Hint | Answer | % Correct |
---|---|---|
Any damage done destroys creature | Deathtouch | 97%
|
Has first strike as well as normal attack | Double Strike | 95%
|
Deal damage before other creatures in combat | First Strike | 95%
|
Does not have summoning sickness | Haste | 95%
|
Can't be blocked unless other creature has this ability or reach | Flying | 94%
|
Can block creatures with flying | Reach | 94%
|
Excess damage goes to defending player | Trample | 93%
|
Can be played as an instant | Flash | 92%
|
Controller gains life equal to damage done by creature | Lifelink | 92%
|
Remove card from the game | Exile | 89%
|
Cannot be the target of spells or abilities by opponents | Hexproof | 89%
|
Can't be destroyed | Indestructible | 88%
|
Cannot attack | Defender | 87%
|
Attach artifact to creature | Equip | 87%
|
Creature does not tap from attacking | Vigilance | 87%
|
Look at the top X cards of your library, put any on top or bottom in any order | Scry | 86%
|
Can only be blocked by two or more creatures | Menace | 84%
|
Rotate card 90 degrees | Tap/Untap | 84%
|
Remove a spell from the stack without resolving its effects | Counter | 75%
|
Aura quality, attach to a creature | Enchant | 71%
|
Each creature deals damage equal to its power to the other | Fight | 68%
|
Gives creature +1/+1 whenver a noncreature spell is cast. | Prowess | 67%
|
Cast a card face down, then pay this cost at any time to turn it face up | Morph | 63%
|
Deal damage as -1/-1 counters, and to players as poison counters | Infect | 61%
|
An additional cost to play a card so that it has an additional effect | Kicker | 59%
|
Each creature you tap reduces cards mana cost by one mana | Convoke | 52%
|
Things happen when land enters the field | Landfall | 50%
|
You may pay this cost after the spell is in the graveyard to recast it | Flashback | 49%
|
Card costs 1 generic mana less for each permanent with that quality under the caster's control | Affinity | 47%
|
An equipment that attaches to a 0/0 black Germ creature | Living Weapon | 47%
|
Pay this lower cost to cast a card that you have discarded | Madness | 47%
|
The kicker cost can be paid any number of times | Multikicker | 47%
|
Cannot be the target of any spells or abilities | Shroud | 46%
|
Controller may exile any number of cards in his or her graveyard, where each card exiled causes the spell to cost 1 less colorless mana to play | Delve | 45%
|
Defending player sacrifices X permanents | Annihilator | 44%
|
Gives card all possible creature types | Changeling | 44%
|
If you play this card as soon as you draw it, only pay this drastically lower cost. | Miracle | 44%
|
Controller reveals cards from the top of his or her library until a nonland card with a lower converted mana cost than card played. This card enters the battle field. | Cascade | 43%
|
Put a copy of a spell with this ability for every previously played spell on this turn | Storm | 43%
|
Limited form of banding, only one creature of set needs ability | Bands with Other | 42%
|
Must pay upkeep cost for each age counter or sacrifice creature | Cumulative Upkeep | 42%
|
Cast a creature as an aura on another creature | Bestow | 41%
|
Pay cost, discard card, then draw a new card | Cycling | 41%
|
Creature grows larger whenever a creature with greater toughness or power enters the battlefield under your control | Evolve | 41%
|
If cost is paid, card returns to owner's hand after resolving | Buyback | 40%
|
Creature gains haste then is returned to its owners hand at the end of the turn | Dash | 39%
|
The creature must be sacrificed upon entering the battle field if you pay this lower cost | Evoke | 38%
|
A ninja effect that allows an unblocked creature to be swapped with a ninja | Ninjutsu | 38%
|
Choose any number of permanents and/or players with a counter and give each an additional counter of that kind | Proliferate | 38%
|
Cards are treated as though they do not exist and are switched between out and in | Phasing | 37%
|
Creatures with this ability can only be blocked by other creatures with the ability. Equine | Horsemanship | 36%
|
Raise a creatures power or abilities several stages | Level up | 36%
|
If a creature is put into the graveyard from the battlefield with no -1/-1 counters on it, return it to the field with one. | Persist | 36%
|
Can only be blocked or block other creatures with this ability. Dark | Shadow | 36%
|
If a creature is put into the graveyard with no +1/+1 counters, return it to the battlefield with one. | Undying | 36%
|
Put X +1/+1 counters on creature with the lowest toughness | Bolster | 35%
|
Put top X cards of library into graveyard and return card with this ability to your hand if it was in the graveyard | Dredge | 35%
|
Cannot be enchanted equipped, blocked or targeted by anything with a given quality | Protection | 35%
|
Instead of being destroyed, permanent is removed from play and then returned at the end of the turn | Regenerate | 35%
|
When creature is blocked or blocks, it gets +X/+X until the end of the turn | Bushido | 34%
|
Cant be blocked except by black and artifact creatures | Fear | 34%
|
Other attacking creatures get +1/+0 until end of turn | Battle Cry | 33%
|
This extra cost must be paid at the beginning of the controllers upkeep | Echo | 33%
|
Whenever a creature attacks alone, it gains +1/+1 | Exalted | 33%
|
A more expensive cost so that a spell effects all possible targets | Overload | 33%
|
Put a permanent into its owner's graveyard | Sacrifice | 33%
|
Put a card in exile with time counters on it. Once the last counter is removed, bring it into the field with haste | Suspend | 33%
|
Cannot be blocked as long as defending player controls at least one land of specified type | Landwalk | 32%
|
Encodes sorcery on creature. Whenever that creature deals combat damage, controller may cast a free copy of that spell | Cipher | 31%
|
Fade counters are removed until the card is sacrificed | Fading | 31%
|
Put a card on the battlefield facedown. You can pay its full mana cost and flip it over | Manifest | 31%
|
If blocked, the blocking creature gets -1/-1 until the end of the turn | Flanking | 30%
|
Enters the battlefield with X +1/+1 counters on it if an opponent has been damaged this turn | Bloodthirst | 29%
|
Sacrifice any number of creatures. Put X +1/+1 counters on creature | Devour | 29%
|
Causes both effects on a card to happen | Entwine | 29%
|
Player can no longer cast spells for the remainder of the game. At the beginning of each upkeep, the player puts a new copy of this spell on the stack | Epic | 29%
|
Ability to turn the card over | Flip | 29%
|
The spell can be used twice. Once and then exiled while haunting a creature on the field. When that creature dies, you may use the spell again | Haunt | 29%
|
This creature enters the battlefield with X +1/+1 countrers on it, and when it dies you may move all of the counters to a target artifact creature | Modular | 29%
|
Does damage in -1/-1 counters | Wither | 29%
|
Enables a double faced card to flip | Transform | 28%
|
Controller chooses opponent and each player reveals the top card of their library. Highest converted mana cost wins | Clash | 27%
|
Until the start of your next turn, opponents permanent can't attack, block or activate abilities | Detain | 27%
|
Makes a land "fortified" | Fortify | 27%
|
Cant be blocked except by artifact creatures or those that share a color with them | Intimidate | 26%
|
Damage to player is done in poison counters | Poisonous | 26%
|
Put a token on the field that is a copy of creature token | Populate | 26%
|
If enchanted creature would be destroyed, the enchantment with this ability is destroyed intead | Totem Armor | 25%
|
Creatures are paired and allowed to block in various ways, as well as gang up on larger creatures | Banding | 23%
|
Slowly drain life from your opponents | Extort | 23%
|
Can be paired with other creatures when either creature enters the battlefield | Soulbond | 23%
|
Stops players from casting spells or activate non mana abilities | Split Second | 23%
|
Controller must exile a card of appropriate type, or sacrifice this card. | Champion | 22%
|
Look at the top X cards of an opponents library and put any number of those cards on the bottom of that players library | Fateseal | 22%
|
Put a copy of a spell with this ability on the stack for each permanent previously put into a graveyard this turn | Gravestorm | 21%
|
Pay this cost to return a creature to the battlefield. It gains haste and is exiled at the end step | Unearth | 21%
|
Destroy a permanent and prevent permanent from regenerating | Bury | 20%
|
Activated as long as controller controls three or more artifacts | Metalcraft | 20%
|
Player may exchange aura with this ability for an aura in his or her hand | Aura Swap | 19%
|
Exile a card to grant abilities to an artifact | Imprint | 19%
|
Gains an additional effect if controller attacked this turn | Raid | 19%
|
When a creature with this ability becomes blocked, the creature gains +X/+X until the end of the turn | Rampage | 19%
|
You may pay this cost any number of times and then put a copy of this spell on the stack for each time it was paid | Replicate | 19%
|
Reveal cards in your hand to include qualities of one card into another | Splice | 19%
|
Activated when at least 7 cards are in your graveyard | Threshold | 19%
|
Pay this cost and search your library for a card with the same converted mana cost and put it into your hand | Transmute | 19%
|
A player may exile a card with this ability from his or her graveryard and put X +1/+1 counters onto a target creature where X is the exiled creature's power | Scavenge | 18%
|
Enters the battlefield with a counter for each mana of a different color used to cast it | Sunburst | 18%
|
When this creature deals combat damage to a player it gains X +1/+1 counters if you haven't already | Renown | 17%
|
The player who cast a creature with this ability can sacrifice a different creature when it enters the battlefield | Exploit | 16%
|
Reveal a card and pay its mana cost with this effect to activate its ability directly from your hand | Forecast | 16%
|
Gain an advantage when a creature with this ability is targeted with a spell | Heroic | 16%
|
Allowed to cast an instant or sorcery more than once | Rebound | 16%
|
If a creature would be dealt damage, X of that damage is prevented | Absorb | 15%
|
Pay a cost and discard a creature card to boost an attacking creature | Bloodrush | 15%
|
An effect that is stronger or weaker based on the number of basic land types | Domain | 15%
|
Have greater effect if controller has no cards in their hand | Hellbent | 15%
|
An ability that is activated when a creature dies | Morbid | 15%
|
Allows you to replay a spell from the graveyard. It is not exiled afterward. | Retrace | 15%
|
X time counters. When last is removed, sacrifice creature | Vanishing | 15%
|
Provide affects for any length of time, such as auras, equipment, or fortifications | Attach | 14%
|
The controller of an attacking creature with this ability may have defending creature untap and block the attacking creature | Provoke | 14%
|
Reveal the top X cards of your library. If any of them have the same name as the spell that was cast, then you may cast those cards without paying their mana costs | Ripple | 14%
|
A player who has a creature with this ability sent to the graveyard may return a spirit card with converted mana cost X or less to his or her hand | Soulshift | 14%
|
May choose to have creature enter with +1/+1 counter on it. The creature cannot block | Unleash | 14%
|
Gain an additional ability if the controller controls a creature with power four or more | Ferocious | 13%
|
Creature enters the battlefield with X +1/+1 counters | Graft | 13%
|
Exile a card facedown, activate an ability to bring it into play without paying it's mana cost | Hideaway | 13%
|
Reveal creature cards from your hand with the same type as creature with this ability. That creature enters battlefield with X +1/+1 counters on it where X is the number of creatures revealed | Amplify | 12%
|
Gain an additional ability if controlled by a player with 5 life or less | Fateful Hour | 12%
|
Cast for a lower cast if a creature with the same type dealt combat damage to a player this turn | Prowl | 12%
|
Gives you an advantage whenever the creature attacks with at least two other creatures | Battalion | 11%
|
May cast as an instant if a creature of a given type is sacrificed | Offering | 11%
|
Can be discarded for a special effect | Channel | 9%
|
Discard a card of a certain name, often legendary | Grandeur | 9%
|
Does an effect for the number of a specific type of card in a specific zone | Chroma | 8%
|
Copy spell and choose new targets | Conspire | 8%
|
When the creature attacks and is not blocked it gets +X/+0 | Frenzy | 8%
|
May only attack a player that controls a land of the specified type | Landhome | 8%
|
Ability that targets one permanent, but effect spreads to all permanents of same type that share a color | Radiance | 8%
|
You may discard a card with this ability from your hand, pay a cost and put X+1/+1 counters on target creature | Reinforce | 8%
|
When a creature is put into your grave yard from the battlefield, all cards with this ability can now be returned to your hand if it paid | Recover | 7%
|
If the top card of your library is the same type as a given creature, bonus effect occurs | Kinship | 6%
|
Spell that is strengthened by returning lands to your hand | Sweep | 6%
|
Sacrifice a creature and search your library for a creature to replace it with | Transfigure | 6%
|
Allows players to work together, usually with mana | Join Forces | 5%
|
Discard a card with this ability and search your library for any card containing the same subtype | Typecycling | 5%
|
Never printed on a magic card, but allows creature to be played as an instant but only lasts one turn. | Substance | 3%
|
Pay this cost to make the creature monstrous | Montrosity | 2%
|
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