All Normal type moves

All normal type moves in the pokemon world
Quiz by pokefan376
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Last updated: March 6, 2021
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First submittedFebruary 23, 2021
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Average score65.1%
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Description
Answer
The user applies pressure to stress points, sharply boosting one of its or its allies' stats.
Acupressure
The user helps the target and makes it use its move right after the user.
After You
The user hurriedly and randomly uses a move among those known by ally Pokémon.
Assist
If it is the opposite gender of the user, the target becomes infatuated and less likely to attack.
Attract
Round objects are hurled at the target to strike two to five times in a row.
Barrage
The user switches places with a party Pokémon in waiting and passes along any stat changes.
Baton Pass
The user maximizes its Attack stat in exchange for HP equal to half its max HP.
Belly Drum
The user passes its held item to the target when the target isn't holding an item.
Bestow
The user endures attacks for two turns, then strikes back to cause double the damage taken.
Bide
Things such as long bodies or tentacles are used to bind and squeeze the target for four to five turns.
Bind
The user blocks the target's way with arms spread wide to prevent escape.
Block
The user drops onto the target with its full body weight. This may also leave the target with paralysis.
Body Slam
The user attacks everything around it with the destructive power of a terrible, explosive sound.
Boomburst
The user builds up its momentum using its Z-Power and crashes into the target at full speed. The power varies, depending on the original move.
Breakneck Blitz
The user's type is changed depending on its environment, such as at water's edge, in grass, or in a cave.
Camouflage
If any opposing Pokémon is the opposite gender of the user, it is charmed, which harshly lowers its Sp. Atk stat.
Captivate
The Pokémon congratulates you on your special day!
Celebrate
Looking for an opening, the user strikes consistently. The target's stat changes don't affect this attack's damage.
Chip Away
The target is hit with a flurry of punches that strike two to five times in a row.
Comet Punch
The user tells the target a secret, and the target loses its ability to concentrate. This lowers the target's Sp. Atk stat.
Confide
The target is attacked with long, creeping tentacles, vines, or the like. This may also lower the target's Speed stat.
Constrict
The user changes its type to become the same type as the move at the top of the list of moves it knows.
Conversion
The user changes its type to make itself resistant to the type of the attack the opponent used last.
Conversion 2
The user mimics the move used immediately before it. The move fails if no other move has been used yet.
Copycat
With its mysterious power, the user swaps the effects on either side of the field.
Court Change
The user endearingly approaches the target, then steals the target's held item.
Covet
The user slashes the target with hard and sharp claws. This may also lower the target's Defense stat.
Crush Claw
The target is crushed with great force. The more HP the target has left, the greater this move's power.
Crush Grip
The target is cut with a scythe or claw.
Cut
The user curls up to conceal weak spots and raise its Defense stat.
Defense Curl
For four turns, this move prevents the target from using the move it last used.
Disable
The target is hit with rhythmically launched punches. This may also leave the target confused.
Dizzy Punch
The user slams the target with a long tail, vines, or a tentacle. The target is hit twice in a row.
Double Hit
The target is slapped repeatedly, back and forth, two to five times in a row.
Double Slap
By moving rapidly, the user makes illusory copies of itself to raise its evasiveness.
Double Team
A reckless, life-risking tackle. This also damages the user quite a lot.
Double-Edge
The user attacks the target with an echoing voice. If this move is used every turn, its power is increased.
Echoed Voice
A large egg is hurled at the target with maximum force to inflict damage.
Egg Bomb
The user compels the target to keep using the move it encored for three turns.
Encore
This attack move cuts down the target's HP to equal the user's HP.
Endeavor
The user endures any attack with at least 1 HP. Its chance of failing rises if it is used in succession.
Endure
The user dances with an odd rhythm that compels the target to mimic it, making the target's Ability the same as the user's.
Entrainment
The user attacks everything around it by causing a tremendous explosion. The user faints upon using this move.
Explosion
After obtaining Z-Power, the user, Eevee, gets energy from its evolved friends and boosts its stats sharply.
Extreme Evoboost
The user charges the target at blinding speed. This move always goes first.
Extreme Speed
This attack move doubles its power if the user is poisoned, burned, or paralyzed.
Facade
This attack hits first and makes the target flinch. It only works the first turn the user is in battle.
Fake Out
A restrained attack that prevents the target from fainting. The target is left with at least 1 HP.
False Swipe
This attack hits a target using a move such as Protect or Detect. This also lifts the effects of those moves.
Feint
The user flails about aimlessly to attack. The less HP the user has, the greater the move's power.
Flail
The user flashes a bright light that cuts the target's accuracy.
Flash
The user takes a deep breath and focuses so that critical hits land more easily.
Focus Energy
The user draws attention to itself, making all targets take aim only at the user.
Follow Me
Enables a Ghost-type target to be hit by Normal- and Fighting-type attacks. This also enables an evasive target to be hit.
Foresight
This full-power attack grows more powerful the less the user likes its Trainer.
Frustration
The target is jabbed repeatedly with a horn or beak two to five times in a row.
Fury Attack
The target is raked with sharp claws or scythes quickly two to five times in a row.
Fury Swipes
The user charges at the target using every bit of its power. The user can't move on the next turn.
Giga Impact
The user intimidates the target with the pattern on its belly to cause paralysis.
Glare
The user growls in an endearing way, making opposing Pokémon less wary. This lowers their Attack stat.
Growl
A Normal-type attack that Gigantamax Eevee use. This move infatuates opponents.
G-Max Cuddle
A Normal-type attack that Gigantamax Meowth use. This move confuses opponents and also earns extra money.
G-Max Gold Rush
A Normal-type attack that Gigantamax Snorlax use. This move restores Berries that have been eaten.
G-Max Replenish
The user's body grows all at once, raising the Attack and Sp. Atk stats.
Growth
A vicious, tearing attack with big pincers. The target faints instantly if this attack hits.
Guillotine
Using Happy Hour doubles the amount of prize money received after battle.
Happy Hour
The user stiffens all the muscles in its body to raise its Defense stat.
Harden
The user charges its head into its target, using its powerful guard hair. This also damages the user a little.
Head Charge
The user sticks out its head and attacks by charging straight into the target. This may also make the target flinch.
Headbutt
The user makes a soothing bell chime to heal the status conditions of all the party Pokémon.
Heal Bell
The user assists an ally by boosting the power of that ally's attack.
Helping Hand
A unique attack that varies in type depending on the Pokémon using it.
Hidden Power
The user holds back when it attacks, and the target is left with at least 1 HP.
Hold Back
The user and an ally hold hands. This makes them very happy.
Hold Hands
The target is jabbed with a sharply pointed horn to inflict damage.
Horn Attack
The user stabs the target with a horn that rotates like a drill. The target faints instantly if this attack hits.
Horn Drill
The user howls loudly to raise its spirit, which raises its Attack stat.
Howl
The target is attacked with a powerful beam. The user can't move on the next turn.
Hyper Beam
The user bites hard on the target with its sharp front fangs. This may also make the target flinch.
Hyper Fang
The user lets loose a horribly echoing shout with the power to inflict damage.
Hyper Voice
The user releases countless shots of light at the target. This move's type varies depending on the kind of Plate the user is holding.
Judgment
The user concentrates intensely. The attack on the next turn always results in a critical hit.
Laser Focus
This move can be used only after the user has used all the other moves it knows in the battle.
Last Resort
The user gives opposing Pokémon an intimidating leer that lowers the Defense stat.
Leer
The user takes sure aim at the target. This ensures the next attack does not miss the target.
Lock-On
With a scary face, the user tries to force a kiss on the target. If it succeeds, the target falls asleep.
Lovely Kiss
The user chants an incantation toward the sky, preventing opposing Pokémon from landing critical hits for five turns.
Lucky Chant
This move enables the user to protect itself from all attacks. Its chance of failing rises if it is used in succession.(Dynamax)
Max Guard
This is a Normal-type attack Dynamax Pokémon use. This lowers the target's Speed stat.
Max Strike
The user cuts ahead of the target to copy and use the target's intended move with greater power. This move fails if it isn't used first.
Me First
The user pins the target with a dark, arresting look. The target becomes unable to flee.
Mean Look
The target is attacked by a kick launched with muscle-packed power.
Mega Kick
The target is slugged by a punch thrown with muscle-packed power.
Mega Punch
The user waggles a finger and stimulates its brain into randomly using nearly any move.
Metronome
The user restores its own HP by up to half of its max HP.
Milk Drink
Description
Answer
The user copies the target's last move. The move can be used during battle until the Pokémon is switched out.
Mimic
The user senses the target's movements with its mind to ensure its next attack does not miss the target.
Mind Reader
The user compresses its body to make itself look smaller, which sharply raises its evasiveness.
Minimize
The user restores its own HP. The amount of HP regained varies with the weather.
Morning Sun
Cloaking itself in high energy, the user slams into the target. The memory held determines the move's type.
Multi-Attack
The user draws power to attack by using its held Berry. The Berry determines the move's type and power.
Natural Gift
This attack makes use of nature's power. Its effects vary depending on the user's environment.
Nature Power
Letting out a noble roar, the user intimidates the target and lowers its Attack and Sp. Atk stats.
Noble Roar
Enables a Ghost-type target to be hit by Normal- and Fighting-type attacks. This also enables an evasive target to be hit.
Odor Sleuth
The user adds its HP to the target's HP, then equally shares the combined HP with the target.
Pain Split
Numerous coins are hurled at the target to inflict damage. Money is earned after the battle.
Payday
Any Pokémon that hears this song faints in three turns, unless it switches out of battle.
Perish Song
The user and the target become friends, and the target loses its will to fight. This lowers the target's Attack stat.
Play Nice
The target is physically pounded with a long tail, a foreleg, or the like.
Pound
The user attacks by giving the target a gift with a hidden trap. It restores HP sometimes, however.
Present
Enables the user to evade all attacks. Its chance of failing rises if it is used in succession.
Protect
The user hypnotizes itself into copying any stat change made by the target.
Psych Up
Z-Power brings out the true capabilities of the user, Snorlax. The Pokémon moves its enormous body energetically and attacks the target with full force.
Pulverizing Pancake
The user lunges at the target at a speed that makes it almost invisible. This move always goes first.
Quick Attack
As long as this move is in use, the power of rage raises the Attack stat each time the user is hit in battle.
Rage
A spin attack that can also eliminate such moves as Bind, Wrap, Leech Seed, and Spikes.
Rapid Spin
In this two-turn attack, blades of wind hit opposing Pokémon on the second turn. Critical hits land more easily.
Razor Wind
Restoring its own cells, the user restores its own HP by half of its max HP.
Recover
The user recycles a held item that has been used in battle so it can be used again.
Recycle
The user reflects the target's type, making it the same type as the target.
Reflect Type
The user rests to cure itself of poisoning, a burn, or paralysis.
Refresh
The user sings an ancient song and attacks by appealing to the hearts of the listening opposing Pokémon. This may also induce sleep.
Relic Song
The user gets revenge for a fainted ally. If an ally fainted in the previous turn, this move's power is increased.
Retaliate
This full-power attack grows more powerful the more the user likes its Trainer.
Return
The user attacks the target by dancing very hard. The user's type determines the type of this move.
Revelation Dance
The target is scared off, and a different Pokémon is dragged out. In the wild, this ends a battle against a single Pokémon.
Roar
The user attacks the target by smashing into it with incredible force. This may also confuse the target.
Rock Climb
The user attacks the target with a song. Others can join in the Round to increase the power of the attack.
Round
The user creates a protective field that prevents status conditions for five turns.
Safeguard
The user frightens the target with a scary face to harshly lower its Speed stat.
Scary Face
Hard, pointed, sharp claws rake the target to inflict damage.
Scratch
An earsplitting screech harshly lowers the target's Defense stat.
Screech
The additional effects of this attack depend upon where it was used.
Secret Power
The user attacks everything around it by causing an explosion. The user faints upon using this move.
Self-Destruct
The user makes its edges more jagged, which raises its Attack stat.
Sharpen
The user breaks its shell, which lowers Defense and Sp. Def stats but sharply raises its Attack, Sp. Atk, and Speed stats.
Shell Smash
The user's mysterious psychic wave changes the target's Ability to Simple.
Simple Beam
A soothing lullaby is sung in a calming voice that puts the target into a deep slumber.
Sing
It enables the user to permanently learn the move last used by the target. Once used, Sketch disappears.
Sketch
The user tucks in its head to raise its Defense stat on the first turn, then rams the target on the next turn.
Skull Bash
The user slacks off, restoring its own HP by up to half of its max HP.
Slack Off
The target is slammed with a long tail, vines, or the like to inflict damage.
Slam
The target is attacked with a slash of claws or blades. Critical hits land more easily.
Slash
While it is asleep, the user randomly uses one of the moves it knows.
Sleep Talk
This attack's power is doubled when used on a target with paralysis. This also cures the target's paralysis, however.
Smelling Salts
The user releases an obscuring cloud of smoke or ink. This lowers the target's accuracy.
Smokescreen
This attack can be used only if the user is asleep. The harsh noise may also make the target flinch.
Snore
The user restores its own HP by up to half of its max HP.
Soft-Boiled
The target is hit with a destructive shock wave that always inflicts 20 HP damage.
Sonic Boom
Sharp spikes are shot at the target in rapid succession. They hit two to five times in a row.
Spike Cannon
The power stored using the move Stockpile is released at once in an attack. The more power is stored, the greater the move's power.
Spit Up
The user just flops and splashes around to no effect at all...
Splash
The user shines a spotlight on the target so that only the target will be attacked during the turn.
Spotlight
The user charges up power and raises both its Defense and Sp. Def stats. The move can be used three times.
Stockpile
The target is stomped with a big foot. This may also make the target flinch.
Stomp
The target is slugged with a punch thrown at maximum power.
Strength
This attack is used in desperation only if the user has no PP. It also damages the user a little.
Struggle
The user eats its held Berry, then sharply raises its Defense stat.
Stuff Cheeks
The user makes a copy of itself using some of its HP. The copy serves as the user's decoy.
Substitute
The user chomps hard on the target with its sharp front fangs. This cuts the target's HP in half.
Super Fang
The user generates odd sound waves from its body that confuse the target.
Supersonic
The user enrages and confuses the target. However, this also sharply raises the target's Attack stat.
Swagger
The power stored using the move Stockpile is absorbed by the user to heal its HP. Storing more power heals more HP.
Swallow
A sweet scent that harshly lowers opposing Pokémon's evasiveness.
Sweet Scent
Star-shaped rays are shot at the opposing Pokémon. This attack never misses.
Swift
A frenetic dance to uplift the fighting spirit. This sharply raises the user's Attack stat.
Swords Dance
A physical attack in which the user charges and slams into the target with its whole body.
Tackle
The user attacks by striking the target with its hard tail. It hits the target two to five times in a row.
Tail Slap
The user wags its tail cutely, making opposing Pokémon less wary and lowering their Defense stat.
Tail Whip
A reckless, full-body charge attack for slamming into the target. This also damages the user a little.
Take Down
The user gets teary eyed to make the target lose its combative spirit. This lowers the target's Attack and Sp. Atk stats.
Tearful Look
The user has teatime with all the Pokémon in the battle. Each Pokémon eats its held Berry.
Teatime
The user fires a beam of light at its target. The move's type changes depending on the Drive the user holds.
Techno Blast
The user performs a wobbly dance that confuses the Pokémon around it.
Teeter Dance
The user utilizes the power of the terrain to attack. This move's type and power changes depending on the terrain when it's used.
Terrain Pulse
The user rampages and attacks for two to three turns. The user then becomes confused.
Thrash
The user tickles the target into laughing, reducing its Attack and Defense stats.
Tickle
The user transforms into a copy of the target right down to having the same move set.
Transform
The user strikes with a simultaneous three-beam attack. May also burn, freeze, or paralyze the target.
Tri Attack
The fewer PP this move has, the greater its power.
Trump Card
The more Eevee loves its Trainer, the greater the move’s power. It never misses.
VeeVee Volley
The target is gripped and squeezed from both sides to inflict damage.
Vise Grip
This attack move varies in power and type depending on the weather.
Weather Ball
The target is blown away, and a different Pokémon is dragged out. In the wild, this ends a battle against a single Pokémon.
Whirlwind
One turn after this move is used, the user's or its replacement's HP is restored by half the user's max HP.
Wish
The user is roused, and its Attack and Sp. Atk stats increase.
Work Up
A long body, vines, or the like are used to wrap and squeeze the target for four to five turns.
Wrap
The user powerfully wrings the target. The more HP the target has, the greater the move's power.
Wring Out
The user lets loose a huge yawn that lulls the target into falling asleep on the next turn.
Yawn
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