Description | Answer | % Correct |
---|---|---|
The user lets loose a flurry of open-palmed arm thrusts that hit two to five times in a row. | Arm Thrust | 100%
|
The user lets loose a blast of aura power from deep within its body at the target. This attack never misses. | Aura Sphere | 100%
|
The user attacks with a swift chop. It can also break barriers, such as Light Screen and Reflect. | Brick Break | 100%
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The user tenses its muscles to bulk up its body, raising both its Attack and Defense stats. | Bulk Up | 100%
|
The user fights the target up close without guarding itself. This also lowers the user's Defense and Sp. Def stats. | Close Combat | 100%
|
A retaliation move that counters any physical attack, inflicting double the damage taken. | Counter | 100%
|
The user delivers a double chop with its forearms crossed. Critical hits land more easily. | Cross Chop | 100%
|
Enables the user to evade all attacks. Its chance of failing rises if it is used in succession. | Detect | 100%
|
The target is quickly kicked twice in succession using both feet. | Double Kick | 100%
|
An energy-draining punch. The user's HP is restored by half the damage taken by the target. | Drain Punch | 100%
|
The user punches the target with full, concentrated power. This confuses the target if it hits. | Dynamic Punch | 100%
|
The user heightens its mental focus and unleashes its power. This may also lower the target's Sp. Def stat. | Focus Blast | 100%
|
The user focuses its mind before launching a punch. This move fails if the user is hit before it is used. | Focus Punch | 100%
|
The user swings and hits with its strong, heavy fist. It lowers the user's Speed, however. | Hammer Arm | 100%
|
The target is attacked with a knee kick from a jump. If it misses, the user is hurt instead. | High Jump Kick | 100%
|
The user jumps up high, then strikes with a kick. If the kick misses, the user hurts itself. | Jump Kick | 100%
|
The target is attacked with a sharp chop. Critical hits land more easily. | Karate Chop | 100%
|
A powerful low kick that makes the target fall over. The heavier the target, the greater the move's power. | Low Kick | 100%
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The user makes a swift attack on the target's legs, which lowers the target's Speed stat. | Low Sweep | 100%
|
The user throws a punch at blinding speed. This move always goes first. | Mach Punch | 100%
|
Striking opponents over and over makes the user's fists harder. Hitting a target raises the Attack stat. | Power-Up Punch | 100%
|
An all-out attack that becomes more powerful the less HP the user has. | Reversal | 100%
|
The target is thrown using the power of gravity. It inflicts damage equal to the user's level. | Seismic Toss | 100%
|
The user attacks the target with an uppercut thrown skyward with force. | Sky Uppercut | 100%
|
The user grabs the target and recklessly dives for the ground. This also damages the user a little. | Submission | 100%
|
A consecutive three-kick attack that becomes more powerful with each successive hit. | Triple Kick | 100%
|
This attack inflicts big damage on a sleeping target. This also wakes the target up, however. | Wake-Up Slap | 100%
|
The user rams an energy orb created by its Z-Power into the target with full force. The power varies, depending on the original move. | All-Out Pummeling | 67%
|
The target is thrown, and a different Pokémon is dragged out. In the wild, this ends a battle against a single Pokémon. | Circle Throw | 67%
|
The user properly coaches its ally Pokémon, boosting their Attack and Defense stats. | Coaching | 67%
|
The user risks everything to attack its target. The user faints but does damage equal to its HP. | Final Gambit | 67%
|
The user dives down onto the target from the sky. This move is Fighting and Flying type simultaneously. | Flying Press | 67%
|
The target is attacked with a shock wave. This may also leave the target with paralysis. | Force Palm | 67%
|
A Fighting-type attack that Gigantamax Machamp use. This move raises the chance of critical hits. | G-Max Chi Strike | 67%
|
Using a pulled-up mat as a shield, the user protects itself and its allies from damaging moves. This does not stop status moves. | Mat Block | 67%
|
The user attacks wildly with its thick leek. The user can't move on the next turn, because the force of this move makes it stagger. | Meteor Assault | 67%
|
This move raises all the user's stats but prevents the user from switching out or fleeing. | No Retreat | 67%
|
The user locks the target in and prevents it from fleeing. This move also lowers the target's Defense and Sp. Def every turn. | Octolock | 67%
|
The user protects itself and its allies from priority moves. | Quick Guard | 67%
|
This attack move's power is doubled if the user has been hurt by the opponent in the same turn. | Revenge | 67%
|
The user lashes out with a quick, spinning kick. This may also make the target flinch. | Rolling Kick | 67%
|
The user attacks by slicing with a long horn. The target's stat changes don't affect this attack's damage. | Sacred Sword | 67%
|
The user cuts with its long horn. The odd power contained in the horn does physical damage to the target. | Secret Sword | 67%
|
The user strikes the target with a fierce blow. This attack always results in a critical hit. | Storm Throw | 67%
|
The user attacks the target with great power. However, this also lowers the user's Attack and Defense stats. | Superpower | 67%
|
The user overwhelms the target with lightning-like movement before delivering a kick. This also lowers the target's Defense stat. | Thunderous Kick | 67%
|
The user whirls its fists to send a wave of pure vacuum at the target. This move always goes first. | Vacuum Wave | 67%
|
The user attacks last. In return, this throw move never misses. | Vital Throw | 67%
|
The user attacks by slamming its body into the target. The higher the user's Defense, the more damage it can inflict on the target. | Body Press | 33%
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The user attacks with a punch. This may also lower the target's Defense stat. | Rock Smash | 33%
|
This is a Fighting-type attack Dynamax Pokémon use. This raises ally Pokémon's Attack stats. | Max Knuckle | 0%
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