Hint
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Answer
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Raise a creatures power or abilities several stages
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Level up
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An equipment that attaches to a 0/0 black Germ creature
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Living Weapon
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Pay this lower cost to cast a card that you have discarded
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Madness
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Put a card on the battlefield facedown. You can pay its full mana cost and flip it over
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Manifest
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If you play this card as soon as you draw it, only pay this drastically lower cost.
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Miracle
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This creature enters the battlefield with X +1/+1 countrers on it, and when it dies you may move all of the counters to a target artifact creature
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Modular
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Pay this cost to make the creature monstrous
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Montrosity
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Cast a card face down, then pay this cost at any time to turn it face up
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Morph
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The kicker cost can be paid any number of times
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Multikicker
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A ninja effect that allows an unblocked creature to be swapped with a ninja
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Ninjutsu
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May cast as an instant if a creature of a given type is sacrificed
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Offering
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A more expensive cost so that a spell effects all possible targets
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Overload
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If a creature is put into the graveyard from the battlefield with no -1/-1 counters on it, return it to the field with one.
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Persist
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Cards are treated as though they do not exist and are switched between out and in
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Phasing
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Damage to player is done in poison counters
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Poisonous
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Put a token on the field that is a copy of creature token
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Populate
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Choose any number of permanents and/or players with a counter and give each an additional counter of that kind
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Proliferate
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The controller of an attacking creature with this ability may have defending creature untap and block the attacking creature
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Provoke
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Cast for a lower cast if a creature with the same type dealt combat damage to a player this turn
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Prowl
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When a creature with this ability becomes blocked, the creature gains +X/+X until the end of the turn
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Rampage
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Allowed to cast an instant or sorcery more than once
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Rebound
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When a creature is put into your grave yard from the battlefield, all cards with this ability can now be returned to your hand if it paid
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Recover
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You may discard a card with this ability from your hand, pay a cost and put X+1/+1 counters on target creature
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Reinforce
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When this creature deals combat damage to a player it gains X +1/+1 counters if you haven't already
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Renown
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You may pay this cost any number of times and then put a copy of this spell on the stack for each time it was paid
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Replicate
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Allows you to replay a spell from the graveyard. It is not exiled afterward.
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Retrace
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Reveal the top X cards of your library. If any of them have the same name as the spell that was cast, then you may cast those cards without paying their mana costs
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Ripple
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A player may exile a card with this ability from his or her graveryard and put X +1/+1 counters onto a target creature where X is the exiled creature's power
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Scavenge
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Can only be blocked or block other creatures with this ability. Dark
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Shadow
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Can be paired with other creatures when either creature enters the battlefield
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Soulbond
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A player who has a creature with this ability sent to the graveyard may return a spirit card with converted mana cost X or less to his or her hand
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Soulshift
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Reveal cards in your hand to include qualities of one card into another
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Splice
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Stops players from casting spells or activate non mana abilities
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Split Second
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Put a copy of a spell with this ability for every previously played spell on this turn
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Storm
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Enters the battlefield with a counter for each mana of a different color used to cast it
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Sunburst
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Put a card in exile with time counters on it. Once the last counter is removed, bring it into the field with haste
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Suspend
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If enchanted creature would be destroyed, the enchantment with this ability is destroyed intead
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Totem Armor
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Sacrifice a creature and search your library for a creature to replace it with
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Transfigure
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Enables a double faced card to flip
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Transform
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Pay this cost and search your library for a card with the same converted mana cost and put it into your hand
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Transmute
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Discard a card with this ability and search your library for any card containing the same subtype
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Typecycling
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If a creature is put into the graveyard with no +1/+1 counters, return it to the battlefield with one.
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Undying
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Pay this cost to return a creature to the battlefield. It gains haste and is exiled at the end step
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Unearth
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May choose to have creature enter with +1/+1 counter on it. The creature cannot block
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Unleash
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X time counters. When last is removed, sacrifice creature
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Vanishing
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Does damage in -1/-1 counters
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Wither
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Gives you an advantage whenever the creature attacks with at least two other creatures
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Battalion
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Pay a cost and discard a creature card to boost an attacking creature
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Bloodrush
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Can be discarded for a special effect
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Channel
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Does an effect for the number of a specific type of card in a specific zone
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Chroma
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An effect that is stronger or weaker based on the number of basic land types
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Domain
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Gain an additional ability if controlled by a player with 5 life or less
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Fateful Hour
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Gain an additional ability if the controller controls a creature with power four or more
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Ferocious
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Discard a card of a certain name, often legendary
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Grandeur
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Have greater effect if controller has no cards in their hand
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Hellbent
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Gain an advantage when a creature with this ability is targeted with a spell
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Heroic
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Exile a card to grant abilities to an artifact
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Imprint
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Allows players to work together, usually with mana
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Join Forces
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If the top card of your library is the same type as a given creature, bonus effect occurs
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Kinship
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Activated as long as controller controls three or more artifacts
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Metalcraft
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An ability that is activated when a creature dies
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Morbid
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Ability that targets one permanent, but effect spreads to all permanents of same type that share a color
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Radiance
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Gains an additional effect if controller attacked this turn
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Raid
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Spell that is strengthened by returning lands to your hand
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Sweep
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Activated when at least 7 cards are in your graveyard
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Threshold
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Creatures are paired and allowed to block in various ways, as well as gang up on larger creatures
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Banding
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Destroy a permanent and prevent permanent from regenerating
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Bury
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Cant be blocked except by black and artifact creatures
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Fear
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Cant be blocked except by artifact creatures or those that share a color with them
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Intimidate
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May only attack a player that controls a land of the specified type
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Landhome
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Cannot be blocked as long as defending player controls at least one land of specified type
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Landwalk
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Cannot be enchanted equipped, blocked or targeted by anything with a given quality
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Protection
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Cannot be the target of any spells or abilities
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Shroud
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Never printed on a magic card, but allows creature to be played as an instant but only lasts one turn.
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Substance
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