Description
|
Answer
|
Any amount of damage dealt by the source to a creature is lethal damage.
|
Deathtouch
|
Renders a creature unable to attack.
|
Defender
|
This creature deals combat damage twice per combat phase.
|
Double Strike
|
Defines what an Aura can target and what an Aura permanent can be attached to.
|
Enchant
|
Attach an Equipment to a creature.
|
Equip
|
This creature deals its combat damage before other creatures.
|
First Strike
|
You may play this card any time you could cast an instant.
|
Flash
|
This creature can't be blocked except by creatures with this ability and/or reach.
|
Flying
|
This creature can attack and tap as soon as it comes under your control.
|
Haste
|
This permanent/player can't be the target of spells or abilities controlled by opponents.
|
Hexproof
|
This permanent can't be destroyed by rules or effects.
|
Indestructible
|
This creature can't be blocked except by artifact creatures and/or creatures that share a color with it.
|
Intimidate
|
Makes a creature unblockable if the defending player controls at least one land with a certain characteristic.
|
Landwalk
|
Damage dealt by the source causes its controller to gain that much life.
|
Lifelink
|
Permanent/player can't be blocked, targeted, dealt damage, enchanted, or equipped by anything [quality].
|
Protection
|
Allows a creature to block an attacking creature with flying.
|
Reach
|
This permanent or player can’t be the target of spells or abilities.
|
Shroud
|
This creature can deal excess combat damage to a player or planeswalker it's attacking.
|
Trample
|
Attacking doesn't cause this creature to tap.
|
Vigilance
|
Whenever this permanent becomes the target of a spell or ability an opponent controls, counter that spell or ability unless that player pays [cost].
|
Ward
|
Any creatures with [ability], and up to one without, can attack in a band. Bands are blocked as a group.
|
Banding
|
Whenever this creature becomes blocked, it gets +N/+N until end of turn for each creature blocking it beyond the first.
|
Rampage
|
Requires the permanent's controller to pay an increasing cost each turn, or else sacrifice that permanent.
|
Cumulative Upkeep
|
Whenever a creature without [ability] blocks this creature, the blocking creature gets -1/-1 until end of turn.
|
Flanking
|
Causes a permanent to sometimes be treated as though it does not exist.
|
Phasing
|
Ability of instants and sorceries that can let the spell return to its owner’s hand as it resolves.
|
Buyback
|
This creature can block or be blocked by only creatures with [ability].
|
Shadow
|
Pay a cost and discard this card, then draw a card.
|
Cycling
|
Pay a cost at the beginning of the next upkeep after gaining control of the permanent, or sacrifice it.
|
Echo
|
This creature can't be blocked except by creatures with [ability].
|
Horsemanship
|
This creature comes into play with N counters on it. At the beginning of your turn, remove a counter from it or sacrifice it.
|
Fading
|
Pay an optional cost when casting a spell to achieve an additional effect.
|
Kicker
|
You may cast this card from your graveyard, then exile it.
|
Flashback
|
Cast that spell for an alternate cost if the card is discarded.
|
Madness
|
This creature can't be blocked except by artifact creatures and/or black creatures.
|
Fear
|
Lets a card be cast face down as a 2/2 creature. Turn it face up any time for its [ability] cost.
|
Morph
|
As this creature enters the battlefield, put N +1/+1 counters on it for each [creature type] card you reveal from your hand.
|
Amplify
|
Whenever this creature attacks, you may have target creature defending player controls untap and block it if able.
|
Provoke
|
Copy this spell for each spell cast before it this turn
|
Storm
|
Reduces the mana cost of a spell by the number of permanents of a certain type the player controls.
|
Affinity
|
Choose all modes if you pay the additional cost.
|
Entwine
|
The permanent enters the battlefield with N +1/+1 counters on it. When it dies, you may put its +1/+1 counters on target artifact creature.
|
Modular
|
This permanent enters the battlefield with a counter for each color of mana spent to cast it.
|
Sunburst
|
Creatures get +N/+N if they block or are blocked.
|
Bushido
|
When this creature dies, you may return target Spirit card with mana value N or less from your graveyard to your hand.
|
Soulshift
|
Lets a player add a card’s rules text onto another spell.
|
Splice
|
Sacrifice an appropriate permanent to cast a spell as though it had flash and at reduced mana cost.
|
Offering
|
Return an unblocked attacker you control to hand: Put this card onto the battlefield from your hand tapped and attacking.
|
Ninjutsu
|
Copy a spell at the beginning of your upkeep instead of playing any other spells for the rest of the game.
|
Epic
|
Tap creatures rather than pay mana to cast a spell.
|
Convoke
|
Mill N cards instead of drawing. If you do, return this card from your graveyard to your hand
|
Dredge
|
Discard this card: Search your library for a card with the same mana value as this card.
|
Transmute
|
If an opponent was dealt damage this turn, this permanent enters the battlefield with N +1/+1 counters on it.
|
Bloodthirst
|
When this creature dies, exile it haunting target creature.
|
Haunt
|
Copy this spell for each time you paid its [ability] cost. You may choose new targets.
|
Replicate
|
This ability that can be activated only from a player’s hand.
|
Forecast
|
Move a +1/+1 counter from this creature onto a creature that just entered the battlefield.
|
Graft
|
When a creature dies, you may pay [cost]. If you do, return this card from your graveyard to your hand.
|
Recover
|
Reveal the top N cards of your library. You may cast any revealed cards with the same name as this spell without paying their mana costs.
|
Ripple
|
Players can't put any spell or activated ability on the stack while this spell is on the stack.
|
Split Second
|
Put N time counters on this permanent to cast it for free later.
|
Suspend
|
Put N time counters on this permanent. When all of them are removed, sacrifice it.
|
Vanishing
|
Prevents N damage from each single source that deals damage to a creature.
|
Absorb
|
Exchange an Aura with an Aura in your hand.
|
Aura Swap
|
Exile cards from your graveyard rather than pay generic mana.
|
Delve
|
Attach a Fortification to a land you control.
|
Fortify
|
Whenever this creature attacks and isn't blocked, it gets +N/+0 until end of turn.
|
Frenzy
|
Copy this spell for each permanent put into a graveyard this turn.
|
Gravestorm
|
Causes a player to get poison counters when dealt damage by this creature.
|
Poisonous
|
Sacrifice this permanent: Search your library for a creature card with the same mana value as this permanent and put into play.
|
Transfigure
|
One creature exiles another temporarily and replaces it.
|
Champion
|
This card is every creature type.
|
Changeling
|
When you pay the alternative cost, this creature is sacrificed when it enters the battlefield.
|
Evoke
|
Exile a card from your library face down and cast it for free when certain conditions are met.
|
Hideaway
|
Cast a spell for an alternative cost if you dealt combat damage to a player with a [subtype].
|
Prowl
|
Discard this card: Put N +1/+1 counters on target creature.
|
Reinforce
|
Copy a spell if you tap two untapped creatures that share a color with it.
|
Conspire
|
Return this creature from your graveyard to the battlefield with a -1/-1 counter if it had no -1/-1 counter on it.
|
Persist
|
This creature deals damage to creatures in the form of -1/-1 counters.
|
Wither
|
Cast this card from your graveyard by discarding a land card as an additional cost.
|
Retrace
|
For each creature sacrificed to it, this creature enters the battlefield with N times that many +1/+1 counters on it.
|
Devour
|
Whenever a creature you control attacks alone, that creature gets +1/+1 until end of turn.
|
Exalted
|