing products | 7%
|
Process of designing system modules individually and then combining the modules to form solution to overall problem | Modular design | 7%
|
Defines specific customer requirements of system | {Requirements specification} document | 7%
|
Involves detailed examination of current system, analysis of functions and procedures, studying business and system documents | Examining current systems | 6%
|
Procedures and measures that promote appropriate use of computers, networks, information systems, and technologies | IT Policies | 2%
|
Ability to manage resources and employees effectively to gain advantage over competitors. | Organizational capabilities | 1%
|
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