Statistics for Magic The Gathering - Keyword Abilities

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General Stats

  • This quiz has been taken 30 times
  • The average score is 68 of 163

Answer Stats

DescriptionAnswer% Correct
Any amount of damage dealt by the source to a creature is lethal damage.Deathtouch
100%
This creature can't be blocked except by creatures with this ability and/or reach.Flying
100%
This creature can attack and tap as soon as it comes under your control.Haste
100%
Allows a creature to block an attacking creature with flying.Reach
100%
This creature deals combat damage twice per combat phase.Double Strike
96%
Attach an Equipment to a creature.Equip
96%
This creature deals its combat damage before other creatures.First Strike
96%
This permanent can't be destroyed by rules or effects.Indestructible
96%
This creature can deal excess combat damage to a player or planeswalker it's attacking.Trample
96%
Attacking doesn't cause this creature to tap.Vigilance
96%
You may play this card any time you could cast an instant.Flash
92%
Damage dealt by the source causes its controller to gain that much life.Lifelink
92%
This permanent/player can't be the target of spells or abilities controlled by opponents.Hexproof
88%
Deals damage to creatures in the form of -1/-1 counters and to players in the form of poison counters.Infect
88%
Makes a creature unblockable if the defending player controls at least one land with a certain characteristic.Landwalk
88%
This permanent or player can’t be the target of spells or abilities.Shroud
88%
Whenever this permanent becomes the target of a spell or ability an opponent controls, counter that spell or ability unless that player pays [cost].
Ward
88%
Any creatures with [ability], and up to one without, can attack in a band. Bands are blocked as a group.Banding
81%
Pay a cost and discard this card, then draw a card.Cycling
81%
This creature can't be blocked except by two or more creatures.Menace
81%
Permanent/player can't be blocked, targeted, dealt damage, enchanted, or equipped by anything [quality].Protection
81%
Copy this spell for each spell cast before it this turnStorm
81%
Requires the permanent's controller to pay an increasing cost each turn, or else sacrifice that permanent.Cumulative Upkeep
77%
Renders a creature unable to attack.Defender
77%
You may cast this card from your graveyard, then exile it.Flashback
77%
Pay an optional cost when casting a spell to achieve an additional effect.Kicker
77%
Exile cards from the top of your library until you reveal a cheaper spell. You may cast it for free.Cascade
73%
This creature can't be blocked except by artifact creatures and/or black creatures.Fear
73%
Reduces the mana cost of a spell by the number of permanents of a certain type the player controls.Affinity
69%
Tap creatures rather than pay mana to cast a spell.Convoke
69%
Defines what an Aura can target and what an Aura permanent can be attached to.Enchant
69%
Lets a card be cast face down as a 2/2 creature. Turn it face up any time for its [ability] cost.Morph
69%
This creature can block or be blocked by only creatures with [ability].Shadow
69%
Players dealt combat damage by this creature also get N poison counter(s).Toxic
69%
Replay this card a second time from exile for free on the caster's next turn.Rebound
65%
Create a 0/0 black Phyrexian Germ creature token, then attach this Equipment to it.Living Weapon
62%
Allows a spell to be cast for low cost if and when it is the first card drawn in a turn.Miracle
62%
Causes a permanent to sometimes be treated as though it does not exist.Phasing
62%
Players can't put any spell or activated ability on the stack while this spell is on the stack.Split Second
62%
Put N time counters on this permanent to cast it for free later.Suspend
62%
Whenever this creature attacks, defending player sacrifices N permanents.Annihilator
58%
Ability of instants and sorceries that can let the spell return to its owner’s hand as it resolves.Buyback
58%
This card is every creature type.Changeling
58%
Mill N cards instead of drawing. If you do, return this card from your graveyard to your handDredge
58%
Put a level counter on a permanent.Level up
58%
Cast that spell for an alternate cost if the card is discarded.Madness
58%
If a creature without a +1/+1 counters dies, return it to play with a +1/+1 counter on it.Undying
58%
When this creature dies, exile it haunting target creature.Haunt
54%
This creature can't be blocked except by creatures with [ability].Horsemanship
54%
The permanent enters the battlefield with N +1/+1 counters on it. When it dies, you may put its +1/+1 counters on target artifact creature.Modular
54%
Return this creature from your graveyard to the battlefield with a -1/-1 counter if it had no -1/-1 counter on it.Persist
54%
Causes a player to get poison counters when dealt damage by this creature.Poisonous
54%
Exile cards from your graveyard rather than pay generic mana.Delve
50%
When you pay the alternative cost, this creature is sacrificed when it enters the battlefield.Evoke
50%
Whenever a creature you control attacks alone, that creature gets +1/+1 until end of turn.Exalted
50%
This creature can't be blocked except by artifact creatures and/or creatures that share a color with it.Intimidate
50%
Allows you to have two commanders if both have this ability.Partner
50%
This permanent enters the battlefield with a counter for each color of mana spent to cast it.Sunburst
50%
If enchanted permanent would be destroyed, instead destroy this Aura.Totem Armor
50%
Tap creatures to turn a Vehicle into an artifact creature.Crew
46%
Put a +1/+1 counter on a creature when a larger creature comes into play under your control.Evolve
46%
Return this card from your graveyard to play with haste. Exile it at the beginning of the next end step.Unearth
46%
Creatures get +N/+N if they block or are blocked.Bushido
42%
Encode this card on a creature and cast it whenever it deals combat damage to a player.Cipher
42%
If it's day, this permanent enters the battlefield with this side up.Daybound
42%
Whenever you cast a spell, you may pay [cost]. If you do each opponent loses 1 life and you gain that much life.Extort
42%
Merge two or more permanents. It keeps all abilities from the individual cards.Mutate
42%
If it's night, this permanent enters the battlefield with this side up.Nightbound
42%
Return an unblocked attacker you control to hand: Put this card onto the battlefield from your hand tapped and attacking.Ninjutsu
42%
Increases the effect of a card to each potential target by paying an alternate cost.Overload
42%
This creature enters the battlefield with your choice of a +1/+1 counter or haste.Riot
42%
This creature can't be blocked by creatures with greater power.Skulk
42%
Put N time counters on this permanent. When all of them are removed, sacrifice it.Vanishing
42%
This creature deals damage to creatures in the form of -1/-1 counters.Wither
42%
Gives a +1/+0 bonus to each other attacking creature.Battle Cry
38%
Whenever a creature without [ability] blocks this creature, the blocking creature gets -1/-1 until end of turn.Flanking
38%
Exile this card from your hand for {2} and cast it for an alternative cost on future turns.Foretell
38%
Make token copies of a creature to attack multiple players at once.Myriad
38%
Lets a player add a card’s rules text onto another spell.Splice
38%
Discard this card: Search your library for a card with the same mana value as this card.Transmute
38%
Get the city’s blessing once you control ten permanents.Ascend
35%
If you cast this spell for an alternate cost, it gains haste, and it's returned to its owner's hand at the end of turn.Dash
35%
Attach a Fortification to a land you control.Fortify
35%
Whenever you cast a noncreature spell, this creature gets +1/+1 until end of turn.Prowess
35%
Choose which chapter a Saga starts on.Read Ahead
35%
Create N 1/1 Spirit tokens with flying when this creature dies.Afterlife
31%
Animates a land you control as a 0/0 Elemental creature with N +1/+1 counters on it.Awaken
31%
Llets a creature card be cast as an Aura.Bestow
31%
One creature exiles another temporarily and replaces it.Champion
31%
This creature can't block. When it attacks, sacrifice it at the end of combat.Decayed
31%
Makes an object colorless.Devoid
31%
Pay a cost at the beginning of the next upkeep after gaining control of the permanent, or sacrifice it.Echo
31%
Choose all modes if you pay the additional cost.Entwine
31%
Copy a spell at the beginning of your upkeep instead of playing any other spells for the rest of the game.Epic
31%
If an opponent was dealt damage this turn, this permanent enters the battlefield with N +1/+1 counters on it.Bloodthirst
27%
If you cast this spell for an alternative cost, remove the words in square brackets.Cleave
27%
Put this card it into your hand from outside the game for {3} at sorcery speed.Companion
27%
You may pay Phyrexian mana to cast a planeswalker. It enters the battlefield with fewer loyalty counters if you do.Compleated
27%
Copy a spell if you tap two untapped creatures that share a color with it.Conspire
27%
For each creature sacrificed to it, this creature enters the battlefield with N times that many +1/+1 counters on it.Devour
27%
Pay this cost for each mode chosen beyond the first.Escalate
27%
Create Servo tokens or put +1/+1 counters on a creature when it comes into play.Fabricate
27%
This creature comes into play with N counters on it. At the beginning of your turn, remove a counter from it or sacrifice it.Fading
27%
When this Equipment enters the battlefield, create a 2/2 red Rebel creature token, then attach this to it.For Mirrodin!
27%
You may cast one or both halves of this card from your hand.Fuse
27%
Exile a card from your library face down and cast it for free when certain conditions are met.Hideaway
27%
Cast a card from your graveyard for its cost plus discarding a card, then exile it.Jump-Start
27%
Pay a cost and tap this creature to put a +1/+1 counter on it.Outlast
27%
Cast this card from your graveyard by discarding a land card as an additional cost.Retrace
27%
Reveal the top N cards of your library. You may cast any revealed cards with the same name as this spell without paying their mana costs.Ripple
27%
Puts a +1/+1 counter on a creature when it attacks the player with the most life.Dethrone
23%
Exile a creature card from your graveyard to create a white Zombie token version it.Embalm
23%
Cast this spell by sacrificing a creature and pay an alternate cost reduced by that creature's mana value.Emerge
23%
Card this card from your graveyard by exiling cards from it and paying an alternative cost.Escape
23%
Exile a creature card from your graveyard to create a 4/4 black Zombie token version it.Eternalize
23%
When this creature enters the battlefield, you may sacrifice a creature for a benefit.Exploit
23%
This ability that can be activated only from a player’s hand.Forecast
23%
Copy this spell for each permanent put into a graveyard this turn.Gravestorm
23%
When this creature attacks, put a +1/+1 counter on an attacking creature with lesser power.Mentor
23%
Whenever this creature becomes blocked, it gets +N/+N until end of turn for each creature blocking it beyond the first.Rampage
23%
Attach an equipment creature to a creature. If you do, it stops being a creature.Reconfigure
23%
Exile a creature card from your graveyard to put +1/+1 counters on a creature.Scavenge
23%
Pair this creature with another unpaired creature when either enters the battlefield.Soulbound
23%
Whenever this creature becomes blocked, defending player loses N life.Afflict
19%
Put N +1/+1 counters on target creature. If that’s another creature, it gains abilities until end of turn.Backup
19%
Activate an ability only if this creature attacked this turn and only once each turn.Boast
19%
Exile a creature from your graveyard to create token copies of it attacking each opponent.Encore
19%
Move a +1/+1 counter from this creature onto a creature that just entered the battlefield.Graft
19%
Tap artifacts rather than pay mana to cast a spell.Improvise
19%
Copy this spell for each time you paid its [ability] cost. You may choose new targets.Replicate
19%
When this creature comes into play, pay [cost] any number of times to create token copies of it.Squad
19%
Another player may help you pay for this spell.Assist
15%
Exchange an Aura with an Aura in your hand.Aura Swap
15%
Sacrifice a creature to create a copy of a spell.Casualty
15%
Cast a double-faced card transformed from the graveyard for an alternative cost.Disturb
15%
Adds counters to an attacking creature based on the number of opponents you attacked.Melee
15%
Whenever this creature attacks, you may have target creature defending player controls untap and block it if able.Provoke
15%
Put a +1/+1 counter on this creature if it attacks with another creature with greater power.Training
15%
An opponent may place N +1/+1 counters on this creature when it enters the battlefield.Tribut
15%
You may have this creature enter the battlefield with a +1/+1 counter on it. If you do,it can't block.Unleash
15%
Cast this spell only from your graveyard. Then exile it.Aftermath
12%
As this creature enters the battlefield, put N +1/+1 counters on it for each [creature type] card you reveal from your hand.Amplify
12%
You may copy this spell and choose an opponent to also copy it.Demonstrate
12%
Sacrifice an appropriate permanent to cast a spell as though it had flash and at reduced mana cost.Offering
12%
Whenever this creature deals combat damage to a player, if it isn't [ability], put N +1/+1 counter on it and it becomes [ability].Renown
12%
When this creature dies, you may return target Spirit card with mana value N or less from your graveyard to your hand.Soulshift
12%
Cast this spell for an alternative cost if an opponent has lost life this turn.Spectacle
12%
You may play this creature for an alternative cost. It gains haste and "When this creature dies, draw a card". Sacrifice it end of turn.Blitz
8%
Whenever this creature attacks and isn't blocked, it gets +N/+0 until end of turn.Frenzy
8%
Exile the top card of a player’s library when this creature deals combat damage to them.Ingest
8%
As long as it’s your turn, this Vehicle is also a creature.Living Metal
8%
You may cast this card converted by paying [cost] rather than its mana cost.More Than Meets the Eye
8%
Cast a card for an alternative cost for a secondary set of characteristics.Prototype
8%
Cast a spell for an alternative cost if you dealt combat damage to a player with a [subtype].Prowl
8%
This creature enters the battlefield with X +1/+1 counters on it. Draw a card if X is 5 or more.Ravenous
8%
When a creature dies, you may pay [cost]. If you do, return this card from your graveyard to your hand.Recover
8%
Discard this card: Put N +1/+1 counters on target creature.Reinforce
8%
Cast a spell for an alternate cost if you or a teammate have cast another spell in the same turn.Surge
8%
This spell costs {1} less to cast for each opponent.Undaunted
8%
Prevents N damage from each single source that deals damage to a creature.Absorb
4%
Tap a nonattacking creature to add its power to this creature's until end of turn.Enlist
4%
Put a conspiracy card into the command zone face down.Hidden Agenda
4%
Sacrifice this permanent: Search your library for a creature card with the same mana value as this permanent and put into play.Transfigure
4%

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