Magic: The Gathering Abilities

Enter an answer into the box. Alphabetical by type of ability
Quiz by duvhunta
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Last updated: February 21, 2016
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First submittedFebruary 21, 2016
Times taken638
Average score34.9%
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Answer
Any damage done destroys creature
Deathtouch
Cannot attack
Defender
Has first strike as well as normal attack
Double Strike
Aura quality, attach to a creature
Enchant
Attach artifact to creature
Equip
Deal damage before other creatures in combat
First Strike
Can be played as an instant
Flash
Can't be blocked unless other creature has this ability or reach
Flying
Does not have summoning sickness
Haste
Cannot be the target of spells or abilities by opponents
Hexproof
Can't be destroyed
Indestructible
Controller gains life equal to damage done by creature
Lifelink
Can only be blocked by two or more creatures
Menace
Gives creature +1/+1 whenver a noncreature spell is cast.
Prowess
Can block creatures with flying
Reach
Look at the top X cards of your library, put any on top or bottom in any order
Scry
Excess damage goes to defending player
Trample
Creature does not tap from attacking
Vigilance
Provide affects for any length of time, such as auras, equipment, or fortifications
Attach
Remove a spell from the stack without resolving its effects
Counter
Remove card from the game
Exile
Each creature deals damage equal to its power to the other
Fight
Instead of being destroyed, permanent is removed from play and then returned at the end of the turn
Regenerate
Put a permanent into its owner's graveyard
Sacrifice
Rotate card 90 degrees
Tap/Untap
If a creature would be dealt damage, X of that damage is prevented
Absorb
Card costs 1 generic mana less for each permanent with that quality under the caster's control
Affinity
Reveal creature cards from your hand with the same type as creature with this ability. That creature enters battlefield with X +1/+1 counters on it where X is the number of creatures revealed
Amplify
Defending player sacrifices X permanents
Annihilator
Player may exchange aura with this ability for an aura in his or her hand
Aura Swap
Limited form of banding, only one creature of set needs ability
Bands with Other
Other attacking creatures get +1/+0 until end of turn
Battle Cry
Cast a creature as an aura on another creature
Bestow
Put X +1/+1 counters on creature with the lowest toughness
Bolster
Enters the battlefield with X +1/+1 counters on it if an opponent has been damaged this turn
Bloodthirst
When creature is blocked or blocks, it gets +X/+X until the end of the turn
Bushido
If cost is paid, card returns to owner's hand after resolving
Buyback
Controller reveals cards from the top of his or her library until a nonland card with a lower converted mana cost than card played. This card enters the battle field.
Cascade
Controller must exile a card of appropriate type, or sacrifice this card.
Champion
Gives card all possible creature types
Changeling
Encodes sorcery on creature. Whenever that creature deals combat damage, controller may cast a free copy of that spell
Cipher
Controller chooses opponent and each player reveals the top card of their library. Highest converted mana cost wins
Clash
Copy spell and choose new targets
Conspire
Each creature you tap reduces cards mana cost by one mana
Convoke
Must pay upkeep cost for each age counter or sacrifice creature
Cumulative Upkeep
Pay cost, discard card, then draw a new card
Cycling
Creature gains haste then is returned to its owners hand at the end of the turn
Dash
Controller may exile any number of cards in his or her graveyard, where each card exiled causes the spell to cost 1 less colorless mana to play
Delve
Until the start of your next turn, opponents permanent can't attack, block or activate abilities
Detain
Sacrifice any number of creatures. Put X +1/+1 counters on creature
Devour
Put top X cards of library into graveyard and return card with this ability to your hand if it was in the graveyard
Dredge
This extra cost must be paid at the beginning of the controllers upkeep
Echo
Causes both effects on a card to happen
Entwine
Player can no longer cast spells for the remainder of the game. At the beginning of each upkeep, the player puts a new copy of this spell on the stack
Epic
Creature grows larger whenever a creature with greater toughness or power enters the battlefield under your control
Evolve
The creature must be sacrificed upon entering the battle field if you pay this lower cost
Evoke
Whenever a creature attacks alone, it gains +1/+1
Exalted
The player who cast a creature with this ability can sacrifice a different creature when it enters the battlefield
Exploit
Slowly drain life from your opponents
Extort
Fade counters are removed until the card is sacrificed
Fading
Look at the top X cards of an opponents library and put any number of those cards on the bottom of that players library
Fateseal
If blocked, the blocking creature gets -1/-1 until the end of the turn
Flanking
You may pay this cost after the spell is in the graveyard to recast it
Flashback
Ability to turn the card over
Flip
Reveal a card and pay its mana cost with this effect to activate its ability directly from your hand
Forecast
Makes a land "fortified"
Fortify
When the creature attacks and is not blocked it gets +X/+0
Frenzy
Creature enters the battlefield with X +1/+1 counters
Graft
Put a copy of a spell with this ability on the stack for each permanent previously put into a graveyard this turn
Gravestorm
The spell can be used twice. Once and then exiled while haunting a creature on the field. When that creature dies, you may use the spell again
Haunt
Exile a card facedown, activate an ability to bring it into play without paying it's mana cost
Hideaway
Creatures with this ability can only be blocked by other creatures with the ability. Equine
Horsemanship
Deal damage as -1/-1 counters, and to players as poison counters
Infect
An additional cost to play a card so that it has an additional effect
Kicker
Things happen when land enters the field
Landfall
Hint
Answer
Raise a creatures power or abilities several stages
Level up
An equipment that attaches to a 0/0 black Germ creature
Living Weapon
Pay this lower cost to cast a card that you have discarded
Madness
Put a card on the battlefield facedown. You can pay its full mana cost and flip it over
Manifest
If you play this card as soon as you draw it, only pay this drastically lower cost.
Miracle
This creature enters the battlefield with X +1/+1 countrers on it, and when it dies you may move all of the counters to a target artifact creature
Modular
Pay this cost to make the creature monstrous
Montrosity
Cast a card face down, then pay this cost at any time to turn it face up
Morph
The kicker cost can be paid any number of times
Multikicker
A ninja effect that allows an unblocked creature to be swapped with a ninja
Ninjutsu
May cast as an instant if a creature of a given type is sacrificed
Offering
A more expensive cost so that a spell effects all possible targets
Overload
If a creature is put into the graveyard from the battlefield with no -1/-1 counters on it, return it to the field with one.
Persist
Cards are treated as though they do not exist and are switched between out and in
Phasing
Damage to player is done in poison counters
Poisonous
Put a token on the field that is a copy of creature token
Populate
Choose any number of permanents and/or players with a counter and give each an additional counter of that kind
Proliferate
The controller of an attacking creature with this ability may have defending creature untap and block the attacking creature
Provoke
Cast for a lower cast if a creature with the same type dealt combat damage to a player this turn
Prowl
When a creature with this ability becomes blocked, the creature gains +X/+X until the end of the turn
Rampage
Allowed to cast an instant or sorcery more than once
Rebound
When a creature is put into your grave yard from the battlefield, all cards with this ability can now be returned to your hand if it paid
Recover
You may discard a card with this ability from your hand, pay a cost and put X+1/+1 counters on target creature
Reinforce
When this creature deals combat damage to a player it gains X +1/+1 counters if you haven't already
Renown
You may pay this cost any number of times and then put a copy of this spell on the stack for each time it was paid
Replicate
Allows you to replay a spell from the graveyard. It is not exiled afterward.
Retrace
Reveal the top X cards of your library. If any of them have the same name as the spell that was cast, then you may cast those cards without paying their mana costs
Ripple
A player may exile a card with this ability from his or her graveryard and put X +1/+1 counters onto a target creature where X is the exiled creature's power
Scavenge
Can only be blocked or block other creatures with this ability. Dark
Shadow
Can be paired with other creatures when either creature enters the battlefield
Soulbond
A player who has a creature with this ability sent to the graveyard may return a spirit card with converted mana cost X or less to his or her hand
Soulshift
Reveal cards in your hand to include qualities of one card into another
Splice
Stops players from casting spells or activate non mana abilities
Split Second
Put a copy of a spell with this ability for every previously played spell on this turn
Storm
Enters the battlefield with a counter for each mana of a different color used to cast it
Sunburst
Put a card in exile with time counters on it. Once the last counter is removed, bring it into the field with haste
Suspend
If enchanted creature would be destroyed, the enchantment with this ability is destroyed intead
Totem Armor
Sacrifice a creature and search your library for a creature to replace it with
Transfigure
Enables a double faced card to flip
Transform
Pay this cost and search your library for a card with the same converted mana cost and put it into your hand
Transmute
Discard a card with this ability and search your library for any card containing the same subtype
Typecycling
If a creature is put into the graveyard with no +1/+1 counters, return it to the battlefield with one.
Undying
Pay this cost to return a creature to the battlefield. It gains haste and is exiled at the end step
Unearth
May choose to have creature enter with +1/+1 counter on it. The creature cannot block
Unleash
X time counters. When last is removed, sacrifice creature
Vanishing
Does damage in -1/-1 counters
Wither
Gives you an advantage whenever the creature attacks with at least two other creatures
Battalion
Pay a cost and discard a creature card to boost an attacking creature
Bloodrush
Can be discarded for a special effect
Channel
Does an effect for the number of a specific type of card in a specific zone
Chroma
An effect that is stronger or weaker based on the number of basic land types
Domain
Gain an additional ability if controlled by a player with 5 life or less
Fateful Hour
Gain an additional ability if the controller controls a creature with power four or more
Ferocious
Discard a card of a certain name, often legendary
Grandeur
Have greater effect if controller has no cards in their hand
Hellbent
Gain an advantage when a creature with this ability is targeted with a spell
Heroic
Exile a card to grant abilities to an artifact
Imprint
Allows players to work together, usually with mana
Join Forces
If the top card of your library is the same type as a given creature, bonus effect occurs
Kinship
Activated as long as controller controls three or more artifacts
Metalcraft
An ability that is activated when a creature dies
Morbid
Ability that targets one permanent, but effect spreads to all permanents of same type that share a color
Radiance
Gains an additional effect if controller attacked this turn
Raid
Spell that is strengthened by returning lands to your hand
Sweep
Activated when at least 7 cards are in your graveyard
Threshold
Creatures are paired and allowed to block in various ways, as well as gang up on larger creatures
Banding
Destroy a permanent and prevent permanent from regenerating
Bury
Cant be blocked except by black and artifact creatures
Fear
Cant be blocked except by artifact creatures or those that share a color with them
Intimidate
May only attack a player that controls a land of the specified type
Landhome
Cannot be blocked as long as defending player controls at least one land of specified type
Landwalk
Cannot be enchanted equipped, blocked or targeted by anything with a given quality
Protection
Cannot be the target of any spells or abilities
Shroud
Never printed on a magic card, but allows creature to be played as an instant but only lasts one turn.
Substance
+3
Level 74
Nov 16, 2018
I think you're missing quite a few. Those that come to mind are Enrage,Undergrowth, Surveil, Mentor, Skulk, Fabricate, Crew, Jumpstart, Support, Embalm, Eternalize, and Raid
+1
Level 53
Jan 20, 2019
Give 'em a break, those are all very new mechanics
+1
Level 42
May 27, 2021
The quiz is well made, but I have two suggestions to make the quiz better.

1. Monstrosity is misspelled as one of your answers.

2. Be more specific. For example, with your Conspire clue you have, "Copy spell and choose new targets" as the clue. Really it should be, "Tap two creatures that share a color with a spell to copy it and choose new targets."

+1
Level 55
Feb 15, 2023
Love the quiz, but you should read the rules text of these abilities. You're coming up with your own definitions and sometimes they're wrong. For example, when cascading you cast the card you reveal, it doesn't "enter the battle field" as this would not make sense for non-permanent cards
+1
Level 45
Nov 21, 2023
I guess I'm one of the old time players. I rattled off landhome, rampage, bands with, and bury but had the darnedest time remembering convoke or living weapon or cascade.

Also I use the word "darnedest"

Getting so old