Undercards Quiz - Epic

Quiz by Remymer
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Last updated: March 22, 2024
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First submittedDecember 15, 2022
Times taken9
Average score94.5%
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Hint
Answer
Look at all non-DT monsters in the enemy hand and choose one. Add a copy of it to your hand.
Control Wire
Set a monster's ATK to 1. Delay: Silence it and give it KR and Candy.
Buttercup Treat
Add the Economics artifact. Increase its counter by 6.
Inflation
Has +1 cost in hand for each spell you cast (min 2 G). Magic: Gain +1/+1 for each and look at 2 spells with equal cost. Cast one on the monster in front.
Noellecoaster
Summon 2 1/1 enemy Piles of Dust.
Aftermath
Dust: If this isn't Generated, add 2 Crowns to your deck and a C-Round to your hand.
C-Round
Deal 2 DMG to a monster, If it kills, Paralyze the adjacent ones.
Ice Shock
Dodge (1). Magic: Switch: Reveal a random spell costing 1 or more in your or enemy hand. Turn it into a Gaster Blaster.
Sans Deltarune
Haste. Dust: Add a Silenced Demon Flowey with +3/+3/+3 and Haste to your deck.
Demon Flowey
Need: You spent G on spells last turn. Magic: Add a Breaking Love to your hand and deck.
Head Hathy
Silence a monster. Paralyze it.
Ice Prison
Shock: Draw a card.
Jockington
Can only take up to 3 DMG at a time.
Mettaton
Turn end: Gain -1 ATK. If this has 0 ATK, kill this.
Napstablook
Synergy: Add a Mushroom Dance to your hand. Delay: Burn it.
Ragel
Taunt. Magic: Summon a random enemy monster from the enemy hand.
Receptionist 3
Paralyze a monster. Delay: If it was an ally, give it Candy and +1/+1. If it was an enemy, add a True Self to your hand.
Self Reflection
Magic: Draw a non-DT highest rarity card (except Throne).
Throne
Magic: Program (2): Look at all spells of the enemy soul and choose one to add to your hand. Delay: Give it -2 cost.
Cybershelf
Magic: Draw a Generated card.
Dark Throne
Magic: Give an ally monster Haste. It can attack again.
Date Alphys
Whenever you draw a card, turn it into a random Undertale LEGENDARY with -2 cost.
Frisk Laser
Dust: Summon 2 random monsters from your hand with a base cost of 3 or less.
Gift Bomb
Magic: Heal 3 HP. Synergy: Give all ally G Followers +1/+1.
Goner Clam
Magic: Give all other ally monsters +1/+1.
Grillby
Give all ally monsters +2 HP and draw a card. Program (2): Give ally monsters in hand +2 HP.
Longevity
Delay: Add the True Justice artifact. If you have it, trigger its Turn end until it has no counters, then add six.
Multi Shot
Kill an ally monster. Deal its ATK as DMG to all enemy monsters.
Overheat
Whenever you cast a Gemstone, give the monster in front of this -1/-1. Magic: Add a Gemstone to your hand.
Pink Crystals
Dust: Add Prison Bars to your hand.
Policeblook
Need: 18+ non-TOKEN Pieces in your dustpile. Magic: Add Ponqueen to your hand.
Ponman Statue
Transparency. Whenever the opponent summons a monster, gain -1 ATK. At 2 ATK or less, kill this to deal 3 DMG to all enemies.
Rapstablook
Need: Your deck has no non-Generated spells. Magic: Heal 6 HP to you.
Rudolph
Need: 10+ Snails in your dustpile. Magic: Add a Thundersnail to your hand.
Snail Trainer
Haste. Dust: Add a Knife to the current turn player's hand. It costs 0.
Soul Cage
Shock: Heal 3 HP to you.
Spaghetti
Magic: Deal 2 DMG to you. If you have 10 or less HP, deal 2 DMG to all enemies instead.
Susie Plush
Transparency. Turn end: If 5 or less cards in your hand, add a random spell costing 1 or less G to your hand.
Trader Temmie
Draw 3 monsters. Give them +2 HP.
Ultimate Heal
Charge. Magic: Add a copy of all different other Temmies from your dustpile to your hand (from cheapest to most expensive).
Bob
Summon an Apoca Duck. If you have no Generated cards in your hand, add Apoca Duck to your hand. Program (3): Summon another.
Duck Off
Need: Your deck has no non-Generated duplicates. Magic: Deal DMG equal to the amount of empty spaces in your hand.
Library Loox
Magic: Summon 3 Stars.
Loren
Magic: Catch a copy of a non-DT ally monster. Program (2): Gain Haste. Dust: Release a 1/1/1 copy of it to your hand.
Mystery Machine
Magic: Add a copy of the most expensive other non-DT monster in the enemy hand to your hand.
Stage Lights
Need: You have played 8 other non-TOKEN cards this turn. Magic: Deal 9 DMG to a monster and the opponent.
Tasque Manager
Magic: Kill all enemy monsters costing less than the amount of non-TOKEN cards you played this turn.
Tasque Singer
Magic: Burn a random spell in your hand to look at all spells with equal cost. Add one to your hand and give all spells in your hand -1 cost.
Bratty
Need: You spent G on spells last turn. Magic: Add a Broken Key to your deck and draw a card.
Caged Kings
Whenever you summon a monster while you have 5 or less cards in your hand, draw a card.
Catty
Whenever an ally monster dies (except Dragon Kid), summon a Dragon Kid.
Dad Dragon
Magic: Return all other non-DT ally monsters to your hand. Summon Thrashing Machines with their stats in their places.
Disguised Lancer
Haste. Taunt. Delay: If this is dead, add a Gaster Blaster to your hand.
G Machine
Magic: Summon a Red Flower and give it +1/+1 for each 4 Plants in your dustpile.
Gardener Asgore
Taunt. Dust: Add a random LEGENDARY to your hand.
Golden Mascot
Hint
Answer
Armor. Need: You played 3+ TOKEN cards with a base cost of 3+ G this game. Magic: Summon a Halberd.
Halberd
Silence and kill a monster.
HeadShot
Magic: Silence an enemy monster. If it was already silenced, kill it instead.
Hot Dog Harpy
Magic: Give yourself +5 HP.
Innkeeper
Magic: Choose a card in your hand to send to your deck.
Malius
Taunt. Magic: For each unique Tribe in your dustpile, give +1/+1 to a random monster in your hand.
Nubert
Dodge (1). Haste. Whenever this attacks and kills a monster, deal 1 DMG to a random enemy monster.
Piranhas
This takes 1 less DMG during your opponent's turn. Whenever this takes DMG, deal 1 DMG to your opponent.
Plated Pipe
Haste. Dust: Summon a Rabbick.
Rabbick Hole
Turn end: Turn the cheapest non-Generated card in your hand into a Shovel.
Shovels x999
Taunt. Need: 7+ monsters in your dustpile. Magic: Gain +3 HP.
Shyra Tombstone
Whenever a non-Generated monster dies, deal 1 DMG to your opponent.
Torch
Magic: Add 2 Gaster Blasters to your deck. Turn end: Give 2 random Gaster Blasters in your deck -1 cost.
Void Laser
Need: Your deck has no non-Generated spells. Magic: Choose a spell of your SOUL to add to your hand with -2 cost.
Bookshelf
Taunt. Magic: Summon 2 Gifts. Synergy: Summon 2 2/2 Gifts instead.
Christmas Tree
Give 2 random damaged enemy monsters KR and kill them.
Contamination
Charge. Whenever this attacks a monster, deal 2 DMG to its adjacent allies.
Cop Undyne
Haste. Whenever this attacks and kills a monster, heal 4 HP to you and summon a Mettabot.
Dancer Mettaton
Magic: Look at 3 random different non-DT monsters in your dustpile and choose one. Add it to your hand.
Father Alvin
Need: Your deck has no non-Generated duplicates. Magic: Summon a random other monster costing 5-7 G from your dustpile.
Gerson Tombstone
Dust: Fill your hand with random cards.
Large Chest
Give all ally monsters +1/+1. If you have exactly 1 HP, kill all enemy monsters and fully heal yourself.
Last Dream
Loop (1). Magic: Switch: Give an enemy monster -2 ATK and the copy +2 ATK or -2 HP and +2 HP.
Mew Mew Wand
Magic: Burn up to 9 Hyperlinks Blocked in the enemy deck. For every 3 burned summon a Pipis with Charge.
Pipis Cannon
Turn start: Attack a random enemy monster if there are any.
Susie Statue
Deal DMG to all monsters equals to their ATK.
Test of Will
Magic: Give all other ally monsters +2 ATK.
Baron
Magic: Add 3 Mines to the enemy deck.
Big Bomb
Magic: Turn a monster into an Apoca Duck.
Chaos Duck
Magic: Kill a random other monster. Synergy: Kill a random enemy monster instead.
Goner Kid
Summon copies of your non-DT monsters on the board. Delay: Add any that didn't fit to your hand with -1 cost.
Mercenary Hire
Magic: Both players draw cards until they have 6 in their hand.
River Person
Candy. Turn end: Heal this monster's HP to you.
Ruins Tree
Whenever you summon an Arachnid, gain +1 ATK. Magic and Turn start: Summon a TOKEN Arachnid from your deck.
Spider Sign
Need: Your hand has no cards of the same rarity. Magic: Give all cards in your hand -3 cost.
Arcade Machine
Haste. Magic: Deal 3 DMG, draw 3 cards, and heal 3 HP to you.
Clover
Magic: Send your hand to your deck. Add a copy of each unique Amalgamate in your dustpile to your hand with -1/+1/+1.
Lab Sign
Haste. Magic: Silence a monster, then give it -2/-1.
Mane Ax
Dodge (98). Turn end: Lose 97 Dodge.
Robot 98
Summon 4 random Generated monsters from your hand. Give them Haste.
Ambush
Need: 10+ Hyperlinks Blocked in the enemy deck. Magic: Burn 10 to deal 10 DMG to an enemy monster and excess to all enemies.
Broken NEO
Taunt. Magic and Dust: Burn 4 Molds in your dustpile to summon a Moldbygg and trigger its Magic.
Moldmega
Magic: Summon a Left Tentacle and a Right Tentacle on adjacent slots.
Onion San
Kill an enemy non-DT monster. Add a copy to the top of your deck that costs 1.
Silly Strings
Haste. Magic: Deal 4 DMG to a monster. Deal 1 extra DMG for every 3 G it costs.
Spade Chain
Haste. Magic: Turn all ally Plugs into Werewires that Catch the Plugs and gain their stat buffs.
Werewerewire
Choose an enemy monster. Kill all other monsters.
Hyper Goner
Haste. Support: Turn into Spamton Painting with the same base stats as this.
Queen Painting
Magic: Summon an exact copy of this monster.
Sand Dog
Magic: Summon 2 random non-Generated Dust monsters costing 7 or less G from your dustpile.
Crystal Tombstone
Taunt. Magic: Turn all other monsters on the board into random other monsters of the same cost if possible.
Elimination Duck
Deal DMG split among all enemy monsters equal to your missing HP.
Judgment
In your hand, this has -1 cost for each Plant you've played this game (max -9 cost).
Vine
Taunt. Need: You have no other cards in your hand or deck. Magic: Gain +90/+90 and Charge.
Giant Toilet
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