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The Levels of Inside by Playdead

Inside is a puzzle-platform game developed and published by Playdead in 2016, and was released on June 29, for Xbox One, Windows, on July 7, and August 23, for PlayStation 4. The game was released for iOS in December 2017 and Nintendo Switch in June 2018. A macOS version was released in June 2020. The player controls a boy in a dystopic world, solving environmental puzzles and avoiding death. It is the successor to Playdead's 2010 Limbo, with similar 2.5D gameplay. Playdead began work on Inside shortly after the release of Limbo, using Limbo's custom game engine. The team switched to Unity to simplify development, adding their own rendering routines, later released as open source, to create a signature look. The game was partially funded by a grant from the Danish Film Institute. Inside premiered at Microsoft's E3 2014 conference, with a planned release in 2015, but was delayed to 2016. Inside was released to critical acclaim. Critics noted it as an improvement over Limbo, praising its art direction, atmosphere and gameplay. The game was nominated for numerous accolades, including game of the year, and won several independent and technical achievements. As with Limbo, Inside is included on multiple lists of the greatest video games of all time as compiled by game journalists. Gameplay Inside is a puzzle platformer. The player character is an unnamed boy who explores a surreal and mostly monochromatic environment presented as a 2.5D platform game. The game is dark, with color used sparingly to highlight both the player and certain parts of the environment. The game is mostly silent, with the exception of occasional musical cues, the boy's vocals, dogs barking, equipment and sound effects. The player controls the boy who walks, runs, swims, climbs, and uses objects to overcome obstacles and progress in the game. The boy gains the ability to control bodies to complete certain puzzles, a mechanic that IGN's Marty Sliva compared to a similar mechanic in The Swapper. At various points in the game, the player may discover hidden rooms containing glowing orbs. If all the orbs are deactivated during a playthrough, the player unlocks the game's alternate ending. The boy can die in a multitude of ways, including drowning, being shot with a gun or tranquilizer dart, mauled by dogs, ensnared by security machines, being blown apart by shockwaves, and others. As in the predecessor game Limbo, these deaths are presented realistically and are often graphic, but to a larger degree, earning the ESRB's Mature rating as opposed to Limbo's Teen rating. If the character dies, the game continues from the most recent checkpoint.
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Last updated: November 5, 2023
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First submittedNovember 5, 2023
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Part One
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Part Five
Part Six
Part Seven
Part Eight
Part Nine
Part Ten
Part Eleven
Part Twelve
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