Description | Answer | % Correct |
---|---|---|
If it is the opposite gender of the user, the target becomes infatuated and less likely to attack. | Attract | 100%
|
The user blocks the target's way with arms spread wide to prevent escape. | Block | 100%
|
The user drops onto the target with its full body weight. This may also leave the target with paralysis. | Body Slam | 100%
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The target is hit with a flurry of punches that strike two to five times in a row. | Comet Punch | 100%
|
The target is cut with a scythe or claw. | Cut | 100%
|
The user curls up to conceal weak spots and raise its Defense stat. | Defense Curl | 100%
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For four turns, this move prevents the target from using the move it last used. | Disable | 100%
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The target is hit with rhythmically launched punches. This may also leave the target confused. | Dizzy Punch | 100%
|
A reckless, life-risking tackle. This also damages the user quite a lot. | Double-Edge | 100%
|
The target is slapped repeatedly, back and forth, two to five times in a row. | Double Slap | 100%
|
A large egg is hurled at the target with maximum force to inflict damage. | Egg Bomb | 100%
|
The user compels the target to keep using the move it encored for three turns. | Encore | 100%
|
The user endures any attack with at least 1 HP. Its chance of failing rises if it is used in succession. | Endure | 100%
|
The user attacks everything around it by causing a tremendous explosion. The user faints upon using this move. | Explosion | 100%
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The user charges the target at blinding speed. This move always goes first. | Extreme Speed | 100%
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The user draws attention to itself, making all targets take aim only at the user. | Follow Me | 100%
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Enables a Ghost-type target to be hit by Normal- and Fighting-type attacks. This also enables an evasive target to be hit. | Foresight | 100%
|
The target is raked with sharp claws or scythes quickly two to five times in a row. | Fury Swipes | 100%
|
The user intimidates the target with the pattern on its belly to cause paralysis. | Glare | 100%
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The user growls in an endearing way, making opposing Pokémon less wary. This lowers their Attack stat. | Growl | 100%
|
A vicious, tearing attack with big pincers. The target faints instantly if this attack hits. | Guillotine | 100%
|
The user makes a soothing bell chime to heal the status conditions of all the party Pokémon. | Heal Bell | 100%
|
The user stabs the target with a horn that rotates like a drill. The target faints instantly if this attack hits. | Horn Drill | 100%
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The target is attacked with a powerful beam. The user can't move on the next turn. | Hyper Beam | 100%
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The user concentrates intensely. The attack on the next turn always results in a critical hit. | Laser Focus | 100%
|
The user pins the target with a dark, arresting look. The target becomes unable to flee. | Mean Look | 100%
|
The target is slugged by a punch thrown with muscle-packed power. | Mega Punch | 100%
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The user waggles a finger and stimulates its brain into randomly using nearly any move. | Metronome | 100%
|
Letting out a noble roar, the user intimidates the target and lowers its Attack and Sp. Atk stats. | Noble Roar | 100%
|
The user lunges at the target at a speed that makes it almost invisible. This move always goes first. | Quick Attack | 100%
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The target is scared off, and a different Pokémon is dragged out. In the wild, this ends a battle against a single Pokémon. | Roar | 100%
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The user frightens the target with a scary face to harshly lower its Speed stat. | Scary Face | 100%
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An earsplitting screech harshly lowers the target's Defense stat. | Screech | 100%
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The target is slammed with a long tail, vines, or the like to inflict damage. | Slam | 100%
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The target is attacked with a slash of claws or blades. Critical hits land more easily. | Slash | 100%
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The user just flops and splashes around to no effect at all... | Splash | 100%
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The target is stomped with a big foot. This may also make the target flinch. | Stomp | 100%
|
The user generates odd sound waves from its body that confuse the target. | Supersonic | 100%
|
Star-shaped rays are shot at the opposing Pokémon. This attack never misses. | Swift | 100%
|
A physical attack in which the user charges and slams into the target with its whole body. | Tackle | 100%
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The user attacks by striking the target with its hard tail. It hits the target two to five times in a row. | Tail Slap | 100%
|
The user wags its tail cutely, making opposing Pokémon less wary and lowering their Defense stat. | Tail Whip | 100%
|
The user transforms into a copy of the target right down to having the same move set. | Transform | 100%
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The user switches places with a party Pokémon in waiting and passes along any stat changes. | Baton Pass | 67%
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Things such as long bodies or tentacles are used to bind and squeeze the target for four to five turns. | Bind | 67%
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The user attacks everything around it with the destructive power of a terrible, explosive sound. | Boomburst | 67%
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The user builds up its momentum using its Z-Power and crashes into the target at full speed. The power varies, depending on the original move. | Breakneck Blitz | 67%
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The user's type is changed depending on its environment, such as at water's edge, in grass, or in a cave. | Camouflage | 67%
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If any opposing Pokémon is the opposite gender of the user, it is charmed, which harshly lowers its Sp. Atk stat. | Captivate | 67%
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The Pokémon congratulates you on your special day! | Celebrate | 67%
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The user tells the target a secret, and the target loses its ability to concentrate. This lowers the target's Sp. Atk stat. | Confide | 67%
|
The target is attacked with long, creeping tentacles, vines, or the like. This may also lower the target's Speed stat. | Constrict | 67%
|
The user changes its type to become the same type as the move at the top of the list of moves it knows. | Conversion | 67%
|
The user changes its type to make itself resistant to the type of the attack the opponent used last. | Conversion 2 | 67%
|
The user mimics the move used immediately before it. The move fails if no other move has been used yet. | Copycat | 67%
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The user endearingly approaches the target, then steals the target's held item. | Covet | 67%
|
The user slashes the target with hard and sharp claws. This may also lower the target's Defense stat. | Crush Claw | 67%
|
The user slams the target with a long tail, vines, or a tentacle. The target is hit twice in a row. | Double Hit | 67%
|
By moving rapidly, the user makes illusory copies of itself to raise its evasiveness. | Double Team | 67%
|
The user attacks the target with an echoing voice. If this move is used every turn, its power is increased. | Echoed Voice | 67%
|
After obtaining Z-Power, the user, Eevee, gets energy from its evolved friends and boosts its stats sharply. | Extreme Evoboost | 67%
|
This attack move doubles its power if the user is poisoned, burned, or paralyzed. | Facade | 67%
|
This attack hits first and makes the target flinch. It only works the first turn the user is in battle. | Fake Out | 67%
|
A restrained attack that prevents the target from fainting. The target is left with at least 1 HP. | False Swipe | 67%
|
This attack hits a target using a move such as Protect or Detect. This also lifts the effects of those moves. | Feint | 67%
|
The user flails about aimlessly to attack. The less HP the user has, the greater the move's power. | Flail | 67%
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The user flashes a bright light that cuts the target's accuracy. | Flash | 67%
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The user takes a deep breath and focuses so that critical hits land more easily. | Focus Energy | 67%
|
This full-power attack grows more powerful the less the user likes its Trainer. | Frustration | 67%
|
The target is jabbed repeatedly with a horn or beak two to five times in a row. | Fury Attack | 67%
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The user charges at the target using every bit of its power. The user can't move on the next turn. | Giga Impact | 67%
|
The user's body grows all at once, raising the Attack and Sp. Atk stats. | Growth | 67%
|
Using Happy Hour doubles the amount of prize money received after battle. | Happy Hour | 67%
|
The user stiffens all the muscles in its body to raise its Defense stat. | Harden | 67%
|
The user sticks out its head and attacks by charging straight into the target. This may also make the target flinch. | Headbutt | 67%
|
The user charges its head into its target, using its powerful guard hair. This also damages the user a little. | Head Charge | 67%
|
A unique attack that varies in type depending on the Pokémon using it. | Hidden Power | 67%
|
The user holds back when it attacks, and the target is left with at least 1 HP. | Hold Back | 67%
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The user and an ally hold hands. This makes them very happy. | Hold Hands | 67%
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The target is jabbed with a sharply pointed horn to inflict damage. | Horn Attack | 67%
|
The user howls loudly to raise its spirit, which raises its Attack stat. | Howl | 67%
|
The user bites hard on the target with its sharp front fangs. This may also make the target flinch. | Hyper Fang | 67%
|
The user lets loose a horribly echoing shout with the power to inflict damage. | Hyper Voice | 67%
|
The user releases countless shots of light at the target. This move's type varies depending on the kind of Plate the user is holding. | Judgment | 67%
|
This move can be used only after the user has used all the other moves it knows in the battle. | Last Resort | 67%
|
The user gives opposing Pokémon an intimidating leer that lowers the Defense stat. | Leer | 67%
|
The user takes sure aim at the target. This ensures the next attack does not miss the target. | Lock-On | 67%
|
With a scary face, the user tries to force a kiss on the target. If it succeeds, the target falls asleep. | Lovely Kiss | 67%
|
This move enables the user to protect itself from all attacks. Its chance of failing rises if it is used in succession.(Dynamax) | Max Guard | 67%
|
This is a Normal-type attack Dynamax Pokémon use. This lowers the target's Speed stat. | Max Strike | 67%
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The user cuts ahead of the target to copy and use the target's intended move with greater power. This move fails if it isn't used first. | Me First | 67%
|
The target is attacked by a kick launched with muscle-packed power. | Mega Kick | 67%
|
The user copies the target's last move. The move can be used during battle until the Pokémon is switched out. | Mimic | 67%
|
The user senses the target's movements with its mind to ensure its next attack does not miss the target. | Mind Reader | 67%
|
The user restores its own HP. The amount of HP regained varies with the weather. | Morning Sun | 67%
|
This attack makes use of nature's power. Its effects vary depending on the user's environment. | Nature Power | 67%
|
Numerous coins are hurled at the target to inflict damage. Money is earned after the battle. | Payday | 67%
|
Any Pokémon that hears this song faints in three turns, unless it switches out of battle. | Perish Song | 67%
|
The target is physically pounded with a long tail, a foreleg, or the like. | Pound | 67%
|
The user attacks by giving the target a gift with a hidden trap. It restores HP sometimes, however. | Present | 67%
|
Enables the user to evade all attacks. Its chance of failing rises if it is used in succession. | Protect | 67%
|
The user hypnotizes itself into copying any stat change made by the target. | Psych Up | 67%
|
Z-Power brings out the true capabilities of the user, Snorlax. The Pokémon moves its enormous body energetically and attacks the target with full force. | Pulverizing Pancake | 67%
|
In this two-turn attack, blades of wind hit opposing Pokémon on the second turn. Critical hits land more easily. | Razor Wind | 67%
|
Restoring its own cells, the user restores its own HP by half of its max HP. | Recover | 67%
|
The user reflects the target's type, making it the same type as the target. | Reflect Type | 67%
|
The user rests to cure itself of poisoning, a burn, or paralysis. | Refresh | 67%
|
The user sings an ancient song and attacks by appealing to the hearts of the listening opposing Pokémon. This may also induce sleep. | Relic Song | 67%
|
This full-power attack grows more powerful the more the user likes its Trainer. | Return | 67%
|
The user attacks the target by dancing very hard. The user's type determines the type of this move. | Revelation Dance | 67%
|
The user creates a protective field that prevents status conditions for five turns. | Safeguard | 67%
|
Hard, pointed, sharp claws rake the target to inflict damage. | Scratch | 67%
|
The additional effects of this attack depend upon where it was used. | Secret Power | 67%
|
The user attacks everything around it by causing an explosion. The user faints upon using this move. | Self-Destruct | 67%
|
A soothing lullaby is sung in a calming voice that puts the target into a deep slumber. | Sing | 67%
|
It enables the user to permanently learn the move last used by the target. Once used, Sketch disappears. | Sketch | 67%
|
The user slacks off, restoring its own HP by up to half of its max HP. | Slack Off | 67%
|
While it is asleep, the user randomly uses one of the moves it knows. | Sleep Talk | 67%
|
This attack's power is doubled when used on a target with paralysis. This also cures the target's paralysis, however. | Smelling Salts | 67%
|
The user releases an obscuring cloud of smoke or ink. This lowers the target's accuracy. | Smokescreen | 67%
|
This attack can be used only if the user is asleep. The harsh noise may also make the target flinch. | Snore | 67%
|
The user restores its own HP by up to half of its max HP. | Soft-Boiled | 67%
|
The target is hit with a destructive shock wave that always inflicts 20 HP damage. | Sonic Boom | 67%
|
Sharp spikes are shot at the target in rapid succession. They hit two to five times in a row. | Spike Cannon | 67%
|
The power stored using the move Stockpile is released at once in an attack. The more power is stored, the greater the move's power. | Spit Up | 67%
|
The user charges up power and raises both its Defense and Sp. Def stats. The move can be used three times. | Stockpile | 67%
|
The target is slugged with a punch thrown at maximum power. | Strength | 67%
|
This attack is used in desperation only if the user has no PP. It also damages the user a little. | Struggle | 67%
|
The user makes a copy of itself using some of its HP. The copy serves as the user's decoy. | Substitute | 67%
|
The user chomps hard on the target with its sharp front fangs. This cuts the target's HP in half. | Super Fang | 67%
|
The power stored using the move Stockpile is absorbed by the user to heal its HP. Storing more power heals more HP. | Swallow | 67%
|
A sweet scent that harshly lowers opposing Pokémon's evasiveness. | Sweet Scent | 67%
|
A reckless, full-body charge attack for slamming into the target. This also damages the user a little. | Take Down | 67%
|
The user performs a wobbly dance that confuses the Pokémon around it. | Teeter Dance | 67%
|
The user tickles the target into laughing, reducing its Attack and Defense stats. | Tickle | 67%
|
The user strikes with a simultaneous three-beam attack. May also burn, freeze, or paralyze the target. | Tri Attack | 67%
|
The fewer PP this move has, the greater its power. | Trump Card | 67%
|
The more Eevee loves its Trainer, the greater the move’s power. It never misses. | VeeVee Volley | 67%
|
The target is blown away, and a different Pokémon is dragged out. In the wild, this ends a battle against a single Pokémon. | Whirlwind | 67%
|
The user is roused, and its Attack and Sp. Atk stats increase. | Work Up | 67%
|
A long body, vines, or the like are used to wrap and squeeze the target for four to five turns. | Wrap | 67%
|
The user powerfully wrings the target. The more HP the target has, the greater the move's power. | Wring Out | 67%
|
The user lets loose a huge yawn that lulls the target into falling asleep on the next turn. | Yawn | 67%
|
The user applies pressure to stress points, sharply boosting one of its or its allies' stats. | Acupressure | 33%
|
The user helps the target and makes it use its move right after the user. | After You | 33%
|
The user hurriedly and randomly uses a move among those known by ally Pokémon. | Assist | 33%
|
Round objects are hurled at the target to strike two to five times in a row. | Barrage | 33%
|
The user maximizes its Attack stat in exchange for HP equal to half its max HP. | Belly Drum | 33%
|
The user passes its held item to the target when the target isn't holding an item. | Bestow | 33%
|
The user endures attacks for two turns, then strikes back to cause double the damage taken. | Bide | 33%
|
Looking for an opening, the user strikes consistently. The target's stat changes don't affect this attack's damage. | Chip Away | 33%
|
With its mysterious power, the user swaps the effects on either side of the field. | Court Change | 33%
|
The target is crushed with great force. The more HP the target has left, the greater this move's power. | Crush Grip | 33%
|
This attack move cuts down the target's HP to equal the user's HP. | Endeavor | 33%
|
The user dances with an odd rhythm that compels the target to mimic it, making the target's Ability the same as the user's. | Entrainment | 33%
|
A Normal-type attack that Gigantamax Snorlax use. This move restores Berries that have been eaten. | G-Max Replenish | 33%
|
The user assists an ally by boosting the power of that ally's attack. | Helping Hand | 33%
|
The user restores its own HP by up to half of its max HP. | Milk Drink | 33%
|
The user compresses its body to make itself look smaller, which sharply raises its evasiveness. | Minimize | 33%
|
Cloaking itself in high energy, the user slams into the target. The memory held determines the move's type. | Multi-Attack | 33%
|
Enables a Ghost-type target to be hit by Normal- and Fighting-type attacks. This also enables an evasive target to be hit. | Odor Sleuth | 33%
|
The user adds its HP to the target's HP, then equally shares the combined HP with the target. | Pain Split | 33%
|
The user and the target become friends, and the target loses its will to fight. This lowers the target's Attack stat. | Play Nice | 33%
|
As long as this move is in use, the power of rage raises the Attack stat each time the user is hit in battle. | Rage | 33%
|
A spin attack that can also eliminate such moves as Bind, Wrap, Leech Seed, and Spikes. | Rapid Spin | 33%
|
The user recycles a held item that has been used in battle so it can be used again. | Recycle | 33%
|
The user gets revenge for a fainted ally. If an ally fainted in the previous turn, this move's power is increased. | Retaliate | 33%
|
The user attacks the target by smashing into it with incredible force. This may also confuse the target. | Rock Climb | 33%
|
The user attacks the target with a song. Others can join in the Round to increase the power of the attack. | Round | 33%
|
The user makes its edges more jagged, which raises its Attack stat. | Sharpen | 33%
|
The user breaks its shell, which lowers Defense and Sp. Def stats but sharply raises its Attack, Sp. Atk, and Speed stats. | Shell Smash | 33%
|
The user's mysterious psychic wave changes the target's Ability to Simple. | Simple Beam | 33%
|
The user tucks in its head to raise its Defense stat on the first turn, then rams the target on the next turn. | Skull Bash | 33%
|
The user shines a spotlight on the target so that only the target will be attacked during the turn. | Spotlight | 33%
|
The user eats its held Berry, then sharply raises its Defense stat. | Stuff Cheeks | 33%
|
The user enrages and confuses the target. However, this also sharply raises the target's Attack stat. | Swagger | 33%
|
A frenetic dance to uplift the fighting spirit. This sharply raises the user's Attack stat. | Swords Dance | 33%
|
The user has teatime with all the Pokémon in the battle. Each Pokémon eats its held Berry. | Teatime | 33%
|
The user utilizes the power of the terrain to attack. This move's type and power changes depending on the terrain when it's used. | Terrain Pulse | 33%
|
The user rampages and attacks for two to three turns. The user then becomes confused. | Thrash | 33%
|
The target is gripped and squeezed from both sides to inflict damage. | Vise Grip | 33%
|
This attack move varies in power and type depending on the weather. | Weather Ball | 33%
|
One turn after this move is used, the user's or its replacement's HP is restored by half the user's max HP. | Wish | 33%
|
A Normal-type attack that Gigantamax Eevee use. This move infatuates opponents. | G-Max Cuddle | 0%
|
A Normal-type attack that Gigantamax Meowth use. This move confuses opponents and also earns extra money. | G-Max Gold Rush | 0%
|
The user chants an incantation toward the sky, preventing opposing Pokémon from landing critical hits for five turns. | Lucky Chant | 0%
|
The user draws power to attack by using its held Berry. The Berry determines the move's type and power. | Natural Gift | 0%
|
The user gets teary eyed to make the target lose its combative spirit. This lowers the target's Attack and Sp. Atk stats. | Tearful Look | 0%
|
The user fires a beam of light at its target. The move's type changes depending on the Drive the user holds. | Techno Blast | 0%
|
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