Description
|
Answer
|
The user rams an energy orb created by its Z-Power into the target with full force. The power varies, depending on the original move.
|
All-Out Pummeling
|
The user lets loose a flurry of open-palmed arm thrusts that hit two to five times in a row.
|
Arm Thrust
|
The user lets loose a blast of aura power from deep within its body at the target. This attack never misses.
|
Aura Sphere
|
The user attacks by slamming its body into the target. The higher the user's Defense, the more damage it can inflict on the target.
|
Body Press
|
The user attacks with a swift chop. It can also break barriers, such as Light Screen and Reflect.
|
Brick Break
|
The user tenses its muscles to bulk up its body, raising both its Attack and Defense stats.
|
Bulk Up
|
The target is thrown, and a different Pokémon is dragged out. In the wild, this ends a battle against a single Pokémon.
|
Circle Throw
|
The user fights the target up close without guarding itself. This also lowers the user's Defense and Sp. Def stats.
|
Close Combat
|
The user properly coaches its ally Pokémon, boosting their Attack and Defense stats.
|
Coaching
|
A retaliation move that counters any physical attack, inflicting double the damage taken.
|
Counter
|
The user delivers a double chop with its forearms crossed. Critical hits land more easily.
|
Cross Chop
|
Enables the user to evade all attacks. Its chance of failing rises if it is used in succession.
|
Detect
|
The target is quickly kicked twice in succession using both feet.
|
Double Kick
|
An energy-draining punch. The user's HP is restored by half the damage taken by the target.
|
Drain Punch
|
The user punches the target with full, concentrated power. This confuses the target if it hits.
|
Dynamic Punch
|
The user risks everything to attack its target. The user faints but does damage equal to its HP.
|
Final Gambit
|
The user dives down onto the target from the sky. This move is Fighting and Flying type simultaneously.
|
Flying Press
|
The user heightens its mental focus and unleashes its power. This may also lower the target's Sp. Def stat.
|
Focus Blast
|
The user focuses its mind before launching a punch. This move fails if the user is hit before it is used.
|
Focus Punch
|
The target is attacked with a shock wave. This may also leave the target with paralysis.
|
Force Palm
|
A Fighting-type attack that Gigantamax Machamp use. This move raises the chance of critical hits.
|
G-Max Chi Strike
|
The user swings and hits with its strong, heavy fist. It lowers the user's Speed, however.
|
Hammer Arm
|
The target is attacked with a knee kick from a jump. If it misses, the user is hurt instead.
|
High Jump Kick
|
The user jumps up high, then strikes with a kick. If the kick misses, the user hurts itself.
|
Jump Kick
|
The target is attacked with a sharp chop. Critical hits land more easily.
|
Karate Chop
|
A powerful low kick that makes the target fall over. The heavier the target, the greater the move's power.
|
Low Kick
|