Type | Description | Move | % Correct |
---|---|---|---|
Normal | The user just flops and splashes around to no effect at all... | Splash | 93%
|
Fire | Cloaking itself in flame, the user attacks. Then, building up more power, the user raises its Speed stat. | Flame Charge | 90%
|
Fairy | The user stares at the target with its baby-doll eyes, which lowers its Attack stat. This move always goes first. | Baby-Doll Eyes | 89%
|
Ghost | The user throws a punch from the shadows. This attack never misses. | Shadow Punch | 85%
|
Poison | The user lays a trap of poison spikes at the opposing team's feet. They poison opposing Pokémon that switch into battle. | Toxic Spikes | 85%
|
Flying | The user whips up a turbulent whirlwind that ups the Speed stat of the user and its allies for four turns | Tailwind | 83%
|
Flying | The user attacks the target with sound waves of deafening chatter. This confuses the target. | Chatter | 82%
|
Normal | The user switches places with a party Pokémon in waiting and passes along any stat changes. | Baton Pass | 81%
|
Normal | The user maximizes its Attack stat in exchange for HP equal to half its max HP. | Belly Drum | 81%
|
Steel | The target is hit with a hard punch fired like a meteor. This may also raise the user's Attack stat | Meteor Mash | 81%
|
Ice | The user flash-freezes chunks of ice and hurls them at the target. This move always goes first. | Ice Shard | 80%
|
Fighting | The target is thrown using the power of gravity. It inflicts damage equal to the user's level. | Seismic Toss | 80%
|
Rock | The user attacks with a ray of light that sparkles as if it were made of gemstones. | Power Gem | 75%
|
Dark | Flattery is used to confuse the target. However, this also raises the target's Sp. Atk stat. | Flatter | 74%
|
Poison | The user shoots filthy garbage at the target to attack. This may also poison the target. | Gunk Shot | 73%
|
Bug | The user attacks with a sinister beam of light. This may also confuse the target. | Signal Beam | 72%
|
Dragon | The user tackles the target while exhibiting overwhelming menace. This may also make the target flinch. | Dragon Rush | 71%
|
Steel | The user takes a defensive stance while it protects itself from damage. It also harshly lowers the Attack stat of any attacker who makes direct contact. | King's Shield | 68%
|
Grass | The user slams the target with an enormous tree. The user can't move on the next turn. | Frenzy Plant | 65%
|
Water | If the target's HP is half or less, this attack will hit with double the power. | Brine | 59%
|
Ground | The user throws the bone it holds. The bone loops to hit the target twice, coming and going. | Boomerang | 20%
|
Electric | The user levitates using electrically generated magnetism for five turns. | Magnetic Rise | 13%
|
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