Hint | Answer | % Correct |
---|---|---|
Special, 90 BP, 10% chance to lower the target's special defense by one stage | Psychic | 100%
|
Status, raises user's speed by 2 stages | Agility | 94%
|
Status, raises user's special attack and special defense by 1 stage | Calm Mind | 94%
|
Special, 40 BP, 10% chance to confuse the target | Confusion | 88%
|
Special, 100 BP, draining move, only hits target if it is asleep | Dream Eater | 81%
|
Special, 80 BP, damages target based on defense instead of special defense | Psyshock | 81%
|
Physical, 80 BP, 20% chance to make the target flinch | Zen Headbutt | 81%
|
Special, 65 BP, 10% chance to confuse the target | Psybeam | 75%
|
Special, 100 BP, damages target based on defense instead of special defense | Psystrike | 75%
|
Status, user trades items with the target | Trick | 75%
|
Status, puts the target to sleep | Hypnosis | 69%
|
Status, special damage against user/allies is halved for 5 turns | Light Screen | 69%
|
Status, physical damage against user/allies is halved for 5 turns | Reflect | 69%
|
Status, turn order is reversed for 5 turns (i.e. slow Pokemon go first), has negative priority | Trick Room | 69%
|
Status, ground immunities removed, all accuracies increase by 1.67x, effects last for 5 turns | Gravity | 63%
|
Status, Psychic type moves do 1.33x damage, priority moves fail, effects only apply to grounded Pokemon | Psychic Terrain | 63%
|
Status, user switches out, has negative priority | Teleport | 63%
|
Status, swaps defense and special defense changes with the target | Guard Swap | 56%
|
Physical, 85 BP, destroys screens (unless target is immune) | Psychic Fangs | 56%
|
Physical, 70 BP, high critical hit ratio | Psycho Cut | 56%
|
Status, user swaps places with its teammate in a double battle | Ally Switch | 50%
|
Status, raises user's special defense by 2 stages | Amnesia | 50%
|
Status, raises user's defense by 2 stages | Barrier | 50%
|
Special, 140 BP, lowers the user's special attack stat by 2 stages | Psycho Boost | 50%
|
Status, raises user's defense and special defense by 1 stage | Cosmic Power | 44%
|
Special, 80 BP, BP is increased by 50% if used while in Psychic Terrain, hits both foes in a double battle | Expanding Force | 44%
|
Special, 80 BP, 10% chance to flinch target | Extrasensory | 44%
|
Status, user faints, next hurt Pokemon is fully healed | Healing Wish | 44%
|
Status, heals target by 1/2 HP | Heal Pulse | 44%
|
Status, evasion stat changes are ignored, removes a Dark type target's immunity to Psychic (until it switches out), | Miracle Eye | 44%
|
Special, if user is hit by a special attack, it does double that damage to the target | Mirror Coat | 44%
|
Status, user swaps attack and special attack stat changes with the target | Power Swap | 44%
|
Status, cures user's status and heals all HP, puts user to sleep | Rest | 44%
|
Status, the user and target trade abilities | Skill Swap | 44%
|
Status, all defense and special defense stats on the field are switched for 5 turns | Wonder Room | 44%
|
Special, 90 BP, 10% chance to freeze target | Freezing Glare | 38%
|
Status, averages defense and special defense stats with the target | Guard Split | 38%
|
Status, target is prevented from healing for 5 turns | Heal Block | 38%
|
Status, all items on the field have no effect for 5 turns | Magic Room | 38%
|
Status, raises attack stat by one stage | Meditate | 38%
|
Status, user averages attack and special attack stats with the target | Power Split | 38%
|
Status, transfers the user's status ailment to the target | Psycho Shift | 38%
|
Special, 120 BP, only damages targets with the same type as the user, hits all Pokemon in a double battle | Synchronoise | 38%
|
Physical, 60 BP, 30% chance to flinch target | Heart Stamp | 31%
|
Status, prevents foes from using moves that the user also has | Imprison | 31%
|
Status, lowers the target's accuracy by 1 stage | Kinesis | 31%
|
Status, user faints, next Pokemon's HP and PP are restored, status is cured | Lunar Dance | 31%
|
Special, 70 BP, 50% chance to lower the target's special defense by 1 stage | Luster Purge | 31%
|
Special, 70 BP, 50% chance to lower target's special attack by 1 stage | Mist Ball | 31%
|
Status, user is no longer grounded for 3 turns, but moves against it can't miss | Telekinesis | 31%
|
Status, swaps all stat changes with the target | Heart Swap | 25%
|
Status, the target immediately uses its last used move | Instruct | 25%
|
Status, user's attack and defense stats are swapped | Power Trick | 25%
|
Status, the user and target trade speed stats | Speed Swap | 25%
|
Special, 20 BP, adds 20 BP for each of the user's stat boosts | Stored Power | 25%
|
Special, 80 BP, removes 3 PP from the target's last used move | Eerie Spell | 19%
|
Status, bounces back some status moves | Magic Coat | 19%
|
Status, the target becomes pure Psychic type | Magic Powder | 19%
|
Special, 100 BP, becomes physical if user's attack stat is greater than its special attack stat, ignores the target's ability | Photon Geyser | 19%
|
Status, replaces user's ability with the target's | Role Play | 19%
|
Special, 80 BP, breaks target's protection for the turn | Hyperspace Hole | 6%
|
Special, 160 BP, user must recharge next turn | Prismatic Laser | 6%
|
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