Marvel Snap Locations

Can you guess every location in marvel snap? (last updated season "days of future past")
Quiz by Runegaming
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Last updated: April 26, 2023
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First submittedMarch 9, 2023
Times taken30
Average score52.8%
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Location Description
Location
After you play a card here, destroy it to get +2 energy next turn
Altar Of Death
After turn 4, whoever is winning here draws 2 cards
Asgard
After you play a 3 or 4-cost card, move it here
Asteroid M
If you only have one card here, it has +5 power
Atlantis
After turn 3, shuffle your hand into your deck. Draw 3 cards
Attilan
On turn 5, all cards must be played here
Avengers Compound
After you play a card here, fill this location with copies of it
Bar Sinister
Whoever has the least power here wins
Bar With No Name
Whoever is winning this location gets +3 power at the others
Baxter Building
Add a random 3-cost card to each player's hand
Camp Lehigh
Add a squirrel to each location
Central Park
After you play a card here, add a copy to your hand
Cloning Vats
Fill this location with Rocks. Skip a turn to destroy your Rocks
Collapsed Mine
Cards that cost 1,2, or 3 can't be played here
Crimson Cosmos
Get a copy of a card in your opponent's hand
Daily Bugle
Cards played here have a 25% chance to be destroyed
Danger Room
Cards here are not revealed until the game ends
Dark Dimension
After you play a card here, destroy it
Death's Domain
Replace both decks with 10 random cards
District X
On turn 5, cards cost 1 more
Dream Dimension
Ego takes over and plays your cards for you
Ego
Cards cost 1 less
Elysium
After turn 3, add a Rock to the losing player's side
Eternity Range
When a card moves here, destroy it
Fisk Tower
After turn 3, transform all cards here into the Hulk
Gamma Lab
After turn 5, put a card from each player's hand here
Grand Central
After turn 4, destroy all cards controlled by the player losing here
Hala
Draw a 1-cost card from your deck
Hell's Kitchen
Cards that cost 1 can't be played here
Hellfire Club
Ongoing effects are disabled here
Isle of Silence
After each turn, cards here lose 1 power
Jotunheim
When a card moves here, give it +2 power
K'un-Lun
On Reveal effects happen twice at this location
Kamar-Taj
After turn 4, merge your cards here into a Symbiote
Klyntar
On Reveal effects do not happen at this location
Knowhere
On turn 5, takes over and plays both players cards for them
Krakoa
You can't play cards here after turn 4
Kyln
Draw 3 cards. Destroy both decks
Lamentis-1
After you play a card here, shuffle 3 rocks into your deck
Lechuguilla
No cards are revealed this turn
Lemuria
There is a turn 7 this game
Limbo
After turn 3, ruin a random location
Los Diablos Base
After you play a card here, return it to your hand
Luke's Bar
After you play a card here, add a copy to the opponent's hand
Machineworld
At the start of turn 6, swap hands
Mindscape
On turn 3, 4, and 5, no cards can be added here
Miniaturized Lab
On turn 4, transform into one of the other locations
Mirror Dimension
Whoever has more cards here gets +100 power
Mojoworld
Add a 9-power Monster here for each player
Monster Island
The card(s) with the highest power here get +3 power
Monster Metropolis
You can't play your first card here each turn
Morag
After each turn, give cards here +1 power
Muir Island
After turn 3, destroy all cards here
Murderworld
Cards here have -2 power
Necrosha
Location Description
Location
Cards here have -3 power
Negative Zone
On turn 6, you can move cards to this location
New York
Cards here have +5 power
Nidavellir
Draw a card
Nova Roma
Draw 2 cards
Olympia
Ongoing effects here are doubled
Onslaught's Citadel
After you play a card here, add a Sentinel to your hand
Orchis Forge
After turn 3, all cards here swap sides
Oscorp Tower
Only cards that cost 6 can be played here
Plunder Castle
+5 energy this turn
Project Pegasus
After you play a card here, set its base power to 2
Quantum Realm
After you play a card here, swap it with a card in your deck
Quantum Tunnel
After each turn, if there is more than one card here, destroy them
Rickety Bridge
After this turn, put a card from each player's hand here
Sakaar
Cards can't be played here
Sanctum Sanctorum
Add two raptors on each side of this location
Savage Land
Cards here have -1 power
Sewer System
Add a ninja to each side with -2 power
Shadowland
After you play a card here, double its power
Shuri's Lab
After you play a card here, add a copy to another location
Sinister London
Discard a card from each player's hand
Sokovia
After turn 5, give all cards here +2 power
Stark Tower
After turn 4, swap the position of each location
Starlight Citadel
After turn 5, move all cards here to other random locations
Strange Academy
Shuffle 5 rocks into each deck
Subterranea
After turn 4, move all cards one location to the right
The Bifrost
Cards that cost 4,5,or 6 can't be played here
The Big House
Add a random card to each player's hand
The Hub
Give a card in each player's hand +1 cost
The Ice Box
Your power here is granted to other locations as well
The Nexus
Each card in your hand swaps its power and cost
The Peak
Whoever fill this location first draws a 6-cost card. It costs 0
The Raft
First to fill this gets a copy of their opening hand
The Sacred Timeline
Only one card can be here for each player
The Space Throne
If you have no cards here. +1 energy each turn
The Superflow
Fill each player's hand with random cards
The Triskelion
On turn 6, cards can't be played here
The Vault
Card(s) here with the highest power have their power doubled
Throne Room
+1 energy this turn
Tinkerer's Workshop
6-cost card cost 1 less
Titan
After turn 4, end the game
TVA
After you play here, shuffle 3 Vibranium into your deck
Vibranium Mines
The first card you play here is destroyed
Vormir
Cards here can't be destroyed
Wakanda
Give +2 power to cards in player's hands
Wakandan Embassy
After each turn, cards here FIGHT! Destroy the weakest one(s)
Warrior Falls
Cards here with no abilities have +3 power
Washington D.C.
Both players draw from their Opponent's decks
Weirdworld
Turns into a new location on turn 4
Westview
Destroy the other locations
Worldship
After turn 3, add a random card here for each player
X-Mansion
Cards here have +1 power
Xandar
Cards with abilities can't be played here
The Sandbar
This turn, all cards must be played here
Pet Mansion
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