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Fire Emblem Three Houses Combat Arts

Can you name all of the combat arts in Fire Emblem Three Houses? Clues are weapon, rank needed, and any extra effects. Exclusive arts have weapon name.
Quiz by TheRealKyle96
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Last updated: May 23, 2022
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First submittedMay 23, 2022
Times taken9
Average score33.8%
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Sword
D
+5
N/A
Wrath Strike
C
+3
Effective against flying enemies
Grounder
C+
+6
Effective against monsters
Bane of Monsters
C+
+2
N/A
Haze Slice
C+/A
+7
Deals Magic based damage
Hexblade
C+
+4
N/A
Sunder
C+
+2
Deals Magic based damage, increases with Res.
Soulblade
C+/A
+3
Prevents enemy counterattack
Windsweep
A
+2
Might increases with Dex
Finesse Blade
 
 
 
 
Lance
D
+8
N/A
Tempest Lance
C
+5
Effective against cavalry units
Knightkneeler
C+
+4
Inflicts -5 Def on foe
Shatter Slash
C+
+2
Might increases with missing HP
Vengeance
C+
+7
Effective against monsters
Monster Piercer
C+
+4
User moves back 1 space after combat
Hit and Run
C+/A
+3
Deals Magic damage. Might increases with Dex.
Frozen Lance
A
+2
Triggers 2 consecutive hits
Swift Strikes
A
+2
Might increases with Def.
Glowing Ember
A
+3
Might increases with Speed
Lance Jab
 
 
 
 
Axe
D
+3
N/A
Smash
C
+7
Effective against Armored units
Helm Splitter
C+
+9
Effective against Monsters
Monster Breaker
C+
+0
Very accurate
Focused Strike
C+
+10
Very innacurate
Wild Abandon
C+/A
+4
Deals Magic based damage, increases with Res.
Lightning Axe
C+
+5
N/A
Spike
C+/A
+14
N/A
Diamond Axe
A
+4
Might increases with Def.
Armored Strike
A
+3
Depletes all weapon uses and adds 30% to might
Exhaustive Strike
 
 
 
 
Bow
D
+1
N/A
Curved Shot
C+
+8
N/A
Heavy Draw
C+
+6
Up to 5 Range
Deadeye
C+/A
+4
Inflicts -5 Str. on foe
Waning Shot
C+/A
+5
Effective against monsters
Monster Blast
C+
+4
Inflicts -5 Def. on foe
Break Shot
C+/A
+4
Inflicts -5 Res. on foe
Schism Shot
C+/A
+3
1 Range, two consecutive hits
Point-Blank Volley
A
+4
Prevents foe from moving next turn
Encloser
A
+4
Prevents foe from using magic next turn
Ward Arrow
Brawl
D
+6
Moves user backwards
Fading Blow
C
+7
Moves user one space in front of foe
Rushing Blow
C+/A
+5
User recovers 50% of damage dealt
Draining Blow
C+/A
+3
Triggers two consecutive hits
Bombard
C+
+8
Triggers follow-up attack
One-Two Punch
C+
+4
Two consecutive hits
Nimble Combo
C+
+13
Effective against monsters
Monster Crusher
B
N/A
Restores 50% of users HP
Healing Focus
A
+10
Deals Magic based damage
Mystic Blow
A
+10
N/A
Mighty Blow
 
 
 
 
Exclusive
N/A
+7
Sword of the Creator
Ruptured Heaven
N/A
+10
Sublime Creator Sword
Sublime Heaven
N/A
+10
Dark Creator Sword
Heaven's Fall
N/A
+6
Thunderbrand
Foudroyant Strike
N/A
+14
Aymr
Raging Storm
N/A
+15
Areadbhar
Atrocity
N/A
+10
Failnaught
Fallen Star
N/A
+13
Lance of Ruin
Ruined Sky
N/A
+8
Luin
Burning Quake
N/A
+20
Crusher
Dust
N/A
+15
Freikugel
Apocalyptic Flame
N/A
+10
Blutgang
Beast Fang
N/A
+10
Vajra-Mushti
Eviscerate
N/A
0
Swordmaster
Astra
N/A
0
Assassin
Assassinate
N/A
+1
Sniper
Hunter's Volley
N/A
+1
Grappler
Fierce Iron Fist
N/A
0
Trickster
Foul Play
N/A
+7
War Monk/War Cleric
Pneuma Gale
N/A
+3
War Master
War Master's Strike
N/A
+10
Emperor
Flickering Flower
N/A
+10
Great Lord
Paraselene
N/A
+5
Barbarossa
Wind God
 
 
 
 
Other
None
N/A
User Swaps places with ally
Swap
None
N/A
User Pushes ally forward one space
Shove
None
N/A
User Moves ally to space behind them
Reposition
None
N/A
User Moves one space back and ally is put there
Draw Back
Sword
N/A
Leaves foe with at least 1HP
Subdue
N/A
+8
Triggered when 3 allied flying units are adjacent to
same foe
Triangle Attack
None
N/A
User Pushes ally forward 2 spaces
Smite
Sword
+1
Might increases based on users charm, win
White Heron Cup
Sword Dance
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