Undercards Quiz - Rare

Quiz by Remymer
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Last updated: March 22, 2024
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First submittedDecember 14, 2022
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Average score85.0%
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Hint
Answer
Spend all your G and deal DMG to an enemy monster equal to the amount spent. Earn G equal to excess DMG dealt.
Golden Hit
Turn start and Dust: Add a Temmie 2 to your hand.
Temmie Egg
Give an ally monster Taunt and +1 HP for each empty ally board slot.
Knight's Shield
Dust: Add a Cursor to your hand.
Maus
Silence a monster.
Penetration
Dust: Add the Economics artifact. Increase its counter by 2.
Trophy
Look at Trick Question and Zap Cannon. Choose one to add to your hand.
Blitz Quiz
Loop (3) If this has no Loop, summon a 8/5 Greater Dog with Dodge (1) and Haste. Program (2): No additional effect.
Defrosting
Delay: Add a Thrashing Machine to your hand.
Evil Blueprints
Look at all non-TOKEN Dust monsters costing 9 or less G in your dustpile and choose one. Burn it to trigger its Dust.
Faded Memory
Magic: If you played a card with a base cost of 6 or more G this turn, gain +1/+1 and Haste.
Fire Chimney
Delay: Earn 3 G.
Fortune
Paralyze a non-DT monster and add a copy of it to your hand. Delay: If it was an ally, give it -2 cost in your hand.
Ice Replica
Magic: Give 2 random monsters in your hand +1 ATK.
Lancer's Bike
Dust: Give all other ally monsters +1/+1.
Monster Kid
Give an ally monster +1/+1. Add a Left Tentacle and a Right Tentacle to your hand. Give them -1 cost.
Octofriend
Give all Generated ally monsters +1/+1 wherever they are. Draw a card.
Overgrowth
Add a copy of a damaged ally non-DT monster to your hand with its current HP. It costs 1 less per HP missing.
Pezza Time
Whenever this attacks, add a Gemstone to your hand. Shock: If this can't attack, gain Haste.
Pickaxe
Dust: Add 2 Hyperlinks Blocked to the top of the enemy deck.
Pipis
Silence a monster. It attacks all of its enemy monsters.
Proceed
Draw a Haste monster and a Turbo monster. Give them -1 cost.
Reload
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Rock Pet
Taunt. Delay: Draw a Dog. Dust: Draw a card.
Snow Poff
Charge. Delay: Add a Temmie 2 to your hand.
Temmie
At the start of its every 3rd turn, your opponent skips their next turn.
Timer
Magic: Look at 3 random BASE cards and choose one. Add it to your hand with -1 cost.
Tutorial Guy
Loop (1). Deal 1 DMG to an enemy monster. If it died, summon a Vase.
Vasebreaker
Magic: Deal 1 DMG to this and all enemy monsters for each other ally Temmie.
Allergic Temmie
Taunt. Magic: Burn an ally monster to gain +3 HP.
Alterman
Taunt. Delay: Add a Dog Residue to your hand. If this has ATK buffs, add another one.
Annoying Dog
Taunt. Turn end: Both players earn 5 G.
Burgerpants
Whenever you summon a monster, deal 1 DMG to a random enemy monster or your opponent if there are none.
Catti
Magic: Add a copy of an ally Turbo monster to the top of your deck.
Clover Head
Taunt. Magic and Turn start: Program (1): Cast Time Warp.
Cyber Timer
Taunt. All other non-Armor ally monsters take 1 less DMG (can't stack).
Diamond Boy 1
Magic: Choose a Dog in your hand. Add an exact copy of it to the top of your deck.
Dog House
Delay: If this has ATK buffs, Paralyze the monster in front of this.
Doggo
Delay: If this is dead, summon a Spider Croissant and add a Spider Donut to your hand.
Hanging Spider
Need: 11+ monsters costing 1 or less G in your dustpile. Magic: Add a Mauswheel to your hand.
Maus Cage
Whenever this attacks a monster, Silence it. Magic: If you have equal or less monsters than the opponent, gain Haste.
Memorial Statue
Magic: Choose another non-TOKEN Piece in your hand. Switch: Add a copy of it into your hand or Add 2 in your deck.
Mister Society
Turbo: If this is Generated, deal 4 DMG to you. Dust: Add a copy to the enemy deck.
Punk Hamster
Magic: Give all enemy monsters KR. Program (2): Give them -1/-1.
Purple Mascot
Deal an ally monster's ATK as DMG to the monster in front of it. Delay: Give the ally monster +1/+1.
Rage
Dust: Both players draw a card.
River Boat
Magic: Draw a Temmie and give it +1/+1. If you can't, gain +1/+1 and Haste.
School Tem
Give a monster -2 HP to give the monster in front of it +2 HP. If this killed, add a Draft to your deck.
Siphoning
Magic: Add a copy of each ally Snail to your hand.
Snail Pen
Set a monster's ATK to 3 and HP to 2.
Soothing
Loop (1). Deal 3 DMG to a monster. Delay: Burn the copy to heal 3 HP to you.
Soul Drain
Loop (1). Magic: Give a monster with a Tribe in your hand +1/+1.
Space Stickers
Need: Your deck has no non-Generated Haste or Charge monsters. Magic: Paralyze the monster in front of this.
Sushipants
Magic: Summon a 1/2 Smolder Cake. Spend up to 2 G and give it +1/+1 for each G spent.
Top Chef
Taunt. Delay: If you have 3 or more 6-cost monsters in your hand or dustpile, heal 5 HP to you.
Totemic Guard
Taunt. Loop (1). Magic: Send the copy to your deck with +1/+1.
Trash Tornado
Whenever you summon a monster with a base cost less than this, trigger its Dust.
Abstract Art
Magic: Silence a non-DT ally monster and add a silenced copy of it to your hand.
Action Figures
Kill all ally non-DT monsters. Delay: Summon them again.
Another Chance
Armor. After this survives DMG during your turn, summon a Big Bob.
Big Bob
Transparency. Turn start: Earn 1 G for each ally Plant.
Burger Bush
Taunt. Magic: Summon a Ponman for each 3 Pieces in your dustpile and trigger their Magic.
Chessboard
Magic: Switch: Draw a monster or a spell from your deck.
Chilldrake
Delay: Add a Tea Set to your hand. If you have less HP than the opponent, give it -1 cost.
Cracked Table
Disarmed. Candy. Shock: Attack the lowest HP enemy monster.
Crimeter
Magic: Look at 2 random Lost Souls and choose one to catch. Dust: Release a 1/1 copy of it.
Crystal Cheese
The opponent takes 2 less DMG.
Diamond Boy 2
Magic: Turn all spells in your hand into random other spells. Give them -1 cost.
Disco Ball
Magic: Look at all Turbo monsters in your deck and choose one. Add it to the top of your deck with -1 cost.
Editor 1
Magic: Look at 5 random monsters and choose one. Add it to your hand.
Editor 2
Magic and Turn start: Add a Spying to your hand.
Evil Eye
Magic: Deal 1 DMG for each ally Plant.
Flower Fingers
Magic and Dust: Add the BASE spell of your SOUL to your hand.
Garbage
Magic: Give adjacent ally monsters Taunt.
Glad Dummy
Magic: Switch: Gain +2 ATK or +2 HP. If this is in the center of the board, swap its stats.
Glitch
Magic: Turn a Plug in your hand into a Werewire that will Catch the Plug and gain its stat buffs.
Hanging Plug
Haste. Dust: If this died during your turn, draw a card and add a Jumping Rabbit to your deck.
Jumping Rabbit
Shock: Fill your board with Mettabots. This takes 2 DMG.
Mettabot Factory
Magic: Gain +1 base ATK for every monster you played this game with a base HP of 7.
Pink Laser
Turbo: If you have 6 or less cards in your hand, draw a card.
Pippin
Haste. Magic: Gain +1 ATK for each other ally Pizzapants you played this game.
Pizzapants
Summon 2 Toxic Clouds.
Pollutant Gas
Taunt. Magic: Gain +1 HP for every enemy monster on the board.
Receptionist 2
Haste. Magic: Catch an ally monster. Dust: Release it to your deck with +3/+3.
Red Wagon
Give all non-TOKEN spells in your hand +1 Loop (except Reload).
Reload
Magic: Deal its ATK as DMG randomly split among all enemy monsters.
Revoltplug
Magic: Switch: Give all monsters with 9 or more cost in your hand or deck -1 cost. Delay: Draw a card.
Seat of Gods
Loop (1). Delay: Give the copy this card's stat buffs.
Sidewalk Froggit
Haste. Delay: If this attacked and survived, return to your hand.
Skateboard Girl
Haste. Magic: Draw 2 cards with costing 1 or less G.
Snailmobile
Add the Hail artifact and give it +3 counters. Deal 1 DMG to all monsters.
Snow Warning
Need: You spent G on spells last turn. Magic: Look at 3 random different RARE spells. Add one to your hand with -1 cost.
Snowdin Sign
Magic: Add a Doodlebog to your hand.
So Sorry
Haste. Dust: Add a Spider Croissant to your deck.
Spider Reporter
Hint
Answer
Candy. Magic: Paralyze this.
Stoned Lancer
Haste. After this attacks, Paralyze it.
Striped Bird
Whenever you play a card with a base cost of 1 or more G, gain +1/+1.
Tasque
Whenever you summon a Temmie, give it +1/+1.
Temmie Statue
Whenever you summon a Turbo monster, add a copy to your deck. Turbo: Give 2 random Turbo monsters in your hand -1 cost.
Toriel's Car
This has +2 ATK on the enemy turn and takes no DMG while attacking.
Trashy
Magic: Add a Popato Chisps to your hand. Give it -1 cost for each ally monster with a Tribe.
Vending Machine
Transparency. Whenever you take damage during your turn, gain +1/+1.
Virovirokun
Transparency. Turn start: Deal its ATK as DMG to a random enemy monster.
Vulkin's Cloud
After an ally monster dies (except Angel Doll), summon a copy of it and Silence this.
Angel Doll
Magic: Give all monsters in your hand and deck with equal or less cost than this +1/+1/+1.
Ball Dancer
Turn end: Give 2 random spells in your hand -1 cost.
Berdly
Turn end: If you have a TOKEN with a base cost of 3+ G in your hand, give 2 random non-TOKEN cards in your hand -1 cost.
Berdly Plush
Magic and Turn start: Kill a random enemy monster costing 2 or less to heal 2 HP to you.
Big Mouth
Haste. Dust: Summon Blockler O.
Blockler B
Taunt. Turn end: Spend all your G. Gain +1/+1 for each G spent.
Business Dude
Summon a copy of the last ally non-DT monster that died this game.
Call for Help
Turn end: Deal 1 DMG to all other allies.
Candle
Transparency. Whenever this attacks and kills a monster, add a random 2-cost card to your hand with -1 cost.
Clam Boy
Magic: Give 2 random spells in your hand -2 cost.
Clam Girl
Magic: Look at 2 other cheapest monsters in your dustpile and choose one to Catch. Dust: Release it.
Coffin
Magic: Give an ally monster +2 HP and deal 2 DMG to the monster in front of it.
Cool Vulkin
Taunt. Dust: Deal 2 DMG to all monsters.
Cracked Geode
Support: Give the attacker +1 HP. If it's a Plant, give it +1 ATK as well.
Dark Candy Tree
Turbo: Deal 1 DMG to a random enemy monster. Magic: Deal 2 DMG to all damaged enemy monsters.
Devil Doll
Magic: Catch an enemy monster. Dust: Release it.
Dimensional Box
After this attacks and survives, turn it into a random monster with 4/5 base stats.
Easy to Draw Bed
Magic: Copy an enemy monster's current ATK, HP, Taunt, Candy, Charge, Haste, and Transparency.
Echo Fish
Give all ally monsters with 4 or less HP +2 HP. Delay: Give all ally monsters with 4 or less ATK +2 ATK.
Feast
Turn end: Deal DMG equal to the number of turns this has survived.
Fire Trap
Dodge (1). Whenever this loses a Dodge, draw a Plug with +2/+2.
Hatplug
Magic: Choose a monster in your hand. Burn it to add 2 Recruitments to your hand.
Iconman
Need: Your deck has no non-Generated duplicates. Magic: Draw 3 cards and add 3 random cards to your deck. They cost 1 less
Librarian
Magic: Switch: Gain +1/+1 and Armor or Summon a copy of this.
Mister Elegance
Magic: Give an enemy monster -2 ATK. If it has 0 ATK, kill it.
Muffet's Pet
Magic: Silence a monster.
Nacarat Jester
Whenever you summon a monster, give it +1/+1
Nice Cream Guy
Whenever an ally monster costing 2 or more G dies, heal 3 HP to you.
Nurse Mouth
Haste. Magic: If you have 5 or more cards in your hand, gain Taunt.
Papyrus Statue
Taunt. Magic: Give an ally monster +2/+1. Dust: Add Broken Pillar to your hand.
Pillar
Taunt. Magic: Program (6): Earn 8 G.
Pizzasimp
Disarmed. Armor. Support: Attack the rightmost enemy monster.
Popumeter
Loop (1). Delay: Switch: Turn the copy into a spell with a cost equal to this card's ATK or HP.
Recycle Bin
Magic: Turn a monster into a random other monster of the same cost.
Red Bird
Magic: Give an enemy monster -2/-2. Synergy: Gain Haste.
Redacted
The first time this attacks a monster each turn, it gains Haste and can attack another monster. Synergy: Gain +2 ATK and Haste.
Rope Dog
Magic: Look at 3 different spells you've cast this game from other SOULS. Add one to your hand with -2 cost.
The Manual
Taunt. Need: 4+ Toy Bricks in your dustpile. Magic: Burn them to add 10 Rescue Helicopters to your deck.
Toy Bricks
Summon two Spears. They attack the lowest-ATK enemy monster(s). Program (8): Set their stats to 7/6 first.
Undyne's Spears
Choose an ally non-DT monster. Summon a Werewire that catches it.
Wereform
Haste. Magic: If this has no monster caught, Catch an ally Plug. Dust: Release it with this monster's stat buffs.
Werewire
Magic: If you have less than 15 HP, gain +1 ATK and Haste. If you have less than 10 HP, gain Candy and Taunt.
Ambyu-Lance
Magic: Switch: Gain Haste or Give the next two monsters in your deck +1/+1.
Animals
Need: You have a TOKEN card with a base cost of 3+ G in your hand. Magic: Add a Feather Storm to your hand.
Berdlycoaster
Magic: Deal 1 DMG to a monster for each other monster on the board. If this deals 3 or less DMG, gain Haste.
Broken Car
Magic: Summon a 1/1 exact copy of a Plug from your hand. Copy any stat buffs it had.
Businessplug
Magic: Cast all Generated spells from your hand on random targets.
Carnival Tent
Whenever you summon a monster costing 2 or more G, earn 1 G.
Catty's Dad
Deal 5 DMG randomly split among all enemy monsters. Add a Change of Winds to your hand for each one that died.
Cold Winter
Magic: Program (1): and Dust: Add a Shovel to your hand.
Control Panel
Magic: Give all ally Dogs a random effect: Taunt, Dodge (1), Candy or Armor.
Cool Bone
Magic: If you have an ally Dogaressa, give this and all ally Dogs on board and hand +1/+1.
Dogamy
Magic: If you have an ally Dogamy, gain +2/+3, Taunt, and +1 Dodge.
Dogaressa
Send an enemy monster to the top of the opponent's deck.
Expulsion
Transparency. Shock: Heal 3 HP to this.
Fireplace
Haste. Magic: If there are 7 or more monsters in the enemy dustpile, gain +1 ATK.
Forest Worm
Magic: Gain +1/+1 for each card in your hand.
Glyde
Magic: Summon a random monster from your deck costing less G than this.
Great Door
Dust: Summon an Ice for the opponent.
Ice Wolf
Dust: Give all cards in your hand -1 cost.
Lesser Dog
Magic: If you have 4+ cards in your dustpile, burn 4 of them to deal 3 DMG.
Magic Lantern
Magic: Both players draw 2 cards.
Manticore
Magic: Deal 1 DMG to all enemies. Whenever you summon a monster costing 6 or more, trigger the Magic.
Royal Loox
Magic: Deal 2 DMG. If the target dies, add a random spell of the same cost to your hand.
Snowy
Delay and Turn end: Give a random monster in your hand +1/+1.
Space Cooler
Taunt. Magic: Look at 5 different random monsters and choose one. Delay: Add it to both players' hands and give yours -1 cost.
Stuffed Doll
Magic: Summon a Vase. If you have less monsters than the opponent, give it Dodge (1).
Swatchling
Magic: Deal 5 DMG to this.
The Warrior
Taunt. Magic: Give a random DT, LEGENDARY, and TOKEN card in your hand or deck -2 cost.
Traffic Light
Magic: Look at 3 random monsters costing 3 or less G in your dustpile and choose one. Summon it.
Bloxer
Magic: Add 3 random Program monsters from your dustpile to your hand.
Cyber World Sign
Magic: Give all ally Froggits (except Final Froggits) +1/+1 wherever they are.
Final Froggit
Need: Your deck has no COMMON cards (except Generated cards). Magic: Give all monsters in your hand +1/+1.
First Starwalker
Taunt. Magic: If you have a Dog in your hand, gain +3 HP.
Greater Dog
Magic: Look at Ice, Ice Cap, and Snowman and choose one. Add it to your hand.
Ice Drink Wolf
Whenever this takes DMG, Switch: Gain +1 Dodge or Transparency.
Sword Emblem
Need: 7+ 7-cost or 7-HP monsters in your dustpile. Magic: Burn 5 of them to add Totemic Carvings to your hand.
Totem
Taunt. Magic: Silence a monster.
Coffee Man
Turn end: If this didn't attack this turn, deal 3 DMG to a random enemy monster.
Elder Puzzler
Magic: Cast 4 Gemstones on random alive enemy monsters. If you spent G on spells last turn, add a Crystal Downpour to your hand.
Magic Crystal
Taunt. Magic: Switch: Set a monster's stats to 3/3 or deal 3 DMG to it.
Mister Ruckus
Kill an enemy monster. Summon a Petrified Monster for your opponent.
Petrification
Haste. Taunt. In your hand, this has -1 cost for each TOKEN card costing 1 or more G you played this game. (max -8 cost)
Berdly Statue
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