Hint
|
Answer
|
Must be attacked before heroes.
|
Taunt
|
Can't be targeted before it attacks.
|
Stealth
|
Can attack immediately.
|
Charge
|
Prevent the first time it takes damage.
|
Divine Shield
|
Does something when you play it from your hand.
|
Battlecry
|
Does something when it dies.
|
Deathrattle
|
Triggers if you played another card this turn.
|
Combo
|
Can't be interacted with by either players.
|
Dormant
|
Can't be interacted with by your opponent.
|
Immune
|
Choose one of two options.
|
Choose one
|
Choose one of three cards to put in your hand.
|
Discover
|
The character skips its next attack.
|
Freeze
|
Gains life for each damage dealt.
|
Lifesteal
|
Destroys any minion it damages.
|
Poisonous
|
Triggers when played from left or right most position in hand.
|
Outcast
|
You have less mana next turn.
|
Overload
|
Can attack minions immediately.
|
Rush
|
Hidden from opponent until triggered.
|
Secret
|
Removes all text from a card.
|
Silence
|
Can attack twice per turn.
|
Windfury
|
Your spells deal more damage.
|
Spell Damage
|
Can attack four times a turn.
|
Mega-Windfury
|
Choose one of three upgrades for a minion.
|
Adapt
|
Comes in with extra appendages when summoned.
|
Colossal
|
Gains an additional effect when you play a card that costs more.
|
Corrupt
|
Pick one of three cards at the bottom of your deck to put on top.
|
Dredge
|
Can play unlimited times in a turn; copies can't cost less than 1 mana.
|
Echo
|
Triggers the first time it takes damage.
|
Frenzy
|
Triggers when dealing exact lethal damage
|
Honourable kill
|
Triggers when a specified amount of minions die while in your hand.
|
Infuse
|
Triggers when using your hero power.
|
Inspire
|
Triggers your Galakrond's Hero power and improves him if you do it enough times.
|
Invoke
|
Generated 1 cost minions with battlecries.
|
Lackey
|
When placed to the left of a mech, it adds all stats and text to it.
|
Magnetic
|
Triggers when dealing excess damage to a source.
|
Overkill
|
1 mana spell card that starts in your hand. Finish its conditions to get the reward!
|
Quest
|
1 mana spell that starts in your hand. Finish its condition to get the reward and the next condition, up to three times.
|
Questline
|
First time the minion dies, return it with 1 health.
|
Reborn
|
Put onto the battlefield from your deck.
|
Recruit
|
Spell that doesn't automatically start in your hand. Finish the condition to get the reward!
|
Sidequest
|
Triggers after the first time you cast a spell.
|
Spellburst
|
You can spend 1 mana and drag this into your deck to shuffle and draw a card.
|
Tradeable
|
You can cast these spells twice.
|
Twinspell
|
1 mana spells with minor benefits.
|
Spare parts
|
Each one summoned is +1+1 bigger than the last.
|
Jade Golem
|
Adds a 2 mana card to your opponents hand that damages them on their turn for two turns in a row. Deals more damage each time.
|
Abyssal Curse
|
Triggers after x friendly minions die. Battlegrounds only.
|
Avenge
|
Start of your turn, add a spell to your hand. Battlegrounds only.
|
Spellcraft
|
If this card is in your deck, you are a specific class. Duels only.
|
Allied
|
Hero power must be used if able. Solo/Tavern brawl only.
|
Auto-cast
|