Hint
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Answer
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Any damage done destroys creature
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Deathtouch
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Cannot attack
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Defender
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Has first strike as well as normal attack
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Double Strike
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Aura quality, attach to a creature
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Enchant
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Attach artifact to creature
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Equip
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Deal damage before other creatures in combat
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First Strike
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Can be played as an instant
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Flash
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Can't be blocked unless other creature has this ability or reach
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Flying
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Does not have summoning sickness
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Haste
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Cannot be the target of spells or abilities by opponents
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Hexproof
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Can't be destroyed
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Indestructible
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Controller gains life equal to damage done by creature
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Lifelink
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Can only be blocked by two or more creatures
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Menace
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Gives creature +1/+1 whenver a noncreature spell is cast.
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Prowess
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Can block creatures with flying
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Reach
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Look at the top X cards of your library, put any on top or bottom in any order
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Scry
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Excess damage goes to defending player
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Trample
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Creature does not tap from attacking
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Vigilance
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Provide affects for any length of time, such as auras, equipment, or fortifications
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Attach
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Remove a spell from the stack without resolving its effects
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Counter
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Remove card from the game
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Exile
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Each creature deals damage equal to its power to the other
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Fight
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Instead of being destroyed, permanent is removed from play and then returned at the end of the turn
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Regenerate
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Put a permanent into its owner's graveyard
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Sacrifice
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Rotate card 90 degrees
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Tap/Untap
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If a creature would be dealt damage, X of that damage is prevented
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Absorb
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Card costs 1 generic mana less for each permanent with that quality under the caster's control
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Affinity
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Reveal creature cards from your hand with the same type as creature with this ability. That creature enters battlefield with X +1/+1 counters on it where X is the number of creatures revealed
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Amplify
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Defending player sacrifices X permanents
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Annihilator
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Player may exchange aura with this ability for an aura in his or her hand
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Aura Swap
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Limited form of banding, only one creature of set needs ability
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Bands with Other
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Other attacking creatures get +1/+0 until end of turn
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Battle Cry
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Cast a creature as an aura on another creature
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Bestow
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Put X +1/+1 counters on creature with the lowest toughness
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Bolster
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Enters the battlefield with X +1/+1 counters on it if an opponent has been damaged this turn
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Bloodthirst
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When creature is blocked or blocks, it gets +X/+X until the end of the turn
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Bushido
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If cost is paid, card returns to owner's hand after resolving
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Buyback
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Controller reveals cards from the top of his or her library until a nonland card with a lower converted mana cost than card played. This card enters the battle field.
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Cascade
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Controller must exile a card of appropriate type, or sacrifice this card.
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Champion
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Gives card all possible creature types
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Changeling
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Encodes sorcery on creature. Whenever that creature deals combat damage, controller may cast a free copy of that spell
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Cipher
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Controller chooses opponent and each player reveals the top card of their library. Highest converted mana cost wins
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Clash
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Copy spell and choose new targets
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Conspire
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Each creature you tap reduces cards mana cost by one mana
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Convoke
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Must pay upkeep cost for each age counter or sacrifice creature
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Cumulative Upkeep
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Pay cost, discard card, then draw a new card
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Cycling
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Creature gains haste then is returned to its owners hand at the end of the turn
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Dash
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Controller may exile any number of cards in his or her graveyard, where each card exiled causes the spell to cost 1 less colorless mana to play
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Delve
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Until the start of your next turn, opponents permanent can't attack, block or activate abilities
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Detain
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Sacrifice any number of creatures. Put X +1/+1 counters on creature
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Devour
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Put top X cards of library into graveyard and return card with this ability to your hand if it was in the graveyard
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Dredge
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This extra cost must be paid at the beginning of the controllers upkeep
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Echo
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Causes both effects on a card to happen
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Entwine
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Player can no longer cast spells for the remainder of the game. At the beginning of each upkeep, the player puts a new copy of this spell on the stack
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Epic
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Creature grows larger whenever a creature with greater toughness or power enters the battlefield under your control
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Evolve
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The creature must be sacrificed upon entering the battle field if you pay this lower cost
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Evoke
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Whenever a creature attacks alone, it gains +1/+1
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Exalted
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The player who cast a creature with this ability can sacrifice a different creature when it enters the battlefield
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Exploit
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Slowly drain life from your opponents
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Extort
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Fade counters are removed until the card is sacrificed
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Fading
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Look at the top X cards of an opponents library and put any number of those cards on the bottom of that players library
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Fateseal
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If blocked, the blocking creature gets -1/-1 until the end of the turn
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Flanking
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You may pay this cost after the spell is in the graveyard to recast it
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Flashback
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Ability to turn the card over
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Flip
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Reveal a card and pay its mana cost with this effect to activate its ability directly from your hand
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Forecast
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Makes a land "fortified"
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Fortify
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When the creature attacks and is not blocked it gets +X/+0
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Frenzy
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Creature enters the battlefield with X +1/+1 counters
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Graft
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Put a copy of a spell with this ability on the stack for each permanent previously put into a graveyard this turn
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Gravestorm
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The spell can be used twice. Once and then exiled while haunting a creature on the field. When that creature dies, you may use the spell again
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Haunt
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Exile a card facedown, activate an ability to bring it into play without paying it's mana cost
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Hideaway
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Creatures with this ability can only be blocked by other creatures with the ability. Equine
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Horsemanship
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Deal damage as -1/-1 counters, and to players as poison counters
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Infect
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An additional cost to play a card so that it has an additional effect
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Kicker
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Things happen when land enters the field
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Landfall
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Raise a creatures power or abilities several stages
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Level up
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An equipment that attaches to a 0/0 black Germ creature
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Living Weapon
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Pay this lower cost to cast a card that you have discarded
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Madness
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Put a card on the battlefield facedown. You can pay its full mana cost and flip it over
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Manifest
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If you play this card as soon as you draw it, only pay this drastically lower cost.
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Miracle
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This creature enters the battlefield with X +1/+1 countrers on it, and when it dies you may move all of the counters to a target artifact creature
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Modular
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Pay this cost to make the creature monstrous
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Montrosity
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Cast a card face down, then pay this cost at any time to turn it face up
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Morph
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The kicker cost can be paid any number of times
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Multikicker
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A ninja effect that allows an unblocked creature to be swapped with a ninja
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Ninjutsu
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May cast as an instant if a creature of a given type is sacrificed
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Offering
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A more expensive cost so that a spell effects all possible targets
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Overload
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If a creature is put into the graveyard from the battlefield with no -1/-1 counters on it, return it to the field with one.
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Persist
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Cards are treated as though they do not exist and are switched between out and in
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Phasing
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Damage to player is done in poison counters
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Poisonous
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Put a token on the field that is a copy of creature token
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Populate
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Choose any number of permanents and/or players with a counter and give each an additional counter of that kind
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Proliferate
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The controller of an attacking creature with this ability may have defending creature untap and block the attacking creature
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Provoke
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Cast for a lower cast if a creature with the same type dealt combat damage to a player this turn
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Prowl
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When a creature with this ability becomes blocked, the creature gains +X/+X until the end of the turn
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Rampage
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Allowed to cast an instant or sorcery more than once
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Rebound
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When a creature is put into your grave yard from the battlefield, all cards with this ability can now be returned to your hand if it paid
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Recover
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You may discard a card with this ability from your hand, pay a cost and put X+1/+1 counters on target creature
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Reinforce
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When this creature deals combat damage to a player it gains X +1/+1 counters if you haven't already
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Renown
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You may pay this cost any number of times and then put a copy of this spell on the stack for each time it was paid
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Replicate
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Allows you to replay a spell from the graveyard. It is not exiled afterward.
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Retrace
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Reveal the top X cards of your library. If any of them have the same name as the spell that was cast, then you may cast those cards without paying their mana costs
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Ripple
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A player may exile a card with this ability from his or her graveryard and put X +1/+1 counters onto a target creature where X is the exiled creature's power
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Scavenge
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Can only be blocked or block other creatures with this ability. Dark
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Shadow
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Can be paired with other creatures when either creature enters the battlefield
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Soulbond
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A player who has a creature with this ability sent to the graveyard may return a spirit card with converted mana cost X or less to his or her hand
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Soulshift
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Reveal cards in your hand to include qualities of one card into another
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Splice
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Stops players from casting spells or activate non mana abilities
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Split Second
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Put a copy of a spell with this ability for every previously played spell on this turn
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Storm
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Enters the battlefield with a counter for each mana of a different color used to cast it
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Sunburst
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Put a card in exile with time counters on it. Once the last counter is removed, bring it into the field with haste
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Suspend
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If enchanted creature would be destroyed, the enchantment with this ability is destroyed intead
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Totem Armor
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Sacrifice a creature and search your library for a creature to replace it with
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Transfigure
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Enables a double faced card to flip
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Transform
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Pay this cost and search your library for a card with the same converted mana cost and put it into your hand
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Transmute
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Discard a card with this ability and search your library for any card containing the same subtype
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Typecycling
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If a creature is put into the graveyard with no +1/+1 counters, return it to the battlefield with one.
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Undying
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Pay this cost to return a creature to the battlefield. It gains haste and is exiled at the end step
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Unearth
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May choose to have creature enter with +1/+1 counter on it. The creature cannot block
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Unleash
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X time counters. When last is removed, sacrifice creature
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Vanishing
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Does damage in -1/-1 counters
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Wither
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Gives you an advantage whenever the creature attacks with at least two other creatures
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Battalion
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Pay a cost and discard a creature card to boost an attacking creature
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Bloodrush
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Can be discarded for a special effect
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Channel
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Does an effect for the number of a specific type of card in a specific zone
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Chroma
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An effect that is stronger or weaker based on the number of basic land types
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Domain
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Gain an additional ability if controlled by a player with 5 life or less
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Fateful Hour
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Gain an additional ability if the controller controls a creature with power four or more
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Ferocious
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Discard a card of a certain name, often legendary
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Grandeur
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Have greater effect if controller has no cards in their hand
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Hellbent
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Gain an advantage when a creature with this ability is targeted with a spell
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Heroic
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Exile a card to grant abilities to an artifact
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Imprint
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Allows players to work together, usually with mana
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Join Forces
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If the top card of your library is the same type as a given creature, bonus effect occurs
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Kinship
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Activated as long as controller controls three or more artifacts
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Metalcraft
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An ability that is activated when a creature dies
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Morbid
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Ability that targets one permanent, but effect spreads to all permanents of same type that share a color
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Radiance
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Gains an additional effect if controller attacked this turn
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Raid
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Spell that is strengthened by returning lands to your hand
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Sweep
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Activated when at least 7 cards are in your graveyard
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Threshold
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Creatures are paired and allowed to block in various ways, as well as gang up on larger creatures
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Banding
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Destroy a permanent and prevent permanent from regenerating
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Bury
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Cant be blocked except by black and artifact creatures
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Fear
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Cant be blocked except by artifact creatures or those that share a color with them
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Intimidate
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May only attack a player that controls a land of the specified type
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Landhome
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Cannot be blocked as long as defending player controls at least one land of specified type
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Landwalk
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Cannot be enchanted equipped, blocked or targeted by anything with a given quality
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Protection
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Cannot be the target of any spells or abilities
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Shroud
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Never printed on a magic card, but allows creature to be played as an instant but only lasts one turn.
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Substance
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1. Monstrosity is misspelled as one of your answers.
2. Be more specific. For example, with your Conspire clue you have, "Copy spell and choose new targets" as the clue. Really it should be, "Tap two creatures that share a color with a spell to copy it and choose new targets."
Also I use the word "darnedest"
Getting so old