Hint | Answer | % Correct |
---|---|---|
Reduces foes attack stat | Intimidate | 88%
|
Makes pokemon immune to ground moves | Levitate | 88%
|
Boosts fire moves when HP is low | Blaze | 84%
|
Only supereffective moves will hit. | Wonder Guard | 83%
|
Raises speed stat each turn | Speed Boost | 82%
|
Boosts grass moves when HP is low | Overgrow | 80%
|
Boosts water moves when HP is low | Torrent | 80%
|
Pokemon changes weather to rain when it enters battle | Drizzle | 79%
|
Pokemon changes weather to harsh sunshine when it enters battle | Drought | 78%
|
Contact with pokémon cause burn status. Makes eggs hatch faster when next to eggs in party | Flame Body | 78%
|
Pokemon is unable to be OHKO'd when HP is full | Sturdy | 78%
|
Boosts speed stat in rain. | Swift Swim | 78%
|
Pokemon raises pp usage | Pressure | 77%
|
Contact with pokémon may cause paralysis status | Static | 77%
|
Prevents foe from fleeing | Arena Trap | 76%
|
Boosts fire moves when hit by a fire move. If the pokémon is in the lead spot, chance of encountering a fire type pokémon is increased | Flash Fire | 76%
|
Pokemon is protected from sleep status | Insomnia | 74%
|
Prevents weather effects | Cloud Nine | 73%
|
Prevents the use of self destructing moves | Damp | 73%
|
Boosts attack stat if under a status condition | Guts | 73%
|
Draws in all electric moves to boost special attack stat. If the pokémon is in the lead spot, chance of encountering a electric type pokémon is increased | Lightning Rod | 73%
|
Increases special attack if another pokemon has plus or minus ability | Minus | 73%
|
Increases special attack if another pokemon has plus or minus ability | Plus | 73%
|
Restores HP if hit by a water move. | Water Absorb | 72%
|
Boosts speed stat in sunshine | Chlorophyll | 71%
|
Contact with pokemon may cause infatiation status | Cute Charm | 69%
|
Makes pokemon immune to sound-based moves. | Soundproof | 68%
|
Boosts the power of punching moves. | Iron Fist | 67%
|
The Pokémon may pick up items. | Pickup | 66%
|
Contact with the Pokémon may cause poison status | Poison Point | 66%
|
Pokémon changes weather to sandstorm when it enters battle. | Sand Stream | 66%
|
Prevents foe from fleeing | Shadow Tag | 66%
|
The Pokémon summons a hailstorm in battle | Snow Warning | 66%
|
Eliminates weather effects | Air Lock | 65%
|
Prevents stats from being lowered by other pokemon | Clear Body | 65%
|
Boosts bug moves when HP is low | Swarm | 65%
|
Quickly awakens from sleep status | Early Bird | 64%
|
Boosts pokémon's evasion stat in sandstorm. | Sand Veil | 64%
|
Restores HP if hit by an electric move. | Volt Absorb | 64%
|
Reveals foes held item | Frisk | 63%
|
Boosts attack stat after knocking out any pokemon. | Moxie | 63%
|
Reduces HP if it is hot. Water restores HP. | Dry Skin | 62%
|
Enables a sure getaway from wild Pokémon | Run Away | 62%
|
Moves can be used regardless of Abilities. | Mold Breaker | 60%
|
Protects the pokémon from recoil damage. | Rock Head | 59%
|
Inflicts damage to the attacker on contact. | Rough Skin | 59%
|
Contact with pokemon may cause poison, paralysis or sleep status | Effect Spore | 58%
|
Pokemon is protected from paralysis status | Limber | 58%
|
Pokémon gradually regains HP in rain. | Rain Dish | 58%
|
Temporarily halves Attack and Speed. | Slow Start | 58%
|
Passes a burn, poison, or paralysis status to the foe. If the pokémon is in the lead spot, chance of encountering a wild pokémon with the same nature is now guaranteed | Synchronize | 58%
|
Pokémon copies a foe's Ability. | Trace | 58%
|
Prevents Steel-type Pokémon from fleeing | Magnet Pull | 57%
|
Changes the Pokémon's type to its last used move. | Protean | 57%
|
Restores HP if the Pokémon is poisoned. | Poison Heal | 56%
|
Draws in all Water-type moves to up Sp. Attack. If the pokémon is in the lead spot, chance of encountering a water type pokémon is increased | Storm Drain | 56%
|
Boosts accuracy | Compound Eyes | 55%
|
Transforms with the weather | Forecast | 55%
|
Prevents other pokémon from lowering accuracy. | Keen eye | 55%
|
Enables moves to hit Ghost-type Pokémon. Block Intimidate | Scrappy | 55%
|
Boosts the likelihood of added effects appearing. | Serene Grace | 55%
|
In sunshine, Sp. Atk is boosted but HP decreases. | Solar Power | 55%
|
All the Pokémon's moves become the Normal type. | Normalise | 54%
|
Pokémon may heal its own status problems. | Shed Skin | 54%
|
The Pokémon is protected against critical hits. | Shell Armor | 54%
|
Makes the foe nervous and unable to eat Berries. | Unnerve | 54%
|
Protects the Pokémon from indirect damage. | Magic Guard | 53%
|
Powers up the Pokémon's weaker moves. | Technician | 53%
|
Powers up moves of the same type. | Adaptability | 52%
|
Damages the attacker landing the finishing hit. | Aftermath | 52%
|
It transforms itself into the Pokémon it is facing. | Imposter | 52%
|
Pokémon is protected from flinching. Blocks Intimidate | Inner Focus | 52%
|
Gives priority to a status move | Prankster | 52%
|
Restores a little HP when withdrawn from battle. | Regenerator | 52%
|
Encourages the early use of a held Berry. | Gluttony | 51%
|
Boosts the Attack stat, but lowers accuracy. | Hustle | 51%
|
The Pokémon can't use any held items. | Klutz | 51%
|
Raises evasion in a hailstorm. | Snow Cloak | 51%
|
Ensures attacks by or against the Pokémon land. | No guard | 50%
|
Protects from critical hits | Battle Armor | 49%
|
Raises the Pokémon's Attack stat. | Huge Power | 49%
|
Contact with this Pokémon spreads this Ability. | Mummy | 49%
|
Doubles all stat changes. | Simple | 49%
|
Prevents it from becoming infatuated. Protects from taunt. Blocks Intimidtate | Oblivious | 48%
|
Powers up moves if they become critical hits. | Sniper | 48%
|
Senses a foe's supereffective moves. | Anticipation | 46%
|
When its stats are lowered attack stat increases. | Defiant | 46%
|
Enters battle disguised as the last Pokémon in the party. | Illusion | 46%
|
Inflicts damage to the attacker on contact. | Iron Barbs | 46%
|
Raises one stat and lowers another. | Moody | 46%
|
All status problems heal when pokemon switches out. | Natural Cure | 46%
|
Boosts pokémon's speed stat in a sandstorm. | Sand Rush | 46%
|
Ignores any stat changes in the Pokémon. | Unaware | 46%
|
Maxes Attack after taking a critical hit. | Anger Point | 45%
|
Lowers stats when HP drops below half. | Defeatist | 45%
|
The Pokémon creates a Grassy Terrain when it enters a battle. | Grassy Surge | 45%
|
The Pokémon may gather Honey from somewhere. | Honey Gather | 45%
|
The Pokémon gradually regains HP in a hailstorm. | Ice Body | 45%
|
Damages attackers using any draining move. | Liquid Ooze | 45%
|
Reflects status moves. | Magic Bounce | 45%
|
Turns Normal-type moves into Fairy-type moves. | Pixilate | 45%
|
May poison targets when a pokémon makes contact. | Poison Touch | 45%
|
Increases the frequency of multi-strike moves. | Skill Link | 45%
|
May disable a move used on the Pokémon. | Cursed Body | 44%
|
The Pokémon creates an Electric Terrain when it enters a battle. | Electric Surge | 44%
|
Pokemon is protected from confused status. Blocks Intimidate | Own Tempo | 44%
|
Pokemon is protected from frozen status. Makes eggs hatch faster when next to eggs in party | Magma Armor | 43%
|
Reduces a sleeping foe's HP. | Bad Dreams | 42%
|
Protects the Pokémon from ball and bomb moves. | Bulletproof | 42%
|
Heals status problems if it is raining. | Hydration | 42%
|
The Pokémon creates a Misty Terrain when it enters a battle. | Misty Surge | 42%
|
The Pokémon creates a Psychic Terrain when it enters a battle. | Psychic Surge | 42%
|
Powers up moves that have recoil damage. | Reckless | 42%
|
The stench may cause the target to flinch. | Stench | 42%
|
Pokemon is protected from poison status | Immunity | 41%
|
Raises Speed if a held item is used. | Unburden | 41%
|
Pokemon is protected from sleep status | Vital Spirit | 41%
|
Avoids damage for one turn. | Disguise | 40%
|
Adjusts power according to a foe's defenses. | Download | 40%
|
Raises the likelihood of meeting wild Pokémon. | Illuminate | 40%
|
Raises attack stat when hit by a dark move. | Justified | 40%
|
Changes the Pokémon's type to its last used move. | Libero | 40%
|
Protects the Pokémon from item theft. | Sticky Hold | 40%
|
Boosts the power of biting moves. | Strong Jaw | 40%
|
Doubles the Pokémon's weight. | Heavy Metal | 39%
|
Halves the Pokémon's weight. | Light Metal | 39%
|
Changes type to match the held Plate. | Multitype | 39%
|
Raises Speed each time the Pokémon flinches. | Steadfast | 39%
|
Physical attacks lower defense stat and raises speed stat. | Weak Armor | 39%
|
Reduces damage when HP is full. | Multiscale | 38%
|
Removes added effects to increase move damage. | Sheer Force | 38%
|
Powers up “not very effective” moves. | Tinted Lens | 37%
|
Protects the Pokémon from Defense-lowering effects. | Big Pecks | 36%
|
Prevents attack stat from being lowered by other pokemon | Hyper Cutter | 36%
|
May create another Berry after one is used. If the pokémon is in the lead spot, chance of encountering a grass type pokémon is increased | Harvest | 35%
|
The Pokémon can poison Steel and Poison types. | Corrosion | 34%
|
Creates strong winds when the ability activates. | Delta Stream | 34%
|
Gives priority to Flying-type moves. | Gale Wings | 34%
|
May heal an ally's status conditions. | Healer | 34%
|
Raises pokemons attack stat | Pure Power | 34%
|
Boosts the Pokémon's Speed stat in a hailstorm. | Slush Rush | 34%
|
Negates all moves that force switching out, improves chances of hooking a pokemon when fishing | Suction Cups | 34%
|
Pokemon is protected from burn status | Water Veil | 34%
|
Turns Normal-type moves into Flying-type moves. | Aerilate | 33%
|
Transform into Ash-Greninja after causing opponent to faint. | Battle Bond | 33%
|
The Pokémon boosts its most proficient stat each time it knocks out a Pokémon. | Beast Boost | 33%
|
Raises power of Fairy type moves for all Pokémon in battle. | Fairy Aura | 33%
|
Heightens the critical-hit ratios of moves. If the pokémon is in the lead spot, chance of encountering a wild pokémon holding an item is increased | Super Luck | 33%
|
Makes it rain heavily when the ability activates. | Primordial Sea | 32%
|
Raises power of Dark type moves for all Pokémon in battle. | Dark Aura | 31%
|
Turns the sunlight extremely harsh when the ability activates. | Desolate Land | 31%
|
Reveals one move a foe has. | Forewarn | 31%
|
Ignores the foe's barriers and substitutes. If pokemon is in the lead spot the amount of wild pokémon encounters is reduced | Infiltrator | 31%
|
Raises evasion if the Pokémon is confused. | Tangled Feet | 31%
|
Boosts Attack in battle. | Intrepid Sword | 30%
|
Prevents problems with status in sunny weather. | Leaf Guard | 30%
|
Raises Special Attack when the Pokémon's stats are lowered. | Competitive | 29%
|
Switches out when HP falls below 50%. | Emergency Exit | 29%
|
Boosts certain moves' power in a sandstorm. | Sand Force | 29%
|
Anticipates an ally's attack and dodges it. | Telepathy | 29%
|
Reduces damage from super-effective attacks. | Filter | 28%
|
Halves damage from contact moves, but doubles damage from Fire-type moves. | Fluffy | 28%
|
Reduces damage done to allies. | Friend Guard | 28%
|
Steals an item when hit by another Pokémon. | Pickpocket | 28%
|
Turns Normal-type moves into Ice-type moves. | Refrigerate | 28%
|
Restores additional HP when a Berry is consumed. | Cheek Pouch | 27%
|
Boosts pokémons attack and special defense stats when it is sunny. | Flower Gift | 27%
|
Boosts move power when the Pokémon moves last. | Analytic | 26%
|
Reduces damage from super-effective attacks. | Solid Rock | 26%
|
Changes the pokémon's type to the foe's move. | Colour Change | 25%
|
Contact with the Pokémon lowers the attacker's Speed stat. | Gooey | 25%
|
Changes Wishiwashi to School Form. | Schooling | 25%
|
Boosts the power of contact moves. | Tough Claws | 25%
|
Combines Unnerve and Chilling Neigh/Grim Neigh | As One | 24%
|
All sound-based moves become Water-type moves. | Liquid Voice | 24%
|
Boosts the power of aura and pulse moves. | Mega Launcher | 24%
|
Powers up physical attacks when poisoned. | Toxic Boost | 24%
|
Moves can be used regardless of Abilities. | Turboblaze | 24%
|
The Pokémon steals the held item of a Pokémon it hits with a move. | Magician | 23%
|
The Pokémon moves after all other Pokémon do. | Stall | 23%
|
Moves can be used regardless of Abilities. | Teravolt | 23%
|
Reduces power of Dark- and Fairy-type moves. | Aura Break | 22%
|
Bug, Ghost or Dark type moves scare it and boost its Speed. Activates when the opponent's Intimidate ability activates | Rattled | 22%
|
Switches out when HP drops below half. | Wimp Out | 22%
|
Changes form when HP drops below half. | Zen Mode | 22%
|
Copies the foe's Dance moves. | Dancer | 21%
|
Normal-type moves become Electric-type moves and their power boosted. | Galvanise | 21%
|
Protects the Pokémon from weather damage. | Overcoat | 21%
|
Blocks the added effects of attacks taken. | Shield Dust | 21%
|
Prevents other Pokémon from lowering its stats. | Full Metal Body | 20%
|
Reduces damage from physical moves. | Fur Coat | 20%
|
Weakens the power of Fire-type moves. | Heatproof | 20%
|
Changes form depending on moves used. | Stance Change | 20%
|
Protects allies from attacks that limit their move choices. | Aroma Veil | 19%
|
Boosts Attack after knocking out a Pokémon. | Chilling Neigh | 19%
|
Powers up special attacks when burned. | Flare Boost | 19%
|
The Pokémon uses its moves without making contact with the target. | Long Reach | 19%
|
Powers up Steel-type moves. | Steelworker | 19%
|
Halves damage from Fire-type moves, doubles power of Water-type moves used, and prevents burns. | Water Bubble | 19%
|
Boosts Defense in battle. | Dauntless Shield | 18%
|
Boosts Special Attack after knocking out a Pokémon. | Grim Neigh | 18%
|
Raises Defense when attacked. | Stamina | 18%
|
Changes type depending on held item. | RKS System | 17%
|
Retrieves a Poké Ball from a failed throw. | Ball Fetch | 16%
|
Prevents lowering of ally Grass-type Pokémon's stats. | Flower Veil | 16%
|
Deals damage upon fainting. | Innards Out | 16%
|
The Pokémon copies the Ability of a defeated ally. | Power of Alchemy | 16%
|
Prevents the Pokémon and allies from falling asleep. | Sweet Veil | 16%
|
Prevents stats from being lowered by other pokemon | White Smoke | 16%
|
The Pokémon's attacks become critical hits if the target is poisoned. | Merciless | 15%
|
Neutralizes abilities of all Pokémon in battle. | Neutralizing Gas | 15%
|
Prevents use of priority moves. | Queenly Majesty | 15%
|
Drastically raises Speed when hit by a Fire- or Water-type move. | Steam Engine | 15%
|
Reduces damage when HP is full. | Shadow Shield | 14%
|
Doubles Speed during Electric Terrain. | Surge Surfer | 14%
|
Gives priority to restorative moves | Triage | 14%
|
Swaps abilities with opponents on contact. | Wandering Spirit | 14%
|
Sharply raises Defense when hit by a Water-type move. | Water Compaction | 14%
|
Makes status-changing moves more likely to miss. | Wonder Skin | 14%
|
Reflects any stat-lowering effects. | Mirror Armor | 13%
|
Reduces damage from super-effective attacks. | Prism Armor | 13%
|
Avoids damage from Physical moves for one turn. | Ice Face | 12%
|
Raises power of teammates' Special moves. | Battery | 11%
|
Boosts the Defense stat in Grassy Terrain. | Grass Pelt | 11%
|
When hit by a move that makes direct contact, the Pokémon and the attacker will faint after three turns unless they switch out of battle. | Perish Body | 11%
|
Boosts sound-based moves and halves damage from the same moves. | Punk Rock | 11%
|
The Pokémon can pass an item to an ally. | Symbiosis | 11%
|
Powers up Electric-type moves. | Transistor | 11%
|
Powers up Dragon-type moves. | Dragons Maw | 10%
|
Halves damage from Special moves. | Ice Scales | 10%
|
Prevents the Pokémon and its allies from being poisoned. | Pastel Veil | 10%
|
Just being next to the Pokémon powers up moves. | Power Spot | 10%
|
Raises Special Attack when an ally faints. | Soul-Heart | 10%
|
Returns with a catch in its mouth after using Surf or Dive. | Gulp Missile | 9%
|
Changes form when HP drops below half. | Power Construct | 9%
|
Inherits an ally's ability when it faints. | Reciever | 9%
|
Nullifies effects of Light Screen, Reflect, and Aurora Veil. | Screen Cleaner | 9%
|
Deals double damage to Pokémon switching in. | Stakeout | 9%
|
Powers up ally Pokémon's Steel-type moves. | Steely Spirit | 9%
|
Lowers foe's Speed when hit. | Cotton Down | 8%
|
Changes forms each turn. | Hunger Switch | 8%
|
Powers up moves that are super effective. | Neuro Force | 8%
|
Ignores moves and abilities that draw in moves. | Stalwart | 8%
|
Changes stats when HP drops below half. | Shields Down | 7%
|
Contact with the Pokémon lowers the attacker's Speed stat. | Tangled Hair | 7%
|
Doubles the effect of berries. | Ripen | 6%
|
Changes type depending on the terrain. | Mimicry | 5%
|
Ignores moves and abilities that draw in moves. | Propeller Tail | 4%
|
Raises Special Attack when HP drops below half. | Berzerk | 3%
|
The Pokémon is always asleep but can still attack. | Comotose | 3%
|
Allows the Pokémon to attack twice. | Perental Bond | 2%
|
Boosts the Pokémon's Attack stat but only allows the use of the first selected move. | Gorilla Tactis | 1%
|
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