Description | Answer | % Correct |
---|---|---|
The user, Pikachu wearing a cap, powers up a jolt of electricity using its Z-Power and unleashes it. Critical hits land more easily. | 10,000,000 Volt Thunderbolt | 100%
|
Morpeko attacks and raises its Speed with the energy stored in its cheeks. This move's type changes depending on the user's form. | Aura Wheel | 100%
|
The user stabs the target with its electrified beak. If the user attacks before the target, the power of this move is doubled. | Bolt Beak | 100%
|
The user surrounds itself with a great amount of electricity and charges its target. This may also leave the target with paralysis. | Bolt Strike | 100%
|
The user boosts the power of the Electric move it uses on the next turn. This also raises the user's Sp. Def stat. | Charge | 100%
|
The user attacks with an electric charge. The user may use any remaining electricity to raise its Sp. Atk stat. | Charge Beam | 100%
|
The user strikes everything around it by letting loose a flare of electricity. This may also cause paralysis. | Discharge | 100%
|
The user's body generates an eerie impulse. Exposing the target to it harshly lowers the target's Sp. Atk stat. | Eerie Impulse | 100%
|
The user electrifies the ground for five turns, powering up Electric-type moves. Pokémon on the ground no longer fall asleep. | Electric Terrain | 100%
|
If the target is electrified before it uses a move during that turn, the target's move becomes Electric type. | Electrify | 100%
|
The user hurls an electric orb at the target. The faster the user is than the target, the greater the move's power. | Electro Ball | 100%
|
The user attacks and captures opposing Pokémon using an electric net. This lowers their Speed stat. | Electroweb | 100%
|
The user throws down a giant lightning bolt. This move's power is increased when influenced by an enormous flame. | Fusion Bolt | 100%
|
The user hits the target with a powerful electric current collected by its Z-Power. The power varies, depending on the original move. | Gigavolt Havoc | 100%
|
The user disperses electrically charged particles, which changes Normal-type moves to Electric-type moves. | Ion Deluge | 100%
|
The user manipulates magnetic fields, which raises the Defense and Sp. Def stats of ally Pokémon with the Plus or Minus Ability. | Magnetic Flux | 100%
|
The user levitates using electrically generated magnetism for five turns. | Magnet Rise | 100%
|
The user attacks by nuzzling its electrified cheeks against the target. This also leaves the target with paralysis. | Nuzzle | 100%
|
The more Pikachu loves its Trainer, the greater the move’s power. It never misses. | Pika Papow | 100%
|
The user attacks with electrically charged fists. This move changes Normal-type moves to Electric-type moves. | Plasma Fists | 100%
|
The user strikes the target with a quick jolt of electricity. This attack never misses. | Shock Wave | 100%
|
The user throws an electrically charged tackle at the target. This may also leave the target with paralysis. | Spark | 100%
|
A wicked thunderbolt is dropped on the target to inflict damage. This may also leave the target with paralysis. | Thunder | 100%
|
A strong electric blast crashes down on the target. This may also leave the target with paralysis. | Thunderbolt | 100%
|
The user traps the target in a cage of sparking electricity for four to five turns. | Thunder Cage | 100%
|
The user bites with electrified fangs. This may also make the target flinch or leave it with paralysis. | Thunder Fang | 100%
|
The target is punched with an electrified fist. This may also leave the target with paralysis. | Thunder Punch | 100%
|
A jolt of electricity crashes down on the target to inflict damage. This may also leave the target with paralysis. | Thunder Shock | 100%
|
The user launches a weak jolt of electricity that paralyzes the target. | Thunder Wave | 100%
|
After making its attack, the user rushes back to switch places with a party Pokémon in waiting. | Volt Switch | 100%
|
The user electrifies itself and charges the target. This also damages the user quite a lot. This attack may leave the target with paralysis. | Volt Tackle | 100%
|
The user shrouds itself in electricity and smashes into its target. This also damages the user a little. | Wild Charge | 100%
|
The user fires an electric blast like a cannon to inflict damage and cause paralysis. | Zap Cannon | 100%
|
A strong electric blast crashes down on the target, giving it an electric shock. This may also make the target flinch. | Zing Zap | 100%
|
The user attacks the target with bursts of electricity at high speed. This move always goes first and results in a critical hit. | Zippy Zap | 100%
|
The user, Pikachu, surrounds itself with the maximum amount of electricity using its Z-Power and pounces on its target with full force. | Catastropika | 50%
|
An Electric-type attack that Gigantamax Toxtricity use. This move poisons or paralyzes opponents. | G-Max Stun Shock | 50%
|
This is an Electric-type attack Dynamax Pokémon use. The user turns the ground into Electric Terrain for five turns. | Max Lightning | 50%
|
The user attacks opposing Pokémon by twanging a guitar or bass guitar, causing a huge echo and strong vibration. | Overdrive | 50%
|
The user attacks everything around it. The user's HP is restored by half the damage taken by those hit. | Parabolic Charge | 50%
|
The user attacks with electric voltage rising from the ground. This move's power doubles when the target is on Electric Terrain. | Rising Voltage | 50%
|
The user shoots a jolt of electricity to attack the target. This also leaves the target with paralysis. | Buzzy Buzz | 0%
|
An Electric-type attack that Gigantamax Pikachu use. This move paralyzes opponents. | G-Max Volt Crash | 0%
|
After obtaining Z-Power, the user, Alolan Raichu, attacks the target with full force. This move leaves the target with paralysis. | Stoked Sparksurfer | 0%
|
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